A dark visual mystery novel featuring transhumanism, traditional marriage, loneliness, and cosplay. Two pursuable characters. Five endings. Welcome to the future.
User reviews:
Recent:
Very Positive (22 reviews) - 90% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,693 reviews) - 94% of the 1,693 user reviews for this game are positive.
Release Date: Apr 27, 2012

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Buy Analogue: A Hate Story

Packages that include this game

Buy Analogue: A Hate Story Game and Soundtrack Bundle

Includes 2 items: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack

Buy Hateful Days pair: Analogue and Hate Plus

Includes 4 items: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack

 

Reviews

“Analogue is a sit-up-and-take-notice achievement in storytelling, in interface, in research, in mechanics and in moral ambiguity.”
Alec Meer, Rock Paper Shotgun
“It was like watching a horror movie, knowing what was about to happen and curious only how awful the director’s willing to get. Love is not gratuitous but doesn’t disappoint – the fate of the Mugunghwa, and the event that precipitated it, is as valid as it is appalling.”
Matt Sakey, Tap-Repeatedly

Just Updated

Now includes the Science and Tradition DLC

Includes two new costumes for the cosplaying AI *Hyun-ae: a scientist's lab coat, and the traditional hanbok that the Pale Bride wore.

About This Game

Back in the 25th century, Earth launched a generation ship into deep space, with the goal of establishing the first interstellar colony. It dropped out of contact and disappeared, never reaching its destination. Thousands of years later, it has finally been found.

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick! Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

Welcome to the future.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
    • Video Card: DirectX compatible card
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 1 GB
    • Hard Disk Space: 80 MB
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (22 reviews)
Overall:
Very Positive (1,693 reviews)
Recently Posted
kookieman™
( 15.7 hrs on record )
Posted: July 25
And That's how i got into japanese porn
Helpful? Yes No Funny
mageofthesands
( 1.1 hrs on record )
Posted: July 17
I was told to get this game, and that it was amazing. So I did. However...

I dislike having to learn vital clues from data logs. They are a nice addition to ambience if used occasionally, but I really don't enjoy digging through them to complete quests in games.

I dislike command line gaming. I've tried. I love Quest for Glory, but can't play QfG 1 original because of it's text based interface.

I dislike hidden time limits on a game that seems to promote just minding your own pace.

I really dislike this game.
Helpful? Yes No Funny
♫ S.C. ♫
( 5.6 hrs on record )
Posted: July 15
An incredible visual novel that examines what it would be like if society went backwards instead of forwards.
Fully, absolutely recommended.
______________________________________________________________

Pros:

* Vast, in-depth, and skillful use of non-linear storytelling. Told through reading logs and diaries, and interacting with characters guiding you through them, the balance between the plot unraveling as it was designed to and the player leading it in a certain direction is pulled off really well. Discovering what happened on the ship has its fair share of juicy twists and turns. Good ♥♥♥♥ 👌

* A remarkable example of hard working developer research, put to great use. The fictional setting draws parallels to ancient Korean culture, in regards to the universe, characters, world view, and other details. (This wasn't localized! It was completely made by someone English. Both the obvious examples and subtle references to Korean dynasties of long ago are super impressive)

* Three dimensional characters whose personalities, growth, emotions, and motives are explored. Well, technically they are two dimensional, but... you get the point. Don't be fooled by the "A.I." interface. This story is full of people who are undoubtedly human and their development is one of the main highlights of the experience.

* Solid UI, artwork, and a wonderful soundtrack. The OST is on steam too! The aesthetics aren't just high quality, they also fit really well considering other aspects of the game.

* Player interaction is a huge plus as well. Considering that the game definitely has some emotional impact too. I won't get too into it because of spoilers. There are also 5 different endings. You can save/restore at any point, so as long as you keep a save before any major decisions then 100%'ing is easy peasy. Don't worry, most of the endings don't require much backtracking.

Neutral / Notes:

* Make sure you go through the different endings. I'm thinking of two of them especially, due to the important plot resolutions that only occur during each individual one.

* When it comes to VNs, this is definitely a bit less "visual" and a bit more "novel." There is a lot of reading, specifically logs. There isn't as much dialogue as you might expect, although there is certainly enough and it is very effective. Well, that being said... not only the player choice but also the open parts of player exploration are key to the overall experience. It wouldn't work as well if it were a literal novel either. Overall I'm glad the devs chose this format. VN players more fond of bright artsy types with lots of interacting may be a little thrown off though.

* This is probably worth going through in one go. Getting one ending doesn't take too long, although it does depend on how fast you read I guess. My reasoning is that between the complex structure, Korean names, and overall captivity the story has, if you leave it for a long while some of the details may be lost when you return. I mean I went to grab lunch and came back fine, but don't get halfway and then forget about it for a month.

Cons:

* The setting could have been explored more. I talked about the cultural aspects a lot, because that's what Analogue focuses on. But it could have focused at least a little on the science fiction part of the setting. It takes place on a spaceship! Granted it's a big one designed to send an entire people to start a colony, but this doesn't come up as often as I'd hoped. For the most part you could really completely forget that this isn't actually an ancient society. Aside from an awkward puzzle bit, the game does not explore the futuristic concepts. This also leads to a plot hole regarding AI and humanity, but I got over that pretty quickly.

* I wish the game had a bit more contrast in certain areas of the plot. Now, this one is a bit nitpicky, but I didn't want to include only one possible negative. That'd be kind of silly. Anyway, I found myself thinking as I played this, "Wow! That's so much different/worse than my own experiences..." While this effect is executed really well, it could have happened on a character vs. character basis a bit more. The cast includes primarily high-society upper class people. The majority in poverty is mentioned, but it isn't explored enough to draw a contrast between the two. Also, aside from one main character (that conflict was handled in an AMAZING way!), society is very similar minded. This is done for a good reason, and the characters are great, varying in personality and niceness and redeemability and all of that stuff, but I ended up hoping for a bit more direct conflict as opposed to the indirect conflicts of people under one worldview.

Misc.

I'm a bit iffy about the sequel. This one wrapped things up very very nicely, and the different endings left just enough up to interpretation that after it was all over the story had a lasting effect on me. Haven't played the sequel yet though, so don't take my word or anything. Fingers crossed! I can't say much else without spoiling the first one. Sorry.

Sheesh, this took me quite a bit of time to write. Didn't realize it was so late already.
TL;DR: if you like VNs and haven't play Analogue: A Hate Story yet, hop on it!

If you have any constructive feedback, go right ahead! I appreciate it. That comments section is waiting. You can also add me if you wanna have spoiler-y discussions.
♥Thanks for reading ♥
I hope my review helps! ~♪(*‿*)♪~
Helpful? Yes No Funny
wogleta
( 5.7 hrs on record )
Posted: July 14
Intriguing story.

Shameful how the treatment of women really hasn't changed much in centuries. Yes, women have had improvements in certain areas, but overall, we are still second class citizens.

Thank you 아날로그 for the reminder.
Helpful? Yes No Funny
palecur
( 6.8 hrs on record )
Posted: July 11
Powerful visual novel exploring a pervasive oppressive culture and the effects it has on the people in it, from the viewpoint of outsiders. Hard to discuss without spoilers, but the material is well presented and effective. Short, punchy, worth your time. Recommended.
Helpful? Yes No Funny
HudsonWolf
( 7.5 hrs on record )
Posted: July 7
An excellent game, if not quite what I was expecting.

Going in, I imagined that it would take more work to discover what had happened to the ship than it actually does. I also imagined that getting that out of the way quickly was the right way to do things, and then I could go back and and fill in some more background details and side stories and whatnot. As it turned out, I hit a certain turning point very early in my gameplay, picked a side without really realizing what I was doing, and just sorta got to an ending, with a pile of logs unread. It had been intriguing and interesting, but I felt like I missed most of the game. So then, of course, I immediately started it over again. And that's when it really became great.

The characterizations of both AI characters, first of all, is excellent - not just in their backstories and interactions, but in the fact that they're both kind of annoying and they're both kind of wrong. It's refreshing, and it makes the game's atmosphere really 'work' - you're not trying to find the 'right answer', you're trying to find the truth. Really, one of my few complaints would be that I want to experience more of the world (the setting is established, but most of the game is character-focused), but that's hardly a fault, and if Hate Plus serves that purpose as I suspect it might, it's no fault at all.

The one quibble I do have is that the console screen creates expectations that aren't met. The fact that you're past a certain turning point is only indicated by a vague-sounding error (since you can still shift power around and such) that initially made me think I had done something wrong, and I spent quite a bit of time trying to carefully manage that situation to accomplish something that it turns out is simply impossible. This isn't helped by the fact that the 'copy' command, as far as I can tell, doesn't ever actually serve any purpose.

Regardless, though, the dialogue, the characters, the story - all of that is very well done, and since that really is the heart of the game, any issues beyond that are fairly trivial. It is a fairly short game (7.5 hours for 100%, and that's spending probably the last hour tracking down a block of logs that's only unlocked by asking *Hyun-ae a question I had assumed she would respond badly to), but it's absolutely worth experiencing.
Helpful? Yes No Funny
CrazyFox
( 6.9 hrs on record )
Posted: July 7
Story of hatred, mass murder, regressing cultures and exploding reactors.

It's cool to see a game set in a different culture, but the unusual names kinda blend together, which makes telling the background characters apart difficult. The music is decent, although it gets slightly repetitive (especially with multiple playthroughts.) and the UI is nice. If you wanna chat up centuries old AIs in a setting where the arc from Wall-E is manned by koreans from the dark ages, this is a game for you.

P.S.This is not how you enter superuser password! Ever.
Helpful? Yes No Funny
teenagearmchairhonvedfan
( 12.5 hrs on record )
Posted: July 5
Well, if 2013 was the year of Katawa Shoujo and Lilly Satou, 2014 was the year of Steins;Gate and Kuristina and 2004 was my year of Tsukihime and Arcuied, 2016 has a new challenger in the waifu tiers- *Hyun-ae and her story arc are interesting and enaging enough to move up their with my favourite characters from other visual novels,

Text heavy- but different enough for each character mentioned to feel very different, this is something you'll want to get all the endings for.

Then play it again and get the harem ending.

Just to satisfy the completionist in you.

Honestly.
Helpful? Yes No Funny
Zeroremorse
( 8.1 hrs on record )
Posted: July 4
I've owned this game for a long time now and just today I accidentally clicked on it while trying to click on Amnesia. So I though, "What the hell" and gave it ago. I remember buying it because I am a fan of Sci-fi, Horror, and Transhumanism which is something that the company really pushed with this games advertisement.

The story was above average when compared to the high quality stories from World End Economica or Fault Milestone but it really kept me entertained. Having to piece together all the political aspects and the motivations of all the characters by reading the logs was very different from everything else. Interacting with the Mute and Hyun ae was solid and really helped to flesh out their characters and their beliefs. This story takes itself seriously and really doesn't go in the direction I and most likely anyone who has played this game thought it would. The game as a whole can be very unnerving and will cause you to pause as you read certain sections, making you feel for the characters and even though fictional, calling into question what your belief systems are and making you wonder just how far would you go if ever crippling hatred caused you to break.

So far i've only gotten endings 2 with 87% completion on my first try and ending 4 with 63% completion but I am definitely going to look up a guide to getting all the endings.


So I guess it all comes down to this.....Do I recommend it?

Well....yes, yes I do.

The game as a whole when it comes to visual novels has a rating of 8/10 from me. That is hard to achieve in my book and I don't rate all games at that level. If it had been easier navigate which notes could spark a conversation with the two female characters in the game it would have gotten an 8.5 from me.

I just realized I have the second game in my library as well. Looks like i'll be playing that after completing this game 100%
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: July 15
An incredible visual novel that examines what it would be like if society went backwards instead of forwards.
Fully, absolutely recommended.
______________________________________________________________

Pros:

* Vast, in-depth, and skillful use of non-linear storytelling. Told through reading logs and diaries, and interacting with characters guiding you through them, the balance between the plot unraveling as it was designed to and the player leading it in a certain direction is pulled off really well. Discovering what happened on the ship has its fair share of juicy twists and turns. Good ♥♥♥♥ 👌

* A remarkable example of hard working developer research, put to great use. The fictional setting draws parallels to ancient Korean culture, in regards to the universe, characters, world view, and other details. (This wasn't localized! It was completely made by someone English. Both the obvious examples and subtle references to Korean dynasties of long ago are super impressive)

* Three dimensional characters whose personalities, growth, emotions, and motives are explored. Well, technically they are two dimensional, but... you get the point. Don't be fooled by the "A.I." interface. This story is full of people who are undoubtedly human and their development is one of the main highlights of the experience.

* Solid UI, artwork, and a wonderful soundtrack. The OST is on steam too! The aesthetics aren't just high quality, they also fit really well considering other aspects of the game.

* Player interaction is a huge plus as well. Considering that the game definitely has some emotional impact too. I won't get too into it because of spoilers. There are also 5 different endings. You can save/restore at any point, so as long as you keep a save before any major decisions then 100%'ing is easy peasy. Don't worry, most of the endings don't require much backtracking.

Neutral / Notes:

* Make sure you go through the different endings. I'm thinking of two of them especially, due to the important plot resolutions that only occur during each individual one.

* When it comes to VNs, this is definitely a bit less "visual" and a bit more "novel." There is a lot of reading, specifically logs. There isn't as much dialogue as you might expect, although there is certainly enough and it is very effective. Well, that being said... not only the player choice but also the open parts of player exploration are key to the overall experience. It wouldn't work as well if it were a literal novel either. Overall I'm glad the devs chose this format. VN players more fond of bright artsy types with lots of interacting may be a little thrown off though.

* This is probably worth going through in one go. Getting one ending doesn't take too long, although it does depend on how fast you read I guess. My reasoning is that between the complex structure, Korean names, and overall captivity the story has, if you leave it for a long while some of the details may be lost when you return. I mean I went to grab lunch and came back fine, but don't get halfway and then forget about it for a month.

Cons:

* The setting could have been explored more. I talked about the cultural aspects a lot, because that's what Analogue focuses on. But it could have focused at least a little on the science fiction part of the setting. It takes place on a spaceship! Granted it's a big one designed to send an entire people to start a colony, but this doesn't come up as often as I'd hoped. For the most part you could really completely forget that this isn't actually an ancient society. Aside from an awkward puzzle bit, the game does not explore the futuristic concepts. This also leads to a plot hole regarding AI and humanity, but I got over that pretty quickly.

* I wish the game had a bit more contrast in certain areas of the plot. Now, this one is a bit nitpicky, but I didn't want to include only one possible negative. That'd be kind of silly. Anyway, I found myself thinking as I played this, "Wow! That's so much different/worse than my own experiences..." While this effect is executed really well, it could have happened on a character vs. character basis a bit more. The cast includes primarily high-society upper class people. The majority in poverty is mentioned, but it isn't explored enough to draw a contrast between the two. Also, aside from one main character (that conflict was handled in an AMAZING way!), society is very similar minded. This is done for a good reason, and the characters are great, varying in personality and niceness and redeemability and all of that stuff, but I ended up hoping for a bit more direct conflict as opposed to the indirect conflicts of people under one worldview.

Misc.

I'm a bit iffy about the sequel. This one wrapped things up very very nicely, and the different endings left just enough up to interpretation that after it was all over the story had a lasting effect on me. Haven't played the sequel yet though, so don't take my word or anything. Fingers crossed! I can't say much else without spoiling the first one. Sorry.

Sheesh, this took me quite a bit of time to write. Didn't realize it was so late already.
TL;DR: if you like VNs and haven't play Analogue: A Hate Story yet, hop on it!

If you have any constructive feedback, go right ahead! I appreciate it. That comments section is waiting. You can also add me if you wanna have spoiler-y discussions.
♥Thanks for reading ♥
I hope my review helps! ~♪(*‿*)♪~
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
12.5 hrs on record
Posted: July 5
Well, if 2013 was the year of Katawa Shoujo and Lilly Satou, 2014 was the year of Steins;Gate and Kuristina and 2004 was my year of Tsukihime and Arcuied, 2016 has a new challenger in the waifu tiers- *Hyun-ae and her story arc are interesting and enaging enough to move up their with my favourite characters from other visual novels,

Text heavy- but different enough for each character mentioned to feel very different, this is something you'll want to get all the endings for.

Then play it again and get the harem ending.

Just to satisfy the completionist in you.

Honestly.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
142 of 165 people (86%) found this review helpful
Recommended
7.7 hrs on record
Posted: June 19, 2014
Analogue: a Hate Story certainly isn't billed as a feminist game. It's creator, Christine Love, cheekily describes it as being more about transhumanism, traditional marriage, loneliness, and cosplay. Maybe that's true. All I can say is that as a man, the game struck me as unflinchingly feminist. Now, I don't mean that in a confrontational, all-men-are-♥♥♥♥♥♥-pigs straw feminist sort of way. Hell, maybe feminism is not even the right word for it, maybe it's just a game about female experiences presented matter-of-factly. Ladies, this may seem obvious to you. But to us males, this is a wholly unsettling and unexpected revelation.

The story as outlined is simple and humble enough. You, a private detective (in space!), travel to a recently discovered wreck of a space ship, which had been previously lost for thousands of years. This ship once held an entire nation of people as it traveled to a distant planet. Somewhere along the way, the ship's inhabitants died out completely. It's up to you to sift through the ship's computer data (with the help of artificial intelligence friends) to discover the fate of the lost nation.

If you're like me, that story sounds fairly pedestrian so far, right? But the ship's recovered computer logs tell a much different, much more personal story.

Over thousands of years, this isolated society has regressed in both education and culture to the whereabouts of 15th century Korea. Despite living on an impressive space-faring vessel, and being assisted by futuristic artificial intelligences, its inhabitants are mostly simple farm folk who know little of the ship, or the universe, around them. And just like in 15th century Korea, conditions for women are horrifyingly bad.

The AIs ask you personal questions throughout the game, such as who you are, where you're from, and whether or not you've visited Pyonyang. You know, getting-to-know-you stuff. The first time I played through, I was asked if I was a male or female, and I answered honestly. I played through the game, and that normally would have been the end of it. However, there's a Steam achievement for playing through a particular ending as both a male and a female, so I played the same ending again. As a female, the writing changes. In this new scene, it was all I could do to not reach through the computer monitor and slap that AI around until the smug falls out.

This AI's dialogue is fairly standard and neutral as a male, while as a female, the AI's dialogue is condescending and dismissive of everything you say. As a male, this concept that I could be disregarded so easily was a bit shocking.

Is Analogue a FUN game? By no means. In fact, there's a race-against-the-clock mission (in a visual novel!) that really should have been heavily altered. But its story is solid, and compelling enough to make you overlook its flaws. Even weeks later, the story stuck with me, haunting me, making me question every interaction I've ever had with women over the course of my life.

TL;DR - Do you like reading? Play this game. It's important.
Was this review helpful? Yes No Funny
102 of 120 people (85%) found this review helpful
Recommended
5.0 hrs on record
Posted: January 10, 2015
What would you do if you were to wake up tomorrow, having been thrust into a completely foreign society? Being greeted by your "new family" who tell you what to say, what to think and even how to feel in order to not violate their social norms? Being told that your identity, the place you carved out for yourself in the world, is long forgotten, but that they already have a new role good and ready for you? That your dreams no longer matter?

This fate, among many others, is one of the gears in the complex machinery that would end up removing all traces of life from humanity's great hope, the huge pioneer starship Mugunghwa, in Analogue: A Hate Story.

In this unconventional sci-fi/mystery visual novel, you are a space investigator hired to find out the truth about what happened to the Mugunghwa and how it got lost on its mission to settle foreign planets. Arriving at the wreckage and linking up to the ship's computer, you are greeted by the archival A.I., who offers to help you sort through the letters, reports, and diary entries of the people who lived on board before a mysterious catastrophe killed everyone. You quickly learn that very little is as it seems, and there are so many personal motives wrapped up in the situation that actual honesty is hard to come by.

The presentation in Analogue sets up a computer-y atmosphere with abstract backgrounds and actual in-story explanations for things like the multiple choice "dialogue wheels". The effort put into the art is largely concentrated into the two highly detailed on-screen characters, who delight with a plethora of poses and facial expressions to convey their emotions. The soundtrack, especially the character themes, features recognizable melodies (sometimes in several variations) realized in a consistent style that works extremely well with the atmosphere constructed by the rest of the story.

For most visual novels, the user interface tends to be an afterthought, and only rarely is it a point of contention in a review. Analogue, however, eschews the medium's tradition of a branching linear narrative and forges its own path in regards to navigation inside the story. In essence, every piece of text that you can find is one of the "files" of the ship's archive that you can view in any order, and you can also talk to the A.I. or drop back to the command-line interface at any point. This provides the player (a term that I use deliberately, because for Analogue, being a mere "reader" really isn't enough) with a high amount of agency that few visual novels choose to provide. It also creates a proportionally high number of opportunities to fail, for example if the player is not quick on their feet when it comes to using the computer terminal as the situation requires.

This sets up an interesting contrast with the main character's agency in the plot. After all, many years have passed since the events you read about and there is no way to influence the outcome or to save anyone. The only thing you can do is to find out the truth. There is a present-day plot involving the main character and the two artificial intelligences that still reside on the ship's computer, but the focus is on the mercilessly unchangeable past.

The people on the Mugunghwa lived in a surprisingly traditionalist society with strong codified gender goles and rampant classism. The members of the noble families all struggled for power, but no one seemed to heed the big picture or pay any mind to the ship's course. It was a troublesome situation in which a little girl from hundreds of years ago was awakened from cryostasis. Her family hoped that the Pale Bride might bring them salvation, but what could she do to find her way in a society that was so radically different from the one she knew? You notice early on that she seems to be somewhat of a focal point for the events on board following her reawakening, but how does she factor into the eventual genocide? What caused the ship's undoing? And why do the two A.I.s despise each other so much?

Analogue is, at its core, a mystery story. While it is still a visual novel and you can gloss over most of it without really internalizing it and still get to the end, it is a more rewarding experience to actually untangle the relationships of the characters and understand how their motivations propel them to do what they do. There aren't really any mechanics in place to support this endeavour, other than the family trees that the A.I.s helpfully provide you with. I found that my enjoyment of the story increased significantly as soon as I started taking my own notes with pen and paper. I would encourage you to do the same, because otherwise it is very easy to lose your perspective as you wade through the countless documents, each colored by its author's perceptions.

Bit by bit you wrestle the truth from the ship's archives, and slowly you piece together the puzzle until you are able to see the full picture in all its horror. All aspects of it, from the psychological through the sociological to the interpersonal themes of the story, paint a drab picture of loneliness and despair. It poses the uncomfortable question of whether the ship's population as a whole might have been beyond salvation for who knows how long, doomed many years before the finale of the story; whether the event that put an end to all biological life on board was merely the logical conclusion, much like you would turn out the lights when you leave an empty room. It's hauntingly honest in its depiction of the darkest depths of the human soul, and after completing the story for the first time, it left me with a strong feeling of unease about what any one of us might be capable of, given the right circumstances.

It does also have its lighthearted moments, and even though visual novel connoisseurs will find many tropes and clichés conspicuously absent, Analogue coquets with the expectations carried over from its genre siblings in certain moments, such as when one of the A.I.s invites you to dress her up in various outfits. It's no stranger to fun and there is plenty of clever humor to be found in the data logs and the A.I. banter.

The overall execution in this VN is so congruent and polished that any perceived shortcomings almost have to be rooted in personal taste. Some people might not care for the minimalist presentation, others might have preferred a more linear way of storytelling, yet others may have their reasons for not wanting to read a story where gender inequality is a prominent theme. But judged on its own merits, I can find nothing but praise for Analogue: A Hate Story within me. It's unique and interesting, and if you think that a mystery visual novel with deeper than average gameplay mechanics might intrigue you, I can recommend it without reservation.
Was this review helpful? Yes No Funny
110 of 142 people (77%) found this review helpful
Recommended
3.6 hrs on record
Posted: November 25, 2013
This is ancient history now, but for a while, back around 2005 or so, there was a perception, largely created by a single translation group, that the "visual novel," a format of linear text adventure that grew out of the Japanese PC games scene, might actually have something to offer beyond cheap titillation. They chose short, indie works like narcissu, Planetarian or OMGWTFBBQ, melodramatic stories of finding that last emotional connection in the moments before your early and miserable death. And then they pretty much stopped doing it (at least for free), because, hell, translating this stuff is a pain, and that was the end of that.

Analogue feels much like the promise of those earlier works. Written in English by a native speaker and skilled writer, with a great sense for how to use the interactive features of the format to really draw you in, in a way that "an ordinary book" can't. It's smart, somber, and complicated; it's a well-told story, and not just "for video games." And really, I just have a thing for simulated terminal interfaces.
Was this review helpful? Yes No Funny
73 of 87 people (84%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: October 27, 2014
I will start off by saying that I am a great lover of Visual Novels and games of the sort.

I will admit that coming into Analogue: A Hate Story, I was fairly skeptical and I wasn't sure what to make of it. The only real negative was that I found the game did not make it very easy to get into and I felt like the user interface was a little bit unclear in sections. A factor that I have no doubt would initially put people off.

Little did I know that later on I would come to the conclusion that this game is worth every second I invested into it. The story is incredible once you have managed to piece things together and after some time you begin to learn new things and discover new secrets. The level of depth and thought that has gone into the creation of this game is incredible and I would reccommend everybody to play it. There are some fun little additionals which are added into the game through the use of the command centre, which is a nice little addition which I haven't seen implemented in too many others.

At £6.99 it is incredibly reasonable for a visual novel and there isn't really a good excuse not to buy it.
Was this review helpful? Yes No Funny
71 of 92 people (77%) found this review helpful
5 people found this review funny
Recommended
5.1 hrs on record
Posted: February 10, 2014
Do AIs give you feelings? Do you like women? How about making straight people uncomfortable? All these things and more are available in Analogue: A Hate Story.
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56 of 70 people (80%) found this review helpful
36 people found this review funny
Recommended
7.2 hrs on record
Posted: February 15, 2015
- Nice to see a dating sim where I don't have to pretend to be a dude in order to get the ladies
- *Hyun-ae is my *Hyun-bae
- 10/10 would investigate again
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64 of 86 people (74%) found this review helpful
Recommended
3.5 hrs on record
Posted: July 29, 2014
An interesting and heartbreaking interactive fiction game. Explores some pretty deep themes - sexism, being queer - in a sci-fi colony ship. Well done.
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40 of 47 people (85%) found this review helpful
4 people found this review funny
Recommended
6.8 hrs on record
Posted: July 24, 2015
This is a visual novel that does not overly rely on anime tropes, but instead draws from the darker points of Korean history, places the plot in a distant transhumanist future and uses this seemingly incongruable mishmash as a setting for a social commentary. While the game has been called feminist, I would actually say it goes quite a lot beyond that.
If you are interested in sentient AI's, dark family dramas and human rights issues, you might enjoy this strange little gem.
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