Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
用户评测:
总体:
多半好评 (269 篇评测) - 269 篇用户的游戏评测中有 79% 为好评。
发行日期: 2012年10月24日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

购买 Conquest of Elysium 3

 

最近更新 查看所有(6)

5月10日

Conquest of Elysium 3.25

This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game.

General changes

  • Added some missing special power descriptions
  • Two music tracks could play at once after game over, fixed
  • Gelatinous Cube got poison resistance
  • Fixed bug with weapons reloading forever
  • Tokens could flicker when moving, fixed
  • Minor tweaks and bug fixes

Linux changes
  • Linux: smaller icon for pulseaudio

3 条留言 了解更多

关于这款游戏

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
    Minimum:
    • OS:10.3 or later
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
    Minimum:
    • OS:and 32 or 64-bit distro
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
消费者评测
Customer Review system updated Sept. 2016! Learn more
总体:
多半好评 (269 篇评测)
评测结果


购得方式


语言


显示:


(what is this?)
2 篇评测符合上述筛选条件 ( 好评)
最有价值的评测  总体
14 人中有 14 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
24.6 小时(记录在案的)
发布于:2014年3月19日
Illwinter出品,保证了简陋的画面和极强的可玩性,画面党看看截图就可以先散了……
同时这游戏不容易上手,请不要指望游戏内教程,如果没人手把手教的话可以去看网上的解说视频,不过建议还是去啃官网上的那本60页厚的英文manual,所以不想多花时间的休闲党也可以散了,但一旦上手之后就能体会到这是一款多么棒的游戏~

总体上这是一款有RPG元素的回合策略游戏,英雄带兵占矿攻城,类型上和魔法门英雄无敌比较像,喜欢战略级别大军交战的地域压制类游戏可以去玩姐妹作Dominions系列,不过系统更加复杂更难上手。

游戏内容的随机性比较大,有一定的Roguelike风格,加上18个完全不同派系/职业和海量的怪物种类保证了你可以往里面砸大量的时间而不会因内容重复感到无聊,此外作者为了不鼓励SL大法还把游戏进行时菜单里的Load Game给去掉了……

战斗是排排站然后随机施法按顺序挥刀全程自动进行,有些时候比较看脸,但决定性的依然是兵种搭配和兵力配置;

一个很大的特色是每个小兵都有一套数据可以装备神器计算经验值和杀敌数,反过来站在前线的肉搏英雄除了可以带兵以外并不比一个强力的小兵出彩,一个脸黑就被对面当成杂鱼集火灭了,这是多么充满人文关怀平等对待每一个单位的优秀系统啊~

不过18个派系/职业才是最大的亮点,看在其中有呼唤深潜者和星之后裔的克总High Culist的份上我觉得就应该入一份,当然乱入的不只是克苏鲁神话,有从日本穿越过来的Bakemono、从罗马穿越过来的Senator、从玛雅穿越过来的Priest King、各种捏他基督教的Voice of El、信仰古典邪神Baal的High Priestess;剩下的就是比较经典的派系设计,比如使用元素之力的Warlock、魔像制造狂人Enchanter、建造机械生物的半身人Burgmeister、地底穴居人Pale One、可以变身巫妖和吸血鬼召唤亡灵军队的的Necromancer、会变形术和魅惑术的Witch、和恶魔签订契约的Demonologist、动物的好朋友Druid、暴力低价玩人海战术的Barbarian、以没有特色为特色的标准人类Baron、怎么看都应该是怪的Troll King、每回合生孩子的Dwarf Queen——只要你喜欢奇幻和神话元素,那么总有你喜欢的派系
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
5.9 小时(记录在案的)
发布于:2014年9月2日
游戏刚出的时候在desura平台上原价购入的,今天在steam周期特惠中看到它,本打算买来steam+1,登陆desura却发现竟然直接赠送了steam激活码!满满的善意!太感动了!
这篇评测是否有价值? 欢乐