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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
发行日期: 2012年10月24日

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Conquest of Elysium 3.21


This is the first version available for Android as well. Some of the new features implemented for android are now available on the PC version as well, such as configurable text size and improved performance in order to run well on phones.

* Configurable text size and --textsize option.
* faster mouse wheel zoom
* --autosave no longer takes a filename
* New settings menu
* Two click move setting that shows path before moving
* New load game layout
* View entire battle log by pressing on it
* Redder insanity square
* New command line options: --winres, --clicksound, --noclusterstart, --quality, --padmode
* Removed command line option: --simpgfx
* Clip some text to prevent it from overflowing
* Fixed some not properly sized monsters
* Smooth scrolling of GUI
* Put com orders right below kingdom box
* Make clustered start the default
* Major performance improvements
* AI can now stumble into stealthy units
* Fixed bug where dark borders were transparent
* Feedback when saving over previous save
* Can start tune at start of each turn
* Units in battle zoomed up a bit whenever possible
* Press menu or F1 on transfer units screen for a menu
* Fixed freeze at start of battle bug
* Typos fixed

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Conquest of Elysium 3 for Android


Conquest of Elysium 3 has now been released for Android Tablets as well. It has almost all the features of the PC version minus network and modding. You can find the game on the Play Store.

It is possible to run the game on a phone as well, but you need a large screen to play it comfortably. A 7 inch or larger screen is recommended.

Expect an update to the PC version soon. This will bring some of the new features developed for Android to the PC as well.

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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....


    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card


    • OS:10.4.11 and above
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
6 人中的 6 人(100%)觉得这篇评测有价值
帐号内拥有 515 项产品
44 篇评测
13.4 小时(记录在案的)


游戏内容的随机性比较大,有一定的Roguelike风格,加上18个完全不同派系/职业和海量的怪物种类保证了你可以往里面砸大量的时间而不会因内容重复感到无聊,此外作者为了不鼓励SL大法还把游戏进行时菜单里的Load Game给去掉了……



不过18个派系/职业才是最大的亮点,看在其中有呼唤深潜者和星之后裔的克总High Culist的份上我觉得就应该入一份,当然乱入的不只是克苏鲁神话,有从日本穿越过来的Bakemono、从罗马穿越过来的Senator、从玛雅穿越过来的Priest King、各种捏他基督教的Voice of El、信仰古典邪神Baal的High Priestess;剩下的就是比较经典的派系设计,比如使用元素之力的Warlock、魔像制造狂人Enchanter、建造机械生物的半身人Burgmeister、地底穴居人Pale One、可以变身巫妖和吸血鬼召唤亡灵军队的的Necromancer、会变形术和魅惑术的Witch、和恶魔签订契约的Demonologist、动物的好朋友Druid、暴力低价玩人海战术的Barbarian、以没有特色为特色的标准人类Baron、怎么看都应该是怪的Troll King、每回合生孩子的Dwarf Queen——只要你喜欢奇幻和神话元素,那么总有你喜欢的派系
5 人中的 4 人(80%)觉得这篇评测有价值
帐号内拥有 57 项产品
2 篇评测
18.4 小时(记录在案的)
This is a fantasy-themed turn-based strategy game for 2-8 teams selected from 18 different classes. The graphics are very simple (think Civ 2), but gameplay is excellent, with many interesting choices to make and no obvious dominant strategy. Each of the 18 classes plays very differently from the others. It is not a pure strategy game as there elements of random chance in certain actions, most prominently in combat. Maps may be randomly generated, and a map editor is included.
4 人中的 3 人(75%)觉得这篇评测有价值
帐号内拥有 78 项产品
1 篇评测
24.4 小时(记录在案的)
Great old school game for strategy fans. Civ like in components but with better variation. A typical game you can lose alot of time to.
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 369 项产品
4 篇评测
14.8 小时(记录在案的)
I recommend this game for fans of fantasy turn-based strategy 4x games. Made by the developers of Domnions, it's a different take on the genre from the Dominions series or anything else out there. It is faster paced and more about combat than most games of this type.

You choose from a roster of unique leaders (from Necromancers to Troll Kings to the CoE equivalent of Hobbits), and start on a single fortress unique to your leader. You can capture farms, towns, cities, fortresses, and magical sites. Each turn is a month and the seasons matter - winter will slow your troops to a crawl and cut your income. Combat is non-interactive - you can set the spells you want your casters to draw from before battle but that's about it. There is no diplomacy - everyone is at war unless they are on your team from the start. The interface is quite intuitive and right-clicking on just about anything will bring up an explanation.

The best part of this game is how uniquely each of the 18 leader classes plays. They each have different magical resource requirements, spells, units, methods of recruiting units and progression paths. For instance, as a Demonologist, you will need people to sacrifice to summon demons and upgrade your casters. That makes controlling towns and cities important. In contrast, the Witch powers her summoning spells and upgrades from fungi gathered in forests and swamps - settlements are far less important to her. I think this is absolutely brilliant game design and the most fun in the game is had by learning each class and struggling to stay alive in the first 50 turns while fighting neutrals and other computer players.

The game is not without its flaws and frustrations. The graphics are charming but primitive. The lack of control over combat can be frustrating - you can lose battles you should win because your idiot spellcasters won't pick the correct spell. It is difficult to hold territory because your captured settlements don't generate any militia (except for a few leader classes). You can and do often lose a key city or mine to a rampaging group of 3 small snakes. The map generator tends to make somewhat wonky maps - each terrain tile seems to be independent of its neighbors so you are unlikely to see a large forest or mountain range. Instead you'll find randomly clumped tiles that don't look like realistic geography. And after you've survived the difficult but enjoyable early game, the mid and late game tend to drag on. It's too bad you can't develop any of the settlements or fortresses (or even build roads to quicken the horrendously slow pace of your armies). That might add an empire building aspect to the game that would keep it interesting beyond the first 50 turns. More rituals for each class would also be nice. As it stands, most classes basically have a weak summon, medium summon, and strong summon spell. Rituals affecting the world would add a lot to the game. For instance, if I could blast those aforementioned 3 snakes with a fireball or cast the world into eternal darkness, the mid and late-game would be a lot more fun. Let's hope CoE 4 adds more depth to the mid and late game.

However, as it stands the game's advantages heavily outweigh its shortcomings. I found it to be a breath of fresh air and greatly enjoyed playing a game with each of the 18 leader classes. If you like fantasy TBS games and are not turned off by the primitive graphics, you'll find it to be a treat.

1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 5 项产品
1 篇评测
10.6 小时(记录在案的)
Interesting small game with right price