Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Recenzje użytkowników: Bardzo pozytywne (249) - 80% z 249 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 24 Paź, 2012

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Kup Conquest of Elysium 3

JESIENNA WYPRZEDAŻ! Koniec oferty: 1 grudnia


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"Beneath its crude interface and simple graphic style is a robust, addicting, and deeply immersive turn-based fantasy strategy game! Check out my video"
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Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
    • OS:10.3 or later
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
    • OS:and 32 or 64-bit distro
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
Pomocne recenzje klientów
54 z 54 osób (100%) uważa, że ta recenzja jest pomocna
Według 22 osób ta recenzja jest zabawna
140.2 godz. łącznie
Zamieszczono: 16 lipca
This game has such primitive graphics that I think I would have turned my nose up at it were I to load it onto my Amiga 500, circa 1987. The sounds are atrocious, though the operatic soundtrack isn't bad. Combat just runs without any input from you. Your units hop up and down in clumsy drawn-out All-my-guys-go then all-your-guys-go rounds. It's impossible to recommened this game based on the way it looks or sounds. If you crave lots of colorful, well executed feedback and fireworks then this game isn't for you.

If, however, you enjoy truly diverse factions, random maps, tons of monsters, spells and items, executable at a reasonably fast pace, then you will find much to like about Conquest of Elysium.

Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.

I'd started as the Troll King for no other reason than that I relish having a giant with which to roam the landscape from the very first turn of the game.

Well into the run I'd developed a sizable squad of armored, regenerating trolls that had been the front line for a vast army of goblin archers. While there were enough trolls with enough hit points and armor to absorb serious frontal assaults, they couldn't protect my numerous, but vulnerable, archers from the spells of an enemy Pyromancer that I'd stumbled into.

My trolls didn't care for immolation but they were tough enough to survive the blaze. All my goblin archers, except one lone fellow, were incinerated.

I was momentarily amused by my single tiny camp follower for my troll army and figured I'd eventually make it back to a city where I could recruit more archers. It was not to be, however, because I found myself pushing farther and farther into enemy territory: even without the support of sixty screaming goblin sharpshooters, my trolls were laying waste.

Fight after fight, I marched across the map, more than a dozen armored trolls accompanying the Troll King with this one goblin who hung around in the back.

Perhaps an hour into this Sherman's March, I began noticing that the goblin was comically ineffective. All the trolls would attack and then this one sad goblin would shoot a single arrow, never hitting anything.

After several battles, I finally clicked on the little guy and was amazed by what I saw.

This one goblin had maxed out his level, lost both eyes (which explained all the missing), lost one arm (which doesn't explain how he still managed to shoot his bow), was lamed and had a chest injury that reduced his hit points to the level that a fairy farting at him would have put him in the ground.

I was astounded at how this guy kept kicking along in the company of a massive troll army, fighting devils and hordes of undead, dragons and wizards. Not only had he survived, but he'd become the ultimate veteran. I couldn't help but to imagine this poor wrecked creature and wonder: how does he manage?

I decided that he was sort of a mascot to the trolls, a seemingly immortal mystery that they largely ignored. They allowed him to follow along as a curiosity, feeding him tidbits and saving him from wandering into holes and what not, if only to see how many more battles he could survive, one-armed, lamed and blind.

My imagination went so far as to picture some of his stray shots hitting his troll allies in the back, but that they were so ineffective that the only response to getting shot by the goblin was the laughter and pointing of your troll comrades-in-slaughter.

I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses and so very many enemy types available to mix and match. By keeping track of individual unit's injuries in such detail and allowing them to accumulate scars and skills makes them into characters.

If you can look past the presentational limitations, there is a ton of content and gameplay, supporting many different styles, for anyone looking for a fast-paced turn-based (is that even possible?) strategy game. Should the high fantasy genre appeal, then this one provides all the grist a fertile imagination requires.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
66.5 godz. łącznie
Zamieszczono: 21 czerwca
This is approximately the 9th time I've attempted to conquer Elysium, and I'd like to believe that I've become exceedingly efficient at it. This strategy game is great as long as you can manage risk and attempt to stack the odds in your favor in battles. Be forwarned, the A.I on higher difficulties simply gains more resources than you, but it doesn't become much smarter. Aside from all that, I would highly recommend the game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
26.6 godz. łącznie
Zamieszczono: 5 sierpnia
This game is actually a pretty good strategy game. It's like what many reviewers are saying, that it is deeper than it first appears. It's kind of like master of magic except you can't go into your town and build buildings and stuff. It's more like Heroes of might and magic where you explore the map, fight battles, and gain control of strategic locations that increase your resources. The resources are then used to increase your army strength.

Be aware that the battles are automatic. No battle tactics, only tactics on the strategic map.

Keep in mind, there is no town/castle management. Also it is not very pretty. There is no tutorial or even anything to read on how to play. There is a list of keyboard controls that you can bring up. By continuously bringing that list up and experimenting I was able to figure out how to play after 3 or 4 little test games.

There is 10 or so different leaders to start out with and they are pretty different. Some use magic and can summon guys to fight. Others might only be able to recruit guys with money you earn. It's worth the money just not real nice to look at.

Working just fine in Linux Ubuntu 14.04. Goes full screen. Playing it on the living room TV. Somethings are a bit hard to see but it is doable.
Czy ta recenzja była pomocna? Tak Nie Zabawna
94 z 105 osób (90%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
461.3 godz. łącznie
Zamieszczono: 29 grudnia, 2013
This is one of my favourite games, I would value it at $60+ so it is an absolute bargain. All 17, yes 17, factions play in their own unque way and I have had fun playing every faction. This game is a must if your a Civilization fan or enjoy turn based strategy games in general. I found it very helpful to watch some lets plays on youtube by Das24680 I highly recomend watching these he explains all the controls and other basics very well.
I recommend the troll race for your first game as the troll king is a one man army at the beginning and is very forgiving of newbie errors.

Czy ta recenzja była pomocna? Tak Nie Zabawna
60 z 64 osób (94%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
346.5 godz. łącznie
Zamieszczono: 6 września, 2014
8.5 / 10
May not look like it, but this is one of the best turn-based strategy games ever once you get past the learning-curve (which is actually less steep than the Civ games).

Pros: 1. Not like any other game that I am aware of!
-each game plays out completely different
-Equip looted items to unit(s) of your choice
-units gain experience/levels and get better at everything they do (new spells unlock!)
-plenty of personal style choices
-as complicated or simple as you want
-ancient/medieval-fantasy theme is well done

Cons: (these are minor & mods may help some)
-graphics are ... simple
-ui interface could be easier to learn
-neutral animals are a bit more aggressive than is realistic imo.
-I wish there was a way to convert/recruit neutral units into your army, particularly ones that are unique to your faction/class, instead of always being forced to fight/kill neutrals.

Short description:
Unique, turn-based fantasy army building & broad-strategy, map domination. Game mechanics take a bit to get used to, but are elegantly balanced, with scaling-complexity, and replayability.

Longer description:
-Pick one of 6 different "societies" (time-periods which adjust the map generation parameters, making certain map tiles more or less common).
-Choose one of 18 different "classes" (army factions), each with unique combinations of units (each has unique units but many have some common units as well) to battle against the other "players"
-(the ai has 10 difficulty levels!).
-At least 9 different types of resources make "money" handling slightly different based on which class/faction you play (it's simpler than it sounds)
-Build your armies, assign leaders to move them around; explore, conquer, and fight your way to victory.
--Almost every unit has lots of item slots, and items are sufficiently rare as to be extremely exciting when found and generally only equipped to your best units (leaders usually).
--Magic users have their own well-crafted system to them with many schools of magic and various spell ingredients/mana used to power them (see resources like sacrifices, herbs, fungus, and gems)
---Combat is automated and runs in real-time with several speed settings, including "skip to the end", which may seem crazy at first but is quite well done.
--unit capabilities & stats are fairly easy to grasp and analyze. Be sure to note your magic users' spells; learn which spells will effect ALL UNITS on the battlefield (including your own!), as you'll likely want to disable the use of those spells most of the time.
Czy ta recenzja była pomocna? Tak Nie Zabawna