Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again!
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (13 κριτικές) - 69% από τις 13 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (985 κριτικές) - Το 87% από τις 985 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 13 Ιουν 2012

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Αγορά Adventures of Shuggy

 

Κριτικές

“Bitsized Brilliance”
93% – Indie Game Magazine

“A fantastic, fun game that deserves to be a big hit”
4.5/5 – GameZebo

“If you haven't already played it, go do so right now”
8.5/10 – GameZone

“a well designed and creative platformer”
8.5/10 – NewGamerNation

“a quality game that’s seriously worth your time”
8.5/10 – Beefjack

Μόλις ενημερώθηκε

The new level pack for “Adventures of Shuggy”, “Shuggy’s Teleporting Troubles” is now available on Steam. This new set of 40 single player levels provides a fresh challenge by throwing double teleporters into the mix as well as combining the teleporter with other mechanics from the main game such as level rotation, zombie Shuggy, floaty jump, rope swinging and multi-Shuggy. The level pack is included as part of the main game so it’s free for everyone who already owns it.

Σχετικά με αυτό το παιχνίδι

Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again! Every room in the castle is different, letting Shuggy fly, float, swing, spin, change size, time travel and more as he explores the Dungeon, Boiler Room, Clocktower, Gallery, and Graveyard.

Key Features

  • Co-op play - Play 36 twisted two-player levels in the offline co-op mode, with puzzles that can only be completed through cunning and teamwork.
  • Non-linear map screen - Multiple routes through the castle ensure you'll be able to find another route if you get stuck.
  • Boss encounters - Use your wit and cunning to defeat the dastardly bosses in each area of the castle.
  • Time travel - Get caught in a time loop and co-operate with your past echoes.
  • Rotation - Spin whole levels or interlocking puzzle sections to grab all the gems.
  • Seeing double - Utilize multiple Shuggys under the influence of different gravities.
  • Teleportation - Use Shuggy's teleporter to solve some tricky conundrums.
  • Tied up in knots - Grab the magic rope and swing your way to victory.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB Video RAM and at least Shader Model 2.0
    • DirectX®: 9.0
    • Hard Drive: 82 MB HD space
    • Additional: Xbox 360 controller officially supported
    Minimum:
    • OS: 10.6.8, 32/64-bit
    • Processor: Dual Core 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 150 MB HD space
    • Additional: SDL_GameController devices officially supported
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 150 MB HD space
    • Additional: SDL_GameController devices officially supported
Κριτικές πελατών
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ΠΡΟΣΦΑΤΕΣ:
Ανάμεικτες (13 κριτικές)
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (985 κριτικές)
Πρόσφατα αναρτημένες
CrazyCarl92
( 0.5 ώρες στο μητρώο )
Αναρτήθηκε: 11 Μαΐου
I have had this on my library for a long time and finally gave it a shot for a half hour. Maybe it gets better later, but I felt like I had had enough from the first half hour and did have the desire to play any more. Obviously this is not a full review, but just meant to share an experience of someone who played the game until they no longer wanted to play it and quit playing it.

The controls felt a bit off to me, making me feel like I'd rather play Mario or some other platformer instead. Getting nearly all the crystals in a level and dying is frustrating in a bad way (as opposed to something like Bloodborne). What made me quit was a level where the character stands sideways and gravity is flipped 90 degrees, but you have to press up and down to control him rather than left and right. Usually I like flipping levels like this, but just found it disorienting.

Not a bad game, but didn't find it to be a good one, either.
Thorguy
( 13.1 ώρες στο μητρώο )
Αναρτήθηκε: 7 Μαΐου
Quick but fun, Im sad I beat this game. Defently would try and I hope they make a sequal
Planestranger
( 18.0 ώρες στο μητρώο )
Αναρτήθηκε: 3 Μαΐου
Can you call a game good when upon completion of the many levels you ferociously proclaim "Yeah, beach! In you ♥♥♥♥ing face!!!" There is a little balance actually. Some levels, required to see THE END screen, are so small and simplistic it makes you re-check the game info (was it addressed to elementary school?) while others are annoyingly difficult with nothing in between. And believe me that's the worst kind of difficulty there is. You wait, wait, wait... make a jump that is not 100% precise, fall and wait for the right sequence to happen again. Annoying and boring - the perfect mix. Rarely it challenges your mind. Most of the time you know what you need to do in order to succeed but game mechanics stands in your way. Too primitive to be called puzzle and with levels so small (one screen - early 80's Donkey Kong style) and actions limited by one ability at the time game lacks drive to bring satisfying action. No storyline whatsoever (you see something - go defeat it). Few decent audio tracks that get repetitive long before you're done with the game.
Mother Trucker
( 18.3 ώρες στο μητρώο )
Αναρτήθηκε: 28 Απριλίου
This game ♥♥♥♥ed me to death
Chad's Rapist
( 1.1 ώρες στο μητρώο )
Αναρτήθηκε: 23 Απριλίου
This is actually a pretty decent platformer. It has all kinds of different ideas to make the monotonous gem collection more interesting. Maybe not worth $5 unless this is your kind of game, but there are a lot of levels.
TestZero
( 5.8 ώρες στο μητρώο )
Αναρτήθηκε: 15 Απριλίου
There's an ad whenever you close the game. ♥♥♥♥ off.

Adventures of Shuggy had potential. There's a nice soundtrack, colorful animation, and cute characters. Unfortunately, it seems the developers put too much effort into the visual look and not enough into the actual gameplay. What good there is here is unfortunately ruined by annoying enemies and too much flash over substance.

Shuggy's controls are way too floaty and it never feels like he's going to actually respond to your commands, even though he does. Despite having a fairly standard jump height, The vast majority of jumps will have you diving into a platform, getting two pixels of your foot caught against it and losing all forward momentum, then BARELY managing to float up with the rest of your vertical momentum.

Lots of minor optimization issues exist here. Every time the level starts, there's a burst of particle effects as all of the enemies and elements appear, but you maintain full control of Shuggy during this time, so it's entirely possible to run into an enemy or spike and die before the level has even fully appeared, which is especially noticeable in levels where death and restarting is not only common, but expected.

Enemies same tailor made to ♥♥♥♥ the player off. There is no way to kill them; they must be avoided, and the developers took careful action to make sure to put them in the most obnoxious place possible. Most of them move in predetermined patterns, so avoiding them is simply a matter of pattern recognition, but the mosquito enemies called Mozzies are the absolute worst. Their movement claims to be random, if the meaning of the word random has been changed to "in the worst possible spot and right up your ♥♥♥ every second they are on screen" and I wasn't informed. Also, they make a buzzing noise right in your speakers every time they get nearby. Lovely touch, developers. Isn't that what everyone loves? The sound of mosquitoes buzzing around your head when you're trying to play a game?

That's not to say Shuggy is completely without its merits. The real key to this game is the wide variety of powers and gameplay features that change up in every level. Each section of the game has a different theme and seems to focus on one or two mechanics for most of its stages, but the problem is that there is no rhyme or reason for where or when these powers exist. The stages aren't laid out in any particular order or categorized beyond their visual style, so in some levels you will have an infinite jump, then in the immediate next level you will have no control at all, only being able to rotate gravity. The only indicator of this is a rather obtrusive text box that appears on screen and seems to be more interested in wobbling awkwardly than responding to your spamming of the A button going "Yes, I know, go away!"

Unfortunately, while Shuggy has a wide variety of gameplay mechanics, it never feels like any of these are used to their full potential. In a better designed game, every mechanic and power would be given the spotlight and levels would be designed to showcase all aspects of these powers. Instead, each level seems to be randomly placed, with a random arbitrary action assigned to the Right Trigger, and the developers just decided to roll with it.

But the REAL nail in the coffin is this: Whenever you close the game, you get an ad. Yes, an ad for another indie game. I don't know if it's by the same developers, but I don't care. This is absolutely inexcusable! This is what pushed the game firmly into the "Do not buy!" category. I already bought the game, and you're going to use it as a platform to sell me more of your crap? Maybe if you focused on making a great platformer, your studio would have a more positive association and fans will actually want to seek out your other work. Shoving it down our throats is just plain offensive.

Without the more annoying aspects, Adventures of Shuggy would be slightly above average, but when you add in flashy effects that distract from the gameplay, annoying enemies, and obnoxious, poorly optimized menus, it falls into the mediocre-to-bad category. And the ad at the end just clinches it. Avoid Shuggy if you like good games, but REALLY avoid it if you hate pop-up ads.
DC PAK
( 21.2 ώρες στο μητρώο )
Αναρτήθηκε: 26 Μαρτίου
One of the best arcade/logic/puzzle games I have ever played.
Tons of different mechanics. Coop mode.
wildsaf
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 21 Μαρτίου
Very entertaining and cute game that strikes exactly the right balance between difficulty and fun. Heaps of gameplay variety to keep you hooked. Co-op mode is a great addition to an excellent single player experience. Enjoying it a lot so far.
Menace123
( 10.0 ώρες στο μητρώο )
Αναρτήθηκε: 12 Μαρτίου
- This review isn't written by a native speaker, thank you for your understanding -

Rating
between Good and Must Play

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
about 10 hours or more
Gaming level
between Casual and Gamer
Achievement level
] between Casual and Gamer
Game style
Puzzle-platformer
Game modes
Solo campaign, additional campaign, local co-op (keyboard)
Story
Yes, like a short comic.
Voice
No.
Music
Yes, a few. Muted it with the time.
Controls
Keyboard, you can still bind your own keys.
Tutorial
Yes, before beginning the level.
Unmissable / backtracking content
Yes!
Glitches / bugs
see (*) below
Worth price
It worth it price but you should read below.

- Review below ----------------------------------------------------------------------

The game is pretty nice, between casual and puzzle-platformer gamer. The music are annoying after a time, you can still mute it in game. The levels are wide and unique, and the puzzle are unique too. That's why the game is great !

There is plenty of gadgets, environments to use in many levels such as : teleporter, block of stones, rope... The are also several powers : several shuggy to switch in a level, turning the level of 90 in wanted side, unlimited jumping, zombie walking, time traveling and much more !

But you need to know that the level have the size of the stamp, meaning that some ennemies (rats..) and some environment (spikes, spiky balls, some plateform) are very small so it can be stressful to find your way through them. Also, as I said it, the co-op is only playable in the same computer with a keyboard.

To talk about the issues I got (*) :

The first achievement didn't unlock for me, for an unknow reason. Well that was the only issue about the achivements.

I disabled the steam cloud, then started the game and reseted my save file to have the last achievement.

When I got it I closed the game, turned on the cloud and started the game. Was so suprised to see that the game didn't synced my savefile, so I ALT+TAB to turn off the cloud and close the game. I tried another time but the game crashed on startup and then synced the new file instead of the perfect savefile.

So if you wish to do that, I would recommend you to make a back-up instead of doing what I did.

The save file is in the steam userdata folder.
Xeetos
( 0.7 ώρες στο μητρώο )
Αναρτήθηκε: 1 Μαρτίου
SOOOOOOOOOOOOOOOOOO FUNNNNNY MA FREND.... :p
JarJarSwag
( 5.6 ώρες στο μητρώο )
Αναρτήθηκε: 17 Φεβρουαρίου
Nice little plataformer, nothing mind blowing but it will keep you entertained for a good few hours.

The "time" levels can suck a bag of glass shards.
heyburrito
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 13 Φεβρουαρίου
its good
Salarn
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 2 Φεβρουαρίου
https://youtu.be/t0zZtCu9Y3o

After inheriting a haunted house Shuggy must collect green gems to unlock all of it's secrets.

This puzzle platformer has a lot of varied mechanics that keeps the challenges fresh. Unfortunately the platforming is a little too tricky when combining a floaty jump and needing pixel perfect landings.
Chrury
( 10.7 ώρες στο μητρώο )
Αναρτήθηκε: 19 Ιανουαρίου
I'll admit to being initially skeptical but Adventures of Shuggy is actually a pretty decent puzzle/platformer. Yes, there are a lot of mechanics. But you only need to deal with one or two at a time in any given level so it's relatively easy to manage.

What I liked:
-Good bang for your buck. Doing everything will take 6-10 hours
-Variety
-Almost no downtime. Level resets basically instantly when you fail
-Decent challenges that never feel impossible. (minus a couple rooms that aim to misdirect)
-The rare AI helpers will never mess up a level for you. Well done there.
-Controls equally well with keyboard or controller
-"Stupid rope" Can use the rope ability to pole-vault and climb flat walls. Not how rope works but fun anyway.

What I didn't like:
-Controlling Shuggy takes some getting used to. He has unusual acceleration for this type of game and slides a bit. Caused many a death, let me tell you.
-Mosquito enemies are garbage with their random homing AI. Many levels that feature them would still be challenging without their annoyance.
-Smoo levels are slow and boring in general.
-There's a bug where if you exit the game while in fullscreen, it might not open up properly the next time you turn it on. Play in the default windowed mode to avoid this.
-Strange lag in levels. It's rare (maybe once in 20 levels) and not persistant but unusual for a game of this type. Never actually prevents completing a level but certainly annoying during an otherwise solid run.

Overall, pretty fun.
OwenGraven
( 4.1 ώρες στο μητρώο )
Αναρτήθηκε: 17 Ιανουαρίου
A fun platformer game which has some hard levels, the co-op is very fun too.

I recommend it vividly!
Kakashi
( 4.4 ώρες στο μητρώο )
Αναρτήθηκε: 16 Ιανουαρίου
just play it
co-op local so much fun also
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
0.5 ώρες στο μητρώο
Αναρτήθηκε: 11 Μαΐου
I have had this on my library for a long time and finally gave it a shot for a half hour. Maybe it gets better later, but I felt like I had had enough from the first half hour and did have the desire to play any more. Obviously this is not a full review, but just meant to share an experience of someone who played the game until they no longer wanted to play it and quit playing it.

The controls felt a bit off to me, making me feel like I'd rather play Mario or some other platformer instead. Getting nearly all the crystals in a level and dying is frustrating in a bad way (as opposed to something like Bloodborne). What made me quit was a level where the character stands sideways and gravity is flipped 90 degrees, but you have to press up and down to control him rather than left and right. Usually I like flipping levels like this, but just found it disorienting.

Not a bad game, but didn't find it to be a good one, either.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
4 από 7 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
18.0 ώρες στο μητρώο
Αναρτήθηκε: 3 Μαΐου
Can you call a game good when upon completion of the many levels you ferociously proclaim "Yeah, beach! In you ♥♥♥♥ing face!!!" There is a little balance actually. Some levels, required to see THE END screen, are so small and simplistic it makes you re-check the game info (was it addressed to elementary school?) while others are annoyingly difficult with nothing in between. And believe me that's the worst kind of difficulty there is. You wait, wait, wait... make a jump that is not 100% precise, fall and wait for the right sequence to happen again. Annoying and boring - the perfect mix. Rarely it challenges your mind. Most of the time you know what you need to do in order to succeed but game mechanics stands in your way. Too primitive to be called puzzle and with levels so small (one screen - early 80's Donkey Kong style) and actions limited by one ability at the time game lacks drive to bring satisfying action. No storyline whatsoever (you see something - go defeat it). Few decent audio tracks that get repetitive long before you're done with the game.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
5 από 9 άτομα (56%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
18.3 ώρες στο μητρώο
Αναρτήθηκε: 28 Απριλίου
This game ♥♥♥♥ed me to death
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 90 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
10.0 ώρες στο μητρώο
Αναρτήθηκε: 12 Μαρτίου
- This review isn't written by a native speaker, thank you for your understanding -

Rating
between Good and Must Play

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
about 10 hours or more
Gaming level
between Casual and Gamer
Achievement level
] between Casual and Gamer
Game style
Puzzle-platformer
Game modes
Solo campaign, additional campaign, local co-op (keyboard)
Story
Yes, like a short comic.
Voice
No.
Music
Yes, a few. Muted it with the time.
Controls
Keyboard, you can still bind your own keys.
Tutorial
Yes, before beginning the level.
Unmissable / backtracking content
Yes!
Glitches / bugs
see (*) below
Worth price
It worth it price but you should read below.

- Review below ----------------------------------------------------------------------

The game is pretty nice, between casual and puzzle-platformer gamer. The music are annoying after a time, you can still mute it in game. The levels are wide and unique, and the puzzle are unique too. That's why the game is great !

There is plenty of gadgets, environments to use in many levels such as : teleporter, block of stones, rope... The are also several powers : several shuggy to switch in a level, turning the level of 90 in wanted side, unlimited jumping, zombie walking, time traveling and much more !

But you need to know that the level have the size of the stamp, meaning that some ennemies (rats..) and some environment (spikes, spiky balls, some plateform) are very small so it can be stressful to find your way through them. Also, as I said it, the co-op is only playable in the same computer with a keyboard.

To talk about the issues I got (*) :

The first achievement didn't unlock for me, for an unknow reason. Well that was the only issue about the achivements.

I disabled the steam cloud, then started the game and reseted my save file to have the last achievement.

When I got it I closed the game, turned on the cloud and started the game. Was so suprised to see that the game didn't synced my savefile, so I ALT+TAB to turn off the cloud and close the game. I tried another time but the game crashed on startup and then synced the new file instead of the perfect savefile.

So if you wish to do that, I would recommend you to make a back-up instead of doing what I did.

The save file is in the steam userdata folder.
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
21.2 ώρες στο μητρώο
Αναρτήθηκε: 26 Μαρτίου
One of the best arcade/logic/puzzle games I have ever played.
Tons of different mechanics. Coop mode.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
4.4 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιανουαρίου
just play it
co-op local so much fun also
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
9.2 ώρες στο μητρώο
Αναρτήθηκε: 29 Νοεμβρίου 2015
I don't usually play these types of games, but Adventures of Shuggy is the game, how all 2D platform games should look and be like.

Simply done, but idea to connect puzzle levels with a "jumpy skill" thing and also a little of action is the best choice for me. :)
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
5.6 ώρες στο μητρώο
Αναρτήθηκε: 17 Φεβρουαρίου
Nice little plataformer, nothing mind blowing but it will keep you entertained for a good few hours.

The "time" levels can suck a bag of glass shards.
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Πιο χρήσιμες κριτικές  Συνολικά
32 από 34 άτομα (94%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
1.6 ώρες στο μητρώο
Αναρτήθηκε: 30 Ιουνίου 2014
Puzzle platformer with a good amount of variety per puzzle room/level. It's an easy pick up for genre fans.

Just a nice fun game that has some nice challenges and doesn't get too frustrating either, can't not help but like it just like it's nifty mini vampire protagonist.
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35 από 41 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
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9.2 ώρες στο μητρώο
Αναρτήθηκε: 3 Ιανουαρίου 2014
Love it! very simple game with different types of levels that can pickly your brain a bit. Fair level in fustration sometimes when things don't go the way you want, which i personally love even more about it (who wants a game thats too easy and you just walkthrough). Will play again as a casual game to play from time to time again when i want to solve those little rooms again.
Would recommend it to anyone who likes a not to hard enjoable challenge.
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20 από 23 άτομα (87%) βρήκαν αυτή την κριτική χρήσιμη
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63.5 ώρες στο μητρώο
Αναρτήθηκε: 27 Ιουνίου 2014
Aside from those minor complaints, The Adventures of Shuggy is a superb 2D platformer deserving of a much wider audience. Smudged Cat Games have created a game with heart, intelligence and a mansion-load of well-applied ideas.You'll get their money's worth and more with this game. A puzzle/platformer that's not only challenging and addicting, but also adorable, Adventures of Shuggy is a title that gamers of any age and ability are sure to enjoy.If you're a fan of games like Super Meat Boy and you're looking for some interesting twists to the platforming genre, The Adventures of Shuggy is worth checking out. Smudged Cat's first entry in the big leagues is a promising start, and has me excited for the studio's next project.A short campaign is the only downside of this otherwise amazing platformer.
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21 από 26 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
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12.1 ώρες στο μητρώο
Αναρτήθηκε: 14 Ιανουαρίου 2014
Adventures of Shuggy is an indie platformer that deserves to be more widely known. It has a lot of content. At release, there were already a single-player campaign and a few dozens of co-op levels, but a free DLC was added that adds new single-player levels. All in all, there are almost 200 levels to play through (156 solo and 36 co-op).

Overall, the difficulty is well managed; some levels will prove to be challenging but none are impossible to beat. I was rarely frustrated by my failures as they were never due to a broken mechanic but rather to errors on my part. Level completion is timed, so you can compare with other players through online leaderboards. It took me about ten hours to complete the single-player levels.

As for the art, the visuals are cartoony and well-done. Cutscenes are present in the form of comic strips which complement well the game's graphics. The music is enjoyable, though it becomes repetitive by the time you've completed the game.

TL;DR: Buy this game, given the price you don't have much to lose.

If you want to read a more thorough review, check out my blog post.
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15 από 18 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
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7.1 ώρες στο μητρώο
Αναρτήθηκε: 25 Νοεμβρίου 2013
A nice teleportation 2D puzzle platformer. A fair bit of levels, with nice, but not amazing graphics style. The game respects your intelligence in later levels well enough, but it's not crazy hard at the end. The co-op being local only really detracts from it, as it's a neat little addition to the game(Although it's really short). TL;DR Pick this up for a good ~5-6 hours of fun(A must-have if it's on sale).
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2.1 ώρες στο μητρώο
Αναρτήθηκε: 16 Φεβρουαρίου 2015
Adventures of Shuggy
10 / 10

A Great 2D platformer.... Really good mechanics that will work your brain.... Rotating worlds, learning to simultaneously use 4 different versions of controls for individual characters... Time shifting.... this is BRAIN TRAINING at it's best.... and all in a Mario kind of way.... Gems, Cute little sounds for everything.... and it's gets tough, really tough....

I usually like really easy 2D platformers so that my brain can take a break between difficult Adventure games or Intense Shooters.... but this Platformer is really Great even though it is eventually hard.... it provides a great variety of game mechanics that will keep you interested....

Thanks to "The Man" for gifting this to me.... "SWOOSH"
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4.6 ώρες στο μητρώο
Αναρτήθηκε: 3 Ιουλίου 2014
This game is very clever and fun, Sometimes you can play and really enjoy yourself. Or sometimes you get one of those tough levels where you start thinking about how you would like to murder someone.

Overall It's highly enjoyable and addictive!
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4.4 ώρες στο μητρώο
Αναρτήθηκε: 9 Ιανουαρίου 2014
An awesome platformer with plenty of fun little bits and pieces to it. This game is worth a few bucks just for it's great gameplay, but overall, many people would knock this one off as too simple and not enough gameplay, which is certainly true. You can breeze through the entire thing in a few hours, so if that's something that bites at you, don't go for this game. Otherwise, Adventures of Shuggy is great fun.
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4.2 ώρες στο μητρώο
Αναρτήθηκε: 1 Αυγούστου 2014
I got this game from a free key and am glad. I would not have been happy paying for this.
The game isn't incompetently terrible or anything, but it lacks focus and originality. The only really original thing in the game is the rope which has some pretty interesting uses, but I would have been really happy if they had built a game around that mechanic and explored it deeply.

BUT ANYWAY.

Every aspect of this game feels thrown together fairly without thinking about the other parts. There are a variety of level mechanics that are in the game, but they don't seem to tie to anything beyond what the designers wanted to make that level about. The visual design is not bad but basically is just a pasted-on theme on the same kind of levels. Level progression is weird and unclear - finishing levels unlocks other levels, but there's no real clarity on which levels will be unlocked next, nor is there a sense of progression necessarily. One level might be extremely hard, but it might unlock a very easy level. Some levels are challenging only because they are incredibly long and, since one hit kills, you have to redo the entire level when you die, which can be tedious. (there are maybe three or four levels I can think of that stand out as poorly designed this way)

The music and sound effects: again, just functional, but for some reason there is a sound when your character lands (I finally figured out what that noise was!), the gem-collecting sound is exactly the same every time, no modulation at all, and the music is mostly in tune with the game, but one particularly goofy-sounding song (the main theme in fact) just did not seem to fit at all. I would not be at all surprised if the songs were just public-domain tunes that they used because they were free. (still nothing WRONG with that, just a more effective use would be nice).

The controls are kind of floaty too. I mean, I think that's intentional because you have a cape and that's kind of floaty (also this is a mechanic later, surprise surprise) but sometimes momentum seems off, and lets not even start on the different sized characters.

One last note - if you don't do the levels in the order they want you to, you might show up in a level with a mechanic you're not yet familiar with and have to figure it out yourself. Not too bad really, but poor design nonetheless.

I mean, there's nothing that really makes this game exceptionally bad, but nothing that makes it very good either, and in fact I feel like it turns out to be less than the sum of its parts, simply because it is put together in such a way as to feel disconnected and just bland.

I don't really know why I finished all the levels. I guess getting it for free makes me feel some kind of obligation or something. Whatever. I would say that if you have to pay money for it, pass.
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4.0 ώρες στο μητρώο
Αναρτήθηκε: 10 Σεπτεμβρίου 2015
I'm a sucker for cute games, especially cute platformers (thanks Kirby) and this is one of the better ones I've come across. Adorable little bat...thing Shuggy inherited a mansion from his uncle, but it's all haunted and stuff. To get the place in order he has to collect gems (it is ALWAYS gems) through more than 100 puzzle rooms and beat up some equally adorable bosses along the way. It's standard fare for a puzzle platformer, but what makes Shuggy shine is the variety in the puzzles. The devs took every gimmick they could think of short of an actual portal gun and mixed them up to round out the rooms. There are rooms with low gravity, reversed gravity, rotating gravity, rooms where you can fly, clones you can switch between, time travel, a personal teleporter, and my favorite, the magic rope. The rope trails out from a box in the room and you can use it to tangle up machinery, swing around like a monkey, and other neat tricks.

In addition to the 100+ puzzles in the base game, there's also a fully separate co-op campaign and an additional level set that gives you an extra teleporter on top of the other gimmicks. All this comes in a charming package with sharp, colorful graphics and some sweet jazz accompaniment. It hooked me hard enough to finish all the levels in the base game and try my hand at the achievements, some of which are surprisingly challenging. For the money, it's well worth your time if you love adorable platformers at least half as much as I do.
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8.5 ώρες στο μητρώο
Αναρτήθηκε: 9 Οκτωβρίου 2015
I'm going to give Shuggy a slight thumbs down. It's not that it's a bad game, just that it's an average game in a sea of much better games. Shuggy is a platformer with a couple of unique tricks. Unfortunately, it's marred by terrible controls that just feel off/ slippery. The number of times that I died not because I did something wrong but because the controls failed me added up to a lot of frustration. While the teleporter levels were fun, the timer levels were like pulling teeth. Add in the resolution problems that this game has, and I was already on the fence. The tiebreaker for me though was the fact that every single time you exit this game, you are presented with an ad for one of the developer's other games. If you hit the wrong button, rather than exiting the game you are taken to the website for the game in the ad. I'd just like to point out that a game I paid money for in Steam acts like a game I got on mobile for free :S Not cool. This game is a middle of the road 5/10.
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