Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
Дата на излизане: 29 октомври 2012
Популярни потребителски тагове за този продукт:
Всички трейлъри (3)

Закупуване на Guns of Icarus Online

Закупуване на Guns of Icarus Online Collectors Edition

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack

Закупуване на Guns of Icarus Online Collectors Edition 4-Pack

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack, Plus 3 Extra Copies for Your Friends!

Скорошни обновления Всички (62)

Fireworks in game for the weekend (July 4th to 6th)

4 юли 2014

Happy 4th of July everyone! Fireworks will be in the game all weekend so everyone can enjoy the festivities. Go forth and fill the sky with bright lights and twisted debris.

7 коментара Прочетете още

1.3.6 Hotfix 2 Patch Notes

12 юни 2014

Patched on 2014/6/12, your game client version should be 1.3.6 (427)


Client
- Fixed fires creating too many light sources (should be a major performance improvement on low-end machines in particular)
- Fires emit fewer particles when Light Quality is set to Low
- Fixed some text issues/typos in tutorials
- Fixed a bug that could cause the game client to crash in certain terrain collision situations on Linux
- Fixed a bug that caused broken UI when accepting a match invitation while already in a pregame lobby
- Fixed a bug that could cause balloon decals to appear “deflated” on respawn
- Fixed a shader bug that caused decals to sometimes be visible through clouds
- Fixed a shader bug that caused the Royal theme to sometimes be visible through clouds
- Fixed a shader bug that could cause nearby clouds to fade away when viewed through the Spyglass (or high-zoom guns)
- Shadow options are no longer reset by entering the ship preview screen in any of its forms (customizer, store, lobby preview)
- Fixed a bug that could cause the Sandbox command UI to appear instead of the game type’s UI


Lobby
- Fixed: crew formation considering almost all matches ineligible (and either not showing them or creating a new one, depending on if you pressed Match List or Quick Join)
- Fixed: crew formations showing up in the match list
- Fixed a bug that allowed non-novice loadouts to be used in novice matches
- Fixed some bugs with clans and persistence that could cause lost data

Server Stability
- Practice and Tutorial matches now start in a selected server region, defaulting to the one with lowest ping (formerly they always started on US servers)
- Fixes to several cases where servers might not create or clean up matches correctly (contributing to general load issues)

Networking
- Fixed a networking prioritization issue that could cause certain messages (notably hit events and "snap character to position" events) to be lost or delayed for long periods of time.
- Fixed a networking bug that could cause all position updates to be lost for several seconds at a time under loaded network conditions
- A number of small improvements to networking stability and bandwidth usage
- Fixed a networking bug that could cause significant traffic spikes for a period of time after respawning


The networking fixes in particular should cover a number of strange bugs: "lag spikes", "missing hit markers", "falling through ship/map", "ships freezing and then catching up", etc. While we can't guarantee perfect results in the face of the vagaries of the Internet, it should be greatly improved over the original 1.3.6.

18 коментара Прочетете още

Рецензии

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

Току-що обновено

v1.3.6 Update is now live! With community features such as clan and events, as well as ship customizations (figureheads, deck themes, decals, and paints), a new tutorial, and more!

The full release notes here: http://gunsoficarus.com/blog/1-3-6-update/

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!

Weekly:

  • Fireside Chat with Devs on Fridays at 3pm EST (http://www.twitch.tv/gunsoficarus)
  • Fight the Devs Hour! In game on Tuesday and Thursdays at 1pm EST (watch global chat for password and win cosmetic items if you beat the devs!)
  • Leviathan Seasonal Battles every weekend (sign up on the forums http://bit.ly/LeviathanSeasonal)
  • Sunday Rumble on Sundays at 3pm EST (sign up on the forums and look for latest Sunday Rumble thread http://bit.ly/GunsForumCommunity)

Upcoming:
  • Support Your Local Aerodome! Tournament starting Feb 8 (sign ups here http://bit.ly/SupportAerodome)

Относно играта

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of costumes and cosmetic options in the in-game store with an amazing dye system
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

Системни изисквания за PC

    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection

Системни изисквания за MAC

    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection

Системни изисквания за Linux

    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Полезни рецензии от клиенти
2 от 2 човека (100%) намериха тази рецензия за полезна
63 продукта в акаунта
10 рецензии
11.0 изиграни часа
yes
Публикувани: 20 февруари 2014
Беше ли полезна тази рецензия? Да Не
105 от 109 човека (96%) намериха тази рецензия за полезна
254 продукта в акаунта
20 рецензии
26.5 изиграни часа
Guns of Icarus Online, is by far one of the most promising games I've seen in several months.

The game takes place in a charming Steam Punk-ish, apparently post-nuclear world, where the few fractured remnants of the human race are battling for territory, and resources. The primary means of transportation over a barren, unforgiving world, littered with wrecks and ruins from an age long past, is by a type of Zepplin battleships, which are built out of spare parts and scraps from various wrecks found on the surface. The ones you experience in Guns of Icarus Online, are the military types, armed to the teeth with innovative, obviously home made weaponry, featuring lots of Gear wheels, and some greasy, messy technology.

Gameplay:

The Gameplay, as far as I've experience, are primarily a type of Death Match. In a 2v2 match, where two ships are paired against another pair, and a 3v3, same thing, but much more expansive and difficult combat.
There are multiple ships to choose from, each with their own strengths and weaknesses...Small and light? Large and Heavy? Armed to the teeth? Favoring defense? Somewhere in between? It all depends on the specific captains style, which is where the really exciting part of this game comes in.

This game is entirely unwinable without team work, and here's why:

Each ship has a crew of 4 total players.

The standard layout of a ship's crew is as follows:
1 Sailor(Commander)
This person is the Captain of the ship. He controls where the ship goes, at what speed, when, and how they attack, if they attack at all, and when its time to get the heck out. They also coordinate with other team captains to launch flank assaults. They order the rest of the crew, such as what parts of the ship needs repairs the most, and what guns should be manned in preparation for a broadside. The Commander is the backbone of the ship, and sports several utility/maneuvering abilities that can do everything from speed up the ship, to increase evasion and defenses(However, this wears on ship parts, and threatens to cripple the ship if used recklessly, demanding a Commander to be clever in his ability usage, to avoid stressing his crew)

2 Engineers
The Engineer is the heart of the ship. Without engineers, the ship would rapidly become a floating heap of scrap metal, and fall apart within a few volleys of enemy fire. An engineer is the only means to which a ship can take a gigantic beating, and still remain functional. They also sport the ability to put out fires, and buffing the equipment temporarily to give defense boosts, minor speed boosts, and damage increase, depending on the parts they buff. An engineer needs to keep an incredibly cool head in a firefight, and always heed the call of his commander, lest he misses a vital repair on a ship part. Due to each part having a cooldown timer after being worked on, an engineer needs to be a professional 'schedule' keeper, and be able to keep a steady, constant rhythm to go from part to part to part, fixing them as required, and knowing when to break the schedule in favor of higher priority pieces(1 engine going out with 2 working, is not more important than a leaking balloon...Cause you drop to your death....)

1 Gunner
Gunners are the tooth, claw, and nail of a ship. These battlehardened warriors of the clouds are the only means to laugh in the face of an enemy's fire and shoot back with a mighty old "IS THAT ALL YE GOT!?". They're hardened, vicious, merciless killers, who favor sitting down at a weapon station, and using their expert aim, and large arsenal of ammunition types, to unleash hell on their ship's enemies. A gunner's primary job is being entirely offensive, though they are equipped with a spanner in case their weapon should be destroyed, allowing them to atleast make it operational until an engineer comes around to bring it to full potential. A Gunner's best moment is when they know what ammo type to use in what situation, to out-damage their opponents with clever, innovative use of their chosen weaponry.

These together, make a ship, and the most cordinated, best tactically skilled ship comes out on top. It is 4 players, being forced to corporate as 1, collective player, fighting against another behemoth of a collective of players. Imagine the Commander being the brain, and the engineers/gunners being arms, legs, etc.
The game permits clans, even preset crews that you can join a match with, to create not just a single crew, but an entire navy, that you can take into battle.

You are of course fully capable of customizing your character(Or your ship, should you wish to be captain!), choosing which gender, what hairstyle, what ethnicity, and what fashion statement you wish them to display; Are you a noble sailor of the high clouds? Favoring honor and good sportsmanship, who dresses in proper naval uniform and behaves like a true man/woman of the royal navy? Or are you a pirate, the scoundrel of the skies? Do you dress in rough leather, cover your face in masks, and sport threatening hairstyles, spiked helmets, and a Jolly Rodger? or something completely your own concept!? It is up to your own personality, and more items are added regularly, to both customize ship AND character as you wish! (Dyes(for characters) and paints(For ships) are available as well!)

Graphics
The graphics 'could' be better, but they are still very poweful, and are very demanding, even on the higher end rigs. My best advice, if you're having lag issues, is to turn off Post Processing, it increases your framerate dramatically, without losing too much fancy looks.

Also, you'll lag when there's fire. Get used to it!

Community
This game's community demands to be of a different caliber than your average MMO. Due to the high level of maturity, and ability to take orders, as well as the demand for being able to have an ability to take the game seriously when fighting starts, the players who are trolling/refuse to accept orders, or simply do poorly and decide to screw around rather than play the game, thereby ruining the fun for the others? These people don't last long, as griefing/trolling is considered extremely tabboo in this game. Due to this, the game's community sports a far higher number of reasonable, mature, adult individuals, who are courteous, and friendly.

Developers:
Muse has gained a new level of respect from me. They are engaging, and listen to the playerbase, without mindlessly giving into them. They have fun-loving, but still mature and talented employees, who consistently log ONTO the game, and permit people to not only hang out with them, but to even play the game with them! They are even offering events where you can test yourself against them for a chance to win free stuff, should you beat them!

Progression:
Progression in this game is quite strange. First of all...Levels? After level 4, levels no longer matter! Between level 1 and 3, you are a 'novice' player, which means some harder aspects of the game are turned off, to avoid you making progression impossible for you(Such as customizing weapon setups, and some harder to use ships). Upon reaching level 4 with ANY type of crew, be it sailor, gunner, OR engineer? These limits are lifted, and the game opens up its highest difficulty in all its splendor.
However, after you exit Novice mode? Levels are no longer anything but a bragging rights number. There are no skill trees, which set you apart from others by building the 'best build' for whatever patch you play in. THere's no 'gear' that makes your ship better or worse than the other, depending on what they have equipped. The only means of 'progression' you have? Is your own skill, your own experience, your own capabilities. You rely ENTIRELY on -yourself-, not a 'talent tree' or 'hot bar' with 'specced skills'.
This is all why, this game is worth it. Come play it with me, come serve me aboard my ship, and I'll see if you're worthy of serving under me ;3
Публикувани: 20 май 2014
Беше ли полезна тази рецензия? Да Не
264 от 343 човека (77%) намериха тази рецензия за полезна
59 продукта в акаунта
6 рецензии
9.0 изиграни часа
My internet crashed while commanding my ship, i bet my friends died.
10/10 would crash again
Публикувани: 14 май 2014
Беше ли полезна тази рецензия? Да Не
145 от 183 човека (79%) намериха тази рецензия за полезна
70 продукта в акаунта
1 рецензия
6.8 изиграни часа
"Dylan, why is the ship on fire?"

"It seemed like a good idea at the time..."

10/10
Публикувани: 17 май 2014
Беше ли полезна тази рецензия? Да Не
44 от 58 човека (76%) намериха тази рецензия за полезна
105 продукта в акаунта
3 рецензии
54.9 изиграни часа
This is the worst firefighting simulator I have ever played.
Публикувани: 28 май 2014
Беше ли полезна тази рецензия? Да Не