Guns of Icarus Online es el juego de combate aéreo por excelencia. ¡Con una buena nave y la tripulación adecuada conquistarás el cielo!
Análisis de usuarios: Extremadamente positivos (7,048 análisis)
Fecha de lanzamiento: 29 de oct. 2012

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Recomendado por mentores

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
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Actualizaciones recientes Ver todos (88)

18 de marzo

Scheduled downtime at Mar 18th 6AM EDT (10AM UTC)

System will shut down for 1.5 hour for a hotfix.

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6 de marzo

PAX East 2015 Co-Op Preview!

Join us at for a preview of Co-Op mode! This is part of our showing at Pax East so come along, show your support and ask us your questions!

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“Esta joya indie es absolutamente increíble”.

“Aquellos que busquen un reto en equipo encontrarán muchas cosas que les gustarán en Guns of Icarus Online...”.
Penny Arcade

“Guns of Icarus Online alcanza cotas que muy pocos juegos logran alcanzar.”

Recién actualizado

v1.3.6 Update is now live! With community features such as clan and events, as well as ship customizations (figureheads, deck themes, decals, and paints), a new tutorial, and more!

The full release notes here:

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!



Acerca de este juego

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features

  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows 7
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Tarjeta dedicada con 256 MB de VRAM
    • DirectX®: DX 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Otros Requisitos: Conexión a internet de banda ancha
    • SO: Mac OS X 10.6
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Tarjeta dedicada con 256 MB de VRAM
    • Disco Duro: 3 GB de espacio libre
    • Otros Requisitos: Conexión a internet de banda ancha
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 714 de 743 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
731.8 h registradas
Publicado: 24 de octubre de 2014
This game taught me one thing: Metacritic score is bullcr@p! It's an absolute gem with more than 95% of the reviews being positive, and what score do the critics give? 62/100? Are you serious?

Yes, it's still not as polished as TF2, let's say. Yes, it's somehow harder to wrap around it, to understand the mechanics (rather unique). Yes, there are bugs and there is an in-game store (purchases are purely cosmetic - like other games like TF2, CS:GO, DOTA2, etc.). But the GAMEPLAY is amazing.

You'll definetly need a microphone. You'll need good communication skills and hope to get an experienced captain (or become one). And then, you're set to go. It's loads of fun and it's worth it, both your time and money.

Play as one of these three classes : navigator (captain) - one per ship; engineer or gunner. Four guys on the same ship (captain's choice) form a crew. You'll repair and rebuild components, you'll shoot down other ships or just speed past them, you'll flank, you'll use flamethrowers and mines, you'll develop strategies with your allies and have the time of your life doing so. Even if you lose, cause defeat IS imminent. But when you taste the success, oh it will be SWEET!

I see people giving negative reviews, but they've played for 1 or 2 hours. It took me 1 hour to finish the tutorial and 2-3 more hours to understand the game playing novice games. Yes, if there's no communication between crew, it's just a game where you run on the deck, hit things with your wrench and put out fires. The whole thing comes alive when you're communicating, when you're making strategies. It's that thrill when you're an engineer and your haul is down, but instead of repairing it you take the cannon and shoot the enemy, knowing you'll be able to bring him down first. It's that split-second decision that makes it thrilling. It's that pre-buffing that you put on your weapon that makes the difference. It's that able stearing that lets you evade or flank, hide just enough to repair or get on your enemy's blind spot with a flamethrower. And yes, you won't understand all these things after 3-4 hours of playing. There's a learning curve, but in the end it's worth it!

Also, people complaining about the "latest" Matchmaking system - it has been changed. Developers are trying to listen to the players and the community is fun and friendly (for the most part).

Some later edits:
1. Don't buy this game for your 4yo son / daughter. It actually requires some maturity and sense of responsability to be played. Please, just don't. Rather play it yourself.
2. NO SPEAK ENGLISH - NO GOOD! Find someone that speaks your language to play with, don't jump into a random ship with people who can't understand you and who you can't understand and start wondering why you're losing all the matches.
3. Respect more experienced players. If you're level 1-7, and all the enemy ships are high-level, you might lose the game for your team. It's frustrating for you and is frustrating for your teammates. Try to hop into balanced games for the best experience.
4. Just wanted to say last Satuday I had the best time I've ever had on my computer, and it was playing this game. If you manage to make some friends in-game, chances are you'll bump into cool and funny guys. It's both the in-game jokes and the funny, weird ship-loadouts and strategies that shouldn't work yet they do that will make you not to want to go to bed (even if it's 5AM and you're working the next day).
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A 9 de 10 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.5 h registradas
Publicado: 11 de noviembre de 2014
Juego muy bueno. Como dice el review de IGN "Rasca un lugarcito que otros juegos no rascan" jajaja Comprenlo, mas aun en descuento! Juego totalmente en equipo. Ojala ya salga el modo aventura
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A 6 de 6 personas (100%) les ha sido útil este análisis
42.7 h registradas
Publicado: 4 de octubre de 2014
Un juego fantastico que requiere de coordinación y mucho tiempo para entender la dinámica del juego. Tiene una curva de aprendizaje bastante rápida para iniciantes, pero se alarga y se complica si se quiere llegar a un verdadero nivel de destreza.
Es un juego que promete mucho, tiene graficos bastante involventes, donde se mezclan ideas de un mundo pirata, ingles, con energía a vapor etc. Muy creativo, entretenido y diferente!

-Un juego completamente multiplayer, en equipo
-Corre en casi cualquier maquina, pocos requisitos de sistema
-Es bastante personalizable y balanceado

-Solo PvP, el modo historia aun no salio
-No existen servidores Locales (Brasil, Argentina.. NADA) Solo USA y Europa sirven para latinoamerica
-No es LAN ni Online-LAN... Debería, especialmente para agarrar a jugadores en todo el mundo
-La comunidad es pequeña en relación a otros juegos, y se concentra mayormente en USA y Europa
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A 6 de 7 personas (86%) les ha sido útil este análisis
114.6 h registradas
Publicado: 23 de noviembre de 2014
Un juego divertido qeu involucra mucho juego de equipo, todas las clases son iguales de importantes en este juego de batallas navales aereas.
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A 4 de 4 personas (100%) les ha sido útil este análisis
23.2 h registradas
Publicado: 29 de diciembre de 2014
Un juego ideal para jugar con los amigos un par de partidas rápidas. Todo se desbloquea mediante un proceso de aprendizaje muy correcto y eso es de agradecer para evitar compañeros de grupo que no jueguen al mismo nivel que otros jugadores. Muy recomendable pues tiene lo mejor para cada tipo de persona, según el oficio que desee desempeñar en el dirigible; gunner para los shotter agresivos, piloto para aquellos que les guste más la estrategia y por supuesto engineer para aquellos personajes que nunca se les reconoce su trabajo pero que de verdad son los verdadores heroes de todo videojuego. Si lo acompañais de amigos y un par de microfonos, puede dar lugar a una experiencia de juego perfecta.
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A 3 de 3 personas (100%) les ha sido útil este análisis
20.5 h registradas
Publicado: 22 de diciembre de 2014
Un zeppelin, cuatro tripulantes y un montón de cañones.

Un increible juego de combate aereo ambientado en la temática steampunk.

Controla un dirigible junto a otras tres personas y derriba a los enemigos. Hay tres clases disponibles, con sus roles propios, ingeniero (se encarga de las reparaciones), artillero (se encarga de manejar los cañones y disparar a los zeppelins enemigos) y piloto (se encarga de dirigir y coordinar la nave).

Batallas de 2v2, 3v3 e incluso 4v4. Mapas grandes y dinámicos.

Varios tipos de naves con estructuras similares: Globo, helices, escudo y cañones. La estrategia varía según el dirigible que se escoja.

Lo más interesante de este juego es poder jugarlo con un grupo de 3 amigos, para ser un total de 4 tripulantes en la nave (el máximo por zeppelin) y coordinarse entre todos para derribar al resto de oponentes.
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A 3 de 3 personas (100%) les ha sido útil este análisis
21.1 h registradas
Publicado: 28 de diciembre de 2014
Alto fichin
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.7 h registradas
Publicado: 20 de enero
He tripulado un navío cargado de ron, pólvora y piratas en Assassin’s Creed III, he pilotado una nave con la misión de entregar el mensaje más importante de la galaxia en Faster Than Light, pero nunca imaginé que llegaría a capitanear un dirigible steampunk con la única finalidad de destrozar al ejercito enemigo. Eso tal cual es lo que ofrece Guns of Icarus Online.

Un título puramente multijugador de batallas entre zeppelins de extraños diseños en un mundo cyberpunk, más o menos esa sería una muy breve primera aproximación a lo que este fenómeno obra de los neoyorquinos Muse Games ofrece. Entrar de buenas a primeras en una batalla de Guns of Icarus Online es posiblemente una de las experiencias más traumáticas que he tenido jugando a un videojuego en todo este año y he jugado a muchos indies de garaje.

Tras el susto inicial salía corriendo del lobby que me llevaría a mi segunda partida y entraba al modo práctica donde GoI te enseña como controlar esas naves mastodónticas en el aire. Para afrontar una batalla deberemos elegir una de las tres clases disponibles: Ingeniero para reparar todas y cada una de las piezas de la nave; Artillero para manejar el armamento y destrozar al enemigo y Piloto para esquivar el fuego enemigo y los obstáculos del escenario.

La elección de clase está lejos de ser un elemento anecdótico dentro de las partidas, cuando se decide un rol es conveniente tenerlo en cuenta en todo momento pues una nave no puede mantenerse a flote sin una compenetración perfecta de su tripulación y unas acciones rápidas y eficientes. Cada clase además tiene armas y herramientas distintas que ayudarán a realizar las funciones asignadas a ella, como un extintor necesario para apagar las partes de la nave incendiadas, un objeto que solo el ingeniero puede portar.

La personalización en Guns of Icarus Online es lo suficientemente profunda como para aportar un factor estratégico a las partidas, ademas de elegir la clase y el equipo de nuestro personaje (y la apariencia, pero aquí entra el factor micropagos) podremos elegir aeronave. Actualmente hay siete tipos de dirigibles cada uno con unas estadísticas diferentes divididas en: velocidad, maniobrabilidad, durabilidad, potencia de fuego y defensa. También podremos elegir las armas que la nave tendrá equipadas, armas que a su vez cuentan con más estadísticas que tener en cuenta.

Los duelos pueden ser disputados en cinco mapas distintos en partidas de un máximo de 32 jugadores, lo que se divide en 8 naves, cuatro de cada equipo donde la formación más efectiva que yo haya probado por ahora es la de un capitán, un artillero y dos ingenieros. No debéis preocuparos por la comunidad del juego, pues es una fenómeno para cientos de jugadores en todo el mundo y si bien es cierto que raramente encontrareis españoles jugando (si es que hay alguno) no tendréis problema para jugar unas partidas con una valiente tripulación formada por jugadores de todo el mundo. También podemos organizar una tripulación con amigos mediante el menú Crew si no nos hace gracia compartir nave con desconocidos.

En lo técnico Guns of Icarus Online se defiende muy bien con un apartado gráfico que suple la carencia de potencia gráfica con un diseño artístico steampunk que siempre queda bien y más aún si te encuentras pilotando una aeronave enorme entre enormes montañas nevadas y rodeado de tormentas eléctricas. En lo sonoro podemos encontrar unas melodías que van de la calma que precede a la tormenta hasta composiciones con un nivel de epicidad acorde con las batallas titánicas que se suceden a lo largo de las partidas.

Concluyendo, Guns of Icarus ha resultado ser toda una sorpresa para mi, no esperaba encontrarme con una propuesta tan interesante e innovadora en cuanto a diseño, es una compra más que recomendable si eres amigo de las partidas multijugador y de los títulos exigentes, pues dominar Guns of Icarus no es cosa de niños, además es buen momento para hacerte fan de la marca pues los niños de Muse Games andan trabajando en un modo historia multijugador con mundo persistente, ciudades y comercio, podéis seguir la evolución de esta maravilla visitando su Kickstarter.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.6 h registradas
Publicado: 15 de febrero
Muy buen juego para pasar el tiempo con los amigos
Hacemos compañerismo op
Le tiramos ignite a los otros barcos
Y el jungla siempre gankea bot
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
178.6 h registradas
Publicado: 16 de noviembre de 2014
Al principio no le di mucho interés a este juego cuando lo vi en desarrollo porque la idea de dirigibles armados y que aguantan como acorazados me parecía absurda, pero he de reconocer que da mucho juego aunque tenga muy pocas cosas implementadas.

El juego básicamente va de montar una tripulación de tres tripulantes y un comandante, y con el dirigible destruir otros dirigibles o tomar puntos de control. El comandante da las órdenes en el dirigible, el ingeniero repara y el artillero equipa municiones a las armas. Preferiblemente el comandante ha de ser piloto pues puede elegir barco y siempre tendrá la última palabra en las decisiones ya que lo comanda, y que haya más ingenieros que artilleros en la tripulación. Tu eres invulnerable, si te caes renaces dentro del dirigible. Lo que tiene barra de vida es el dirigible y empieza a bajar cuando tiene el "hull" (chasis) al rojo.

En cuanto al control se trata básicamente de un globo, todos se manejan de la misma manera salvando matices como el aguante, maniobrabilidad, velocidad y armamento, haciendo que cada globo esté pensado para una labor específica, ya sea atacar rápido, aguantar en una posición, dar apoyo, mantener la distancia, etc...

Técnicamente no tiene más que ofrecer pero lo que tiene da mucho de sí para pasar unas cuantas tardes entretenidas si juegas con amigos y conocidos con los que puedas coordinarte, que es lo divertido del juego. En contra, jugarlo solo con gente que no conoces puede llegar a ser un martirio. Planificar bien lo que tiene que hacer cada uno es lo que marca la diferencia en este juego.
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.5 h registradas
Publicado: 22 de diciembre de 2014
Es uno de los juegos mas originales que e visto en cuanto ha diseño de naves ,armas,equipamientos etc.... y encima por el precio de 3.75 que hay ahora merece comprarlo al 100% le doy un 9/10 por para mi lo unico que le falta son mas barcos en una partida(ya que solo hay 4 y 4 personas en cada uno) y abordaje.
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A 1 de 1 personas (100%) les ha sido útil este análisis
16.0 h registradas
Publicado: 11 de enero
Solo tengo algo que comentar "Es epico comprenlo"
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A 512 de 559 personas (92%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
72.8 h registradas
Publicado: 20 de octubre de 2014
This game actually requires teamwork and communication, what were the developers thinking.

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A 1 de 2 personas (50%) les ha sido útil este análisis
14.9 h registradas
Publicado: 14 de febrero
Muy buen juego, perfecto para jugar con amigos reirse , modalidad es buena mejora el compañerismo xD
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A 663 de 768 personas (86%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
17.8 h registradas
Publicado: 12 de octubre de 2014
This will be the day you will always remember as the day you ALMOST- *ship explodes*
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A 309 de 364 personas (85%) les ha sido útil este análisis
13 personas han encontrado divertido este análisis
21.1 h registradas
Publicado: 14 de noviembre de 2014
It's like Pirates of the Carribbean but with russians and guns.
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A 112 de 114 personas (98%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
840.1 h registradas
Publicado: 20 de diciembre de 2014
Before I begin, let me clear a few misconceptions that are common in the negative reviews:

"♥♥♥♥ the micro-transactions in a $15 game."
The in-game store only sells cosmetic items such as costumes and ship decorations. You cannot gain an in-game advantage by paying $$$. Half of the catalog can be earned without paying real money by levelling up your classes and doing achievements.

"Long waiting times in lobby, takes forever to find/start a match"
This problem has been solved in the latest patch with the addition of an actual matchmaking system. The lobby now has a time limit.

"This game requires voice chat."
There is a voice and signal command system accessed by pressing the V key that allows you to give a variety of commands spoken by voice actors. Voice chat is no longer required, especially if you are an Engineer or Gunner as you most of the time you receive commands instead of giving them.

"New players are stomped by experienced players."
True. However there are new player-only matches that cannot be entered by experienced players. New players are automatically put into these matches, although they may opt out of them. Also, the new matchmaking system is effective in avoiding stomp matches as long as there are enough players online.

"Balanced matches are hard to find."
This problem has been solved in the latest patch with the addition of an actual matchmaking system, except when there are less than 50 players online.

"Poor graphics."
It's actually quite good for Unity graphics. There is 12x AA, water reflections, real-time shadows, dynamic lighting and a post-processing filter available.

"Laggy FPS."
This is usually caused by unexpected bugs in new patches that are quickly fixed.

"Laggy Ping."
Low ping is not required to play this game since it is not a twitch shooter. I live in Hong Kong and regularly play with no issues on US servers (150ms ping) and EU servers (200ms+ ping).

"Huge rebalancing between patches."
The latest patch contains the first major buff for any weapon in months.

"Shallow game, no strategy or skill required."
This is like saying Counter-Strike is shallow and requires no strategy or skill because it is a game about shooting back at enemies on de_dust2. In fact Guns of Icarus not only has a lot of high-level strategic depth, it also gives many opportunities for players to show off and excel with their mechanical skills. Examples of high-level play include ship positioning, flanking, ship loadouts, and min/maxing of engineering efficiency and gun damage. Examples of mechanical skills include engineering parkour tricks, reactionary piloting, and using hard-to-aim or long-range guns.

The game's long-time competitive community (going all the way back to beta) is a testament to the depth that this game actually has.

"Lack of new gameplay content."
Mostly true only for the PvP mode. In the latest patch two new 2v2 maps have been introduced. There is plenty of new cosmetic content every patch. A co-op mode where you fight AI ships is in the works for 2015 and has already been demoed in September at PAX 2014.

"Game gets boring."
If you like the game, appreciate its strategic depth, play with the mindset of improving yourself or simply find and play with friends, you'll discover this game's longevity in the same way people have played Counter-Strike or DotA for a decade.

"The community is horrible."
This question needs to be answered in two parts: trolls and the actual community:

1) Trolls are introduced every time this game is on sale. Since they only buy the game to troll around, they leave after a week or two to troll the next multiplayer game on sale.

2) I won't deny that a sizeable portion of this community is made up of largely veterans, or that a precious few veterans can get extremely elitist, abusive and salty towards new players. However these people are quite rare and are drowned out by a mass of helpful and friendly players that are happy to help cooperative newbies.

"The game is dead (no one playing)."
This game can hit 500 concurrent players on weekends without sales. Weekday numbers peak at around 300. Most players play in American and European timezones.

"No Australian servers."
This is true because the "Oceania" server is actually located in Singapore (lol wtf devs) and the cost of renting servers in Australia is too much for the small indie studio that developes Guns of Icarus. However, low ping is not required to play this game, and there is a sizeable population of Australian players, including an entire clan (Sacrilege).

"No co-op/VS bots mode."
This is in the works for 2015. The co-op mode has already been demoed at PAX 2014 as recently as September.

Now for the review:

What should I know before playing: This game requires a lot of teamwork. Individual skill is rarely enough to win a match. Not listening to the captain's order or recommendations, running around the ship instead of cooperating with your fellow crew and leaving your allies to die while you try and fly past the edge of the map is not fun for anyone. It will only cause your ship to die over and over again while your team loses in five minutes.

This game has a steep learning curve (except flamethrowers, lol.) While most of the game's basic knowledge can be grasped within a few matches, the intricacies of piloting, the efficiencies of engineering and the specifics of gunning will take you many deaths and many losses to get good at. Very few people have truly mastered everything the game has to offer even with thousands of matches in game.

What's really good in this game: The requirement for teamwork combined with the setting and competitiveness of airships haphazardly wrecking each other makes for some truly magical highlight moments, as well as providing an environment that fosters communication and encourages friendships.

The game's high skill ceiling allows for continuous self improvement. It feels great to discover something new about the game, learn ways of maximising the efficiency of your ship, or find out how to beat a specific strategy and apply this knowledge in the next matches you play. As you cleverly circle into a Pyramidion's blind spot while you maintain your gun arcs, you smile as your recall how, once upon a time, you didn't know how to accelerate or decelerate.

JK it isn't that romantic. In reality you'll just suffocate yourself laughing while you crush an enemy ship into a building as your teammate is burning them into a crisp.

The huge amount of possible combinations of ships and weapons makes sure that, most of the time, no two consecutive matches will have the exact same ships in play. Also, you can experiment with new load outs or strategies and feel awesome when they work.

What's meh: Dealing with unresponsive teammates. In game that relies so heavily on teamwork, having crew members that refuse to change classes, take stupid loadouts and then steal the gunner's gun can get extremely frustrating.

Crazy King. Due to the large size of maps and unfamiliar mechanics, Crazy King games are either stomps when one team has captains that don't know how to play the mode, or drag into long stall-fests when both teams are tryharding.

Flamethrowers. Playing with flamethrowers is easy but playing against them is needlessly frustrating for new players. Fortunately flamethrowers are disabled in newbie lobbies and flamers are easily hard countered with the correct knowledge.

Analogy using another game: FTL, but your crew are real people.

Would I recommend: 11/10 would fly again, especially once you make some in-game friends.

There is simply no where else to get Guns of Icarus Online's unique blend of teamwork, strategy, airship flying and crazy highlight moments.
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A 190 de 220 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.2 h registradas
Publicado: 12 de octubre de 2014
Addictive, fun and nice community just wish it had a single player campaign... The idea behind it is awesome just think I would be fun exploring more of the world...
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A 101 de 111 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
41.5 h registradas
Publicado: 15 de noviembre de 2014
Metacritic score can suck it. This game is great.
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Publicado: 15 de noviembre de 2014
A GoI-Veterans Impression

As you can tell by looking at the 4 digit number above this post, this game has entertained for quite some time already and I will likely stick to it a while longer. The learning curve for Guns of Icarus is quite steep, but once you get the hang on it you will be able to enjoy the tactical depth and the rich variety this game has got to offer to its full extend. I for one can state that Guns of Icarus is the best game I've ever played since I've picked up videogaming about two decades ago.

I think what I like most about this title is the strong Teamplay focus. Guns of Icarus encourages you to run the ship like a well oiled machine by coordinating yourself with your fellow crewmates. As communication is the key to success in this game, a large fraction of the player base talks via microphone or is at least active in text-chat. As everyone on your ship is forced to play WITH you for the better or the worse, tips and gameplay-relevant info is commonly shared through these channels. Perhaps as a result of this GoIO has got the friendliest and most communicative game-community I've ever encountered.

Another aspect I really like about this game is the rich variety of loadout option you've got for your ships. Right from the start everyone has got access to a large arsenal of ships and weapons which can be combined by the captains as they see fit. Depending on your own fleets loadouts and the enemy fleet you encounter, you have have to adjust your playstyle, which ensures the game stays interesting in the long run. Sometimes the best way to engage an enemy is a straight rush to their position to force them into close and personal brawl engagements. In other Situations such tactics are doomed to fail and you might want to to stay back isntead as you've got the upperhand on mid or long range engagements. Sometimes it's a good choice to pick weapons which allow to kill your opponents as quick as possible. In other situations you might want to mix in a ship which is really good at taking out key components like weapons or balloons instead, even if this implies it isn't as good at delivering the killing blow.

To enjoy Guns of Icarus you will need to be able to understand spoken english. As mentioned previously, communication is a key-element of this game and english is the lingua franca. There are a few sub communities which speak different languages, but if you want to hop into the game without previously setting something up, it's very unlikely you will find a ship which is filled with french/german/russian speaking people.
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