Shuggy heeft zojuist een kasteel vol met goblins, geesten, zombies en robots geërfd. Help hem meer dan 100 kamers leeg te maken om zijn nieuwe huis leefbaar te maken!
Gebruikersrecensies: Erg positief (736 recensies)
Releasedatum: 13 jun 2012

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Adventures of Shuggy kopen



“Bitsized Brilliance”
93% – Indie Game Magazine

“Een fantastisch, leuk spel dat het verdient om een grote hit te worden”
4.5/5 – GameZebo

“If you haven't already played it, go do so right now”
8.5/10 – GameZone

“a well designed and creative platformer”
8.5/10 – NewGamerNation

“a quality game that’s seriously worth your time”
8.5/10 – Beefjack

Onlangs bijgewerkt

The new level pack for “Adventures of Shuggy”, “Shuggy’s Teleporting Troubles” is now available on Steam. This new set of 40 single player levels provides a fresh challenge by throwing double teleporters into the mix as well as combining the teleporter with other mechanics from the main game such as level rotation, zombie Shuggy, floaty jump, rope swinging and multi-Shuggy. The level pack is included as part of the main game so it’s free for everyone who already owns it.

Over dit spel

Shuggy heeft zojuist een kasteel vol met goblins, geesten, zombies en robots geërfd. Help hem meer dan 100 kamers leeg te maken om zijn nieuwe huis leefbaar te maken! Elke kamer in het kasteel is anders, en staat Shuggy toe om te vliegen, zweven, slingeren, draaien, van grootte te veranderen, door de tijd te reizen en nog meer, terwijl hij de kerker, stookruimte, klokkentoren, galerij en het kerkhof verkent.

Belangrijkste onderdelen

  • Co-op - Speel 36 wilde levels voor twee spelers in de offline co-opstand, met puzzels die alleen kunnen worden opgelost met sluwheid en samenwerking.
  • Non-lineaire kaart - Meerdere routes door het kasteel verzekeren je dat je een andere route kunt vinden als je vast komt te zitten.
  • Baasontmoetingen - Gebruik je verstand en sluwheid om de listige bazen in elk gebied van het kasteel te verslaan.
  • Tijdreizen - Kom vast te zitten in een tijdlus en werk samen met jezelf uit het verleden.
  • Rotatie - Draai hele levels of in elkaar stekende puzzelsecties om alle juwelen te pakken.
  • Dubbelzien - Gebruik meerdere Shuggy's die onder de invloed van verschillende zwaartekrachten zijn.
  • Teleportatie - Gebruik de teleporter van Shuggy om wat lastige raadsels op te lossen.
  • Vast in de knopen - Pak het magische touw en slinger jezelf naar de overwinning.



    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB Video RAM and at least Shader Model 2.0
    • DirectX®: 9.0
    • Hard Drive: 82 MB HD space
Nuttige klantrecensies
17 van de 20 mensen (85%) vonden deze recensie nuttig
6.1 uur in totaal
Aside from those minor complaints, The Adventures of Shuggy is a superb 2D platformer deserving of a much wider audience. Smudged Cat Games have created a game with heart, intelligence and a mansion-load of well-applied ideas.You'll get their money's worth and more with this game. A puzzle/platformer that's not only challenging and addicting, but also adorable, Adventures of Shuggy is a title that gamers of any age and ability are sure to enjoy.If you're a fan of games like Super Meat Boy and you're looking for some interesting twists to the platforming genre, The Adventures of Shuggy is worth checking out. Smudged Cat's first entry in the big leagues is a promising start, and has me excited for the studio's next project.A short campaign is the only downside of this otherwise amazing platformer.
Geplaatst: 27 juni
Was deze recensie nuttig? Ja Nee
16 van de 26 mensen (62%) vonden deze recensie nuttig
4.2 uur in totaal
I got this game from a free key and am glad. I would not have been happy paying for this.
The game isn't incompetently terrible or anything, but it lacks focus and originality. The only really original thing in the game is the rope which has some pretty interesting uses, but I would have been really happy if they had built a game around that mechanic and explored it deeply.


Every aspect of this game feels thrown together fairly without thinking about the other parts. There are a variety of level mechanics that are in the game, but they don't seem to tie to anything beyond what the designers wanted to make that level about. The visual design is not bad but basically is just a pasted-on theme on the same kind of levels. Level progression is weird and unclear - finishing levels unlocks other levels, but there's no real clarity on which levels will be unlocked next, nor is there a sense of progression necessarily. One level might be extremely hard, but it might unlock a very easy level. Some levels are challenging only because they are incredibly long and, since one hit kills, you have to redo the entire level when you die, which can be tedious. (there are maybe three or four levels I can think of that stand out as poorly designed this way)

The music and sound effects: again, just functional, but for some reason there is a sound when your character lands (I finally figured out what that noise was!), the gem-collecting sound is exactly the same every time, no modulation at all, and the music is mostly in tune with the game, but one particularly goofy-sounding song (the main theme in fact) just did not seem to fit at all. I would not be at all surprised if the songs were just public-domain tunes that they used because they were free. (still nothing WRONG with that, just a more effective use would be nice).

The controls are kind of floaty too. I mean, I think that's intentional because you have a cape and that's kind of floaty (also this is a mechanic later, surprise surprise) but sometimes momentum seems off, and lets not even start on the different sized characters.

One last note - if you don't do the levels in the order they want you to, you might show up in a level with a mechanic you're not yet familiar with and have to figure it out yourself. Not too bad really, but poor design nonetheless.

I mean, there's nothing that really makes this game exceptionally bad, but nothing that makes it very good either, and in fact I feel like it turns out to be less than the sum of its parts, simply because it is put together in such a way as to feel disconnected and just bland.

I don't really know why I finished all the levels. I guess getting it for free makes me feel some kind of obligation or something. Whatever. I would say that if you have to pay money for it, pass.
Geplaatst: 1 augustus
Was deze recensie nuttig? Ja Nee
9 van de 13 mensen (69%) vonden deze recensie nuttig
0.1 uur in totaal
Steering with WSAD in platformer is a bad idea.
It's even worse idea when after going to menu navigation switches back to arrows.
And then there's this AD for zombie game when you try to quit.
Geplaatst: 14 augustus
Was deze recensie nuttig? Ja Nee
5 van de 7 mensen (71%) vonden deze recensie nuttig
1.6 uur in totaal
Puzzle platformer with a good amount of variety per puzzle room/level. It's an easy pick up for genre fans.

Just a nice fun game that has some nice challenges and doesn't get too frustrating either, can't not help but like it just like it's nifty mini vampire protagonist.
Geplaatst: 30 juni
Was deze recensie nuttig? Ja Nee
6 van de 9 mensen (67%) vonden deze recensie nuttig
1.0 uur in totaal
So much waiting!
Wait on a switch so Past Shuggy can push it for you.
Wait for the Shmu to get to the cages.
Wait for Shuggy's friends to hold down switches.
Wait for the platform to take you to the goal.
and on top of all the waiting if you get hit by an enemy or hazard once you die and have to restart the entire level which most of the time means more waiting and the worst part is that you can't kill enemies so you will die often!

don't get this game. it's a waste of time.
Geplaatst: 25 augustus
Was deze recensie nuttig? Ja Nee
34 van de 39 mensen (87%) vonden deze recensie nuttig
9.2 uur in totaal
Love it! very simple game with different types of levels that can pickly your brain a bit. Fair level in fustration sometimes when things don't go the way you want, which i personally love even more about it (who wants a game thats too easy and you just walkthrough). Will play again as a casual game to play from time to time again when i want to solve those little rooms again.
Would recommend it to anyone who likes a not to hard enjoable challenge.
Geplaatst: 3 januari
Was deze recensie nuttig? Ja Nee