Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
사용자 평가: 압도적으로 긍정적 (평가 6,873 개)
출시 날짜: 2012년 10월 29일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Guns of Icarus Online 구매

Guns of Icarus Online Collectors Edition 구매

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack

Guns of Icarus Online Collectors Edition 4-Pack 구매

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack, Plus 3 Extra Copies for Your Friends!

 

큐레이터의 추천

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (85)

2015년 2월 24일

Release 1.4.0 notes

New Content:
- Minotaur Heavy Cannon: New support heavy weapon that knocks back enemy ships! Use to help your friendly airships keeps enemy airships out of gun arc or to prevent rams. Has arming time, Primary Damage is piercing, Secondary AoE is shatter. Fires like a Carronade where each ‘buckshot’ causes knockback. Knockback is equally distributed across both Primary and Secondary damages. The farther from a ship’s center of mass you shoot, the more ‘spin’ you will add to that ship.
- Workshop support for voice commands
- Game Grumps RubberNinja Voice Packs in game store.
Ross has lent his amazing voice talent to record 2 sets of voice commands (varied by how much they stay on script :D) for us. They are available through the in game store. All proceeds from the sales of the voices will go to Child’s Play, Ross’s designated charity.
- New Workshop items (Only a subset of new Workshop items that people submitted are presently integrated into the game due to a 1-2 weeks delay in Steam’s creator revenue sharing feature. Once Steam’s feature is ready, we’ll be able to patch those items in, add them to our store, and start revenue sharing with item creators.)
- Storm Ryder (Decal) by ¬°GeoRmr
- Flying Hare (Decal) by Rookster
- Gears of War (Decal) by Herr_Razor
- Holy Sun (Decal) by Skargil
- Ramming Speed (Decal) by A_Harmless_Fly
- Triple Horn (Decal) by SassyKat
- Gold and Sheepskin Goggles (Goggles) by AIB (aka AnInnocentbaby)
- Winged Panama (Headwear) by Il Mostro
- Wooden Moustache (Goggles) by Mr. Lambert

New Features:
- Capture Point Mechanic Redesign
With the new capture point design, capture and de-capturing are based now on superiority of ship numbers at the capture point. Once a team has more ships at the point than the enemy ship, the team can start capturing or de-capturing. Teams no longer have to wait to root out the enemy team completely. Also, each ship kills is now awarded 20pts toward the goal as well. With the change, capture point maps should be more fluid and dynamic.
- State why player's name is refused at registration and rename
- Remove bubble help when hovered by mouse cursor
- Search for friend list
- Confirmation for "Abandon Match"
- Updated Gunner Tutorial (Banshee)
- Show matches with your clanmates in Friend's match list.
- Music: changed drums conditions; they no longer trigger based solely on enemy proximity.
Drums trigger when you are spotted or spot enemies, and intensify when spotted enemies are near
Drums trigger and intensify with the amount of damage your ship has taken
Drums trigger when your ship is firing and intensify if your ship is hitting an enemy
- Music: Spectators now hear combat music
Drums trigger based on spot status and health of all ships in the match
Melody triggers on any ship kill
- Humbly added a shortcut for players to review the game for us.

Balance Changes:
- Spire: Hull Health increased to 950 (from 750), Forward Acceleration increased to 4.5m/s2 (from 3), Top Forward Speed increased to 28m/s (from 26)
- Squid: Hull Health increased to 950 (from 850), Forward Acceleration increased to 6.65m/s2 (from 5.5), Weight decreased to 95000 tonnes (from 115000, affects acceleration)
- Pyramidion: Hull Health decreased to 550 (from 700), Forward Acceleration decreased to 2.25m/s2 (from 2.5)
- Maps
- Labyrinth: Objective reduced 450 (from 600)
- King of Flayed Hill: Objective reduced to 550 (from 660)
- Anglean Raiders: Objective reduced to 450 (from 550)
- Desert Scrap: Objective reduced to 400 (from 600)
- Raid of the Refinery: Objective reduced to 450 (from 600)

Events:
-Screenshot Contest:
Start sending your favorite screenshots to feedback@musegames.com with the title “Screenshot Contest.” The best screenshot gets any item of their choice! Winners will be announced at the end of March!

-Guns of Icarus Seasonal
An amazing new event is starting up and we need all great crews to show up and try to win free items, both digital and physical! https://gunsoficarus.com/community/forum/index.php/topic,5667.0.html



Fixes:
- Fixed harpoon reload visual issue when distant
- Fixed issue of shadows skipping or have unsynchronized animations
- Joystick bindings menu is called "Keybindings"
- Fixed issue of not able to cancel when creating/editing event
- Artemis reload animation issue Fixed
- Fixed a case where the Artemis and Banshee projectiles sometimes had the same explosion
- Added missing UI click sounds
- Removed unused ‘Minimap’ binding from Spectator section of keybindings'
- Fixed issue of join advanced games text slightly too large.
- Fixed issue of tutorial achievements are not being displayed in UI.
- Fixed bug with playtime pie graph for players with playtime in only one class
- Fixed issue of matchmaker not putting the player in the lobby
- Fixed: deploy button not working if timer was allowed to expire
- Fixed: Novice Graduation achievement needs adjustment
- Fixed: Badge info in stats panel is off
- Fixed: Recommended loadout UI is shown when inspecting someone's ship
- Fixed: UI breaks if getting recommended loadout while being in the options menu
- Fixed: While in character select screen you do not hear the starting drums
- Fixed falling sound at the end of match as spectator
- Social/notification tab now closes when entering the Custom Game screen
- Fixed "Unknown" voice
- Fixed text positioning issue for the achievement "Doom and Gloom" and "Role Models"
- Fixed model scale for Paritan maps
- Fixed: can't switch to regular ammo from a spec ammo you don't have
- Fixed a bug that could cause the chat scrollbar to remain visible after closing chat
- Fixed: non themed ship objects intersecting with ship theme objects
- Fixed: Wrong loadout is shown/not saving when a novice unlocks their ship loadout
- Fixed: No victory/defeat music at match end screen
- Fixed: Sometimes there is no music during match
- Fixed resolution issue in workshop tool
- Fixed: Spam protection timer doesn't change if chat UI is not visible
- Fixed: Pop-up for the main menu chat draws below other UI elements, obscuring some options
- Fixed typo in Hydrogen Canister's tooltip
- Fixed typo in Wilson’s notes (Harpoon)

댓글 30 개 더 읽어보기

2015년 2월 24일

Scheduled downtime extending an hour

Sorry everyone, we were removing some old log data in our server to free up some space, and it's taking longer than expected. The servers probably will need another hour to restart, and we plan to start before 8AM EST or 1PM UTC. Thank you for your patience!

댓글 0 개 더 읽어보기

평가

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

최신 업데이트

v1.3.6 Update is now live! With community features such as clan and events, as well as ship customizations (figureheads, deck themes, decals, and paints), a new tutorial, and more!

The full release notes here: http://gunsoficarus.com/blog/1-3-6-update/

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!

Weekly:

  • Fireside Chat with Devs on Fridays at 3pm EST (http://www.twitch.tv/gunsoficarus)
  • Fight the Devs Hour! In game on Tuesday and Thursdays at 1pm EST (watch global chat for password and win cosmetic items if you beat the devs!)
  • Leviathan Seasonal Battles every weekend (sign up on the forums {링크가 삭제되었습니다}http://bit.ly/LeviathanSeasonal)
  • Sunday Rumble on Sundays at 3pm EST (sign up on the forums and look for latest Sunday Rumble thread {링크가 삭제되었습니다}http://bit.ly/GunsForumCommunity)

Upcoming:

게임에 대해

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
유용한 고객 평가
15명 중 14명(93%)이 이 평가가 유용하다고 함
3.5 시간 기록
게시 일시: 2015년 1월 9일
저가 캡틴이 되어 조정하며 팀원들이 쏘고 수리하고 팀워크가 필요한게임이다 만족 스럽다 후후
이 평가가 유용한가요? 아니요 재미있음
676명 중 650명(96%)이 이 평가가 유용하다고 함
584.7 시간 기록
게시 일시: 2014년 10월 24일
This game taught me one thing: Metacritic score is bullcr@p! It's an absolute gem with more than 95% of the reviews being positive, and what score do the critics give? 62/100? Are you serious?

Yes, it's still not as polished as TF2, let's say. Yes, it's somehow harder to wrap around it, to understand the mechanics (rather unique). Yes, there are bugs and there is an in-game store (purchases are purely cosmetic - like other games like TF2, CS:GO, DOTA2, etc.). But the GAMEPLAY is amazing.

You'll definetly need a microphone. You'll need good communication skills and hope to get an experienced captain (or become one). And then, you're set to go. It's loads of fun and it's worth it, both your time and money.

Play as one of these three classes : navigator (captain) - one per ship; engineer or gunner. Four guys on the same ship (captain's choice) form a crew. You'll repair and rebuild components, you'll shoot down other ships or just speed past them, you'll flank, you'll use flamethrowers and mines, you'll develop strategies with your allies and have the time of your life doing so. Even if you lose, cause defeat IS imminent. But when you taste the success, oh it will be SWEET!

I see people giving negative reviews, but they've played for 1 or 2 hours. It took me 1 hour to finish the tutorial and 2-3 more hours to understand the game playing novice games. Yes, if there's no communication between crew, it's just a game where you run on the deck, hit things with your wrench and put out fires. The whole thing comes alive when you're communicating, when you're making strategies. It's that thrill when you're an engineer and your haul is down, but instead of repairing it you take the cannon and shoot the enemy, knowing you'll be able to bring him down first. It's that split-second decision that makes it thrilling. It's that pre-buffing that you put on your weapon that makes the difference. It's that able stearing that lets you evade or flank, hide just enough to repair or get on your enemy's blind spot with a flamethrower. And yes, you won't understand all these things after 3-4 hours of playing. There's a learning curve, but in the end it's worth it!

Also, people complaining about the "latest" Matchmaking system - it has been changed. Developers are trying to listen to the players and the community is fun and friendly (for the most part).

Some later edits:
1. Don't buy this game for your 4yo son / daughter. It actually requires some maturity and sense of responsability to be played. Please, just don't. Rather play it yourself.
2. NO SPEAK ENGLISH - NO GOOD! Find someone that speaks your language to play with, don't jump into a random ship with people who can't understand you and who you can't understand and start wondering why you're losing all the matches.
3. Respect more experienced players. If you're level 1-7, and all the enemy ships are high-level, you might lose the game for your team. It's frustrating for you and is frustrating for your teammates. Try to hop into balanced games for the best experience.
4. Just wanted to say last Satuday I had the best time I've ever had on my computer, and it was playing this game. If you manage to make some friends in-game, chances are you'll bump into cool and funny guys. It's both the in-game jokes and the funny, weird ship-loadouts and strategies that shouldn't work yet they do that will make you not to want to go to bed (even if it's 5AM and you're working the next day).
이 평가가 유용한가요? 아니요 재미있음
15명 중 12명(80%)이 이 평가가 유용하다고 함
0.4 시간 기록
게시 일시: 2014년 11월 1일
나름 참신했으나 솔직히 지루합니다
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
18.9 시간 기록
게시 일시: 2014년 11월 7일
함장이 적선을 발견하고 배를 움직이는 동안 포수는 이리저리 옮겨다니며 적선에 포탄을 쏟아붓고 그사이 기술자가 부서진 장비를 고치고 불을 끄는 등 3개 보직의 역할이 잘 분담되어 있습니다. 그렇기에 팀플레이는 선택이 아닌 필수입니다. 웬만하면 마이크 쓰세요 마이크. 있고 없고가 이 게임의 난이도와 재미를 확 바꿉니다.

본격적인 전투로 들어가면 정신이 하나도 없습니다. 특히 엔지니어가. 버프는 금방 끝나지, 여기저기서 불은 나지, 무기들은 파괴되어서 다시 조립해야되지, 풍선은 구멍나서 배는 침몰하고 있지, 그래서 함장보고 탈출하라고 소릴 질러도 니가 엔진을 고쳐야 탈출을 하던가 말던가라고 역으로 욕먹지... 그러니 초보자분들은 반드시, 반드시 튜토리얼에서 엔지니어 연습을 꼭 해보고 정식 항해에 들어가야 멘탈붕괴에 빠져 배 밑으로 번지점프하는 상황이 안 생깁니다.

아니면 한동안은 속 편하게 포수 보직으로 총질 주로 하다가 다른 보직들 하는거 어깨 너머로 살찍살짝 보면서 조금씩 배우세요. 물론 포수가 쉽다는 건 아닙니다. 여러 종류의 포들마다 각각 다른 효과와 유효사거리 등이 있고 장거리 교전용 포들은 숙련된 전문 포수들이 잡아야 적선들을 기막히게 저격해 내지, 초짜들이 잡는다고 뭐가 되는게 아니니까요. 하지만 적어도 '쏘고 맞춘다' 라는 행위는 다른 여러 게임에서도 경험했던 거니 다른 보직들보다야 쉽게 익숙해질 수 있을겁니다. 그리고 대충 쏴도 맞는 근접교전 때에는 게틀링이나 화염 방사기를 잡으면 초보라도 전장의 지배자마냥 활약할 수 있는 좋은 기회가 되지요.

함장은 어느 정도 게임의 감이 잡히고 나서 잡으셔야 합니다. 반드시 다른 선원들의 목숨을 책임진다는 생각으로 배를 몰아야지, 그냥 아무 생각 없이 적선을 향해 돌진했다가는 떠다니는 땔감 꼴 나고 다른 선원들에게 욕만 죽어라 먹습니다. 그리고 함장은 알고 있어야 하는것도 많습니다. 기본적으로 자신이 조타해야 할 배의 구조는 어떻고 어떤 포로 무장되어 있고 어느 쪽에 무장이 집중되어 있는지, 그리고 상대해야 할 적선의 종류와 무장 상태, 적선의 사각 지대, 지금 선원들의 구성은 어떤지, 싸우러 가는 전장의 구조 등 전투하기 전 대기실에서 길게 주어지는 대기시간 동안 그냥 죽치고 앉아있지 말고 미리미리 조사하고 공부를 하세요. 그리고 휘하 선원들과 간단하게 커뮤니케이션을 좀 해놓는것도 좋습니다.

이래저래 말이 길었지만 간단하게 요약하자면 엄청 재밌습니다. 꼭 사세요.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2014년 11월 19일
상당한 팀워크를 필요로합니다.
사실상 인원이 적어서 수리하는데 어렵다거나 하지만, 전면에만 포수배치하고 엔지니어들은 엔진 및 기동관련 부품들만 수리하면, 함장과 포수가 호흡을 맞춰서 다 부수며 학살하고 다니는것이 가능합니다.
포수의 역활보단 엔지니어들과 함장의 판단력으로 회피기동 및 여러개의 모듈이 고장낫을시 최우선 선별력이 중요하다고 봅니다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
52.4 시간 기록
게시 일시: 2015년 1월 19일
좋았던 점 : 팀 게임, 스팀펑크, 비행선
별로인 점 : 업데이트, 플레이어 수, xp튕김

건즈 오브 이카루스 온라인은 정말 제가 해본게임중에서도 손에 꼽을정도로 재미있는 팀 기반의 게임임은 부정할 수 없다고 생각합니다.

뭐 많은 다른 평가들에서 알 수 있듯이 이 게임의 장점이면서 최대의 단점이 될 수 도 있는 점은 팀 기반이라는 점 같습니다.
특히 저와같은 한국인의 경우에는 아무래도 게임내에 한국인이 별로 없기때문에 혼자 게임을 하려고한다면 다른 처음보는 외국인과 같이 플레이를 해야하는데 이럴경우 당연히 재미가 좀 떨어지겠죠... 뭐 다른게임에서도 영어로친구들 만드시는분들은 제외입니다만 ㅎㅎㅠㅠ.
다만 아는사람들과 같이 하나의 크루를 이루어 같은배에서 항해...아니 항..공??, 수리, 포격등을하며 음성으로 서로 의견을 나누고 협동하는 재미는 정말 다른게임에선 쉽게 느낄 수 없는 크나큰 즐거움이었습니다.

정말로 안타까운점은 역시 인디게임이라는 한계인것 같습니다. 잠깐, 인디게임이 아닌가?? 헉 나도모르겠다.

우선 그래픽이 타 게임에비해서 떨어지는편이며, 어느정도 렉이 존재합니다. 렉이야 아시아 서버가 싱가포르에 있는점도 있고, 어차피 아시아엔 사람도 별로 없어서 다른 서버 사람들과 게임을 해야하기때문에 발생하는 서버렉인데, 이점은 다른 수많은 외국게임에서 흔하게 볼 수 있는 점이라고 생각합니다만.... 아시아에서 플레이하는 사람이 적다는말인즉, 플레이하는 사람들의 플레이 시간대도 한국과는 많이 다르다는 점이 많이 안타까운점입니다. 확인결과 한국시간 기준 오전 6시가 히트타임이고 오후 6시부터 자정까지는 사람이 많이 적다는것을 알았습니다. 그래도 게임 못할정도는 아니라서 꾸준히 게임시작 대기중인 방들은 있으니 이점은 확인하시길 바랍니다.

하지만 제일 안습한점은 바로....
업데이트!! 업데이트 해주세요 현기증 날거 같단 말이에요..ㅠㅠㅠㅠㅠㅠ
적어도 1달에 한번씩 해주긴 하는데, 뭐 배라던가 무기등등 추가는 해주는걸 본적이 없습니다. 개발사에서 어드벤쳐 모드인가 뭔가 만들고는 있던데 그것도 세월아 네월아고..

그러니까 결론은... 빨리 지갑을 열고 이게임을 4팩씩 사서 친구들 뿌리고 열심히 치장템 사서 개발사에 돈을 줘, 게임 업데이트를 하게 만드시라는 것 입니다 ㅡㅎ헝허어허ㅓ허유ㅡㅗㅡㅅ
이 평가가 유용한가요? 아니요 재미있음
503명 중 458명(91%)이 이 평가가 유용하다고 함
250명이 이 평가가 재미있다고 함
72.5 시간 기록
게시 일시: 2014년 10월 20일
This game actually requires teamwork and communication, what were the developers thinking.

10/10
이 평가가 유용한가요? 아니요 재미있음
730명 중 625명(86%)이 이 평가가 유용하다고 함
241명이 이 평가가 재미있다고 함
17.8 시간 기록
게시 일시: 2014년 10월 12일
This will be the day you will always remember as the day you ALMOST- *ship explodes*
이 평가가 유용한가요? 아니요 재미있음
322명 중 278명(86%)이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
21.1 시간 기록
게시 일시: 2014년 11월 14일
It's like Pirates of the Carribbean but with russians and guns.
이 평가가 유용한가요? 아니요 재미있음
209명 중 182명(87%)이 이 평가가 유용하다고 함
2.2 시간 기록
게시 일시: 2014년 10월 12일
Addictive, fun and nice community just wish it had a single player campaign... The idea behind it is awesome just think I would be fun exploring more of the world...
이 평가가 유용한가요? 아니요 재미있음
228명 중 189명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
14.5 시간 기록
게시 일시: 2014년 11월 6일
-
Click for Gameplay Trailer - Review
-
I Like:
+ unique co-op experience
+ nice soundtrack
+ steampunk airships rock
+ distinct class roles

I Dont Like:
- shallow gameplay barely evolves
- weak graphics
- lags

Guns of Icarus Online takes place after a large war which has run the earth barren. Humanity has developed technology which allows them to traverse the skies in airships.
They do so seeking resources and trade to protect their livelihood. Rising from the ashes of a ruined planet, humanity has split into factions each with their own views, rules and aesthetic style. Ranging from the Mercantile Guild – seeking material gain, but never forgetting their origins – to the Arashi League – living in the harshest of environments, forced to co-operate with eachother.

From sluggish flying fortresses to scrappy little vessels, each of the different airships you can pick from have their own distinct visual design, deck layout and maneuvering capabilities. Captains can customize the loadouts for different gun stations on their ship with a nice assortment of weaponry ranging from harpoons, flamethrowers, and machineguns to cannons and rocket launchers.
Beyond their armament slots, the unique ship designs are a blast to work on and around in battle. You'll climb scaffolding to hop into a gun station, run below deck to make crucial repairs, and even precariously balance along tail rudders to reach engine propellers.
Figuring out the location of key systems on each ship and the quickest ways to access them is crucial, and running around to frantically fix damage as you're bombarded by incoming fire delivers a particularly panic-stricken thrill.

Captain: Tasked with keeping the crew working smoothly, piloting the ship and handling the strategic aspects for the entire crew. this is one of the most demanding yet rewarding classes to choose. If you’ve got a mic and are willing to work with the team, you’ll do great with this class.

Gunner: Pretty much explains itself to be honest. Your job is to transfer as much ordinance into the enemy ships as possible. While all the crew are important, without actually attacking the enemy it renders other tasks moot.

Engineer: Backbone of a ship, you need to keep a flying Junker aloft long enough for the rest of your crew to do their job and you will find yourself scuttling around hitting machines with your trusty wrench to keep them repaired, You’ll also chances to fire some shots off between repairs so the a few kills are not beyond your ability.

Guns of Icarus Online is full of gorgeous scenic maps which have a sort of desolate, forlorn beauty to them. Vast spanning desert, littered with scrap, surrounded by dust clouds and sandstorms. Craggy peaks protruding out of rough oceans, washed blue with lightning.
A desolate city, crumbling from disuse. The variety is excellent and the sky-boxes are just as good. Piercing blue skies contrasting the yellow-orange deserts.
Grey skylines erupting in shards of blue lightning. All of this is accompanied by a wonderfully orchestrated soundtrack which only drives to accentuate the scenic views.
The ships themselves almost contrast the beauty of the maps in their scrap-like appearance, making great use of rusted reds, browns and dull greys.

Firing weapons sound like they should and you’ll quickly cringe in fear as your ships hull takes damage. The crackling of fire after an enemy flamer pass will quickly send you scurrying to put them out and the drum beats guiding you into battle will prepare you for the fury to come. All I can really say is it all works great.

While it can be touted as its biggest strength, it’s also its biggest weakness. The fact co-operation is absolutely required can often put you in the situation where you need to play with random players. While the majority of the community is a pleasure to deal with, you often-times run across people without microphones and sometimes bad eggs. This is normal for any game, but when co-operation is such a big thing, it stings a bit more.

Guns of Icarus Online is a great example of a co-op game and does plenty of things right. There aren’t really any comparable games, but it does what it does and it does it well. If you’re looking for a fun co-op romp with friends this is definitely one to look at.


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
이 평가가 유용한가요? 아니요 재미있음
85명 중 83명(98%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
840.1 시간 기록
게시 일시: 2014년 12월 20일
Before I begin, let me clear a few misconceptions that are common in the negative reviews:

"♥♥♥♥ the micro-transactions in a $15 game."
The in-game store only sells cosmetic items such as costumes and ship decorations. You cannot gain an in-game advantage by paying $$$. Half of the catalog can be earned without paying real money by levelling up your classes and doing achievements.

"Long waiting times in lobby, takes forever to find/start a match"
This problem has been solved in the latest patch with the addition of an actual matchmaking system. The lobby now has a time limit.

"This game requires voice chat."
There is a voice and signal command system accessed by pressing the V key that allows you to give a variety of commands spoken by voice actors. Voice chat is no longer required, especially if you are an Engineer or Gunner as you most of the time you receive commands instead of giving them.

"New players are stomped by experienced players."
True. However there are new player-only matches that cannot be entered by experienced players. New players are automatically put into these matches, although they may opt out of them. Also, the new matchmaking system is effective in avoiding stomp matches as long as there are enough players online.

"Balanced matches are hard to find."
This problem has been solved in the latest patch with the addition of an actual matchmaking system, except when there are less than 50 players online.

"Poor graphics."
It's actually quite good for Unity graphics. There is 12x AA, water reflections, real-time shadows, dynamic lighting and a post-processing filter available.

"Laggy FPS."
This is usually caused by unexpected bugs in new patches that are quickly fixed.

"Laggy Ping."
Low ping is not required to play this game since it is not a twitch shooter. I live in Hong Kong and regularly play with no issues on US servers (150ms ping) and EU servers (200ms+ ping).

"Huge rebalancing between patches."
The latest patch contains the first major buff for any weapon in months.

"Shallow game, no strategy or skill required."
This is like saying Counter-Strike is shallow and requires no strategy or skill because it is a game about shooting back at enemies on de_dust2. In fact Guns of Icarus not only has a lot of high-level strategic depth, it also gives many opportunities for players to show off and excel with their mechanical skills. Examples of high-level play include ship positioning, flanking, ship loadouts, and min/maxing of engineering efficiency and gun damage. Examples of mechanical skills include engineering parkour tricks, reactionary piloting, and using hard-to-aim or long-range guns.

https://www.youtube.com/watch?v=xK9hOU92chE


The game's long-time competitive community (going all the way back to beta) is a testament to the depth that this game actually has.

"Lack of new gameplay content."
Mostly true only for the PvP mode. In the latest patch two new 2v2 maps have been introduced. There is plenty of new cosmetic content every patch. A co-op mode where you fight AI ships is in the works for 2015 and has already been demoed in September at PAX 2014.

"Game gets boring."
If you like the game, appreciate its strategic depth, play with the mindset of improving yourself or simply find and play with friends, you'll discover this game's longevity in the same way people have played Counter-Strike or DotA for a decade.

"The community is horrible."
This question needs to be answered in two parts: trolls and the actual community:

1) Trolls are introduced every time this game is on sale. Since they only buy the game to troll around, they leave after a week or two to troll the next multiplayer game on sale.

2) I won't deny that a sizeable portion of this community is made up of largely veterans, or that a precious few veterans can get extremely elitist, abusive and salty towards new players. However these people are quite rare and are drowned out by a mass of helpful and friendly players that are happy to help cooperative newbies.

"The game is dead (no one playing)."
http://steamcharts.com/app/209080
This game can hit 500 concurrent players on weekends without sales. Weekday numbers peak at around 300. Most players play in American and European timezones.

"No Australian servers."
This is true because the "Oceania" server is actually located in Singapore (lol wtf devs) and the cost of renting servers in Australia is too much for the small indie studio that developes Guns of Icarus. However, low ping is not required to play this game, and there is a sizeable population of Australian players, including an entire clan (Sacrilege).

"No co-op/VS bots mode."
This is in the works for 2015. The co-op mode has already been demoed at PAX 2014 as recently as September. https://www.youtube.com/watch?v=ACr0aUNSXoY

Now for the review:

What should I know before playing: This game requires a lot of teamwork. Individual skill is rarely enough to win a match. Not listening to the captain's order or recommendations, running around the ship instead of cooperating with your fellow crew and leaving your allies to die while you try and fly past the edge of the map is not fun for anyone. It will only cause your ship to die over and over again while your team loses in five minutes.

This game has a steep learning curve (except flamethrowers, lol.) While most of the game's basic knowledge can be grasped within a few matches, the intricacies of piloting, the efficiencies of engineering and the specifics of gunning will take you many deaths and many losses to get good at. Very few people have truly mastered everything the game has to offer even with thousands of matches in game.


What's really good in this game: The requirement for teamwork combined with the setting and competitiveness of airships haphazardly wrecking each other makes for some truly magical highlight moments, as well as providing an environment that fosters communication and encourages friendships.

The game's high skill ceiling allows for continuous self improvement. It feels great to discover something new about the game, learn ways of maximising the efficiency of your ship, or find out how to beat a specific strategy and apply this knowledge in the next matches you play. As you cleverly circle into a Pyramidion's blind spot while you maintain your gun arcs, you smile as your recall how, once upon a time, you didn't know how to accelerate or decelerate.

JK it isn't that romantic. In reality you'll just suffocate yourself laughing while you crush an enemy ship into a building as your teammate is burning them into a crisp.

The huge amount of possible combinations of ships and weapons makes sure that, most of the time, no two consecutive matches will have the exact same ships in play. Also, you can experiment with new load outs or strategies and feel awesome when they work.


What's meh: Dealing with unresponsive teammates. In game that relies so heavily on teamwork, having crew members that refuse to change classes, take stupid loadouts and then steal the gunner's gun can get extremely frustrating.

Crazy King. Due to the large size of maps and unfamiliar mechanics, Crazy King games are either stomps when one team has captains that don't know how to play the mode, or drag into long stall-fests when both teams are tryharding.

Flamethrowers. Playing with flamethrowers is easy but playing against them is needlessly frustrating for new players. Fortunately flamethrowers are disabled in newbie lobbies and flamers are easily hard countered with the correct knowledge.

Analogy using another game: FTL, but your crew are real people.

Would I recommend: 11/10 would fly again, especially once you make some in-game friends.

There is simply no where else to get Guns of Icarus Online's unique blend of teamwork, strategy, airship flying and crazy highlight moments.
이 평가가 유용한가요? 아니요 재미있음
88명 중 83명(94%)이 이 평가가 유용하다고 함
2,058.9 시간 기록
게시 일시: 2014년 11월 15일
A GoI-Veterans Impression

As you can tell by looking at the 4 digit number above this post, this game has entertained for quite some time already and I will likely stick to it a while longer. The learning curve for Guns of Icarus is quite steep, but once you get the hang on it you will be able to enjoy the tactical depth and the rich variety this game has got to offer to its full extend. I for one can state that Guns of Icarus is the best game I've ever played since I've picked up videogaming about two decades ago.

I think what I like most about this title is the strong Teamplay focus. Guns of Icarus encourages you to run the ship like a well oiled machine by coordinating yourself with your fellow crewmates. As communication is the key to success in this game, a large fraction of the player base talks via microphone or is at least active in text-chat. As everyone on your ship is forced to play WITH you for the better or the worse, tips and gameplay-relevant info is commonly shared through these channels. Perhaps as a result of this GoIO has got the friendliest and most communicative game-community I've ever encountered.

Another aspect I really like about this game is the rich variety of loadout option you've got for your ships. Right from the start everyone has got access to a large arsenal of ships and weapons which can be combined by the captains as they see fit. Depending on your own fleets loadouts and the enemy fleet you encounter, you have have to adjust your playstyle, which ensures the game stays interesting in the long run. Sometimes the best way to engage an enemy is a straight rush to their position to force them into close and personal brawl engagements. In other Situations such tactics are doomed to fail and you might want to to stay back isntead as you've got the upperhand on mid or long range engagements. Sometimes it's a good choice to pick weapons which allow to kill your opponents as quick as possible. In other situations you might want to mix in a ship which is really good at taking out key components like weapons or balloons instead, even if this implies it isn't as good at delivering the killing blow.

To enjoy Guns of Icarus you will need to be able to understand spoken english. As mentioned previously, communication is a key-element of this game and english is the lingua franca. There are a few sub communities which speak different languages, but if you want to hop into the game without previously setting something up, it's very unlikely you will find a ship which is filled with french/german/russian speaking people.
이 평가가 유용한가요? 아니요 재미있음
95명 중 86명(91%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
41.5 시간 기록
게시 일시: 2014년 11월 15일
Metacritic score can suck it. This game is great.
이 평가가 유용한가요? 아니요 재미있음
1,175명 중 833명(71%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
51.5 시간 기록
게시 일시: 2014년 10월 30일
Put all flamethrowers on a ship, and called it the Jew Burner. Got banned for 7 days. 9/11
이 평가가 유용한가요? 아니요 재미있음
87명 중 78명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
585.1 시간 기록
게시 일시: 2014년 10월 28일
Where to begin?! Well lets start with, this game is PvP orientated, but, levels mean nothing, just how much experience you have, the kit everyone has access to is all the same, it's just how well you use it that counts!
The biggest part of using your kit, is team work!
Each ship can have a crew of 4 people, Pilot who is often the captain and three crew members (2 engineers and a gunner) and its the crews job to keep that ship up, Voice comms is pretty much a must, unless you're an awesome typist or learn the ingame key bindings! Then there is the added bonus, team captains can communicate in battle, allowing for battle tactics to be planned out!
This means more ofen than not, clans will dominate the game due to using the same tactics, discussed before the battle. There is no OP weapon or OP ship, just Team work and good communications! If someone is dieing too quick, someone was doing something wrong, or people were not communicating well! Remember, too much communication can be a bad thing too sometimes! :)

The best part of it all, the community is mostly awesome guys and girls with very few bad eggs. Often the bad eggs are solo players who don't like to play their part, or want all the credit and as you can imagine, they'll not get far in this game! :o

My personal experience in this game, I started as an engineer as it's often needed and reletively easy to pick up, but during one battle our ship captain went afk so I took the helm while our main engineer gave me an emergency flight school, in the middle of a fire fight! The fight was tough, tensions were high on all our team as I learnt my way around the helm of someone elses ship, but in the end, we succeeded! We played two more rounds together that night and now, thanks to that one guy, I have about 8 people who request me to pilot ships for them and their friends to be the final componant of a good crew! Last night by request to be a pilot of the crew and we had a 7 match win streak out of 8 matches! A captain is nothing without his crew, so don't treat 'em mean!

The gameplay mechanics take a bit of learning! Read through the tutorials carefully and don't be scared to let your crew know you're new and may needs tips when you come to join fights! You'll be surprised how many people will go out of their way to teach new players how to do well!

Would I recommend this game?
Why are you not playing it already?!

Stop twiddling those thumbs lad! There's a war to be won! Pack your goggles and bow-tie, Pick up that spanner, hammer and spyglass! It's time for some adventures! Tales of daring do! Tally Ho!
이 평가가 유용한가요? 아니요 재미있음
106명 중 91명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
493.9 시간 기록
게시 일시: 2014년 10월 20일
GoIO is one of the few games to actually understand what teamwork is. You play as part of an airships crew, where each member of the crew have their own abilities and specializations, this requires constructive communication rather than the usual standard for "multiplayer games" of lexicological abhorrence.
이 평가가 유용한가요? 아니요 재미있음
79명 중 66명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
63.9 시간 기록
게시 일시: 2014년 10월 5일
'why is the enemy ship still alive'

'because everyone is repairing the hull'

I love this game
이 평가가 유용한가요? 아니요 재미있음
62명 중 54명(87%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
54.8 시간 기록
게시 일시: 2014년 10월 14일
This is one of the most fun team based games I've played. With only 4 players per team communication is key. It may seem, at first glance, to be strictly a shoot-em-up in a gunship, but there is a lot of in-depth strategy under the hood, especially in higher level matches. One of my favorite things about this game (other than pulverizing enemies and scrambling around a dying ship trying to sqeeuze out another breath of life from her) is the community. It's one of the best I've seen!
이 평가가 유용한가요? 아니요 재미있음
52명 중 45명(87%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
18.6 시간 기록
게시 일시: 2014년 10월 10일
Steampunk. Zeppelins. Guns. Cooperate. One of the most original and enjoyable online multiplayer games out there. Being a crew in one of the Guns of Icarus ships is definitely fun.

Community is generally friendly and helpful, most likely because most players are above average age for online multiplayer games (e.g. LoL, DOTA...).

One of the best games I've played recently.
이 평가가 유용한가요? 아니요 재미있음