Star Conflict es un juego multijugador masivo de simulación espacial con acción a raudales, en el que el jugador se mete en la piel de un piloto de élite implicado en una refriega interplanetaria. ¡El mundo entero para PvE y PvE!
Análisis de usuarios: Muy positivos (7,155 análisis) - El 84% de los 7,155 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 27 feb. 2013

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Actualizaciones recientes Ver todos (668)

12 de febrero

Happy Valentine's Day to all our pilots!



Pilots! Star Conflict Team congratulates you on Valentine's Day!
Let happiness, love and luck always help you enjoy your life!

Today, and during the whole weekend you get:

A 40% discount on 1-month premium license;
+50% credits and synergy in battles;
x2 synergy transfer rate.

as well as a special achievement that can be obtained only during the festivities!

Sincerely,
Star Conflict team

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11 de febrero

Game lessons with "Igromania"!



Today we are going to talk about your crew and their implants. First things first – today we are going to tell you the crew’s basic function and show you a more or less universal setup, which we believe to be rather effective.

https://www.youtube.com/watch?v=l-bJlx5SVtE

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Críticas

“Star Conflict is a rather brilliant action-shooter”
Manapool

“It’s a Russian MMO heading to the west”
Rock, paper, shotguns

“The game, which will blow up the world of space”
Playground

Recién actualizado


¡La actualización 1.3.0 ‘La Era de los Destructores’ está disponible1

¡Feliz Año Nuevo a todos nuestros pilotos! En esta actualización podreis encontrar nuevos escenarios, nuevas misiones y aventuras. Los hangares están a punto de lanzar los Destructores — Enormes y poderosas naves pertenecientes a una clase completamente nueva. Las primeras naves estarán disponibles para todos los pilotos en Enero. Te recomendamos reunir ahora mismo los recursos necesarios para construírlos ¡Sé el primero en conseguir una nueva nave! Son varias veces más grandes que las Fragatas, cuentan con una potencia de fuego sin par además de nuevas y únicas características. Esta es una nueva era, La Era de los Destructores

Nuevas misiones de la Srta. Frost están en camino. Mantente atento del progreso de las etapas en el sitio web de las noticias oficiales. Participa en la competición entre facciones.
Además, todos los aficionados a las batallas JcJ se deleitarán viendo nuevos mapas creados y adaptados específicamente para este modo de juego.

¡Descubre más en el sitio web oficial del juego!

Acerca de este juego

Star Conflict es un juego multijugador masivo de simulación espacial con acción a raudales, en el que el jugador se mete en la piel de un piloto de élite implicado en una refriega interplanetaria.

¡El mundo entero para PvE y PvE!

  • Batallas PvP en docenas de sitios en el espacio
  • Misiones PvE para grupos o lobos solitarios
  • Un modo sandbox único con capacidades de PvP y PvE extensivas
  • Batallas entre Corporaciones por influencia
  • Más de cien naves de varios tipos
  • 9 roles tácticos, cientos de módulos y la posibilidad de modificar tus naves
  • ¡Producción de módulos y naves!

Características Principales:

  • Una flota en tus manos
    Ponte al mando de diversas naves de combate; desde ligeras naves de exploración a pesadas fragatas cargadas de armas y cohetes. Con el tiempo, puedes llegar a dirigir tu propia flota.

  • Supervivencia en el espacio abierto
    Ahora puedes desacoplarte de la estación y viajar alrededor de colonias espaciales invidadidas por una antigua raza alienígena. Puedes completar misiones, construir objetos de gran valor, crear módulos y aves, conocer a otros jugadores para luchar o hacer equipos para resister alos piratas y malvados alienígenas del espacio profundo.

  • Elige tu camino
    Cada nave puede usarse para misiones estratégicas; investiga la zona, da caza a enemigos en las sombras o consigue el apoyo de aliados. El impresionante arsenal de armas y artilugios disponibles te ayudará a alcanzar la victoria.

  • ¡Si no estás con nosotros, estás contra nosotros!
    Forma una alianza con amigos para crear un escuadrón mortífero de pilotos de élite. Lucha con otros jugadores, realiza misiones de PvE. Crea una corporación y toma partido en batallas por el control de territorios. Escribe tu nombre en los anales de la historia del Universo.

  • Consigue experiencia y habilidades
    Por más fuerte y hábil que seas como piloto, siempre hay margen para mejorar. Desarrolla tus habilidades, fija destrezas especializadas y perfecciona tus tácticas. Puedes apresurarte a entrar en combate con todas tus fuerzas, operar sigilosamente a cierta distancia o escabullirte entre tus enemigos para atacar desde la retaguardia... ¡Tú decides tu estrategia!

Historia

Han pasado tres mil años desde que los primeros colonos abandonaran la Tierra. Ahora la galaxia se divide entre los imperios estelares militantes y grupos de mercenarios independientes. En un remoto rincón de la galaxia (el sector 1337, o zona de los muertos), se ha dejado atrás todo un mundo. Aquí se han descubierto recientemente las ruinas de una gran civilización de Precursores. Enorme fábricas y ciudades se deterioran. En los campos donde se libraron batallas devastadoras yacen fragmentos de naves. Pero no hay ni un alma; un misterioso cataclismo lo ha destruido todo... una anomalía que arrasó toda la vida de este sector.

Sin embargo, eso no detiene a la humanidad... los nuevos «dueños» del Universo. Mercenarios y aventureros han acudido en masa al sector para rebuscar entre las ruinas y saquear los artefactos abandonados sin tener en cuenta el peligro. Muchos han desaparecido, entre ellos miembros de expediciones muy bien pertrechadas; pero los que han logrado volver han descubierto tesoros sin precedentes. Así, los saqueadores siguen llegando para buscar los tesoros perdidos de los Precursores... y luchan por hacerse con ellos.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Mínimo:
    • SO: Snow Leopard
    • Procesador: Intel a 2.0 GHz
    • Gráficos: 512 МБ, NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Disco duro: 5 GB de espacio libre
    • Otros requisitos: conexión de banda ancha a Internet
    • Extra: no recomendado para gráficas integradas de Intel o Mac Minis ni para MacBooks de primera generación
    Recomendado:
    • SO: Mavericks
    • Procesador: Intel a 2.3 GHz
    • Gráficos: 1024 МБ, NVidia GeForce 650 / AMD Radeon HD 5750
    • Disco duro: 5 GB de espacio libre
    • Otros requisitos: conexión de banda ancha a Internet
    • Extra: no recomendado para gráficas integradas de Intel o Mac Minis ni para MacBooks de primera generación
    Minimum:
    • OS: Most modern Ubuntu distributions 13.04 or higher, SteamOS
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Ubuntu 14.04, SteamOS
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
Análisis útiles de usuarios
A 2 de 4 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
990.6 h registradas
Publicado el 19 de septiembre de 2015
Un juego de naves donde puedes escoger un bando, no hay limitaciones muy importantes en cuanto lo que conseguiras estando en una faccion u otra, salvo modulos mas avanzados en ciertas areas, y si los quieres sacar puedes hacerlo, solo cambiando el puerto donde atracas o con paciencia recolectando lo necesario.
Si te aburren las naves que ya tienes, puedes crear tus propias naves... o al menos las caracteristicas, el chasis ya viene definido, tampoco es que hayan hecho algo super asombroso.
Modo de juego pues los justos para pasar un muy buen tiempo y cuando juegas con amigos es lo mejor que te puedes imaginar.

yo le daria un 8/10
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A 112 de 162 personas (69%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
751.5 h registradas
Publicado el 10 de septiembre de 2015
Everything Here as of the Age of Destroyers update is still true and relevant, none of these things having changed.

Here's everything you need to know about Destroyers:
-They aren't fun to fight against
-They aren't fun to try and attain
-So far only Tier 3 has Destroyers, but they're made with T5 salvage parts.

The menu and UI are even more confusing and ♥♥♥♥♥♥ than before. After playing for a while longer I'd add broken and more unbalanced than before. Interceptors and no longer viable for any US players due to the horrible ping issues such as uncontrollable ship wobble, and ships are now meshing between teirs, leaking T4 ships into the t3 pvp pool. pathetic.

HERE: http://pastebin.com/qeFHCQiq Are my reviews from previous updates. Ive condensed them there to make my new review more simple. Now I present to you: *FACTS* About Star Conflict.

> 90% of the servers are russian based, unsuring lots of high ping and connection issues.

> Power can be bought with real world currency. Let me explain how:

-All Ships and Ship parts can/should be leveled up/upgraded.

-Ships are leveled with Synergy, gained from winning battles and completing main missions (Called "Contacts"). Different ships have different amounts of Synergy Levels, and with each Synergy Level you add to a ship, it's base stats increase, as well as role specific stat boosts. Alternatively, each of the three playable factions have a row of ships that you can BUY (with real $ turned into Gold Currency) and don't need to be leveled at all, all of their synergy based stats come maxed. Here's an example of each:

-Ship Parts are *ALL* Leveled in 4 teirs: Mk.1 (when you buy a part), Mk.2 (which can be paid for with earned in game credits), Mk.3 (which is paid for with faction specific "Vouchers", earned by completing specific goals in battle), and Mk.4 (Which is paid for with Iridium Crystals). Alternatively, you can buy gold currency and use it to level your Ship Parts. Ship Parts include: Weapons, Engines, Sheilds, Armor, Capacitors and Targeting Computers.

-Spending GALACTIC STANDARDS (The Premium Currency bought with real world money) to level any Ship Part permanently turns that part gold as well as increasing the level. Gold Parts increase the synergy gained from battle.

-(WARNING OPINIONS HERE) The rate of Real World Currency to Galactic Standards is unreasonable, with prices being $15+ dollars for ship.

-----------------------------------------------------------------------------------------------

> Open space is restriced to Teir 2+ ships.

> Flying into open space with anything less than a High, Teir 3 ship = automatic suicide. The AI enemies are too powerful.

> Open space also has PVP sectors where you may be randomly destroyed by other players with higher teir ships.

> No Cosmetic Options Are Available Without Real World $

> At Ship Teir 3 (Currently the most populated teir out of the 1k Playerbase) Reaching max synergy level on any given ship at that teir will take approx 500,000+ synergy. The synergy payout per 1 battle with 1 enemy destroyed and 0 capture points is approx 2,750 (also with no gold parts). The Grind is Real. The higher Teir Ship, the more Synergy it needs.

> The incoming playerbase is nearly non-existant

> The remaining playerbase has all of their Teir 1-2 ships MAXED, ensuring any new players get effectively stomped.

> New content is only released for T3 and up. New ships are only available at the end game, T5 and up.

> Global Chat Moderators are not official staff, and are rude and abusive of their power.

> (WARNING OPINIONS HERE) Developers are just dumb, making 'balance' changes that break the weapons when they're fun and turn previously broken weapons into unfun to fight against. They say they make these changes based on 'feedback', but all the feedback comes from a micro-echelon of the highest teir players who make a point to gang up on and shun feedback that they don't like, such as "game is p2w".

> This game is designed to take money and be un-fun after a certain point. The only reason it's still getting content updates (As well as the reason all the content is endgame) is because there's a market of around a thousand players who have been either playing since the beta to grind to the endgame, or paid to get there.

> Player Profiles in game show the amount of ships you own, amount of ships at max level, and amount of premium ships. It is rare to find a player that has the first two amounts high without the third.

> If the game was 1/3rd of the grind it is and didn't have the ability to buy power, I would have paid at least 20 dollars for it. Instead Gaijin released it as a free to play, and Im here telling you not to give them more money. Do yourself a favor, save some money, buy a better game.
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A 60 de 83 personas (72%) les ha sido útil este análisis
13 personas han encontrado divertido este análisis
2,359.6 h registradas
Publicado el 27 de noviembre de 2015
Grind Simulator 2015
Braindead Developers Edition

The game itself was good in the beginning, I had a lot of fun with it. But everytime it became balanced and fun, developers just messed it up entirely. Since the game came out of beta, they didn't just make small balance changes to make the game interesting, they screwed up the core of the gameplay several times. They never listen to the community, the official forum is a joke and the grind is so slow, that everyone I wanted to invite to the game just gave up in the beginning. Since the 1.2.4. the game just became unplayable, they teared apart the community, no teamplay available anymore, since they took out 4-man-squads. The game is getting more and more bugs with every patch, the servers are terrible. I really liked this game, but now it reached a point where I no longer have fun anymore. When dev's can get their ♥♥♥♥♥ together and finally listen to the community and concentrate on the most important things, not just fixing two pixels in the corner and put an air-conditioner into a space-ship, then maybe I'll change my review. But for now, the first two lines are perfectly describes the current state of this game.
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A 41 de 56 personas (73%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
3,866.9 h registradas
Publicado el 3 de diciembre de 2015
Give the game a try for 4 years like i did. spend as much money as you can in buying everything..

Regret it, and after that come back to this review sector and post the same as what iv posted.

Awesome game, Stupid dev's & managment = thats all i can say.
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A 85 de 138 personas (62%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
1.1 h registradas
Publicado el 18 de octubre de 2015
First of all I really need one neutral button. What does it means?
Well below I will tell you why I can give thumb up and down.

First of all of course thumb up is for:
- small dogfights in space'
- fast combats;
- if you have upgraded weapons you can slayghter everyone in matter of seconds;
- 3 big progress trees with many ships each;
- maps are full 3D so it matters what maneuvers you do;
- Fights are quite short and you won't spend much time in one fight (at least in the beginning);
- The sounds are good for the ears;
- Graphics are good;

And now for the part that really drive me away and give my thumb down:
- When you start the game in the beginning, probably and in most cases you will die a lot. Your ship will get rekt many times and probably you won't be able to do something about it. No matter what skills you have, if the enemy already upgraded, you have very small chance to oppose them.
- Murphy's law- game puts you in a team, full of new players and the enemy team is with better ships, betters skills and when you spawn, you will die after 1 minute max.
- Of course you can buy some ships that are exclusive for the money giving people (donaters) and those ships as you can think, are slightly better, at least what I saw.
- If you enjoy capital space battles more than the dogfights, this is not the game for you. Go play Fractured space (Alpha version) or Dreadnought.
- With the thing above, FOR ME game is somewhat not welcome to the new players. Making it too predictive for the future of what is to come- you either play many hours to unlock several better ships, or give some money for the better ships so you can enjoy the game.
But that is for all free-to-play games, right?

In the end:
I am willing to spend start price for a game, where things are in equilibrium and I will know that people won't have advantage of this.
And yes- matchmaking in all games can suck- a lot of times. So this is not exception.
But still I have really few hours, even not scratched the full scale of things, but I can't go on. Too unfriendly fights.

So overall I am neutral to the game, but can't give my neutral horizontal thumb.

P.S. At least devs are good people and collect feedback from everybody.

P.S.S. I will look for updates of the game and in future I am willing to try it again.
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