Guns of Icarus Online ist ein Luftkampfspiel erster Klasse. Mit einem guten Schiff und der richtigen Crew werden Sie den Himmel erobern!
Nutzerreviews:
Insgesamt:
Sehr positiv (10,624 Reviews) - 94 % der 10,624 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 29. Okt. 2012

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Guns of Icarus Online kaufen

Guns of Icarus Online Alliance DLC vorbestellen

Guns of Icarus Online + Alliance Collector's Edition Bundle vorbestellen PAKET (?)

Enthält 3 Artikel: Guns of Icarus Online, Guns of Icarus Online Alliance DLC, Guns of Icarus Online Collector's Edition Upgrade

 

Kürzliche Updates Alle anzeigen (127)

15. April

Mayday Friday "Super PAX, the fun ones, not the political ones"

Move over bonefish, the Arashi are upgrading

It's the week before pax and all through Muse.
Not a dev was sleeping, especially not those who schedule press interviews.
Others were working on fitting the alpha into a USB with care
In hopes that everything would work on first try when they got there
With computers tucked in all tight in the back of a van
Devs were on their way, rocking out to Dvořák's 9th symphony in a four door sedan.

To be the first to hear about our plans for PAX and get to ask about the upcoming alpha, join us for our weekly dev fireside chat at http://www.twitch.tv/gunsoficarus. We'll be taking questions and talking about the massive push into alpha coming to a con and computer near you!

This week in Muse:

Howard:
Planning for Pax East!  If you're coming to Pax, come by booth 7212 to visit us and play some Alliance!!!

Jack:
More Arashi Cloud-Breaker work.

Alex:
Implementing the code bits for a new Alliance title scene, and making the "missile circus" guns behave themselves.

Tom:
Tutorials and bug fixes.

Matthew:
Updating the way we produce content from the Muse team, choosing the next batch of CAs, and preparing for PAX!

For our player of the week, big congratulations to:
The Squash
"Lead a crew of AI to victory after our allies dropped from the game"
"For always helping me out when I need it and teaching me so much."

1 Kommentare Weiterlesen

8. April

Mayday Friday "Revamped by Popular Demand and Threat"

So much violence has happened and will happen for this little square of land.

Hello everyone,

We're excited about a lot of upcoming things. We have PAx East coming up where we'll be showing off a mountain of new content which will make its way into the player prototype shortly after and just as exciting is the revamp of balance testing a procedure.

As always we'll be talking about this and more on https://www.twitch.tv/gunsoficarus at 3 pm eastern as well as taking your questions live!



Balance Procedure Revamp

We're coming to you today with what we hope will be some reassuring and exciting news about how we balance Guns of Icarus Online and our aims for the future of how we play the game together. Let’s talk about it!

After the last balance cycle, we can totally understand why everyone is frustrated - us included. Having reviewed the process, a lot of things were done wrong and communication across the board left a lot to be desired. We want to change that because these changes ought to benefit the players and community instead of causing developers and players unnecessary grief.

In order to help everyone out, we are going to change the way that we handle balance. The hope is that this will make changes less intimidating and keep everyone better informed as to what our goals are. Here’s a brief summary what we’re going to do.

Instead of making many changes at once, we’re going to deal with problems on a more regular basis, but balance changes will be made one or two at a time instead of in lumps of nine changes once a year. This will mean that our balance changes don’t fight each other as hard and will create a more regularly updated game environment.

The changes will be less significant in general so they will be less risky to implement. This will help the ease of adapting to the new balance and will ease the tracking of changes.

We will be tackling a confirmed problem statement during each cycle. This will be determined based on player feedback with corroborating data as we already do. We will be discussing with the community which statements we tackle and do our best to communicate our aims so that everyone is on the same page.

The hope is that the changes we’re making to our method should help everyone out. In order to get the ball rolling, we’re going to have a discussion about the first problem statement that we’re going to tackle for this first cycle. At the moment, we’re looking at the effectiveness of the Meta Mobula. We’ll take some time to gather data and think about it and see what we can do!

In the meantime, please send us your balance feedback. It doesn’t absolutely have to be related to our current problem statement by the way - we want to know all about the things you’re seeing in our balance so that we can generate new problem statements to prioritise and work on for future cycles. Go ahead and tell us what you think!

Team's Weekly Progress

Howard:
Been doing some testing, some outreach for Pax and Alliance previewing!

Michael:
Has been testing and fleshing out new modes.

For skirmish:

  • Battle Arena - Each team has a fortress that must be protected. If a fortress is destroyed, the other team wins. (no creeps or anything else)
  • Skyball - A soccer / basketball-like mode. Drag the floating ball-barge into the opponent's goal to score.
  • VIP - A deathmatch variant, where only killing the enemy team's VIP ship counts towards the score.
For Alliance:



  • Protection (working title) - Coop VIP mode. One player ship must be escorted through the map and to the exit without it dying.
  • Escape - Players race against the clock to the map exit, destroying numerous obstacles in their path.
Alex:
Testing, finalizing things for PAX, and making slow but steady progress on upgrading GoI to Unity 5.

George:
Working on the ability for Boss guns to charge before they fire.

Tom:
Working on Ambush and tutorials, with some minor bug fixes.

Eric:
Lore, new game modes, old game modes, and planning data collection for next balance cycle.


Player of the Week

Our player of the week is:
SteamBrains

"A-Star Level Leadership"
"Helped us out when our captain left."
"Truly a 100% decent pilot."

6 Kommentare Weiterlesen

Reviews

“Dieses Independent-Kleinod ist erschreckend fantastisch.”
Massively

“Wer nach einer team-basierter Herausforderung sucht, der wird mit Guns of Icarus Online viel Spaß haben...”
Penny Arcade

“Guns of Icarus Online trifft genau in die Lücke, die andere Spiele bislang nicht getroffen haben.”
IGN

Über dieses Spiel

Guns of Icarus Alliance Pre-order

Get early access to Guns of Icarus Alliance DLC before official release! To help us test and follow the development, please email us at feedback@musegames.com with your steam receipt. Help us make Alliance the best it can be!

Guns of Icarus Alliance is the PvE Expansion DLC and is now available for Pre-order. From a single pilot to as many as 16 players can unite in their battle for the wasteland, completing objectives in all new PvE/Co-op game modes like capturing cargo or destroying drilling platforms. You just need to grab your friends and go. Choose a faction and unlock their special costumes, weapons, and airships as each victory brings your faction one step closer to their ultimate goal of reshaping the world.

Guns of Icarus Online

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem:Windows 7
    • Prozessor:2 GHz Prozessor
    • Speicher:2 GB RAM
    • Grafik:Grafikkarte mit 256 MB VRAM
    • DirectX®:dx90c
    • Festplatte:3 GB HD frei
    • Andere Anforderungen:Breitband-Internetverbindung
    Minimum:
    • Betriebssystem:Mac OS X 10.6
    • Prozessor:2 GHz Prozessor
    • Speicher:2 GB RAM
    • Grafik:Grafikkarte mit 256 MB VRAM
    • Festplatte:3 GB HD frei
    • Andere Anforderungen:Breitband-Internetverbindung
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Hilfreiche Kundenreviews
7 von 7 Personen (100 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
192.4 Std. insgesamt
Verfasst: 13. Januar
Short version:

+GREAT community
+noob-friendly mechanics
+very complex mechanics for advanced players
+alot of fun
+Innovative tip box
+Innovative in-game guide ( books )
+AWESOME ships to play ( i would recommend Junker it`s a great piece of ( scrap- ) metal! )
+beautifully designed maps ( and i am someone who doesnt really look at maps too much )
+lots of ways to communicate and work together
+great customization options on ship and player ( you can even set your language for voice commands )
+great to play with friends!
+Artemis light rocket launcher ( pointed at your enemy )

-you may wait some time to join because it cant find any other players ( but hey, atleast the tip box gives you cool jokes to laught about )
-may lag a little bit when your one fire ( but if your stuff`s on fire you will be busy putting out all the guns and stuff so that doesnt really matter anyway )
-if you dont cooperate you have a 89% chance to lose the match
-players may leave mid match
-you need some time to figure out how to command the AI
-recoil jitter applies to your camera
-you cannot paint your guns ( only your airships )
-Artemis light rocket launcher ( pointed at you )

if you need someone to play with my ingame name is dpf.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.8 Std. insgesamt
Verfasst: 10. März
Ich kann dieses Spiel echt empfehlen und jedem ans Herz legen...

Auch wenn ich erst knapp 13 Stunden in diesem Spiel verbrachte, habe ich bereits viele Eindrücke gesammelt und lange Gespräche mit den erfahrenen Spielern geführt, da die Community recht kommunikativ und offen ist. :)

Kurze Ausführung:
Momentan ist es möglich Luftschiffschlachten vom 1v1 bis zum 4v4 auszuführen. Das Ganze spielt in einem Steampunksetup, das einige sehr liebevoll gestaltete Maps beeinhaltet.

Verschiedene Luftschiffstypen sind ebenfalls vorhanden die alle Ihre Vor- und Nachteile besitzen. Vom Tank-, Scout-, Sniper- und Nahkampfschiff ist alles da :).
Das Schöne dabei ist, jedes Schiff kann Individuell gestaltet werden! Von den Waffen an Bord bis zum Aussehen. Man muss keine Waffen oder Schiffe freischalten oder leveln, da alles von Anfang an Verfügbar und Spielbar ist!

Demnächst bringen die Entwickler per DLC Fraktionen, Fraktionswaffen, neue Schiffe und Co. raus.
Wird außerdem ständig auf dem Laufenden gehalten dh. geupdated und gefixt.

Es gibt auch insgesamt 3 Charakterklassen:
Den Engineer der das Schiff repariert, bufft und wenn sich die Gelegenheit bietet mal an die Guns geht.
Der Gunner der verschiedene Munitionstypen mit sich führen kann und die Geschütze bedient.
Der Kapitän der alles koordiniert, das Schiff steuert und sich im Kapitänschannel mit den anderen Kapitänen berät.

In den Matches wird Team Deathmatch, King of the Hill oder Crazy King (bisher noch nicht ausprobiert) angezockt.


Pro's:
- Wunderschöne Grafik und cooles Setup.
- Sehr freundliche, kommunikative und hilfsbereite Community.
- Erfahrene Spieler werden von den Dev's als Tutoren ausgesucht --> Spieler helfen Spieler.
- Aufregende Luftschlachten die viel Teamplay, Koordination und Kommunikation erfordern.
- Die Entwickler halten das Spiel auf dem Laufenden, binden die Community ein und bringen demnächst ein DLC raus.
- Es gibt keine Möglichkeit sich Vorteile gegenüber anderen zu kaufen (lediglich kleine äusserliche Änderungen)


Con's:
- Aufgrund der kleinen Community kann es mal wenn es doof läuft zwischen 5 - 10 Minuten Wartezeit geben.
- Man wird teils in amerikanische Lobbies gesteckt, da durchschnittlich zwischen 200 - 500 Spieler online sind.

Ich gebe diesem Spiel 8/10 Sterne.
Gerne 10/10 wenn die Community weiter wächst und dadurch die Wartezeit schwindet. (:
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
8.8 Std. insgesamt
Verfasst: 10. Januar
Habe noch nicht wirklich viel gespielt, doch bis jetzt macht mir das Spiel wirklich Spaß. Deshalb verstehe ich auch nicht warum dieses Spiel so wenig gespielt wird. Mit durchschnittlich 300-400 Spielern sind die Zeiten, die man in der Lobby und in der Spielsuche verbringt dementsprechen lang. Das ist einer der größten Mankos an GoIO.

Im Spiel gibt es 3 Klassen:

-Pilot
-Gunner
-Mechanic

Der Pilot steuert das Schiff, ist der Captain und gibt Anweisungen, die der Mechanic, der hauptsächlich da ist um das Schiff instand zu halten, und der Gunner, der die meißte Zeit mit schiesen verbringt, aus.

Mann kann von 2v2 bis 2v2 in verschiedenen Spielmodi spielen. Die durchschnittliche Kampfzeit beträgt ca. 15min für eine Runde. Abwechslung bringen auch noch die verschiedenen Arten von Luftschiffen, die man individuell mit verschiedenen Geschützen ausrüsten kann.

Fazit: Wen die langen Wartezeiten nicht stören, der hat hier einen sehr komplexen und lustigen Shooter im Steampunk Style.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
9.8 Std. insgesamt
Verfasst: 23. März
Ich vergebe 2 von 3 Punkten.
War dieses Review hilfreich? Ja Nein Lustig
80 von 84 Personen (95 %) fanden dieses Review hilfreich
18 Personen fanden dieses Review lustig
1,397.0 Std. insgesamt
Verfasst: 2. Februar
Your armor drops, health soon to go fast. Engineers desperately clamor to rebuild what they can to buy every second of life they can squeeze out of their wrenches. Gunner twitches anxiously for the enemy's armor to drop to unload that blessed lochnagar heavy flak. Looks like he'll be waiting a while longer. Pilot's dodging what he can, ducking and diving between buildings hoping for an escape, but the foe's just too persistent. Things are dire now. Seconds left to say your prayers at best.

Then the hwacha hits. A steady stream of brilliant explosive rockets slams your pursuer's guns and engines with the only kind of divine retribution 24 explosive rounds understand: The good kind. You don't know where your ally came from, and right now you couldn't care less. You've found your opening.

Engineers to the spare gatling guns, topping off the hull can wait. Ally turns his side to lend a gatling gun of his own. Doesn't take more than a second for the once-ruthless pursuer's armor to drop. Gunner's patience finally pays off as he fires his lochnagar-loaded heavy flak. The second it takes that round to fly to its target might as well have been an eternity. Boom. One shot square in the unprotected hull and the ship crumbles. Job's not over yet, though.

One enemy left, lamenting his ally's over-extended pursuit. Your prayers were answered. Let's see about his.
War dieses Review hilfreich? Ja Nein Lustig