Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival in the monster-infested darkness.
User reviews:
Very Positive (486 reviews) - 93% of the 486 user reviews for this game are positive.
Release Date: Apr 11, 2012

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Buy Avernum: Escape From the Pit



“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

About This Game

Avernum is an epic fantasy role-playing adventurer set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness.

You have been banished to the underworld, never to see the light of day again.

The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. All of the known lands are subject to his brutal command. Everyone who speaks out, misbehaves or doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair.

But not all of the Avernites have surrendered. With magic and steel, they are forging a new nation deep underground. You can join them and fight for safety. Or freedom. Or, if you dare, revenge on the surface-worlders who tried to destroy you. Join your new countrymen, explore a huge game world, hunt for hundreds of magical artifacts, choose from hundreds of quests, and become the hero of the underworld!

Key features

  • Epic fantasy adventure in an enormous underworld.
  • Huge outdoors, eighty towns and dungeons, and hundreds of quests.
  • Three separate game-winning quests. Seek safety, escape or revenge. Complete just one or all three!
  • Unique races and settings make Avernum different from any adventure out there.
  • Hundreds of side quests and magical artifacts to discover.
  • Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
    • OS: OS X 10.5 or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
Customer reviews
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Very Positive (486 reviews)
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402 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
101.6 hrs on record
Posted: September 28
If you have played western rpg games in the 80s and 90s such as Ultima I-VI , then this game is for you. The graphics and gameplay will be just at home for you. Some people of the tablet generation may also find some interest, but it is like reading a book, you have immerse yourself before you can enjoy it, imagining what the world would be like if it was in the first person. And like a book, this game offers a lot of dialog, though not quite a novel's worth. This is not a game for somebody who can't play muds or needs a 3d world. Also you can bork your characters by leveling up them wrong and their is no forgiveness, if this is your first avernum game, use the guide on the forum. Over all ifyou get past the hump, then you'll join the rest of us 100+ hour players. If you can't , you'll be another person who puts it down after 20 minutes. At least you'll qualify for a refund.
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6 of 7 people (86%) found this review helpful
57.0 hrs on record
Posted: September 24
Remake of a remake! Fantastic game. I do not like the Foglio art in the stats, since it kinda clashes with the rest of the assets, but it is very worth playing.

I have yet to try the sequel.

Never played Exile or the original avernum so I cannot compare them.
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2 of 2 people (100%) found this review helpful
14.7 hrs on record
Posted: October 11
Big fan of the Spiderweb games. Still have the original game back when it was called Exile. And then they upgraded it to something else i can't remember, but i didn't like it as much, now, Avernum is well suited for the PC.
This (Actually the original "Exile") was the first RPG game I had played prior to Final Fantasy game, back when Larry the Lounge Lizard was Froody as Zaphod's second head drinking a Pan Galatic Gargle Blaster... enough of Nostalgia!
Overall of this game (upgraded) is refreshing, has a lot of old but alot of new features. Easy to play and not clunky.
Good simple sounds (not annoying)
Graphics simple, and one can play at ones leasure being Turned based.
The story of all the Spiderweb games are good and worthwhile, but since i still have the originals, going to wait for the rest of them to go on special
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: October 16
Pretty good, with some old-school feeling game. Funny design and overal approach to graphics.
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2 of 2 people (100%) found this review helpful
27.1 hrs on record
Posted: October 9
An excellent RPG with a classic turn-based combat system.
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1 of 1 people (100%) found this review helpful
91.1 hrs on record
Posted: October 14

Avernum: Escape From the Pit is the reboot of the Avernum series and it does a great job at that.

While the game isn't anything heavy on graphics, it still brings updated looks in comparison to the original Avernum games, along with other updates, while at the same time maintaining the core mechanics from the original, which work just as great as they did before.

People who enjoy oldschool RPG games and/or games that rely heavily on story and tactical combat will most probably enjoy these games. And even people who like RPG games but aren't too used to these oldschool ones can still pick it up and enjoy it, as the mechanics aren't anything overly complex to learn.

You build your party the way you want (or skip it altogether and use the default party). When making your party, you can either use pre-set character archetypes (Soldier, Sorcerer, etc) or just customize each character the way you want, picking their stats and skills.

The game has an interesting story, even if it's not anything mindblowing, and there's a lot of exploration and side-quests involved, including finding secrets. It's easy to accumulate many hours within the game (I should say, considering I have 91 hours in the game and I only finished it once).

I think my only actual complaint with the game is the limit on summons - each character can only have one summon active, regardless of whether you use magic or items to summon a creature and summoned creatures themselves aren't too strong, save for the very best summon which can be decently useful. So if you want to make a character focused on summoning, he/she probably won't be very effective. It would have been a lot more interesting to be able to summon multiple creatures, maybe one strong summon along with a few weaker ones. (and I know it's possible - this has been done in other Spiderweb Software games)

Nonetheless, a great oldschool RPG.
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1 of 6 people (17%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: October 13
As a gamer who has played countless RPG's and looks for the best of them I have to say... skip this one, if you like reading I guess it's a decent story but it's very, very tedious. I highly recommend 'Divinity original sin' instead and for roughly the same price tag.
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Most Helpful Reviews  Overall
170 of 176 people (97%) found this review helpful
3 people found this review funny
10.9 hrs on record
Posted: January 16, 2015
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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95 of 99 people (96%) found this review helpful
130.7 hrs on record
Posted: December 1, 2013
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.


Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
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83 of 88 people (94%) found this review helpful
72 people found this review funny
118.6 hrs on record
Posted: February 1, 2015
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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Recently Posted
40.6 hrs
Posted: October 20
Bloody excellent game
Helpful? Yes No Funny
96.4 hrs
Posted: September 10
Highly enjoyable open-world rpg. Graphics meh, but story, speedy combat, speedy movement and large number of quests are fun. Explore every inch less you miss something. Don't forget to add a magic-user and priest to your party - you won't regret it. Try dual-wielding too. Careful with too much armor and shielding as that affects your to-hit chance. Now go out there and defend Avernum from the Empire and all the monsters sharing space with your people underground. Did I forget to mention the demons? Yeah, there are demons and demon lords in this too. Good luck. One last piece of advice, whenever you level up, always spend a point on your weapon of choice, and your spellcasting ability as this unlocks special attacks for the former and higher level spells for the latter. Okay, now go out there and save Avernum!
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Loenor Esmir
15.4 hrs
Posted: September 9
I remember starting up late sheen this first came out. I had the shareware copy...and that was almost what would be a full game these days. I won't talk about the technical details. The story is very good...all in all it is the game play that makes this fun. His and hours of quality game play. I had most of the games then and am now putting them in my steam collection. Great memories and a lot of fun today as well.
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