Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
Análises de utilizadores:
Recentes:
Neutras (217 análises) - 64% das 217 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (8,056 análises) - 83% das 8,056 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 27 Fev, 2013

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

 

Atualizações recentes Ver todas (766)

1 de Julho

Weekend with Star Conflict!



Pilots! As we have already informed you, the Broker has suspended his missions. But all mercenaries can expect new adventures very soon. Stay tuned!

UMC launches a special promotion to help you upgrade equipment for new missions. And do not forget about the DLC Summer Sale! Until July 4 17:00 (MSK) you can purchase DLC at 50% off and more!

Only this weekend:

+50% synergy in combat
+50% loyalty for contracts
x2 synergy transfer rate


United Mercenary Centre wishes you successful launches!

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1 de Julho

Broker missions temporarily suspended



Pilots! Urgent message! My employer is grateful to you, but we're forced to temporarily cease working with mercenaries. During research of the current project an incident led to loss of control over the prototype, and Ellydium subsequently quarantined its alien research centers. Still, project research is moving forward, and Ellydium is going to need your services as soon as the quarantine is lifted.

Stay tuned!

Sincerely,
Star Conflict team

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Análises

“Star Conflict is a rather brilliant action-shooter”
Manapool

“It’s a Russian MMO heading to the west”
Rock, paper, shotguns

“The game, which will blow up the world of space”
Playground

Atualizado recentemente



Atualização 1.3.0 ‘A Era dos Destroyers’ chegou!
Feliz ano novo a todos os pilotos! Nesta atualização você verá novos setores, novas missões e aventuras. Docas prestes a lançar Destroyers - naves enormes e poderosas de uma nova classe. As primeiras naves estarão disponíveis a partir de Janeiro. Recomendamos que você comece a juntar os recursos necessários para construir o seu agora. Seja o primeiro a possuir uma dessas novas naves. Bem maiores que as fragatas, ostentando poder de fogo inigualável e novas habilidades únicas. Esta é uma nova era. A Era dos Destryers.

Novas missões da Miss Frost estão chegando. Acompanhe o progresso dos estágios na sessão “News” no site official. Participe na competição das facções. Além disso, todos os fãs de PvP vão ter o prazer de ver novos mapas criados e adaptados específicamente para este modo de jogo.

Saiba mais em o site oficial do jogo!

Acerca deste jogo

Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

The whole world for PVP and PVE!

  • PVP battles on dozens of space locations
  • PVE missions and quests for groups or lone wolves
  • Unique sandbox mode with extensive PVP and PVE capabilities
  • Corporations' battles for influence
  • More than a hundred ships of various types and purposes
  • 9 tactical roles, hundreds of modules and the possibility of modifying
  • Production of modules and ships!

Key Features:

  • A Fleet at Your Fingertips
    Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.

  • Survival in outer space
    You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.

  • Choose Your Path
    Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.

  • If You’re Not With Us, You’re Against Us!
    Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.

  • Gain Experience and Skill
    Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!

Story

Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Minimum:
    • OS: Snow Leopard
    • Processor: 2,0 GHz Intel
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Recommended:
    • OS: Mavericks
    • Processor: 2,3 GHz Intel
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • OS: Most modern Ubuntu distributions 13.04 or higher, SteamOS
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Ubuntu 14.04, SteamOS
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Recentes:
Neutras (217 análises)
No geral:
Muito positivas (8,056 análises)
Publicadas recentemente
Mike-R- - - -
( 0.1 hrs em registo )
Publicada: 1 de Julho
There are no sound in space
Archigeer
( 1.6 hrs em registo )
Publicada: 30 de Junho
Apperehently the devs who made this game, which is okay at best, are very shady. This game has a premium pack and other in-game purchases. The problem is that the devs are shady as ♥♥♥♥. I have seen cases where people spend hundreds of dollars for parts to build a big ship, and there is a bug in it. So when those people speak out about it, what happens? They get banned from the game! Like what the hell devs, you should never censor the community like a communist piece of ♥♥♥♥. Other than that I do apologize that this is not an actual review of my experience. My experience with the game was kinda boring, so with all this, I must say that you should not pay these excuses of developers money.
Exodusシ
( 7.9 hrs em registo )
Publicada: 30 de Junho
It plays well and constantly has things you can do so its a big time waster. For a free game this is awesome though not A TON of people play it.
Pasha
( 23.5 hrs em registo )
Publicada: 30 de Junho
I play the game for many years (3?). It's very nice and fun - until you get to rank 6. Then you either go farm open space or you may continue with arenas which turn into horrible pop-fest where you are the one being popped non-stop - and I'm talking about experience of above-average player. Still the game is free and initially it's fun so you should definitely try it.

Pros:

nicely designed arena instances (both art and tactical layout);
good looking ships;
different play style for different classes of ships;
quick initial progression;
nicely designed combat;
interesting open space sectors / treasure hunt / crafting concept;
game run well on old PCs;
a lot of different weapon types;
decent horizontal equipment progression;
decent AI.

Cons:

"PvE" and "vs AI" modes are badly balanced after rank 6 - as rank 6 you'll face L9 NPCs with epic-grade equipment;
as often happen in PvP arena games - pre-mades roflstomp casual players, you tend to lose matches much more often than win them;
heavily P2W mid/end-game: most powerful ships (destroyers, crafted L15) must be purchased or require months of focused farm (for example after *2+ years* I'm not even close to get any of those - it will take at least +1 more year);
mid/end-game progression is too slow unless you purchase premium status, combined with NPCs and premades killing you non-stop it feels like a visit to a dentist without painkillers;
badly designed mid-end-game may turn your progression into vertical wall;
open space / treasure hunt / crafting are underdeveloped and could take a lot of polish and improvements;
scarce resources for equipment progression, no point to waste them until you get to rank 14-15 ships.

Conclusion:
game is very fun in the beginning, has awful mid/end-game and has very interesting (but underdeveloped) open space, treasure hunting and crafting concepts. Despite flawed end-game I like it more than all other spaceship ♥♥♥♥♥♥mes as a casual player.
GoatPimp [playin` on LiquidSky]
( 153.2 hrs em registo )
Publicada: 30 de Junho
I had a love/hate relationship with this game since 2013. At first it was really fun. Then I realized it`s grindy, then I realized everything`s grindy.
Cobras
( 111.6 hrs em registo )
Publicada: 29 de Junho
Very time consuming for an once good game that got broke by their own dev team...
Andromeda
( 0.5 hrs em registo )
Publicada: 29 de Junho
Guess its good, somhow. I dunnno
Dat Boi
( 1.4 hrs em registo )
Publicada: 29 de Junho
It was alright, I don't think I ever played it, but it seemed alright.
[Pinkamena]KillBot
( 17.2 hrs em registo )
Publicada: 29 de Junho
хорошая игрушка.
Análises mais úteis  Nos últimos 30 dias
235 de 247 pessoas (95%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
Não recomendado
311.3 hrs em registo
Publicada: 20 de Junho
AS OF 0700 6/22/2016 I HAVE BEEN BANNED FROM THE STEAM STAR CONFLICT FORUMS FOR POSTING AND REFUSING TO REMOVE THIS REVIEW.

The Developers are censoring the Steam Forums and the Star Conflict Forums.

This will be a long read so if you don't want the details then here's a TL;DR: The Dev's censor the forums, inflate their player numbers, lie and there are game breaking bugs that cause you to lose items purchased with real money. If you speak out publicly, they ban you.

Below are my experiences.

I'm a space game fanatic. As of writing this I have 19,205 hours in EVE Online. That's right. nineteen THOUSAND. I've played since 2003. Across the multiple accounts that I made to play Star Conflict (I was banned for posting about the vanishing item bug. (It was a positive post asking for help) I've racked up about 4000 hours. Probably just under 4000.

At first the game was great! The prices for premium ship packs were crazy, but you don't need premium ships to enjoy the game. I enjoyed the game greatly.

Then came destroyers. Destroyers completely broke the balance of power in the game.

Eventually, they lost enough of their playerbase that they recognized that action was needed. They made it "easier" to obtain a destroyer. They made the rarest and most time consuming of destroyer parts drop in PVE/PVE matches. (It used to be open world only) However, they also increased the number of the materials that you needed exponentially.

At this time several players started running numbers on both the information that the devs gave us and the drop rates of the items. Several people including myself ran these numbers. Out of 100 games, I got 5 of the "Ore". It takes 10 to create 1 "Plate". You need 16 plates to build one "Structure" and you need 2 "Structures" to build a destroyer(Minus the multitude of other parts required.) So, let's look at the math:

10 X 16 X 2 = 320 "Ore"

If each game is about 15 minutes long (This is the average) and 100 games were played to get this data (I was premium so I even had a higher drop rate than a free to play player) then That means

15 Minutes X 100 Games = 1500 Minutes ÷ 60 (60 minutes in an hour) = 25 Hours

This means that to obtain less than half of a "Plate" you have to play for 25 hours (WITH PREMIUM)

So, let's finish our little bit of math here.

25 X 2 = 50 Hours for 1 "Plates"
50 X 16 = 800 Hours for 16 "Plates"
800 ÷ 24 = 33.3 (Repeating) Days
33.3 X 2 = 66.6 Days

That's means that in order to get 2 Structures you have to play every second of every day (WITH PREMIUM) for two months in order to complete 1 of 6 parts that you need to build a destroyer. This is FAR different than the '50 a day" drop rates one of the developers stated.

Oh no, it gets better!

When these numbers were posted, anyone who posted them was either banned or had their post removed. My posts were removed and I received a 7 day ban from the game.

After 3 months I broke down and spent 200.00 USD ontop of the money I was already forking over for PREMIUM to buy their "lockboxes".
Finally having enough materials, I began to build my Destroyer. Only to have the game kick me to the title screen when pressing the "Build destroyer" button. Logging back in, I went to repeat the process only to find my materials were gone. Going to my ship tree to look at my shiny new destroyer only increased my dismay as there was no destroyer.

That's right. It took my materials that I had purchased with real money and had slowly grinded over 3 months and gave me no destroyer.

>So, I filed a ticket.
The ticket went unanswered for 2 weeks.

>So, I posted on the Steam forums.
The dev team deleted my post.

>So, I posted on the Star Conflict forums.
The dev team deleted my post and banned me.

>So, I posted on the Russian forums (The dev team is Russian)
The dev team deleted my post and banned me.

So, I logged in just to make sure I didn't miss something or my destroyer wasn't sent to me in the in game mail.

Nothing. After trying multiple methods to have my issue resolved, only to be silenced so no one would find out about the bug, I charged back my money and was thus, banned. After all, why would I allow them to keep my money when they failed to deliver the product?

AS OF 7/1/2016 TARGEM GAMES HAS BEGUN TO USE ALT ACCOUNTS TO SPAM AND DOWNVOTE THIS REVIEW. http://puu.sh/pMy1L/a84ce9fe11.jpg
Achaste esta análise útil? Sim Não Engraçada
67 de 71 pessoas (94%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
3,251.4 hrs em registo
Publicada: 14 de Junho
I started to play this in March 2013, was involved in 3 years of community & corporation building and loved it. Met many awesome people and perspectives and was totally hooked. I respected the devs for making their vision a reality and not give in to peoples demands of bigger ships, more auto aim weaponry and the overall dominance of skilled - play in this game made this game so much more challenging than a lot of other titles. If you played well you won, if you played ♥♥♥♥ you lose. There was always issues but the core gameplay was (mostly) fine and fluent. Unfortunatly the first cornerstone was Open space. With that, the whole mission bs started, Missions that contained 0 fun, 0 gameplay, 0 surprise, just grind, in its purest form. And they are still like that. it took them half a year to start ajusting the insane restrictions and they are still there.
I will not list the issues in chronological order because i cant remember what happened when exactly.
- Removal of squads, thats right, you cannot play with your friends, nor train your corpmates.
- introduction of destroyers and "live" balancing that will go for antoher half a year.
- removal of social features. You cannot see what your friends are doing, at all.
- Promotion of sit and tank gameplay and the systematic nerfing of skill & endurance played classes. (limiting of firing arc, wich isnt that bad, but the implementation is) Todays interceptor of choice is the ECM. No skill in that.
- Leagues, the "new" supplement for squadplay. It's the old sector conquest relived with a new name and a very narrow timeframe of playability. I could only play 1 hour of leagues per day if i wanted to. Plus further restrictions, like your team has to be set befor the timer starts and the fact that training less experienced players there, is futile and just a slap in the face for any pilots motivation. Nothing bad with losing, but very frustrating when you have no opportunities to train.
- The ultimate "mood killer" for me as Vp of a corp was the fact that our communitiy that has a very intimate nature of communication and relies on friendships and not so much on other things to work, was that the devs actively tried to disrupt this with limiting information and keeping the flow of playing together disrupted. I feel that they don't deserve a recruiting corp like us that literally ripped their asses out at times to keep things going.
- They failed to thoroughly remove items from older players for years, giving them advantages at times and when they introduced destroyers they turned the tide. Suddenly new players could simply obtain the parts by leveling up, whereas older generations of players like me still dont have destros. Because we have to grind this ♥♥♥♥, no thank you. ( ispent all gs i got since then on this ♥♥♥♥, jsut to see if i could eventually reach it but nono)

There is more, but nobody cares.
These devs inferiority complex will kill the game. They are a niche game with a great competitive potential but they dumped it. Or is it their publisher? nobody cares, sc numbers go down until the next big feature and then it will happen again and again until the pond is empty.

I cannot recommend this game to anyone anymore. Exept maybe, you are russian and you really really want to play with other russians.

Have i mentioned grind? :D Just look for yourself!
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37 de 41 pessoas (90%) acharam esta análise útil
Não recomendado
259.0 hrs em registo
Publicada: 3 de Junho
The game is very fun, i did enjoyed playing it alot.
The last path was a huge fail from my POV with cheap fraud to get all the players GS.
Many of the player lost their GS and tried to complain about this but the game support didnt even tried to understand the problem and send very cold replies.

Its a shame that such game with this potential can be a total failure.
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36 de 44 pessoas (82%) acharam esta análise útil
Não recomendado
443.0 hrs em registo
Publicada: 2 de Junho
this game is dead. look at how many are on right now via the community hub page.

once this was a great game full of players but now the russian devs have pushed their bias just like war thunder.

pros:
decent graphics
lots of ships
sort of open world
pve and pvp matches with new AI matches
physics

cons:
almost no one plays anymore
those that do are all russian
horrible grind
destroyers are a money pit (hundreds need to be spent for the tier 11 ones)
servers are 50/50 on stability
all new content is a money grab
all ecm and interceptors are OP (the devs have stated they are and wont do anything)
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24 de 29 pessoas (83%) acharam esta análise útil
Não recomendado
0.8 hrs em registo
Publicada: 3 de Junho
Visually pretty spectacular game got me in.

BUT a confusing interface thats not for the casual gamer unless you like reading lots of stats..basically information overload just to select a ship.

PVE is sort of fun, but PVP expect to get spanked unless you have high tier craft, paid money and have played a lot.
There was only a couple of players on and after looking at the specs of the craft that killed me (many many times...lol). Yeah not noob friendly tier matching at all... (steam community confirms this sadly)

So yeah don't bother.. there are other games that are easier to pick up and more probably more fun.
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24 de 30 pessoas (80%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
1,712.9 hrs em registo
Publicada: 8 de Junho
This used to be a great game, then updates after updates after it went into the destroyer age the game started to suck more and more. Game became unplayable the fun was over. How to ruin a game to the worst.
Old annoying bug like the auto-afterburner automatically enabled and reenabled randomly despite user preferences never got fixed.
A classical case when dev don't listen to the users that invested YEARS playing it and don't look at the stats and understand why people don't play it anymore.
When a game it's based on balanced skill and equipment the algorithm that choose who to put in your team it's the most important piece of code that never got fixed and unbalancing factor just became worst with the destroyer introduction. what a pitty!
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16 de 19 pessoas (84%) acharam esta análise útil
Não recomendado
125.8 hrs em registo
Publicada: 12 de Junho
Nope. Sorry, but nope.

I've sticked to this game since I discovered that Steam was a thing, amazed by its pretty lights, shiny ships, intensive collision physics, and of course, the spaceship Spiderman kiss.

But now, update after update, the game's slowly gotten to the point that, unless you spend ~450€, or waste a year's worth of grinding, you're not going past tier 3 ships (And pray that you get enough resources to get a Destroyer, the one that is oddly enough, easy to kill in-game), as anything above will become a clusterf*ck. Of the non-pleasant ones.

I did enjoyed the game. Enjoyed. Now it has become the equivalent of doing a daily chore, one that you can skip if you simply have better things to do, and the low numbers of players and long times to find matches prove that what once was a little jewel, has eroded into a chunk of rock.

Perhaps in a future update, things will start being about rainbow ships in space shooting unicorns that dispense ice-cream, but we all know that it won't ever happen. T'was fun while it lasted.
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13 de 14 pessoas (93%) acharam esta análise útil
Não recomendado
216.7 hrs em registo
Publicada: 12 de Junho
I've changed my review for this game 3 times now. I wish there was a neutral button instead of a simple yes or no.

My latest review was a positive one, that is until they released a new class of ships called "Destroyers", which essentially let you faceroll any other class of ship, to the point where usually whoever has the better ball of destroyers wins the match. Obviously not a lot of thought went into their implementation either, as these massive hulking ships with ~5-6 times the effective hitpoints of the closest class of ship are worth the same amount of points in Team Deathmatch as a tiny interceptor that dies in seconds. Not to mention it takes like a month to get a destroyer without paying real money.

On the other side, I really like the graphics and the combat in general. It's fast paced, and heavily skill reliant.

That being said, it gets stupidly grindy eventually.

All in all, it has its ups and its downs, but the balance issues with Destroyers kills it for me.
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21 de 29 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
2.5 hrs em registo
Publicada: 5 de Junho
Nonsense, cannot understand anything. I love Sci-fi ship games but man this one just doesnt make sense to me.
No idea how to manufacture anything and no instructions at all. just blindly click and guess if you done somthing right.
Machmaking is compleatley off. puts you with 10 times stronger ship where you have no chance to wina t all.
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17 de 22 pessoas (77%) acharam esta análise útil
Não recomendado
143.4 hrs em registo
Publicada: 18 de Junho
It is basically a 99% pay to win game. You can get lots of stuff by simply playing but that will take a very very long time. The game has a horrible boring grind that is not too rewarding. There are multiple ship classes and thats nice but if you decide to one class of ship when you upgrade to the next rank it is not very rewarding. There is no new abilities and it feels like there is no point progressing. Unless you have a fat wallet or a lot of patience I would not recommend this game.
Achaste esta análise útil? Sim Não Engraçada