Una oscura novela visual de misterio con transhumanismo, matrimonio tradicional, soledad y cosplay. Dos personajes a seguir. Cinco finales. Bienvenido al futuro.
Análisis de usuarios:
Recientes:
Muy positivos (24 análisis) - 91% of the 24 user reviews in the last 30 days are positive.
Global:
Muy positivos (1,692 análisis) - El 94% de los 1,692 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 27 abr. 2012

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Comprar Analogue: A Hate Story

Packs que incluyen este juego

Comprar Analogue: A Hate Story Game and Soundtrack Bundle

Incluye 2 artículos: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack

Comprar Hateful Days pair: Analogue and Hate Plus

Incluye 4 artículos: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack

 

Críticas

“Analogue is a sit-up-and-take-notice achievement in storytelling, in interface, in research, in mechanics and in moral ambiguity.”
Alec Meer, Rock Paper Shotgun
“It was like watching a horror movie, knowing what was about to happen and curious only how awful the director’s willing to get. Love is not gratuitous but doesn’t disappoint – the fate of the Mugunghwa, and the event that precipitated it, is as valid as it is appalling.”
Matt Sakey, Tap-Repeatedly

Recién actualizado

Now includes the Science and Tradition DLC

Includes two new costumes for the cosplaying AI *Hyun-ae: a scientist's lab coat, and the traditional hanbok that the Pale Bride wore.

Acerca de este juego

Back in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later, it has finally been found.

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick! Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

Welcome to the future.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: Windows XP
    • Procesador: 1.66 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 80 MB de espacio libre
    • Gráficos: Gráfica compatible con DirectX
    • Versión de DirectX®: 9.0c
    • SO: OS X versión Leopard 10.5.8 o posterior
    • Procesador: 1.66 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 80 MB de espacio libre
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (24 análisis)
Global:
Muy positivos (1,692 análisis)
Publicados recientemente
mageofthesands
( 1.1 h registradas )
Publicado el 17 de julio
I was told to get this game, and that it was amazing. So I did. However...

I dislike having to learn vital clues from data logs. They are a nice addition to ambience if used occasionally, but I really don't enjoy digging through them to complete quests in games.

I dislike command line gaming. I've tried. I love Quest for Glory, but can't play QfG 1 original because of it's text based interface.

I dislike hidden time limits on a game that seems to promote just minding your own pace.

I really dislike this game.
¿Es útil? No Divertido
♫ S.C. ♫
( 5.6 h registradas )
Publicado el 15 de julio
An incredible visual novel that examines what it would be like if society went backwards instead of forwards.
Fully, absolutely recommended.
______________________________________________________________

Pros:

* Vast, in-depth, and skillful use of non-linear storytelling. Told through reading logs and diaries, and interacting with characters guiding you through them, the balance between the plot unraveling as it was designed to and the player leading it in a certain direction is pulled off really well. Discovering what happened on the ship has its fair share of juicy twists and turns. Good ♥♥♥♥ 👌

* A remarkable example of hard working developer research, put to great use. The fictional setting draws parallels to ancient Korean culture, in regards to the universe, characters, world view, and other details. (This wasn't localized! It was completely made by someone English. Both the obvious examples and subtle references to Korean dynasties of long ago are super impressive)

* Three dimensional characters whose personalities, growth, emotions, and motives are explored. Well, technically they are two dimensional, but... you get the point. Don't be fooled by the "A.I." interface. This story is full of people who are undoubtedly human and their development is one of the main highlights of the experience.

* Solid UI, artwork, and a wonderful soundtrack. The OST is on steam too! The aesthetics aren't just high quality, they also fit really well considering other aspects of the game.

* Player interaction is a huge plus as well. Considering that the game definitely has some emotional impact too. I won't get too into it because of spoilers. There are also 5 different endings. You can save/restore at any point, so as long as you keep a save before any major decisions then 100%'ing is easy peasy. Don't worry, most of the endings don't require much backtracking.

Neutral / Notes:

* Make sure you go through the different endings. I'm thinking of two of them especially, due to the important plot resolutions that only occur during each individual one.

* When it comes to VNs, this is definitely a bit less "visual" and a bit more "novel." There is a lot of reading, specifically logs. There isn't as much dialogue as you might expect, although there is certainly enough and it is very effective. Well, that being said... not only the player choice but also the open parts of player exploration are key to the overall experience. It wouldn't work as well if it were a literal novel either. Overall I'm glad the devs chose this format. VN players more fond of bright artsy types with lots of interacting may be a little thrown off though.

* This is probably worth going through in one go. Getting one ending doesn't take too long, although it does depend on how fast you read I guess. My reasoning is that between the complex structure, Korean names, and overall captivity the story has, if you leave it for a long while some of the details may be lost when you return. I mean I went to grab lunch and came back fine, but don't get halfway and then forget about it for a month.

Cons:

* The setting could have been explored more. I talked about the cultural aspects a lot, because that's what Analogue focuses on. But it could have focused at least a little on the science fiction part of the setting. It takes place on a spaceship! Granted it's a big one designed to send an entire people to start a colony, but this doesn't come up as often as I'd hoped. For the most part you could really completely forget that this isn't actually an ancient society. Aside from an awkward puzzle bit, the game does not explore the futuristic concepts. This also leads to a plot hole regarding AI and humanity, but I got over that pretty quickly.

* I wish the game had a bit more contrast in certain areas of the plot. Now, this one is a bit nitpicky, but I didn't want to include only one possible negative. That'd be kind of silly. Anyway, I found myself thinking as I played this, "Wow! That's so much different/worse than my own experiences..." While this effect is executed really well, it could have happened on a character vs. character basis a bit more. The cast includes primarily high-society upper class people. The majority in poverty is mentioned, but it isn't explored enough to draw a contrast between the two. Also, aside from one main character (that conflict was handled in an AMAZING way!), society is very similar minded. This is done for a good reason, and the characters are great, varying in personality and niceness and redeemability and all of that stuff, but I ended up hoping for a bit more direct conflict as opposed to the indirect conflicts of people under one worldview.

Misc.

I'm a bit iffy about the sequel. This one wrapped things up very very nicely, and the different endings left just enough up to interpretation that after it was all over the story had a lasting effect on me. Haven't played the sequel yet though, so don't take my word or anything. Fingers crossed! I can't say much else without spoiling the first one. Sorry.

Sheesh, this took me quite a bit of time to write. Didn't realize it was so late already.
TL;DR: if you like VNs and haven't play Analogue: A Hate Story yet, hop on it!

If you have any constructive feedback, go right ahead! I appreciate it. That comments section is waiting. You can also add me if you wanna have spoiler-y discussions.
♥Thanks for reading ♥
I hope my review helps! ~♪(*‿*)♪~
¿Es útil? No Divertido
wogleta
( 5.7 h registradas )
Publicado el 14 de julio
Intriguing story.

Shameful how the treatment of women really hasn't changed much in centuries. Yes, women have had improvements in certain areas, but overall, we are still second class citizens.

Thank you 아날로그 for the reminder.
¿Es útil? No Divertido
ShadowMang
( 3.4 h registradas )
Publicado el 13 de julio
Its k
¿Es útil? No Divertido
palecur
( 6.8 h registradas )
Publicado el 11 de julio
Powerful visual novel exploring a pervasive oppressive culture and the effects it has on the people in it, from the viewpoint of outsiders. Hard to discuss without spoilers, but the material is well presented and effective. Short, punchy, worth your time. Recommended.
¿Es útil? No Divertido
HudsonWolf
( 7.5 h registradas )
Publicado el 7 de julio
An excellent game, if not quite what I was expecting.

Going in, I imagined that it would take more work to discover what had happened to the ship than it actually does. I also imagined that getting that out of the way quickly was the right way to do things, and then I could go back and and fill in some more background details and side stories and whatnot. As it turned out, I hit a certain turning point very early in my gameplay, picked a side without really realizing what I was doing, and just sorta got to an ending, with a pile of logs unread. It had been intriguing and interesting, but I felt like I missed most of the game. So then, of course, I immediately started it over again. And that's when it really became great.

The characterizations of both AI characters, first of all, is excellent - not just in their backstories and interactions, but in the fact that they're both kind of annoying and they're both kind of wrong. It's refreshing, and it makes the game's atmosphere really 'work' - you're not trying to find the 'right answer', you're trying to find the truth. Really, one of my few complaints would be that I want to experience more of the world (the setting is established, but most of the game is character-focused), but that's hardly a fault, and if Hate Plus serves that purpose as I suspect it might, it's no fault at all.

The one quibble I do have is that the console screen creates expectations that aren't met. The fact that you're past a certain turning point is only indicated by a vague-sounding error (since you can still shift power around and such) that initially made me think I had done something wrong, and I spent quite a bit of time trying to carefully manage that situation to accomplish something that it turns out is simply impossible. This isn't helped by the fact that the 'copy' command, as far as I can tell, doesn't ever actually serve any purpose.

Regardless, though, the dialogue, the characters, the story - all of that is very well done, and since that really is the heart of the game, any issues beyond that are fairly trivial. It is a fairly short game (7.5 hours for 100%, and that's spending probably the last hour tracking down a block of logs that's only unlocked by asking *Hyun-ae a question I had assumed she would respond badly to), but it's absolutely worth experiencing.
¿Es útil? No Divertido
CrazyFox
( 6.9 h registradas )
Publicado el 7 de julio
Story of hatred, mass murder, regressing cultures and exploding reactors.

It's cool to see a game set in a different culture, but the unusual names kinda blend together, which makes telling the background characters apart difficult. The music is decent, although it gets slightly repetitive (especially with multiple playthroughts.) and the UI is nice. If you wanna chat up centuries old AIs in a setting where the arc from Wall-E is manned by koreans from the dark ages, this is a game for you.

P.S.This is not how you enter superuser password! Ever.
¿Es útil? No Divertido
teenagearmchairhonvedfan
( 12.5 h registradas )
Publicado el 5 de julio
Well, if 2013 was the year of Katawa Shoujo and Lilly Satou, 2014 was the year of Steins;Gate and Kuristina and 2004 was my year of Tsukihime and Arcuied, 2016 has a new challenger in the waifu tiers- *Hyun-ae and her story arc are interesting and enaging enough to move up their with my favourite characters from other visual novels,

Text heavy- but different enough for each character mentioned to feel very different, this is something you'll want to get all the endings for.

Then play it again and get the harem ending.

Just to satisfy the completionist in you.

Honestly.
¿Es útil? No Divertido
Zeroremorse
( 8.1 h registradas )
Publicado el 4 de julio
I've owned this game for a long time now and just today I accidentally clicked on it while trying to click on Amnesia. So I though, "What the hell" and gave it ago. I remember buying it because I am a fan of Sci-fi, Horror, and Transhumanism which is something that the company really pushed with this games advertisement.

The story was above average when compared to the high quality stories from World End Economica or Fault Milestone but it really kept me entertained. Having to piece together all the political aspects and the motivations of all the characters by reading the logs was very different from everything else. Interacting with the Mute and Hyun ae was solid and really helped to flesh out their characters and their beliefs. This story takes itself seriously and really doesn't go in the direction I and most likely anyone who has played this game thought it would. The game as a whole can be very unnerving and will cause you to pause as you read certain sections, making you feel for the characters and even though fictional, calling into question what your belief systems are and making you wonder just how far would you go if ever crippling hatred caused you to break.

So far i've only gotten endings 2 with 87% completion on my first try and ending 4 with 63% completion but I am definitely going to look up a guide to getting all the endings.


So I guess it all comes down to this.....Do I recommend it?

Well....yes, yes I do.

The game as a whole when it comes to visual novels has a rating of 8/10 from me. That is hard to achieve in my book and I don't rate all games at that level. If it had been easier navigate which notes could spark a conversation with the two female characters in the game it would have gotten an 8.5 from me.

I just realized I have the second game in my library as well. Looks like i'll be playing that after completing this game 100%
¿Es útil? No Divertido
Asuranaga
( 7.4 h registradas )
Publicado el 3 de julio
Really cute, intriguing story. It's reading-heavy, so know that going in; if you're not a fan of visual novel type games, then this isn't one for you. Not difficult for causal players, though there's some challenge in finding all the endings and data (which isn't necessary to do just to complete the game, though there are achievements associated with them)
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
5.6 h registradas
Publicado el 15 de julio
An incredible visual novel that examines what it would be like if society went backwards instead of forwards.
Fully, absolutely recommended.
______________________________________________________________

Pros:

* Vast, in-depth, and skillful use of non-linear storytelling. Told through reading logs and diaries, and interacting with characters guiding you through them, the balance between the plot unraveling as it was designed to and the player leading it in a certain direction is pulled off really well. Discovering what happened on the ship has its fair share of juicy twists and turns. Good ♥♥♥♥ 👌

* A remarkable example of hard working developer research, put to great use. The fictional setting draws parallels to ancient Korean culture, in regards to the universe, characters, world view, and other details. (This wasn't localized! It was completely made by someone English. Both the obvious examples and subtle references to Korean dynasties of long ago are super impressive)

* Three dimensional characters whose personalities, growth, emotions, and motives are explored. Well, technically they are two dimensional, but... you get the point. Don't be fooled by the "A.I." interface. This story is full of people who are undoubtedly human and their development is one of the main highlights of the experience.

* Solid UI, artwork, and a wonderful soundtrack. The OST is on steam too! The aesthetics aren't just high quality, they also fit really well considering other aspects of the game.

* Player interaction is a huge plus as well. Considering that the game definitely has some emotional impact too. I won't get too into it because of spoilers. There are also 5 different endings. You can save/restore at any point, so as long as you keep a save before any major decisions then 100%'ing is easy peasy. Don't worry, most of the endings don't require much backtracking.

Neutral / Notes:

* Make sure you go through the different endings. I'm thinking of two of them especially, due to the important plot resolutions that only occur during each individual one.

* When it comes to VNs, this is definitely a bit less "visual" and a bit more "novel." There is a lot of reading, specifically logs. There isn't as much dialogue as you might expect, although there is certainly enough and it is very effective. Well, that being said... not only the player choice but also the open parts of player exploration are key to the overall experience. It wouldn't work as well if it were a literal novel either. Overall I'm glad the devs chose this format. VN players more fond of bright artsy types with lots of interacting may be a little thrown off though.

* This is probably worth going through in one go. Getting one ending doesn't take too long, although it does depend on how fast you read I guess. My reasoning is that between the complex structure, Korean names, and overall captivity the story has, if you leave it for a long while some of the details may be lost when you return. I mean I went to grab lunch and came back fine, but don't get halfway and then forget about it for a month.

Cons:

* The setting could have been explored more. I talked about the cultural aspects a lot, because that's what Analogue focuses on. But it could have focused at least a little on the science fiction part of the setting. It takes place on a spaceship! Granted it's a big one designed to send an entire people to start a colony, but this doesn't come up as often as I'd hoped. For the most part you could really completely forget that this isn't actually an ancient society. Aside from an awkward puzzle bit, the game does not explore the futuristic concepts. This also leads to a plot hole regarding AI and humanity, but I got over that pretty quickly.

* I wish the game had a bit more contrast in certain areas of the plot. Now, this one is a bit nitpicky, but I didn't want to include only one possible negative. That'd be kind of silly. Anyway, I found myself thinking as I played this, "Wow! That's so much different/worse than my own experiences..." While this effect is executed really well, it could have happened on a character vs. character basis a bit more. The cast includes primarily high-society upper class people. The majority in poverty is mentioned, but it isn't explored enough to draw a contrast between the two. Also, aside from one main character (that conflict was handled in an AMAZING way!), society is very similar minded. This is done for a good reason, and the characters are great, varying in personality and niceness and redeemability and all of that stuff, but I ended up hoping for a bit more direct conflict as opposed to the indirect conflicts of people under one worldview.

Misc.

I'm a bit iffy about the sequel. This one wrapped things up very very nicely, and the different endings left just enough up to interpretation that after it was all over the story had a lasting effect on me. Haven't played the sequel yet though, so don't take my word or anything. Fingers crossed! I can't say much else without spoiling the first one. Sorry.

Sheesh, this took me quite a bit of time to write. Didn't realize it was so late already.
TL;DR: if you like VNs and haven't play Analogue: A Hate Story yet, hop on it!

If you have any constructive feedback, go right ahead! I appreciate it. That comments section is waiting. You can also add me if you wanna have spoiler-y discussions.
♥Thanks for reading ♥
I hope my review helps! ~♪(*‿*)♪~
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
Recomendado
185.7 h registradas
Publicado el 27 de junio
I have 186 hours on this game somehow, must be okay.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
12.5 h registradas
Publicado el 5 de julio
Well, if 2013 was the year of Katawa Shoujo and Lilly Satou, 2014 was the year of Steins;Gate and Kuristina and 2004 was my year of Tsukihime and Arcuied, 2016 has a new challenger in the waifu tiers- *Hyun-ae and her story arc are interesting and enaging enough to move up their with my favourite characters from other visual novels,

Text heavy- but different enough for each character mentioned to feel very different, this is something you'll want to get all the endings for.

Then play it again and get the harem ending.

Just to satisfy the completionist in you.

Honestly.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 8 de 9 personas (89%) les ha sido útil este análisis
Recomendado
12.4 h registradas
Publicado el 14 de febrero de 2015
Anologue: a hate story, es una novela visual coreana bastante interesante, nos sitúa en una misión de rescate de datos en una nave abandonada, pero al toparnos con la interfaz, puede que nuestros planes se amplíen un poco más.

Tiene una buena historia, y diferentes finales según las decisiones que tomes.

Sobre la jugabilidad, es importante resaltar que esto no es un juego como tal, sino una novela visual, por lo que será bastante limitada, basándose principalmente en la historia.

Es una pena que duré tan poco, ahora me dedicaré a cazar los logros y desbloquear los diferentes finales.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
6.1 h registradas
Publicado el 25 de abril de 2015
RASTROS DEL DOLOR

Normalmente las VN son lineales en ciertos sentidos, como por ejemplo que la narrativa, pese a tener diversos caminos, suele ser linea ya que es una historia que tiene una estructura definida, con un comienzo, un intermedio y un final que puede ser digerido por el lector de varias formas. Pocos juegos se animan a contar historias no lineales donde el jugador debe juntar pieza por pieza e interpretarla según sus experiencias, y Analogue: A Hate Story hace esto medianamente bien.

Antes de comenzar, debo decir que esta VN, por su contenido, ritmo y estética, NO ES PARA CUALQUIERA. Es decir no porque tenga contenidos que sean difíciles de interpretar, sino por como es el titulo en comparación con otras VN donde el lector debe, valga la redundancia, leer la exposición de la historia a medida que los eventos hacen de vehículo para proseguir. Habiendo dicho eso, puede que te aburra a los primeros minutos fácilmente porque no hay nada que le sea parecido a la estructura de una VN convencional. Sin embargo si pretendes leer algo que no sea fanservice puro, con clichés que se dejan ver muy pronto y una narrativa que involucra temas no tan convencionales en el género. Aunque sera el deber del jugador dilucidar cuáles son ya que el titulo te los entrega por piezas para luego armar el rompecabezas.

La historia nos pone en un futuro donde la humanidad ha podido viajar por las estrellas, teniendo avances increíbles en la tecnología. Un detective (sin dejar muy en claro si lo es) es contratado para investigar una colonia espacial que desapareció hace siglos atrás sin dejar ningún tipo de rastro de su tripulación o pistas que aclaren qué fue lo que sucedió. Dentro de la colonia, tendremos la asistencia de una IA llamada *Hyun-ae, quien nos aclara que desde el incidente de dicho lugar nadie mas ha interactuado con ella, mostrando cierta necesidad de entablar una conversación con el personaje de vez en cuando. A pesar de su actitud tranquila y accesible, nos esconde algo detrás que no se evidencia muy de repente, pero si que hay varias piezas que encajan en todo esto, como por ejemplo la negación al hablar de ciertos temas, la misteriosa ignorancia de algo que funciona desde el día 1 en la colonia como una bitácora inteligente y la suplantación de quien seria la otra IA encargada de vigilar y mantener la colonia.

Más adelante se introducirá otra IA denominada *Mute, quien desde su mirada nos aclara que hay algo que se oculta entre ella y *Hyun-ae, mas aun cuando ambas tienen personalidades muy diferentes y sus puntos de vista en lo que respecta a la tragedia de la colonia espacial es muy dispar, pero que presencian una misma tragedia. Obviamente el contenido de la VN va más allá de los evidenciables conflictos entre las IA, aparte de ello hay otras historias secundarias que sirven de refuerzo (ciertas de ellas) para ambientar al lector a qué tipo de personas habitan la colonia, cuales eran sus estilos de vida, las diversas peleas entre dos familias muy importantes y alguien en especial quien termina siendo el artífice de una tragedia, mas bien, alguien quien vivió con un enorme remordimiento. Aunque también tocan otros temas un poco más complicados de digerir como el machismo nacido de un sistema patriarcal, infidelidad, amores prohibidos, problemas familiares, abusos y otros que han una pequeña gala en la historia. Con lo cual, aclarando nuevamente, no es una VN para iniciados, más bien, para un publico “hardcore” (si es que los hay en el género).

En tanto a gameplay, podremos leer las diferentes entradas de bloques donde se ira desvelando los misterios de la colonia, no solo eso sino que podremos tener una pequeña opinión de lo que leímos y a veces nos dará el acceso a otras entradas importantes. Otro aspecto importante del mismo es la consola de comandos de la nave, donde tendremos que usarla para hacer diferentes tipos de cosas como activar una IA habilitada, descargar los archivos que hayamos juntado de la colonia, desencriptar bloques de entradas ilegibles y otros comandos que serán esenciales en un determinado punto de la historia donde el asunto se pone bastante tenso. Básicamente el titulo se resume en desbloquear la mayor cantidad de entradas hablando con cualquiera de las IA's disponibles y resolver el misterio de la desaparición de todos los humanos de la colonia.

Sin embargo, y hay que admitirlo el juego nos da muchísima exposición continua sobre eventos que no se interrelacionan efectivamente, siendo algunos relevantes y otros fáciles olvidables. Esto lleva al jugador a leer cosas que no aportan mucho frustrando la experiencia de la historia. También se añade los diferentes nombres de las familias y sus integrantes que están en conflictos siendo un total caos al tratar de entender sus linajes y comunicaciones en las entradas, ademas de tener en cuenta que estas están desordenadas en tiempo. Como punto final los escenarios no son muy originales que digamos y puede aburrirte muy rápidamente sumando los otros aspectos denominados, aunque el resultado de todo esto es a causa de una historia complicada cuyo evento catastrófico de importancia se puede resumir en tan solo 20 palabras pero que se da la molestia de darle contexto al génesis de la tragedia de la colonia.

Analogue: A Hate Story es complicado de seguir, tanto que podría clasificarse como pretencioso el cual en ciertas ocasiones lo suele ser, pero en general es una VN que tiene toques oscuros, depresivos e intensos. La longevidad depende mucho de cuanto quieras empaparte en las entradas de la colonia y con que IA te lleves mejor, por sobre todo a quien de ellas creer y apoyar su mirada en todo esto. Si bien el gran final carece de impacto es una experiencia que te mantendrá curioso al respecto a pesar de que para ser una VN, es bastante atípica.

7/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
5.7 h registradas
Publicado el 16 de enero de 2014
Sorprendente Novela visual realizada con cuatro duros, con un argumento que mejora minuto a minuto y una manera de resolver puzzles al estilo MS-Dos que hace saltar las lágrimas de nostalgia. Logros con bastante mala leche (Frienzoned o TsunderAI) y que invita a rejugarlo. Muy probable futura reseña en www.Akibahole.com
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
1.2 h registradas
Publicado el 3 de septiembre de 2012
Este juego es jodidamente raro xDDD Es una aventura de texto, aderezada con unos pocos graficos y algunas funcionalidades mediante comandos de consola. En realidad no se me ocurre ningun motivo por el que recomendaria este juego, pero llevo algo mas de una hora jugando y seguramente seguire dedicandole algo de tiempo. Pero conseguira mantener mi interes?

Actualizacion: Va a ser que no, no ha podido mantener mi interes.
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
11.7 h registradas
Publicado el 9 de febrero de 2014
Normalmente comienzo mis reviews con una descripción imparcial de modo de no influenciar en la opinión de quien me lee.
Pero en este momento me es imposible.
No puedo evitarlo: Analogue me tocó el alma.

Analogue es una novela visual que nos habla sobre abandono, soledad, odio y marginación; elementos puestos a relucir tímidamente por el creador de esta historia. Una verdadera obra de sensibilidad y creatividad. Sin palabras.

El juego te presenta una serie de cartas y documentos que en conjunto van construyendo una historia. A medida que avanzas en la lectura, se van desentrañando detalles más oscuros sobre lo que ocurrió en Mugunghwa y en la intimidad de todas aquellas jóvenes que fueron tan duramente despojadas de su ego.

Lamentablemente el juego no está en español, por lo que si no estás familiarizado con el inglés (o koreano o japonés), no obtendrás el dolor (o el placer) de sumergirte en Analogue: A Hate Story.
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Recomendado
11.0 h registradas
Publicado el 9 de mayo de 2012
Totalmente recomendable, si te atrae el género. Una historia interesante que engancha con facilidad.

Hay que tener paciencia para jugarlo, pero todos deberían darle una oportunidad.
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Recomendado
7.7 h registradas
Publicado el 19 de junio de 2014
Analogue: a Hate Story certainly isn't billed as a feminist game. It's creator, Christine Love, cheekily describes it as being more about transhumanism, traditional marriage, loneliness, and cosplay. Maybe that's true. All I can say is that as a man, the game struck me as unflinchingly feminist. Now, I don't mean that in a confrontational, all-men-are-♥♥♥♥♥♥-pigs straw feminist sort of way. Hell, maybe feminism is not even the right word for it, maybe it's just a game about female experiences presented matter-of-factly. Ladies, this may seem obvious to you. But to us males, this is a wholly unsettling and unexpected revelation.

The story as outlined is simple and humble enough. You, a private detective (in space!), travel to a recently discovered wreck of a space ship, which had been previously lost for thousands of years. This ship once held an entire nation of people as it traveled to a distant planet. Somewhere along the way, the ship's inhabitants died out completely. It's up to you to sift through the ship's computer data (with the help of artificial intelligence friends) to discover the fate of the lost nation.

If you're like me, that story sounds fairly pedestrian so far, right? But the ship's recovered computer logs tell a much different, much more personal story.

Over thousands of years, this isolated society has regressed in both education and culture to the whereabouts of 15th century Korea. Despite living on an impressive space-faring vessel, and being assisted by futuristic artificial intelligences, its inhabitants are mostly simple farm folk who know little of the ship, or the universe, around them. And just like in 15th century Korea, conditions for women are horrifyingly bad.

The AIs ask you personal questions throughout the game, such as who you are, where you're from, and whether or not you've visited Pyonyang. You know, getting-to-know-you stuff. The first time I played through, I was asked if I was a male or female, and I answered honestly. I played through the game, and that normally would have been the end of it. However, there's a Steam achievement for playing through a particular ending as both a male and a female, so I played the same ending again. As a female, the writing changes. In this new scene, it was all I could do to not reach through the computer monitor and slap that AI around until the smug falls out.

This AI's dialogue is fairly standard and neutral as a male, while as a female, the AI's dialogue is condescending and dismissive of everything you say. As a male, this concept that I could be disregarded so easily was a bit shocking.

Is Analogue a FUN game? By no means. In fact, there's a race-against-the-clock mission (in a visual novel!) that really should have been heavily altered. But its story is solid, and compelling enough to make you overlook its flaws. Even weeks later, the story stuck with me, haunting me, making me question every interaction I've ever had with women over the course of my life.

TL;DR - Do you like reading? Play this game. It's important.
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