Guns of Icarus Online es el juego de combate aéreo por excelencia. ¡Con una buena nave y la tripulación adecuada conquistarás el cielo!
Análisis de usuarios: Extremadamente positivos (6,556 análisis)
Fecha de lanzamiento: 29 de Oct, 2012

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar Guns of Icarus Online

Comprar Guns of Icarus Online Collectors Edition

Incluye Guns of Icarus Online, Captain's Costume Pack y banda sonora

Comprar Guns of Icarus Online Collectors Edition 4-Pack

Incluye Guns of Icarus Online, Captain's Costume Pack, banda sonora ¡y 3 copias extra para regalar a tus amigos!


Recomendado por mentores

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (82)

18 de enero

Comedy Review Drive!

With the Steam review system starting to grow it’s been obvious for a while that some of the highest rated reviews were more comedic than in-depth. While we loved our funny reviews it did feel like they were out of place, but now Steam has provided a special section just for the players in our game with an inkling for the funny.

We want to reward these comedy based players for their ability to make us (and hopefully others!) laugh. At the start of every month we’ll show off our favorites and the writers will get their choice of a game or a free in-game costume or ship set of their choice. So get your pens ready and let us know what you think of Guns of Icarus and put your comedy prowess to work!

If you have any question please email

8 comentarios Leer más

22 de diciembre de 2014

1.3.9 Release Notes

Christmas items

Workshop Items-
-Ava's Demon, created by Neareida
-Henrick's Maske, created by Constiii
-Clockwork Ouroboros, created by Ushabti
-Duck of the Wind, created by Tanya Phenole
-Jolly Rodger, created by SassyKat
-Sacrilege, created by Mr. Lambert
-Wings of Icarus, created by MacBernick

- Map grid lines now show at fixed 1km intervals
- Ship names now included in destruction log
- Skill descriptions now draw directly from configuration (so they can't get out of sync with the actual effects).
- Restored exclusive fullscreen mode as windowed fullscreen caused performance problems on many setups. If you still want windowed fullscreen, you can use the "-popupwindow" launch option.
- Added a small delay before transitioning to the match end sequence to allow viewing the final kill, capture, etc.
- Added different pitch for engine sounds at different speed levels

- Fixed broken highlighting in voice selector UI
- Chat box can no longer be opened underneath social dropdown
- Debug overlay no longer shows wildly incorrect framerate when first enabled
- Removed questionable parsing of special whitespace characters ("/t" for a tab) in chat
- Dyes can no longer be applied to hairstyles (formerly consumed the item but had no effect)
- Khovansky male hair can’t be dyed anymore
- Label is now shorter on moderator button
- Fixed a bug that caused ship customization to not function after “Unlock Loadout” was pressed
- Options menu: resolution now reverts if you decline to apply the changes
- Fallen Hero Cap description now refers to "Flight of the Icarus" instead of "GoI Classic"
- Character feet don’t clip through the deck during victory poses
- Animation for switching tools no longer delayed in 3rd person
- Fixed a bug that caused the wrong tool usage to be shown right after switching tools in 3rd person
- Fixed some cases where characters could get stuck on ship geometry
- Global chat no longer visible while transitioning from victory screen to lobby
- Spyglass and Range-finder now reset to default zoom level at the start of matches
- The title on the Sky League badge is now showing up
- Fixed "bounty rules" info box issue
- Made gatling gun impact sounds more noticeable
- Engines have the correct sound effect when returning from AFK (used to always play the “idle” effect)
- Fixed a rare bug that could cause multiple copies of a ship to spawn when respawning
- Changed “tophat” to "top hat" in item names for consistency
- Texture quality settings now has no effect on matchmaking UI
- Fixed a bug that caused players to be facing the wrong direction after using the Spyglass or Rangefinder
- Fixed ships spawning on top of each other on Duel at Dawn and Water Hazard
- Achievement checklist: default text added when there's nothing to display
- Lusse's Travels: added Anglean Raiders page
- Fixed player context menu not closing immediately after leaving in-game ESC menu (now closes on all UI transitions)
- Workshop Tool: using mouse wheel in file browser doesn’t change the zoom anymore
- Ship customizer decoration tooltips now show up when player has no decoration items
- Fixed a bug that caused the Artemis’s rocket to remain after being fired
- Reworked the effects of wind on ships for more consistency (no more extreme forces from certain angles on the Mobula, for example)

14 comentarios Leer más


“Esta joya indie es absolutamente increíble”.

“Aquellos que busquen un reto en equipo encontrarán muchas cosas que les gustarán en Guns of Icarus Online...”.
Penny Arcade

“Guns of Icarus Online alcanza cotas que muy pocos juegos logran alcanzar.”

Recién actualizado

v1.3.6 Update is now live! With community features such as clan and events, as well as ship customizations (figureheads, deck themes, decals, and paints), a new tutorial, and more!

The full release notes here:

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!


  • Fireside Chat with Devs on Fridays at 3pm EST (
  • Fight the Devs Hour! In game on Tuesday and Thursdays at 1pm EST (watch global chat for password and win cosmetic items if you beat the devs!)
  • Leviathan Seasonal Battles every weekend (sign up on the forums {ENLACE ELIMINADO: Por favor, no hagáis spam, y tened cuidado con las estafas}
  • Sunday Rumble on Sundays at 3pm EST (sign up on the forums and look for latest Sunday Rumble thread {ENLACE ELIMINADO: Por favor, no hagáis spam, y tened cuidado con las estafas}

  • Support Your Local Aerodome! Tournament starting Feb 8 (sign ups here {ENLACE ELIMINADO: Por favor, no hagáis spam, y tened cuidado con las estafas}

Acerca de este juego

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features

  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows 7
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Tarjeta dedicada con 256 MB de VRAM
    • DirectX®: DX 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Otros Requisitos: Conexión a internet de banda ancha
    • SO: Mac OS X 10.6
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Tarjeta dedicada con 256 MB de VRAM
    • Disco Duro: 3 GB de espacio libre
    • Otros Requisitos: Conexión a internet de banda ancha
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 12 de 13 personas (92%) les ha sido útil este análisis
31.8 h registradas
Publicado: 12 de agosto de 2014
Super recomendado aprovechad que esta de oferta. 4 jugadores en un mismo barco el piloto los tiradores y los ingenieros. Mola :P
Ya seria un flipe si existiesen los abordajes y las luchas a espada =D

8/10 le doy
¿Te ha sido útil este análisis? No Divertido
A 8 de 9 personas (89%) les ha sido útil este análisis
12.3 h registradas
Publicado: 2 de agosto de 2014
Te gusta el steampunk? Te gusta el co-op? Si? Pues has venido al sitio perfecto este juego aunque sigue en desarrollo ( pues todavia falta el contenido pve ) ofrece muchisimas horas de diversion. De momento solo hay un tipo de modo ke es el famoso deathmath ( venga matadlos! xD ) pero cada uno es diferente dependiendo del contrincante. Aki tienes ke hacer estrategias con tu tripulacion y los barcos aliados para ganar. Hay 3 clases , piloto , ingeniero y gunner ; cada uno tiene abilidades especiales para cada funcion. El piloto se encarga de pilotar la nave ( muy simple ) , el ingeniero se encarga de reparar las distintas partes de la nave , poner diferentes bufos como mas defensa y apoyar a los gunner. El gunner se encarga de las armas de la nave y a veces ayudar en la reparacion pero tmb pone bufos a las armas como mejor dps.

Te gusto lo ke leiste? Pues a ke esperas ! ;)

PD: Ojala tuviera una tripulacion para jugar esto.
¿Te ha sido útil este análisis? No Divertido
A 8 de 9 personas (89%) les ha sido útil este análisis
4.5 h registradas
Publicado: 11 de noviembre de 2014
Juego muy bueno. Como dice el review de IGN "Rasca un lugarcito que otros juegos no rascan" jajaja Comprenlo, mas aun en descuento! Juego totalmente en equipo. Ojala ya salga el modo aventura
¿Te ha sido útil este análisis? No Divertido
A 466 de 488 personas (95%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
403.3 h registradas
Publicado: 24 de octubre de 2014
This game taught me one thing: Metacritic score is bullcr@p! It's an absolute gem with more than 95% of the reviews being positive, and what score do the critics give? 62/100? Are you serious?

Yes, it's still not as polished as TF2, let's say. Yes, it's somehow harder to wrap around it, to understand the mechanics (rather unique). Yes, there are bugs and there is an in-game store (purchases are purely cosmetic - like other games like TF2, CS:GO, DOTA2, etc.). But the GAMEPLAY is amazing.

You'll definetly need a microphone. You'll need good communication skills and hope to get an experienced captain (or become one). And then, you're set to go. It's loads of fun and it's worth it, both your time and money.

Play as one of these three classes : navigator (captain) - one per ship; engineer or gunner. Four guys on the same ship (captain's choice) form a crew. You'll repair and rebuild components, you'll shoot down other ships or just speed past them, you'll flank, you'll use flamethrowers and mines, you'll develop strategies with your allies and have the time of your life doing so. Even if you lose, cause defeat IS imminent. But when you taste the success, oh it will be SWEET!

I see people giving negative reviews, but they've played for 1 or 2 hours. It took me 1 hour to finish the tutorial and 2-3 more hours to understand the game playing novice games. Yes, if there's no communication between crew, it's just a game where you run on the deck, hit things with your wrench and put out fires. The whole thing comes alive when you're communicating, when you're making strategies. It's that thrill when you're an engineer and your haul is down, but instead of repairing it you take the cannon and shoot the enemy, knowing you'll be able to bring him down first. It's that split-second decision that makes it thrilling. It's that pre-buffing that you put on your weapon that makes the difference. It's that able stearing that lets you evade or flank, hide just enough to repair or get on your enemy's blind spot with a flamethrower. And yes, you won't understand all these things after 3-4 hours of playing. There's a learning curve, but in the end it's worth it!

Also, people complaining about the "latest" Matchmaking system - it has been changed. Developers are trying to listen to the players and the community is fun and friendly (for the most part).

Some later edits:
1. Don't buy this game for your 4yo son / daughter. It actually requires some maturity and sense of responsability to be played. Please, just don't. Rather play it yourself.
2. NO SPEAK ENGLISH - NO GOOD! Find someone that speaks your language to play with, don't jump into a random ship with people who can't understand you and who you can't understand and start wondering why you're losing all the matches.
3. Respect more experienced players. If you're level 1-7, and all the enemy ships are high-level, you might lose the game for your team. It's frustrating for you and is frustrating for your teammates. Try to hop into balanced games for the best experience.
4. Just wanted to say last Satuday I had the best time I've ever had on my computer, and it was playing this game. If you manage to make some friends in-game, chances are you'll bump into cool and funny guys. It's both the in-game jokes and the funny, weird ship-loadouts and strategies that shouldn't work yet they do that will make you not to want to go to bed (even if it's 5AM and you're working the next day).
¿Te ha sido útil este análisis? No Divertido
A 6 de 7 personas (86%) les ha sido útil este análisis
114.6 h registradas
Publicado: 23 de noviembre de 2014
Un juego divertido qeu involucra mucho juego de equipo, todas las clases son iguales de importantes en este juego de batallas navales aereas.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
21.1 h registradas
Publicado: 28 de diciembre de 2014
Alto fichin
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
23.2 h registradas
Publicado: 29 de diciembre de 2014
Un juego ideal para jugar con los amigos un par de partidas rápidas. Todo se desbloquea mediante un proceso de aprendizaje muy correcto y eso es de agradecer para evitar compañeros de grupo que no jueguen al mismo nivel que otros jugadores. Muy recomendable pues tiene lo mejor para cada tipo de persona, según el oficio que desee desempeñar en el dirigible; gunner para los shotter agresivos, piloto para aquellos que les guste más la estrategia y por supuesto engineer para aquellos personajes que nunca se les reconoce su trabajo pero que de verdad son los verdadores heroes de todo videojuego. Si lo acompañais de amigos y un par de microfonos, puede dar lugar a una experiencia de juego perfecta.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
20.5 h registradas
Publicado: 22 de diciembre de 2014
Un zeppelin, cuatro tripulantes y un montón de cañones.

Un increible juego de combate aereo ambientado en la temática steampunk.

Controla un dirigible junto a otras tres personas y derriba a los enemigos. Hay tres clases disponibles, con sus roles propios, ingeniero (se encarga de las reparaciones), artillero (se encarga de manejar los cañones y disparar a los zeppelins enemigos) y piloto (se encarga de dirigir y coordinar la nave).

Batallas de 2v2, 3v3 e incluso 4v4. Mapas grandes y dinámicos.

Varios tipos de naves con estructuras similares: Globo, helices, escudo y cañones. La estrategia varía según el dirigible que se escoja.

Lo más interesante de este juego es poder jugarlo con un grupo de 3 amigos, para ser un total de 4 tripulantes en la nave (el máximo por zeppelin) y coordinarse entre todos para derribar al resto de oponentes.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
4.7 h registradas
Publicado: 20 de enero
He tripulado un navío cargado de ron, pólvora y piratas en Assassin’s Creed III, he pilotado una nave con la misión de entregar el mensaje más importante de la galaxia en Faster Than Light, pero nunca imaginé que llegaría a capitanear un dirigible steampunk con la única finalidad de destrozar al ejercito enemigo. Eso tal cual es lo que ofrece Guns of Icarus Online.

Un título puramente multijugador de batallas entre zeppelins de extraños diseños en un mundo cyberpunk, más o menos esa sería una muy breve primera aproximación a lo que este fenómeno obra de los neoyorquinos Muse Games ofrece. Entrar de buenas a primeras en una batalla de Guns of Icarus Online es posiblemente una de las experiencias más traumáticas que he tenido jugando a un videojuego en todo este año y he jugado a muchos indies de garaje.

Tras el susto inicial salía corriendo del lobby que me llevaría a mi segunda partida y entraba al modo práctica donde GoI te enseña como controlar esas naves mastodónticas en el aire. Para afrontar una batalla deberemos elegir una de las tres clases disponibles: Ingeniero para reparar todas y cada una de las piezas de la nave; Artillero para manejar el armamento y destrozar al enemigo y Piloto para esquivar el fuego enemigo y los obstáculos del escenario.

La elección de clase está lejos de ser un elemento anecdótico dentro de las partidas, cuando se decide un rol es conveniente tenerlo en cuenta en todo momento pues una nave no puede mantenerse a flote sin una compenetración perfecta de su tripulación y unas acciones rápidas y eficientes. Cada clase además tiene armas y herramientas distintas que ayudarán a realizar las funciones asignadas a ella, como un extintor necesario para apagar las partes de la nave incendiadas, un objeto que solo el ingeniero puede portar.

La personalización en Guns of Icarus Online es lo suficientemente profunda como para aportar un factor estratégico a las partidas, ademas de elegir la clase y el equipo de nuestro personaje (y la apariencia, pero aquí entra el factor micropagos) podremos elegir aeronave. Actualmente hay siete tipos de dirigibles cada uno con unas estadísticas diferentes divididas en: velocidad, maniobrabilidad, durabilidad, potencia de fuego y defensa. También podremos elegir las armas que la nave tendrá equipadas, armas que a su vez cuentan con más estadísticas que tener en cuenta.

Los duelos pueden ser disputados en cinco mapas distintos en partidas de un máximo de 32 jugadores, lo que se divide en 8 naves, cuatro de cada equipo donde la formación más efectiva que yo haya probado por ahora es la de un capitán, un artillero y dos ingenieros. No debéis preocuparos por la comunidad del juego, pues es una fenómeno para cientos de jugadores en todo el mundo y si bien es cierto que raramente encontrareis españoles jugando (si es que hay alguno) no tendréis problema para jugar unas partidas con una valiente tripulación formada por jugadores de todo el mundo. También podemos organizar una tripulación con amigos mediante el menú Crew si no nos hace gracia compartir nave con desconocidos.

En lo técnico Guns of Icarus Online se defiende muy bien con un apartado gráfico que suple la carencia de potencia gráfica con un diseño artístico steampunk que siempre queda bien y más aún si te encuentras pilotando una aeronave enorme entre enormes montañas nevadas y rodeado de tormentas eléctricas. En lo sonoro podemos encontrar unas melodías que van de la calma que precede a la tormenta hasta composiciones con un nivel de epicidad acorde con las batallas titánicas que se suceden a lo largo de las partidas.

Concluyendo, Guns of Icarus ha resultado ser toda una sorpresa para mi, no esperaba encontrarme con una propuesta tan interesante e innovadora en cuanto a diseño, es una compra más que recomendable si eres amigo de las partidas multijugador y de los títulos exigentes, pues dominar Guns of Icarus no es cosa de niños, además es buen momento para hacerte fan de la marca pues los niños de Muse Games andan trabajando en un modo historia multijugador con mundo persistente, ciudades y comercio, podéis seguir la evolución de esta maravilla visitando su Kickstarter.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
173.9 h registradas
Publicado: 16 de noviembre de 2014
Al principio no le di mucho interés a este juego cuando lo vi en desarrollo porque la idea de dirigibles armados y que aguantan como acorazados me parecía absurda, pero he de reconocer que da mucho juego aunque tenga muy pocas cosas implementadas.

El juego básicamente va de montar una tripulación de tres tripulantes y un comandante, y con el dirigible destruir otros dirigibles o tomar puntos de control. El comandante da las órdenes en el dirigible, el ingeniero repara y el artillero equipa municiones a las armas. Preferiblemente el comandante ha de ser piloto pues puede elegir barco y siempre tendrá la última palabra en las decisiones ya que lo comanda, y que haya más ingenieros que artilleros en la tripulación. Tu eres invulnerable, si te caes renaces dentro del dirigible. Lo que tiene barra de vida es el dirigible y empieza a bajar cuando tiene el "hull" (chasis) al rojo.

En cuanto al control se trata básicamente de un globo, todos se manejan de la misma manera salvando matices como el aguante, maniobrabilidad, velocidad y armamento, haciendo que cada globo esté pensado para una labor específica, ya sea atacar rápido, aguantar en una posición, dar apoyo, mantener la distancia, etc...

Técnicamente no tiene más que ofrecer pero lo que tiene da mucho de sí para pasar unas cuantas tardes entretenidas si juegas con amigos y conocidos con los que puedas coordinarte, que es lo divertido del juego. En contra, jugarlo solo con gente que no conoces puede llegar a ser un martirio. Planificar bien lo que tiene que hacer cada uno es lo que marca la diferencia en este juego.
¿Te ha sido útil este análisis? No Divertido
A 302 de 332 personas (91%) les ha sido útil este análisis
27 personas han encontrado divertido este análisis
72.5 h registradas
Publicado: 20 de octubre de 2014
This game actually requires teamwork and communication, what were the developers thinking.

¿Te ha sido útil este análisis? No Divertido
A 526 de 615 personas (86%) les ha sido útil este análisis
31 personas han encontrado divertido este análisis
17.8 h registradas
Publicado: 12 de octubre de 2014
This will be the day you will always remember as the day you ALMOST- *ship explodes*
¿Te ha sido útil este análisis? No Divertido
A 181 de 212 personas (85%) les ha sido útil este análisis
21 personas han encontrado divertido este análisis
21.1 h registradas
Publicado: 14 de noviembre de 2014
It's like Pirates of the Carribbean but with russians and guns.
¿Te ha sido útil este análisis? No Divertido
A 151 de 174 personas (87%) les ha sido útil este análisis
2.2 h registradas
Publicado: 12 de octubre de 2014
Addictive, fun and nice community just wish it had a single player campaign... The idea behind it is awesome just think I would be fun exploring more of the world...
¿Te ha sido útil este análisis? No Divertido
A 168 de 202 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.5 h registradas
Publicado: 6 de noviembre de 2014
Click for Gameplay Trailer - Review
I Like:
+ unique co-op experience
+ nice soundtrack
+ steampunk airships rock
+ distinct class roles

I Dont Like:
- shallow gameplay barely evolves
- weak graphics
- lags

Guns of Icarus Online takes place after a large war which has run the earth barren. Humanity has developed technology which allows them to traverse the skies in airships.
They do so seeking resources and trade to protect their livelihood. Rising from the ashes of a ruined planet, humanity has split into factions each with their own views, rules and aesthetic style. Ranging from the Mercantile Guild – seeking material gain, but never forgetting their origins – to the Arashi League – living in the harshest of environments, forced to co-operate with eachother.

From sluggish flying fortresses to scrappy little vessels, each of the different airships you can pick from have their own distinct visual design, deck layout and maneuvering capabilities. Captains can customize the loadouts for different gun stations on their ship with a nice assortment of weaponry ranging from harpoons, flamethrowers, and machineguns to cannons and rocket launchers.
Beyond their armament slots, the unique ship designs are a blast to work on and around in battle. You'll climb scaffolding to hop into a gun station, run below deck to make crucial repairs, and even precariously balance along tail rudders to reach engine propellers.
Figuring out the location of key systems on each ship and the quickest ways to access them is crucial, and running around to frantically fix damage as you're bombarded by incoming fire delivers a particularly panic-stricken thrill.

Captain: Tasked with keeping the crew working smoothly, piloting the ship and handling the strategic aspects for the entire crew. this is one of the most demanding yet rewarding classes to choose. If you’ve got a mic and are willing to work with the team, you’ll do great with this class.

Gunner: Pretty much explains itself to be honest. Your job is to transfer as much ordinance into the enemy ships as possible. While all the crew are important, without actually attacking the enemy it renders other tasks moot.

Engineer: Backbone of a ship, you need to keep a flying Junker aloft long enough for the rest of your crew to do their job and you will find yourself scuttling around hitting machines with your trusty wrench to keep them repaired, You’ll also chances to fire some shots off between repairs so the a few kills are not beyond your ability.

Guns of Icarus Online is full of gorgeous scenic maps which have a sort of desolate, forlorn beauty to them. Vast spanning desert, littered with scrap, surrounded by dust clouds and sandstorms. Craggy peaks protruding out of rough oceans, washed blue with lightning.
A desolate city, crumbling from disuse. The variety is excellent and the sky-boxes are just as good. Piercing blue skies contrasting the yellow-orange deserts.
Grey skylines erupting in shards of blue lightning. All of this is accompanied by a wonderfully orchestrated soundtrack which only drives to accentuate the scenic views.
The ships themselves almost contrast the beauty of the maps in their scrap-like appearance, making great use of rusted reds, browns and dull greys.

Firing weapons sound like they should and you’ll quickly cringe in fear as your ships hull takes damage. The crackling of fire after an enemy flamer pass will quickly send you scurrying to put them out and the drum beats guiding you into battle will prepare you for the fury to come. All I can really say is it all works great.

While it can be touted as its biggest strength, it’s also its biggest weakness. The fact co-operation is absolutely required can often put you in the situation where you need to play with random players. While the majority of the community is a pleasure to deal with, you often-times run across people without microphones and sometimes bad eggs. This is normal for any game, but when co-operation is such a big thing, it stings a bit more.

Guns of Icarus Online is a great example of a co-op game and does plenty of things right. There aren’t really any comparable games, but it does what it does and it does it well. If you’re looking for a fun co-op romp with friends this is definitely one to look at.

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
¿Te ha sido útil este análisis? No Divertido
A 703 de 1,003 personas (70%) les ha sido útil este análisis
48 personas han encontrado divertido este análisis
50.3 h registradas
Publicado: 30 de octubre de 2014
Put all flamethrowers on a ship, and called it the Jew Burner. Got banned for 7 days. 9/11
¿Te ha sido útil este análisis? No Divertido
A 65 de 69 personas (94%) les ha sido útil este análisis
2,044.9 h registradas
Publicado: 15 de noviembre de 2014
A GoI-Veterans Impression

As you can tell by looking at the 4 digit number above this post, this game has entertained for quite some time already and I will likely stick to it a while longer. The learning curve for Guns of Icarus is quite steep, but once you get the hang on it you will be able to enjoy the tactical depth and the rich variety this game has got to offer to its full extend. I for one can state that Guns of Icarus is the best game I've ever played since I've picked up videogaming about two decades ago.

I think what I like most about this title is the strong Teamplay focus. Guns of Icarus encourages you to run the ship like a well oiled machine by coordinating yourself with your fellow crewmates. As communication is the key to success in this game, a large fraction of the player base talks via microphone or is at least active in text-chat. As everyone on your ship is forced to play WITH you for the better or the worse, tips and gameplay-relevant info is commonly shared through these channels. Perhaps as a result of this GoIO has got the friendliest and most communicative game-community I've ever encountered.

Another aspect I really like about this game is the rich variety of loadout option you've got for your ships. Right from the start everyone has got access to a large arsenal of ships and weapons which can be combined by the captains as they see fit. Depending on your own fleets loadouts and the enemy fleet you encounter, you have have to adjust your playstyle, which ensures the game stays interesting in the long run. Sometimes the best way to engage an enemy is a straight rush to their position to force them into close and personal brawl engagements. In other Situations such tactics are doomed to fail and you might want to to stay back isntead as you've got the upperhand on mid or long range engagements. Sometimes it's a good choice to pick weapons which allow to kill your opponents as quick as possible. In other situations you might want to mix in a ship which is really good at taking out key components like weapons or balloons instead, even if this implies it isn't as good at delivering the killing blow.

To enjoy Guns of Icarus you will need to be able to understand spoken english. As mentioned previously, communication is a key-element of this game and english is the lingua franca. There are a few sub communities which speak different languages, but if you want to hop into the game without previously setting something up, it's very unlikely you will find a ship which is filled with french/german/russian speaking people.
¿Te ha sido útil este análisis? No Divertido
A 87 de 102 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
493.5 h registradas
Publicado: 20 de octubre de 2014
GoIO is one of the few games to actually understand what teamwork is. You play as part of an airships crew, where each member of the crew have their own abilities and specializations, this requires constructive communication rather than the usual standard for "multiplayer games" of lexicological abhorrence.
¿Te ha sido útil este análisis? No Divertido
A 67 de 76 personas (88%) les ha sido útil este análisis
452.6 h registradas
Publicado: 28 de octubre de 2014
Where to begin?! Well lets start with, this game is PvP orientated, but, levels mean nothing, just how much experience you have, the kit everyone has access to is all the same, it's just how well you use it that counts!
The biggest part of using your kit, is team work!
Each ship can have a crew of 4 people, Pilot who is often the captain and three crew members (2 engineers and a gunner) and its the crews job to keep that ship up, Voice comms is pretty much a must, unless you're an awesome typist or learn the ingame key bindings! Then there is the added bonus, team captains can communicate in battle, allowing for battle tactics to be planned out!
This means more ofen than not, clans will dominate the game due to using the same tactics, discussed before the battle. There is no OP weapon or OP ship, just Team work and good communications! If someone is dieing too quick, someone was doing something wrong, or people were not communicating well! Remember, too much communication can be a bad thing too sometimes! :)

The best part of it all, the community is mostly awesome guys and girls with very few bad eggs. Often the bad eggs are solo players who don't like to play their part, or want all the credit and as you can imagine, they'll not get far in this game! :o

My personal experience in this game, I started as an engineer as it's often needed and reletively easy to pick up, but during one battle our ship captain went afk so I took the helm while our main engineer gave me an emergency flight school, in the middle of a fire fight! The fight was tough, tensions were high on all our team as I learnt my way around the helm of someone elses ship, but in the end, we succeeded! We played two more rounds together that night and now, thanks to that one guy, I have about 8 people who request me to pilot ships for them and their friends to be the final componant of a good crew! Last night by request to be a pilot of the crew and we had a 7 match win streak out of 8 matches! A captain is nothing without his crew, so don't treat 'em mean!

The gameplay mechanics take a bit of learning! Read through the tutorials carefully and don't be scared to let your crew know you're new and may needs tips when you come to join fights! You'll be surprised how many people will go out of their way to teach new players how to do well!

Would I recommend this game?
Why are you not playing it already?!

Stop twiddling those thumbs lad! There's a war to be won! Pack your goggles and bow-tie, Pick up that spanner, hammer and spyglass! It's time for some adventures! Tales of daring do! Tally Ho!
¿Te ha sido útil este análisis? No Divertido
A 54 de 61 personas (89%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
41.5 h registradas
Publicado: 15 de noviembre de 2014
Metacritic score can suck it. This game is great.
¿Te ha sido útil este análisis? No Divertido