Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Användarrecensioner: Väldigt positivt (248 recensioner) - 80% av 248 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 24 okt, 2012

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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....


Mac OS X
SteamOS + Linux
    • Operativsystem:Windows XP/Vista/7
    • Processor:1 GHz
    • Minne:512 MB RAM
    • Grafik:OpenGL-kababelt grafikkort
    • Operativsystem:10.4.11 och över
    • Processor:Vilken PowerPC eller Intel-CPU som helst
    • Minne:512 MB RAM
    • OS:and 32 or 64-bit distro
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
Hjälpsamma kundrecensioner
54 av 54 personer (100%) fann denna recension hjälpsam
21 tyckte att den här recensionen var rolig
140.2 timmar totalt
Upplagd: 16 juli
This game has such primitive graphics that I think I would have turned my nose up at it were I to load it onto my Amiga 500, circa 1987. The sounds are atrocious, though the operatic soundtrack isn't bad. Combat just runs without any input from you. Your units hop up and down in clumsy drawn-out All-my-guys-go then all-your-guys-go rounds. It's impossible to recommened this game based on the way it looks or sounds. If you crave lots of colorful, well executed feedback and fireworks then this game isn't for you.

If, however, you enjoy truly diverse factions, random maps, tons of monsters, spells and items, executable at a reasonably fast pace, then you will find much to like about Conquest of Elysium.

Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.

I'd started as the Troll King for no other reason than that I relish having a giant with which to roam the landscape from the very first turn of the game.

Well into the run I'd developed a sizable squad of armored, regenerating trolls that had been the front line for a vast army of goblin archers. While there were enough trolls with enough hit points and armor to absorb serious frontal assaults, they couldn't protect my numerous, but vulnerable, archers from the spells of an enemy Pyromancer that I'd stumbled into.

My trolls didn't care for immolation but they were tough enough to survive the blaze. All my goblin archers, except one lone fellow, were incinerated.

I was momentarily amused by my single tiny camp follower for my troll army and figured I'd eventually make it back to a city where I could recruit more archers. It was not to be, however, because I found myself pushing farther and farther into enemy territory: even without the support of sixty screaming goblin sharpshooters, my trolls were laying waste.

Fight after fight, I marched across the map, more than a dozen armored trolls accompanying the Troll King with this one goblin who hung around in the back.

Perhaps an hour into this Sherman's March, I began noticing that the goblin was comically ineffective. All the trolls would attack and then this one sad goblin would shoot a single arrow, never hitting anything.

After several battles, I finally clicked on the little guy and was amazed by what I saw.

This one goblin had maxed out his level, lost both eyes (which explained all the missing), lost one arm (which doesn't explain how he still managed to shoot his bow), was lamed and had a chest injury that reduced his hit points to the level that a fairy farting at him would have put him in the ground.

I was astounded at how this guy kept kicking along in the company of a massive troll army, fighting devils and hordes of undead, dragons and wizards. Not only had he survived, but he'd become the ultimate veteran. I couldn't help but to imagine this poor wrecked creature and wonder: how does he manage?

I decided that he was sort of a mascot to the trolls, a seemingly immortal mystery that they largely ignored. They allowed him to follow along as a curiosity, feeding him tidbits and saving him from wandering into holes and what not, if only to see how many more battles he could survive, one-armed, lamed and blind.

My imagination went so far as to picture some of his stray shots hitting his troll allies in the back, but that they were so ineffective that the only response to getting shot by the goblin was the laughter and pointing of your troll comrades-in-slaughter.

I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses and so very many enemy types available to mix and match. By keeping track of individual unit's injuries in such detail and allowing them to accumulate scars and skills makes them into characters.

If you can look past the presentational limitations, there is a ton of content and gameplay, supporting many different styles, for anyone looking for a fast-paced turn-based (is that even possible?) strategy game. Should the high fantasy genre appeal, then this one provides all the grist a fertile imagination requires.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 5 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
66.5 timmar totalt
Upplagd: 21 juni
This is approximately the 9th time I've attempted to conquer Elysium, and I'd like to believe that I've become exceedingly efficient at it. This strategy game is great as long as you can manage risk and attempt to stack the odds in your favor in battles. Be forwarned, the A.I on higher difficulties simply gains more resources than you, but it doesn't become much smarter. Aside from all that, I would highly recommend the game.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 12 personer (58%) fann denna recension hjälpsam
29.3 timmar totalt
Upplagd: 28 maj
There's a lot to love in this game, but also a lot to hate. If you're curious but don't want to commit to cash quite yet I recommend you check out CoE2 available for free from Illwinter's site as a free download. It's a lot more limited than this version of the game, but will give you a pretty good feel for how it handles.

On the good side, if you're looking for a streamlined fantasy 4X that offers a unique collection of races and play mechanics, this might be your games (I especially enjoyed Illwinter's take on why you never see any female dwarfs). It's really satisfying to finally round up enough innocents to summon demon lords, or to finally complete the necromantic ritual which will turn you into an immortal vampire in an old, abandoned castle.

On the bad side, Illwinter doesn't really care that much about UI. In the Dominions series (which has gotten a lot better on this front) it was the price of admission for a really unique strategy game. With the stripped down CoE approach, the lapses in UI design feel a lot less forgivable. For example, there's no smooth way to start a new game without exiting and launching the game again. Unit moves can't be cued, so you spend a lot of time babysitting commanders on there way back to grab reinforcements.

Past the interface, the abundance of unfriendly fauna can get rather obnoxious. While it's cool that you need to be careful early on, by mid game marauding bands of deer taking unprotected farms just gets annoying. Commanders are a limited resource in the game, so keeping them on hand for pest control can get frustrating. Plus I'm unaware of any kind of "major events" summary, so I spend a lot of time at the beginning of each turn checking my domain and making sure Bambi isn't stirring up any trouble. Then on larger maps you can have to cross fields covered with unthreatening but still annoying spawns.

Finally, there's side balance. As is the case with any game that has 17 truly unique sides it's a nightmare. Necromancer's can be unstoppable in the Fallen Empire period, or they can get screwed by their early game position. Playing a side that relies on mines? Hope you start near some, because while your capital normally counts as one, there might not be any others nearby.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
26.6 timmar totalt
Upplagd: 5 augusti
This game is actually a pretty good strategy game. It's like what many reviewers are saying, that it is deeper than it first appears. It's kind of like master of magic except you can't go into your town and build buildings and stuff. It's more like Heroes of might and magic where you explore the map, fight battles, and gain control of strategic locations that increase your resources. The resources are then used to increase your army strength.

Be aware that the battles are automatic. No battle tactics, only tactics on the strategic map.

Keep in mind, there is no town/castle management. Also it is not very pretty. There is no tutorial or even anything to read on how to play. There is a list of keyboard controls that you can bring up. By continuously bringing that list up and experimenting I was able to figure out how to play after 3 or 4 little test games.

There is 10 or so different leaders to start out with and they are pretty different. Some use magic and can summon guys to fight. Others might only be able to recruit guys with money you earn. It's worth the money just not real nice to look at.

Working just fine in Linux Ubuntu 14.04. Goes full screen. Playing it on the living room TV. Somethings are a bit hard to see but it is doable.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 4 personer (50%) fann denna recension hjälpsam
7.1 timmar totalt
Upplagd: 17 juli
This is just too user unfriendly to recommend. The factions are very different, but the ugly, automatic combat really drags down the game. You have NO control over combat. You don't even get to choose a basic strategy for the combat, like in King of Dragon Pass. And big fights can involve HUNDREDS of individual units! You can fast forward the fight or even just skip to the end, but it's jarring to be just presented with the end result ("Wait, how did Bob the Sorceror die???"). There isn't even a combat results screen listing deaths and injuries. About injuries - have you read the funny review for this game by the guy who was using goblin archers, and they all died except for one, who turned out to be missing all his shots because he was blind in both eyes? That's a funny story, but it's a HUGE nuisance that the game doesn't indicate that a unit has been crippled unless you manually check EACH one. (The developers are planning to add tactical combat to the next game in the series, but the early screenshots show that it's still an ugly mess with too many units).

Resource management is also a pain, because there are WAY TOO MANY resource nodes. This is especially bad with classes such as the Troll King that can and should control EVERY SINGLE FOREST TILE, but every class has to capture tons of tiny little villages and such to get a coin or two of income. And because there's tons of random wildlife running around, you need to either leave a decent number of units behind at each resource node, or a rampaging deer will somehow "conquer" the town and make them stop sending tribute, so you'll have to send someone to RE-conquer it.

I can deal with the graphics being worse than games from 20 years ago, but I can't tolerate that the GAMEPLAY is worse than ancient games like Master of Magic.

The guys who make this game are like the Wachowskis - they've got some really great ideas, but they desperately need an editor, which in this case means selling out to a company who uses their creativity but doesn't tolerate bloated game design.
Var denna recension hjälpsam? Ja Nej Rolig