Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again!
출시 날짜: 2012년 6월 13일
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Adventures of Shuggy 구매

평가

“Bitsized Brilliance”
93% – Indie Game Magazine

“A fantastic, fun game that deserves to be a big hit”
4.5/5 – GameZebo

“If you haven't already played it, go do so right now”
8.5/10 – GameZone

“a well designed and creative platformer”
8.5/10 – NewGamerNation

“a quality game that’s seriously worth your time”
8.5/10 – Beefjack

최신 업데이트

The new level pack for “Adventures of Shuggy”, “Shuggy’s Teleporting Troubles” is now available on Steam. This new set of 40 single player levels provides a fresh challenge by throwing double teleporters into the mix as well as combining the teleporter with other mechanics from the main game such as level rotation, zombie Shuggy, floaty jump, rope swinging and multi-Shuggy. The level pack is included as part of the main game so it’s free for everyone who already owns it.

게임 정보

Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again! Every room in the castle is different, letting Shuggy fly, float, swing, spin, change size, time travel and more as he explores the Dungeon, Boiler Room, Clocktower, Gallery, and Graveyard.

Key Features

  • Co-op play - Play 36 twisted two-player levels in the offline co-op mode, with puzzles that can only be completed through cunning and teamwork.
  • Non-linear map screen - Multiple routes through the castle ensure you'll be able to find another route if you get stuck.
  • Boss encounters - Use your wit and cunning to defeat the dastardly bosses in each area of the castle.
  • Time travel - Get caught in a time loop and co-operate with your past echoes.
  • Rotation - Spin whole levels or interlocking puzzle sections to grab all the gems.
  • Seeing double - Utilize multiple Shuggys under the influence of different gravities.
  • Teleportation - Use Shuggy's teleporter to solve some tricky conundrums.
  • Tied up in knots - Grab the magic rope and swing your way to victory.

시스템 요구 사항

    Minimum:

    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB Video RAM and at least Shader Model 2.0
    • DirectX®: 9.0
    • Hard Drive: 82 MB HD space
유용한 고객 평가
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
1,109 개의 게임 보유 중
평가 35 개
1.0 시간 기록
스테이지 클리어방식의 전형적인 퍼즐+컨트롤 플랫포머 게임입니다. 상당히 깔끔한 그래픽, 중독성있는 bgm, 수많은 스테이지마다 달라지는 퍼즐요소(타입슬립, 맵회전, 중력왜곡, 동료등)등... 게임이 전혀 지루하지않고 다음스테이지는 뭐가기다리고 있을까 라는 두근거림으로 플레이하게 되네요. 거기다가 레더보드 완벽지원, 스팀클라우드(딱히 왜있는지는..ㅋ)지원, 엑박패드 UI까지 완벽지원등 부가적인 부분에서도 신경을 많이썼다는 느낌이듭니다. 게임이 점점 아주 조금씩 어려워지는 식이라 초보자도 쉽게입문할 수 있을듯 합니다. 그래도 뒤에가면 상당히 하드해져서 실력자분도 즐겁게 플레이가 가능할듯 하네요. 별 기대하지 않고 플레이했지만 매우 만족스러운 게임입니다. 추천합니다!
게시 일시: 2014년 5월 17일
이 평가가 유용한가요? 아니요
14명 중 12명(86%)이 이 평가를 유용하다고 평가했습니다.
673 개의 게임 보유 중
평가 378 개
6.1 시간 기록
Aside from those minor complaints, The Adventures of Shuggy is a superb 2D platformer deserving of a much wider audience. Smudged Cat Games have created a game with heart, intelligence and a mansion-load of well-applied ideas.You'll get their money's worth and more with this game. A puzzle/platformer that's not only challenging and addicting, but also adorable, Adventures of Shuggy is a title that gamers of any age and ability are sure to enjoy.If you're a fan of games like Super Meat Boy and you're looking for some interesting twists to the platforming genre, The Adventures of Shuggy is worth checking out. Smudged Cat's first entry in the big leagues is a promising start, and has me excited for the studio's next project.A short campaign is the only downside of this otherwise amazing platformer.
게시 일시: 2014년 6월 27일
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
253 개의 게임 보유 중
평가 15 개
4.2 시간 기록
I got this game from a free key and am glad. I would not have been happy paying for this.
The game isn't incompetently terrible or anything, but it lacks focus and originality. The only really original thing in the game is the rope which has some pretty interesting uses, but I would have been really happy if they had built a game around that mechanic and explored it deeply.

BUT ANYWAY.

Every aspect of this game feels thrown together fairly without thinking about the other parts. There are a variety of level mechanics that are in the game, but they don't seem to tie to anything beyond what the designers wanted to make that level about. The visual design is not bad but basically is just a pasted-on theme on the same kind of levels. Level progression is weird and unclear - finishing levels unlocks other levels, but there's no real clarity on which levels will be unlocked next, nor is there a sense of progression necessarily. One level might be extremely hard, but it might unlock a very easy level. Some levels are challenging only because they are incredibly long and, since one hit kills, you have to redo the entire level when you die, which can be tedious. (there are maybe three or four levels I can think of that stand out as poorly designed this way)

The music and sound effects: again, just functional, but for some reason there is a sound when your character lands (I finally figured out what that noise was!), the gem-collecting sound is exactly the same every time, no modulation at all, and the music is mostly in tune with the game, but one particularly goofy-sounding song (the main theme in fact) just did not seem to fit at all. I would not be at all surprised if the songs were just public-domain tunes that they used because they were free. (still nothing WRONG with that, just a more effective use would be nice).

The controls are kind of floaty too. I mean, I think that's intentional because you have a cape and that's kind of floaty (also this is a mechanic later, surprise surprise) but sometimes momentum seems off, and lets not even start on the different sized characters.

One last note - if you don't do the levels in the order they want you to, you might show up in a level with a mechanic you're not yet familiar with and have to figure it out yourself. Not too bad really, but poor design nonetheless.

I mean, there's nothing that really makes this game exceptionally bad, but nothing that makes it very good either, and in fact I feel like it turns out to be less than the sum of its parts, simply because it is put together in such a way as to feel disconnected and just bland.

I don't really know why I finished all the levels. I guess getting it for free makes me feel some kind of obligation or something. Whatever. I would say that if you have to pay money for it, pass.
게시 일시: 2014년 8월 1일
이 평가가 유용한가요? 아니요
57명 중 30명(53%)이 이 평가를 유용하다고 평가했습니다.
757 개의 게임 보유 중
평가 19 개
0.5 시간 기록
I like a lot of things about this - some of the puzzles are really quite clever etc.

The whole thing is let down by horrible controls tho. You start moving really slowly, bui;ding-up speed the longer you keep moving. This means movement ranges from 'sticky' to 'wild' - just stepping-off a ledge is an exercise in frustration - timing jumps etc. is just frustrating.

Note: coming from the XBOX and having access to an analog joystick and not using it is a bloody weird choice!?

Anyway - spoils the entire game for me, controls should not be part of a game's difficulty...
게시 일시: 2014년 5월 17일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
25 개의 게임 보유 중
평가 2 개
23.1 시간 기록
really cool game, i recommend everyone to play it
게시 일시: 2014년 7월 3일
이 평가가 유용한가요? 아니요