I was looking for a tower defense game wherein I could sit and play the game for more than an hour and not get bored. I found Tower Wars on sale and immediately grabbed as I'm a fan of worlds created with hexagonal terrains put together.
The game resembles Tropical Tower Wars, a custom WarCraft III map that I used to play. Instead of having a fixed pathways and a place for your towers, you create the maze yourself. The world is made out of hexagon tiles separated into different islands. Three gold mines for each team are randomly placed in the map to create diversity for your mazing strategies.
[+] Not much to say on this as the game uses the most conventional controls for any Tower Defense game. In the time that I played I haven't felt any type of discomfort even once.
[+] As I said before, I am a fan of game terrain made out of hexagon tiles.
[+] The maps for different modes was well made allowing different kinds of strategies to be put to use.
[+] The bots are good for people who are learning the game. They start from easy and eventually gets more challenging as you defeat more of them one by one.
[+] The game gives you freedom on how you want to handle your mazes.
[+] It also has a route detector to make the game eye-friendly despite building a big amount of towers and stops you from messing up in case you get confused in your own maze.
[-] Although it gets challenging as you pick higher level of bots. The only difference you see is the rate of how fast they upgrade their towers, and mines. They keep recycling the same strategy over and over.
[+] Variety of maps to choose from.
[+] You can either play defensive, offensive, or balance depending on how you wish to control the game.
[-] Few people are playing and on that "few people" even fewer people plays Human vs. Human. Thus, expect long queues when you want to play multiplayer.