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Tower Wars combina elementos de tower defense, RTS y caos multijugador para proporcionarte una experiencia completamente única, ¡todo con un divertido estilo a la no tan vieja usanza!
Fecha de lanzamiento: 14 Ago 2012
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The Tower Wars Team Pack includes 3 copies of Tower Wars

Actualizaciones recientes Ver todos (69)

Recent updates to Tower Wars

29 julio 2014

Since our last announcement, we've released several updates to the game. Here is a round-up of this month's changes!

Change log

Design Changes:
  • Tier I and Tier II units now grant a gold bounty of 50% of their construction cost. This is intended to make the the early stages of the game a little more forgiving of mistakes, and help the losing player rebound.
  • Multiplayer games (Ranked and Unranked modes) now have a randomly increased starting pool of gold and Battle Points. This gets you to the interesting part of each game quicker, and should get us away from a tired old build order formula. You can read more extensive commentary on this forum post.

Bugfixes:
  • Fixed a bug with keys or mouse buttons getting "stuck" in an inverted state where pressed = not pressed, and vice versa.
  • Decompression errors in PNG files no longer automatically quit the program. This will hopefully make TW more tolerant to corrupted PNG files.
  • Network communications with our servers are now more fault-tolerant and should fail more gracefully, and are less frequent and shorter in duration. This will hopefully reduce freezing behavior due to server load, and due to poor internet service.
  • Disabled an unused and broken screenshot feature which seems to have somehow unintentionally triggered on one user's game. This has no effect on Steam screenshots -- those still work.
  • Casualty Creek: fans and hammers orient correctly on the blue side.
  • Casualty Creek: collision fixes to stop units from getting stuck or falling through the map.
  • GUI: Tower update UI, upon opening, now properly refreshes to the currently selected tower.

Known issues:
  • Casualty Creek: fan wind visual effect seems to blow in reverse in some locations. Please note that the gameplay effect of the fan still works correctly. It's a subtle bug in the visuals only.
  • In any update, there is a small chance of files failing to download properly. If you have any trouble, please Verify Integrity first before reporting a bug.

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Tower Wars Official Season 3 Start + Latest Update Info!!

20 junio 2014

INTRODUCING TOWER WARS SEASON 3!

On the heels of our latest update which introduced NEW MAPS to all play modes and many balance changes within the game, today marks the start of Tower Wars Season 3! Both Season Play and participation is really simple and it doesn't require any special sign-ups or setup. All you need to do is play the game! From here on out, any time you play a Ranked game, it will count toward the current season! Easy! The more you play, the more you have a chance to climb the Season Leaderboard!

Of course, there is still a full suite of options for unranked, bot matches and custom game setups all which are playable on the new maps, so no pressure! We will finalize the end date and reveal prizes soon, so stay tuned!

For those who might have missed the information on the latest update, check out below!

Tower War Update v.1.1133 Information

New Map

  • We've added a new map for use in ranked/unranked Multiplayer and in Meat vs. Metal -- "Casualty Creek".

Maps added to multiplayer dedicated servers
  • Lava You Deeply (reinstated)
  • Casualty Creek (new)

Game balance update
Units:
  • Increased Zoombot’s BP generation by 10%.
  • Buffed Mortimer by 10% to health, armor, and shield. Buffed Gold-level Mortimer by 20% to H/A/S.
  • Reduced gold cost to unlock Mortimer by 10% (leaving BP unlock cost alone).
  • Reduced gold cost to produce a Mortimer by 10%.
  • Removed 10% of Mortimers from scripted waves in single-player "tower defense challenges".
  • Bounties: all tier 3 units and up, gold bounty for killing these units increased to a flat 1/3 of build cost.
  • Increased berserk response to juggling -- units move faster and stay berserk longer, especially with repeated juggling.

Scout Tower:
  • Increased damage boost effect to 15 / 25 / 35%.

Lava Tower:
  • Specialized damage to health and armor; now does minimal damage to shields.
  • Damage-over-time to anyone who walks through, with an extra hit to anyone making a bucket pour.
  • The net result is expected to be a significant upgrade to the damage output of this tower.

Hammer Tower:
  • Increased stun duration to 2 / 2.5 / 3 seconds.

Level 3 Mines and Miners:
  • Reduced cost of a Level 3 miner to 300 gold, 90 BP.
  • Increased the gold disadvantage of Bots 1, 2, and 3, to prevent them from benefiting from this change.

Miscellaneous changes
  • Tips added to loading screens.
  • "Interactive tips" added to bots 1, 2, and 3 -- we chat hints and situational updates to the player.
  • Bots 1 and 2 made easier (slower progress up the tech tree). They are still allowed to win.
  • Clicking on a tower no longer upgrades the tower -- use shift-click to upgrade.
  • Text chat can be disabled. (type /off in the chat window)
  • Music volume reduced while in multiplayer queue.
  • Pre-game "ready" box no longer times out in bot games, so you can go to the fridge during the loading screen.

Bugfixs:
  • Fixed the elusive random "navmesh" crash.
  • Fixed invisible ready timer in multiplayer games. Now works as before.
  • Fixed text chat disable only working for bot tips. Now works for regular chat too.
  • Fixed high-level bots falsely introducing themselves as low-level bots, promising tips that never happen. Now high-level bots don't chat, as intended.
  • Fixed a bug in Unranked Private Match: if the host selected Random Map, and it picked Lava Mines or Casualty Creek, then the host would see many missing textures.


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Recién actualizado



THEY'RE HERE! Our BRAND NEW SINGLE PLAYER Mode is LIVE!

Face off against a collection of the finest artificially intelligent opponents ever assembled...to play this game in particular! If you or a friend have been waiting for more Single Player features, now is definitely the time to get in on Tower Wars!

Key Features

  • All-NEW Single Player mode added! Challenge 10 unique AI bots with various skills and tactics!
  • New Steam Achievements for playing against and defeating the new AI bots!
NOW GET TO STORMING THOSE CASTLES!

Previously Updated

Introducing the all new co-op mode!

High above the clouds, there drifts a sad, derelict remnant of a once lively little drifter town... it was ruthlessly attacked by pirates intent on sacking the plump little plum in the sky, but in their greed they sank their own ship under the weight of the first load of plunder! A tempest wind soon thereafter arrived, driving the now un-manned island town far from where it had laid anchor for trade. The inhabitants had hastily fled during the pirate attack, but in so doing left all of their goods, munitions, and rum.... LOTS OF RUM. During one of his many pleasure cruises in his glorious, kingly dirigible, the KING happened to stumble across the abandoned stockpile. He immediately seized the derelict under his sovereign authority, claiming the rum (and other less important supplies) for his own reserves. BUT!! Providentially, the surviving pirates of the pillaging snafu had regrouped and showed up just shortly after the KING set up base, and thus found their long-lost gem in the hands of a belligerent, crown-waving buffoon. Having tasted some of the finest rum of the barrels his fat arse now reclined upon, their course of action was clear... This meant WAR!”

Key Features

  • Join up with your friends to protect the rum in the new 1-3 player co-op map, Royal Rum-Bowl!
  • Adjust and rebuild your maze after enemy pirates bomb, smash and utterly destroy your towers with randomized enemies and events!
  • Compete in 3 new leaderboards for solo, duo and trio scores!
  • Enjoy other goodies like a new environment, achievements and music!
  • Featuring the new and improved steel plate hex, state-of-the-art craftsmanship of the KING’s own forges! Unfortunately, it has virtually no affect on towers built upon them... it simply has the appearance of being tougher.
Join the fight!

An all new editor makes it easy to create new battle maps, characters, and mods. Steam Workshop makes it easy to share those creations and for others to find, download, and play them. Check out the Tower Wars Workshop to get started.

Steam Workshop

Acerca del juego

“¡Saludos, buen señor! ¿O debería decir señora? ¡En realidad, no importa en absoluto! ¡Hay asuntos mucho más importantes que reclaman nuestra atención! Podría parecer que, gracias al peculiar artilugio óptico en el que te estás mirando, ¡acabas de encontrarte aquí! Pero ¿dónde es aquí?, te estarás preguntando... Por supuesto, ¡estás en Tower Wars! ¡Y debo añadir que es todo un privilegio contar contigo! Necesitamos toda la carnaz... EJEM, AYUDA, sí, eso eso, toda la ayuda que podamos recibir.”

¡Tower Wars es una nueva vuelta de tuerca al género de tower defense competitivo multijugador! ¡El juego combina elementos del género tower defense, la estrategia en tiempo real y el caos multijugador para ofrecerte una experiencia absolutamente única con un estilo divertido a la antigua y querida usanza!

Características Principales

  • ¡Juega online a Tower Wars en partidas clasificatorias o no clasificatorias de 1v1, 2v2 y 3v3!
  • ¡Construye y mejora torres únicas, creando extensos laberintos para castigar a los enemigos que se aproximen!
  • ¡Mejora, construye y desata multitud de unidades especializadas en masivas oleadas de ataque!
  • ¡Desbloquea y mejora tecnologías para mejorar las estadísticas y las funciones de tus unidades y torres!
  • ¡Compite en las tablas de clasificación online!
  • ¡Steam! ¡Incluye logros, tablas de clasificación, matchmaking y estadísticas!
  • ¿Necesitas un descanso? ¡Juega en uno de los cuatro mapas clásicos offline de tower defense para divertirte en la Contrarreloj!
  • ¡Sube a bordo! ¡Ayúdanos a darte MUCHO MÁS! ¡Tower Wars tiene un futuro brillante!

Requisitos del sistema (PC)

    Mínimo (o recomendado)
    • SO: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7
    • Procesador: Dual Core a 2.0 GHz o superior (Intel Core 2 Duo o AMD Athlon 64 X2)
    • Memoria: 2 GB de RAM
    • Disco Duro: 1.5 GB de espacio libre
    • Gráficos: Gráfica con 512 MB de VRAM dedicada, compatible con DX 9.0c y con soporte para Shader Model 3 o superior. *Las gráficas con tecnología de memoria compartida no están soportadas
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con Windows
    • Adicional: Es necesaria una conexión a Internet de banda ancha para las partidas clasificatorias y no clasificatorias

Requisitos del sistema (MAC)

    Minimum (or Recommended)
    • OS: Snow Leopard (10.6.X)
    • Processor: Intel Core Duo Processor (2 GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.6 GB
    • Video Card: ATI Radeon 2400/NVIDIA GeForce 8600
    • Additional: Broadband Internet Connection
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
213 productos en la cuenta
2 análisis
10.9 h registradas
Este juego es uno de los mejores towers defense que he visto, que destaca por su original modo de jugar. Muy muy entretenido y variado y es muy dificil que dos partidas sean iguales o las encauces de la misma forma. Con una IA muy buena y un multijugador bastante decente.

Tendras que destruir la base enemiga enviando oleadas de enemigos y evitando que el enemigo haga lo propio con tu base. Con cada oleada que envies ganaras puntos de batalla y esos puntos los gastaras en mejorar tus unidades o descubrir nuevas unidades mas fuertes. Las oleadas las tienes que enviar con oro que se consigue a traves de unas minas repartidas por tu mapa (3 en total), las cuales iras mejorando a lo largo de la partida añadiendo mas trabajadores y subiendolas de nivel. Tiene torres de defensa variadas, desde la tipica torre que dispara flechas o el cañon, hasta unas torres que sueltan lava a los enemigos que pasan por su zona. Todas estas torres es posible mejorarlas a nivel 3.

Un multijugador 1v1 que engancha, pero no termina ahi la cosa es posible jugar 2v2 y 3v3 que hará que cooperes y pienses con tu compañero de equipo las mejores tacticas de defensa.

Un modo cooperativo contra la maquina termina de cerrar un juego para mi de 8,5 o 9. El cual no podras parar de jugar.
Publicado: 17 julio 2014
¿Te ha sido útil este análisis? No
A 7 de 13 personas (54%) les ha sido útil este análisis
106 productos en la cuenta
16 análisis
2.6 h registradas
En comparación con otros tower defense, deja mucho que desear... yo me esperaba más. La dinámica no me termina de convencer, y a mi gusto tiene poca dificultad. El multijugador para algunos "lo rescata"; para mi no.
Publicado: 16 febrero 2014
¿Te ha sido útil este análisis? No
A 572 de 684 personas (84%) les ha sido útil este análisis
42 productos en la cuenta
11 análisis
25.5 h registradas
my only take-away from this thread is:

It's far better to pre-release games as alpha, and incorporate many sales to attract a wide-player (tester) base. This game was released in August 2012, so by the time I encountered the bug I saw, it had already been released over half a year. I was playing what was promoted as a released non-alpha, non-beta, polished, clean product.

By telling players "this is just alpha code" - all sorts of bugs are forgiven. It just changes the whole tone, and it also scares players like me away. I don't want to be anybody's alpha or beta tester and pay for it unless the game is extremely compelling. That's just my personal approach as a sonsumer.

So I don't know if my review is a troll. If anyone asked me "do you recommend this game" - my review is exactly what comes to mind when I see this game, especially when I visit the forums and get that dirty message in red at the top. It was a power play by the dev "you didn't follow protocol. Nananana." Or at least that's what it felt like for me getting banned.

Today I played 2 multiplayer games, and I didn't see the issue that had happened before. It's quite possible that the issue has been addressed.

And there's really no point in dwelling on "here's what so and so did wrong". I'd rather find a solution, and for me that solution is, it's much safer to call a game alpha than go through this sort of mess.

--------------------------------------- ORIGINAL REVIEW BELOW ------------------------------------

You have been permanently banned from all Tower Wars discussions.
You were banned by a Tower Wars developer.
Reason: "Not following protocol to submit a bug report."

This is how this developer treats customers. If the customer runs into a problem with the product, ban them from the forums. Permanently. Which leaves a pretty bad taste in my mouth. I can't recommend a game by a dev who treats people like this.

And for the gory details: my mouse would lock up attached to an object in the middle of games. I couldn't
go to the menus, NOTHING. Multiplayer games would log me as having quit the game, when it was a bug.
Of course NOBODY else saw this bug. Well it turned out, eventually, that I figured out (no thanks to the
devs) that this only happened when my video settings were maxed out (monitor is 2560x1600). So there
was a workaround - and they might have addressed this too.

But I'm still banned from their forums.


[EDIT: It looks like they have indeed added a single player campaign, so I've removed the statement that signle player is missing.]


Avoid this one.
Publicado: 4 julio 2014
¿Te ha sido útil este análisis? No
A 123 de 147 personas (84%) les ha sido útil este análisis
34 productos en la cuenta
2 análisis
2.8 h registradas
While the game mechanics are fun it gets boring soon.

There are 6 types of maps to play (with some changing gold placings) and when you defeat your first enemy you go to the next level. Which is immediately a harder difficulty. You unlock all your characters and towers in one game.
So the next level is only harder, barely anything new, just harder to defeat.

I very much prefer to play more of a campaign/story line where you don't experience everything at once so there is something interesting to look forward to when you progress in the game.
Publicado: 21 junio 2014
¿Te ha sido útil este análisis? No
A 59 de 74 personas (80%) les ha sido útil este análisis
237 productos en la cuenta
37 análisis
4.6 h registradas
This is a steampunk themed competitive tower defence PvP game, which is quite an intriguing genre.

You build towers on a map composed from hexagon tiles, to defend from enemy armies. Nothing special here, typical set of towers available.

You send your own armies to attack enemy in order to get battle points which allow you to unlock new units and upgrade old ones. There's more freedom here, and if you know what you're doing, this is a great place to showcase your tactical skills, especially at late stages of the game when some interesting units are available.

There's also a little resources gathering aspect to the game.

Biggest trick is to efficiently balance your defence, offence, upgrades and resources. If you screw up anywhere, you're done.

There's one huge problem with this game, which is why this is a negative review. It has pretty much no tutorial available, no single-player campaign to gradually develop your skills, UI is un-intuitive, controls are messed up, etc. All you have are bots, weakest of which will probably defeat you up to five times untill you grasp basics of the game, and after that you only have try-and-fail approach to figure out why some more sophisticated things work and some don't.

And then, playing multiplayer, game becomes over-competetive pretty fast, so unless it's inline whith your character, you will not be able to really casually enjoy the game ...

It's a pity, if devs would've spent a little more time to implement decent in-game tutorial and usable UI and controlls, game would be much more playable.
Publicado: 25 junio 2014
¿Te ha sido útil este análisis? No
A 33 de 35 personas (94%) les ha sido útil este análisis
311 productos en la cuenta
8 análisis
0.3 h registradas
Ciertamente estamos ante un juego bastante interesante, muestra un nuevo modo de juego en cuanto al género de Defender la Torre, pues permite añadir el componente de competitividad e incluso practicar contra la máquina en un contrarreloj. A todos los jugadores que les guste este género, Tower Wars les regalará bastantes horas de diversión y entretenimiento.

Por otro lado, sí me gustaría destacar la curva de aprendizaje del juego. Se trata de un obstáculo bastante notable para engancharse al juego, aunque no por ello se debe dejar pasar este título. Además, una vez se aprende a jugar, Tower Wars resulta muy entretenido y competitivo, sobre todo si juegas contra tus amigos.

Quizás en próximas versiones o en juegos posteriores, puedan mejorar los detalles que hacen que el juego no ofrezca todo lo que podría, pero aún así merece la pena darle una oportunidad si te gusta este tipo de juegos, pues no te dejará con mal sabor de boca.

Análisis completo en: http://tecnoslave.com/analisis-tower-wars/
Publicado: 15 diciembre 2013
¿Te ha sido útil este análisis? No