Una oscura novela visual de misterio con transhumanismo, matrimonio tradicional, soledad y cosplay. Dos personajes a seguir. Cinco finales. Bienvenido al futuro.
Análisis de usuarios: Muy positivos (1,383 análisis)
Fecha de lanzamiento: 27 de abr. 2012

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Recomendado por mentores

"The story is absolutely interesting, although it might get confusing sometimes. The soundtrack is relaxing and sad. And the artstyle is amazing."

Actualizaciones recientes Ver todos (1)

3 de diciembre de 2014

New translation

Available in English, Korean, and now Japanese! 日本語版をリリースした!

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Críticas

“Analogue is a sit-up-and-take-notice achievement in storytelling, in interface, in research, in mechanics and in moral ambiguity.”
Alec Meer, Rock Paper Shotgun
“It was like watching a horror movie, knowing what was about to happen and curious only how awful the director’s willing to get. Love is not gratuitous but doesn’t disappoint – the fate of the Mugunghwa, and the event that precipitated it, is as valid as it is appalling.”
Matt Sakey, Tap-Repeatedly

Recién actualizado

Now includes the Science and Tradition DLC

Includes two new costumes for the cosplaying AI *Hyun-ae: a scientist's lab coat, and the traditional hanbok that the Pale Bride wore.

Acerca de este juego

Back in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later, it has finally been found.

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick! Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

Welcome to the future.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: Windows XP
    • Procesador: 1.66 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 80 MB de espacio libre
    • Gráficos: Gráfica compatible con DirectX
    • Versión de DirectX®: 9.0c
    • SO: OS X versión Leopard 10.5.8 o posterior
    • Procesador: 1.66 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 80 MB de espacio libre
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
Análisis útiles de usuarios
A 5 de 6 personas (83%) les ha sido útil este análisis
12.4 h registradas
Publicado: 14 de febrero
Anologue: a hate story, es una novela visual coreana bastante interesante, nos sitúa en una misión de rescate de datos en una nave abandonada, pero al toparnos con la interfaz, puede que nuestros planes se amplíen un poco más.

Tiene una buena historia, y diferentes finales según las decisiones que tomes.

Sobre la jugabilidad, es importante resaltar que esto no es un juego como tal, sino una novela visual, por lo que será bastante limitada, basándose principalmente en la historia.

Es una pena que duré tan poco, ahora me dedicaré a cazar los logros y desbloquear los diferentes finales.
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A 2 de 2 personas (100%) les ha sido útil este análisis
6.1 h registradas
Publicado: 25 de abril
RASTROS DEL DOLOR

Normalmente las VN son lineales en ciertos sentidos, como por ejemplo que la narrativa, pese a tener diversos caminos, suele ser linea ya que es una historia que tiene una estructura definida, con un comienzo, un intermedio y un final que puede ser digerido por el lector de varias formas. Pocos juegos se animan a contar historias no lineales donde el jugador debe juntar pieza por pieza e interpretarla según sus experiencias, y Analogue: A Hate Story hace esto medianamente bien.

Antes de comenzar, debo decir que esta VN, por su contenido, ritmo y estética, NO ES PARA CUALQUIERA. Es decir no porque tenga contenidos que sean difíciles de interpretar, sino por como es el titulo en comparación con otras VN donde el lector debe, valga la redundancia, leer la exposición de la historia a medida que los eventos hacen de vehículo para proseguir. Habiendo dicho eso, puede que te aburra a los primeros minutos fácilmente porque no hay nada que le sea parecido a la estructura de una VN convencional. Sin embargo si pretendes leer algo que no sea fanservice puro, con clichés que se dejan ver muy pronto y una narrativa que involucra temas no tan convencionales en el género. Aunque sera el deber del jugador dilucidar cuáles son ya que el titulo te los entrega por piezas para luego armar el rompecabezas.

La historia nos pone en un futuro donde la humanidad ha podido viajar por las estrellas, teniendo avances increíbles en la tecnología. Un detective (sin dejar muy en claro si lo es) es contratado para investigar una colonia espacial que desapareció hace siglos atrás sin dejar ningún tipo de rastro de su tripulación o pistas que aclaren qué fue lo que sucedió. Dentro de la colonia, tendremos la asistencia de una IA llamada *Hyun-ae, quien nos aclara que desde el incidente de dicho lugar nadie mas ha interactuado con ella, mostrando cierta necesidad de entablar una conversación con el personaje de vez en cuando. A pesar de su actitud tranquila y accesible, nos esconde algo detrás que no se evidencia muy de repente, pero si que hay varias piezas que encajan en todo esto, como por ejemplo la negación al hablar de ciertos temas, la misteriosa ignorancia de algo que funciona desde el día 1 en la colonia como una bitácora inteligente y la suplantación de quien seria la otra IA encargada de vigilar y mantener la colonia.

Más adelante se introducirá otra IA denominada *Mute, quien desde su mirada nos aclara que hay algo que se oculta entre ella y *Hyun-ae, mas aun cuando ambas tienen personalidades muy diferentes y sus puntos de vista en lo que respecta a la tragedia de la colonia espacial es muy dispar, pero que presencian una misma tragedia. Obviamente el contenido de la VN va más allá de los evidenciables conflictos entre las IA, aparte de ello hay otras historias secundarias que sirven de refuerzo (ciertas de ellas) para ambientar al lector a qué tipo de personas habitan la colonia, cuales eran sus estilos de vida, las diversas peleas entre dos familias muy importantes y alguien en especial quien termina siendo el artífice de una tragedia, mas bien, alguien quien vivió con un enorme remordimiento. Aunque también tocan otros temas un poco más complicados de digerir como el machismo nacido de un sistema patriarcal, infidelidad, amores prohibidos, problemas familiares, abusos y otros que han una pequeña gala en la historia. Con lo cual, aclarando nuevamente, no es una VN para iniciados, más bien, para un publico “hardcore” (si es que los hay en el género).

En tanto a gameplay, podremos leer las diferentes entradas de bloques donde se ira desvelando los misterios de la colonia, no solo eso sino que podremos tener una pequeña opinión de lo que leímos y a veces nos dará el acceso a otras entradas importantes. Otro aspecto importante del mismo es la consola de comandos de la nave, donde tendremos que usarla para hacer diferentes tipos de cosas como activar una IA habilitada, descargar los archivos que hayamos juntado de la colonia, desencriptar bloques de entradas ilegibles y otros comandos que serán esenciales en un determinado punto de la historia donde el asunto se pone bastante tenso. Básicamente el titulo se resume en desbloquear la mayor cantidad de entradas hablando con cualquiera de las IA's disponibles y resolver el misterio de la desaparición de todos los humanos de la colonia.

Sin embargo, y hay que admitirlo el juego nos da muchísima exposición continua sobre eventos que no se interrelacionan efectivamente, siendo algunos relevantes y otros fáciles olvidables. Esto lleva al jugador a leer cosas que no aportan mucho frustrando la experiencia de la historia. También se añade los diferentes nombres de las familias y sus integrantes que están en conflictos siendo un total caos al tratar de entender sus linajes y comunicaciones en las entradas, ademas de tener en cuenta que estas están desordenadas en tiempo. Como punto final los escenarios no son muy originales que digamos y puede aburrirte muy rápidamente sumando los otros aspectos denominados, aunque el resultado de todo esto es a causa de una historia complicada cuyo evento catastrófico de importancia se puede resumir en tan solo 20 palabras pero que se da la molestia de darle contexto al génesis de la tragedia de la colonia.

Analogue: A Hate Story es complicado de seguir, tanto que podría clasificarse como pretencioso el cual en ciertas ocasiones lo suele ser, pero en general es una VN que tiene toques oscuros, depresivos e intensos. La longevidad depende mucho de cuanto quieras empaparte en las entradas de la colonia y con que IA te lleves mejor, por sobre todo a quien de ellas creer y apoyar su mirada en todo esto. Si bien el gran final carece de impacto es una experiencia que te mantendrá curioso al respecto a pesar de que para ser una VN, es bastante atípica.

7/10
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A 64 de 74 personas (86%) les ha sido útil este análisis
5.0 h registradas
Publicado: 10 de enero
What would you do if you were to wake up tomorrow, having been thrust into a completely foreign society? Being greeted by your "new family" who tell you what to say, what to think and even how to feel in order to not violate their social norms? Being told that your identity, the place you carved out for yourself in the world, is long forgotten, but that they already have a new role good and ready for you? That your dreams no longer matter?

This fate, among many others, is one of the gears in the complex machinery that would end up removing all traces of life from humanity's great hope, the huge pioneer starship Mugunghwa, in Analogue: A Hate Story.

In this unconventional sci-fi/mystery visual novel, you are a space investigator hired to find out the truth about what happened to the Mugunghwa and how it got lost on its mission to settle foreign planets. Arriving at the wreckage and linking up to the ship's computer, you are greeted by the archival A.I., who offers to help you sort through the letters, reports, and diary entries of the people who lived on board before a mysterious catastrophe killed everyone. You quickly learn that very little is as it seems, and there are so many personal motives wrapped up in the situation that actual honesty is hard to come by.

The presentation in Analogue sets up a computer-y atmosphere with abstract backgrounds and actual in-story explanations for things like the multiple choice "dialogue wheels". The effort put into the art is largely concentrated into the two highly detailed on-screen characters, who delight with a plethora of poses and facial expressions to convey their emotions. The soundtrack, especially the character themes, features recognizable melodies (sometimes in several variations) realized in a consistent style that works extremely well with the atmosphere constructed by the rest of the story.

For most visual novels, the user interface tends to be an afterthought, and only rarely is it a point of contention in a review. Analogue, however, eschews the medium's tradition of a branching linear narrative and forges its own path in regards to navigation inside the story. In essence, every piece of text that you can find is one of the "files" of the ship's archive that you can view in any order, and you can also talk to the A.I. or drop back to the command-line interface at any point. This provides the player (a term that I use deliberately, because for Analogue, being a mere "reader" really isn't enough) with a high amount of agency that few visual novels choose to provide. It also creates a proportionally high number of opportunities to fail, for example if the player is not quick on their feet when it comes to using the computer terminal as the situation requires.

This sets up an interesting contrast with the main character's agency in the plot. After all, many years have passed since the events you read about and there is no way to influence the outcome or to save anyone. The only thing you can do is to find out the truth. There is a present-day plot involving the main character and the two artificial intelligences that still reside on the ship's computer, but the focus is on the mercilessly unchangeable past.

The people on the Mugunghwa lived in a surprisingly traditionalist society with strong codified gender goles and rampant classism. The members of the noble families all struggled for power, but no one seemed to heed the big picture or pay any mind to the ship's course. It was a troublesome situation in which a little girl from hundreds of years ago was awakened from cryostasis. Her family hoped that the Pale Bride might bring them salvation, but what could she do to find her way in a society that was so radically different from the one she knew? You notice early on that she seems to be somewhat of a focal point for the events on board following her reawakening, but how does she factor into the eventual genocide? What caused the ship's undoing? And why do the two A.I.s despise each other so much?

Analogue is, at its core, a mystery story. While it is still a visual novel and you can gloss over most of it without really internalizing it and still get to the end, it is a more rewarding experience to actually untangle the relationships of the characters and understand how their motivations propel them to do what they do. There aren't really any mechanics in place to support this endeavour, other than the family trees that the A.I.s helpfully provide you with. I found that my enjoyment of the story increased significantly as soon as I started taking my own notes with pen and paper. I would encourage you to do the same, because otherwise it is very easy to lose your perspective as you wade through the countless documents, each colored by its author's perceptions.

Bit by bit you wrestle the truth from the ship's archives, and slowly you piece together the puzzle until you are able to see the full picture in all its horror. All aspects of it, from the psychological through the sociological to the interpersonal themes of the story, paint a drab picture of loneliness and despair. It poses the uncomfortable question of whether the ship's population as a whole might have been beyond salvation for who knows how long, doomed many years before the finale of the story; whether the event that put an end to all biological life on board was merely the logical conclusion, much like you would turn out the lights when you leave an empty room. It's hauntingly honest in its depiction of the darkest depths of the human soul, and after completing the story for the first time, it left me with a strong feeling of unease about what any one of us might be capable of, given the right circumstances.

It does also have its lighthearted moments, and even though visual novel connoisseurs will find many tropes and clichés conspicuously absent, Analogue coquets with the expectations carried over from its genre siblings in certain moments, such as when one of the A.I.s invites you to dress her up in various outfits. It's no stranger to fun and there is plenty of clever humor to be found in the data logs and the A.I. banter.

The overall execution in this VN is so congruent and polished that any perceived shortcomings almost have to be rooted in personal taste. Some people might not care for the minimalist presentation, others might have preferred a more linear way of storytelling, yet others may have their reasons for not wanting to read a story where gender inequality is a prominent theme. But judged on its own merits, I can find nothing but praise for Analogue: A Hate Story within me. It's unique and interesting, and if you think that a mystery visual novel with deeper than average gameplay mechanics might intrigue you, I can recommend it without reservation.
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A 12 de 14 personas (86%) les ha sido útil este análisis
6.0 h registradas
Publicado: 20 de mayo
Man that game was hard to beat ...
Not because of the 5 different endings. To playthrough the main story you must see a lot of documents, letters and sidestories. Two opposite persons experienced a forced marriage and a resulting genozid. And now they have become AIs on your Spaceship, which you can speak to. Nice idea. Generally it is a solid Korean visual novel with costume dress ability for one of the onboard AIs.
But in the middle of the story you cannot get anymore information somehow. No unread messages left, no hints, no clues. Is it a bug? But then comes again a critical moment. You have to safely deactivate the "about to explode" reactor of your spaceship. In 20 minutes. Over console. In a far future. No words for that ...
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A 16 de 22 personas (73%) les ha sido útil este análisis
15.2 h registradas
Publicado: 30 de noviembre de 2014
Years after the Mugunghwa broken down an investigator from earth had come to investigate what happened on board the Mugunghwa. This korean visual novel will entice you with its beautiful art style and very well written story that is broken down into logs and messages sent to one another on the Mugunghwa. The logs cover topics from betrayal to topics of forbidden love. All while having the same undertoned theme of hate hidden in almost every single log that you open from the first log to the last log. The multiple ending will also provide you with hours of gameplay all while being very diverse from one another.
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A 10 de 12 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.0 h registradas
Publicado: 19 de febrero
The story is actually great and mature, unlike some visual novels. That's why I had no high hopes, but before I knew it I was 2 hours into it. It is fascinating. You know what happens but it is fun to see it unfold. Very dramatical loves and you get to read it in their personal correspondance.. (a bit like facebook lol) I can't say much about the art. The AIs are cute and the interface really works well. The costumes are a great bonus!
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A 38 de 67 personas (57%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.9 h registradas
Publicado: 23 de diciembre de 2014
Hyun-ae did nothing wrong
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A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.2 h registradas
Publicado: 15 de febrero
- Nice to see a dating sim where I don't have to pretend to be a dude in order to get the ladies
- *Hyun-ae is my *Hyun-bae
- 10/10 would investigate again
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A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.7 h registradas
Publicado: 26 de marzo
Analogue a Hate story is Cyberdyne Waifu simulator. Replace its killer robot army with long boring shiplogs written by medieval space colonists. Spend hours being attacked by their mundane informational content. The waifu's become yandere by trying to quiz you on what you read.

I am boring and enjoyed it. Comes highly recommended for boring people like me. Your probably boring and should buy it. Its boring.
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A 18 de 31 personas (58%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
0.1 h registradas
Publicado: 12 de febrero
Remember my friend happy waifu = happy laifu
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A 5 de 7 personas (71%) les ha sido útil este análisis
4.3 h registradas
Publicado: 30 de noviembre de 2014
An evocative tale with a very well composed soundtrack. The writing's top notch, though it may get a little difficult to keep track of names and stories-- there are mechanisms in-game to make up for this. Not everyone's cup of tea; if you don't like reading through layers and layers of documents to get the gist of a tale, this is probably not a game you'd enjoy. The two AIs, Hyun-ae* and Mute*, are developed well (though I personally tired of the attempts the limited dialogue trees made towards pairing one of the AIs romantically with the player.)

Overall? Text-heavy, though it's all very readable, and the tale that unfolds is worth giving this a try.
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A 9 de 15 personas (60%) les ha sido útil este análisis
4.0 h registradas
Publicado: 11 de enero
This was surprisingly one of the most emotional games I’ve ever had to complete/say goodbye to. It’s so short and I wish it wasn’t because the characters, matched with the soundtrack, just becomes haunting. Once finishing the game you just sit there and muster over the options you’ve chosen and wish there was more to experience with these characters you’ve come to love.

This isn’t a dating sim, it’s hardly got to do anything with actual romance, but more of a story being twisted between two AI women. You’ll follow these two women, collecting information from them (as you’re assigned to) but all the while you’ll come to know them on a personal level, so much so that you’ll become impacted personally (as your character) by these characters. Their personal stories will break you.

You’ll have to make sacrifices after you’ve come to terms with Hyun-ae and Mute and that’s the hardest part.

Gameplay wise, it’s very smooth and the soundtrack was very enjoyable. It got stuck in my head within just an hour of playing. (I even had to go hunt down the OST online.) The controls are easy, of course it’s just a point and click visual novel, nothing too complicated there. The artwork is nice, the characters show reasonable amounts of emotion at necessary times; nothing too childish or over exaggerated.

It’s got a good bit of humor, mixed in with a whole bunch of despair, but not so much to ruin the flow of the story.

In short, if you get this game and play through it fully, you’ll be haunted by how great the story telling actually was. It isn’t just another junk RPG dating game but it actually has an enjoyable in depth plot.
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A 2 de 2 personas (100%) les ha sido útil este análisis
9.8 h registradas
Publicado: 26 de marzo
I admit that I'm a complete stranger to the visual novel genre - I can't even remember what led me to pick up Analogue. I do remember seeing the trailer, and being intrigued by the thought that there was more to this story than there seemed to be.

I wasn't wrong in the least.

While I don't have a solid basis for comparison, I do think that the minimalist style, smooth animations and unobtrusive soundtrack really complement the game. The focus is on the story that your A.I. of choice is telling you, and nothing else...with the possible exception of the A.I. themselves. The differences between *Mute and *Hyun-ae are profound, and only become more so as you spiral down into the mystery of the ship. While ultimately, the story here is *Hyun-ae's, *Mute's perspective provides a counterpoint essential to seeing *Hyun-ae's actions in the right light. When you're reading the story told by both women, captivated by the pieces of the puzzle falling into place, the mood can turn rather intense.

Though there is humor here, too. *Mute is remarkably crass, given her programming, and the levity her sass lends some serious situations is appreciated. *Hyun-ae is playful in her own right: should you befriend her enough, she will display different outfits for you, letting you use the in-game terminal to play a limited form of dress-up.

Speaking of the terminal, that and a Yes/No dialogue wheel will be the principle ways you assert yourself in-game. It's actually a nice mechanic. There are several times where the terminal comes in handy, and it's pretty intuitive to use. I also found the UI - probably due to that minimalist feel - comfortable to pick up.

All told, I couldn't find much wrong with Analogue. It was a wonderful introduction to the visual novel genre, and I plan to pick up it's sequel, Hate Plus. Might look into other visual novels as well, if they're half as good as this one.
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A 2 de 2 personas (100%) les ha sido útil este análisis
9.2 h registradas
Publicado: 9 de marzo
AUDIO: Moody                                                        AESTHETIC: Animu
MEMORABILITY: Succinct                                   WORTH: Light Discount

PROS: Atmosphere is engrossing, it's easy to want to finish this game in one sitting. There is a fair amount of content to read through over the course of all endings. I found it surprising that segments with the command prompt were super engaging and fun! Interface is different from most other VNs, though easy to adjust to.

CONS: Being unacquainted with traditional Korean names made it tough to really grasp what was going on through my first play-through. Their length and foreign nature made it hard to visualize what was happening. Visual novel stills in the form of photographs or single frames taken from "security cameras" would have been a great aid. A single playthrough is a bit short. More direct interaction with Mute and Hyun-ae would have been nice.

OVERALL: A general synopsis of Analogue is deceptively uninteresting compared to experiencing it first-hand, something I don't see very often with text adventures. I'm giddy with anticipation for Hate Plus.

                                                    
SCORE: 8/10
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A 3 de 4 personas (75%) les ha sido útil este análisis
6.9 h registradas
Publicado: 10 de abril
I found somewhat difficult to encourage myself to keep playing at the beginning, since most of the text of this Visual Novel is read inside computer logs. So it lacked connection to characters and I was a little complicated to understand at first sight.

But after I insisted, I was delighted by the story. It is simple, but catchy. The development of Hyun-ae was extremely interesting at the end of her route, and the final segments telling what really happened with her inside that ship really struck in my head.

I highly reccomend anyone spending some hours with this VN, I believe it'll be worth of your time.
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A 3 de 4 personas (75%) les ha sido útil este análisis
3.2 h registradas
Publicado: 29 de diciembre de 2014
Last game I was required to play and now review as part of my deal with Alex.

I am ashamed to admit that I actually enjoyed this one. No real cliches here, not really weeb ♥♥♥♥, just tells a good story and happens to be an anime game.

Because the story is actually good, I'll warn that spoilers follow.

It is a visual novel, just told using interesting mechanics, and player choices are abundant, so I'm okay with it.

Epistolary novel -- story told through series of documents, letters, and text entries. A narrative is made clear by reading accounts given by other people of events. Also uses the unreliable narrator mechanic, the persons giving you information and exposition withhold information and hint at things to be discovered later. I like both of these things.

Your character is an investigator or mercenary of sorts investigating a ship that was lost contact with thousands of years ago. It was apparantly a ship holding an entire society meant to establish the first colony in another star system. AI on ship *Hyun-ae greets character. Many documents, letters, and diary entries detailing life on the ship before everyone died give the player a sense of what was going on.

The story revolves around the character 'The Pale Bride' which is mostly a tragedy. A young girl, the 'Pale Bride', of 13 on the ship was put in cryogenic stasis b/c she was dying and they figured those in the future would have better medicine on the ship.

Stasis pod is shattered, she awakens to a deeply backwards society resembling ancient China, Japan, or Korea, one of those. Complete with emperors, family dynasties, and deep misogyny, the new society does not at all have the means to heal her, and rather intends to have her married off to the 'emperor'.

The character protests at first and maintains her own free will, but is slowly degraded and controlled. The girl's real name was apparantly Hyun-ae, the name of the supposed AI on the ship.

The last diary entry revealed details the girl refusing to be married to the emperor, only to have her tongue cut out by her adopted father for speaking against a man. Her description of the scene is rather disturbing and you'll quickly come to be horrified by and hate the society she's awoken to.

Everyone on the ship has been dead for 600 years apparantly. The security AI on the ship, *Mute, entirely accepts the backwards beliefs of the ship's culture, but reveals things to the player about what happened to the ship. Primarily, she reveals that *Hyun-ae is responsible for everyone's death.

When questioned, Hyun-ae will reveal a diary entry where she had become a submissive, dehumanized wife of the emperor, having almost entirely forgotten her past identity and sense of self. During a visit to her adopted family, her 'father' says how happy he is with her, as she used to be so protesting and angry, but that she's really surprised them all and become a success.

Upon hearing this, she suddenly remembered all that had happened, how she had lost herself, her identity, and now that her adopted father was actually praising her for how she had become dehumanized and made into an object, she wanted nothing more than to kill him.

She could not bring herself to stab him with the knife she held. The player will recall an earlier entry where it is detailed to 'The Pale Bride'/Hyun-ae that the password to the emperor's shipcomputer is her birth name, as a sign of appreciation. This is willingly revealed to her b/c it is assumed that women couldn't ever use a computer. Using this, she accesses the computer and disables the ship's life support and downloads her consciousness onto the ship through some sci-fi absurdity.

Of course, there are many other details and sub-stories, but that is the gist of it. There are five endings allowed for the player depending on their choices. The easiest is to simply gain the password to the computer, download the ship's files, and leave the AIs behind. The four other endings require a more thorough search and understanding of the narrative.

I started the game not expecting it, but I must admit that the game is dark/disturbing, tells good stories, is not plagued by awful cliches, has good music, requires player agency and choice, and has multiple ways to complete it.

I recommend this game.
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A 3 de 4 personas (75%) les ha sido útil este análisis
5.6 h registradas
Publicado: 6 de enero
A very clever, if short, Visual Novel that tells a tale of a horrible tragedy, the man sent to investigate it, and the two AIs that help him uncover the truth.

The player is sent to investigate a colony ship that has been out of communication for a very long time. You are told to figure out what happened, copy the files, and get out, and that the ships AI, *Mute, would assist you. But when you arrive *Mute is disabled--and instead, you run across an AI called *Hyun-ae. Who is *Hyuan-ae? What happened to the colony ship and the passangers? What about *Mute? To find out the answers to these questions, you must read through the various ship log files (letters, diaries, etc.)--and chat with the AIs.

What you uncover is fascinating and disturbing. If it were told in realtime, it would be a horror novel. But by setting most of the action well in the past, it allows the player to discover a happy--or at least happy-ish--ending.

If you like murder mysteries or period dramas, or crazy little love stories, give this Visual Novel a read.
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A 3 de 4 personas (75%) les ha sido útil este análisis
4.9 h registradas
Publicado: 11 de enero
The start of this game give no indication that it's going to head the way that it does. If you like reading, then the story is ♥♥♥♥ing brilliant! It touches topics that most movies won't, never mind most games! The main character is cute and I empathized for her. There is also, of course, a few dirty bits in there. So it's an over all winner tbh.
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A 5 de 8 personas (63%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
2.1 h registradas
Publicado: 10 de febrero
Awesome plot, characters and storytelling, 8.5/10
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A 5 de 8 personas (63%) les ha sido útil este análisis
7.5 h registradas
Publicado: 13 de diciembre de 2014
I thought it will be an interesting game, different from other visual novels and I was right. After playing this game for an hour I was very disappointed. I was like "What the hell is this? That's sexist and boring, I want my money back!", but after I finished this game I can honestly say it was one of the best games I've ever played. Good story, interesting characters, beautiful music and graphics (drawings and the user interface). At first I liked *Hyun-ae, then I changed my mind about 3 times, now I like her even more. Analogue: A Hate Story is full of surprises, I would never have expected this game to be so good.

Thank you for that game, I have also bought Hate Plus and both soundtracks. I'm looking forward to seeing more games like this one. And thanks for Linux support!
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