Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um das Überleben in einer von Monstern überlaufenen Dunkelheit kämpft.
Nutzerreviews:
Insgesamt:
Sehr positiv (467 Reviews) - 93 % der 467 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 11. Apr. 2012

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Enthält 13 Artikel: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

Reviews

“Das Spiel glänzt vor allem durch seine starken Dialoge, die ihm einen Platz unter den Besten seiner Art sichern.”
9.0/10 – Game Chronicles

“Wenn Sie der Avernum-Serie erstmals begegnen, bietet sich vor allem "Escape from the Pit" an, welches ihnen, neben zugegebenermaßen nur leichten Verbesserungen an Engine und Optik, jede Menge Spielspaß bietet; selbst bei mehrmaligem Durchspielen.”
GameBanshee

“Es ist unglaublich, dass ein Spiel, welches von einem so kleinen Team entwickelt wurde, zu so einem faszinierenden, fesselnden und fantastischen Abenteuer werden kann.”
9.0/10 – The Digital Fix

“Wenn Sie komplexe Einzelspieler-Rollenspiele mögen und Ihnen Inhalt wichtiger ist als Optik, dann sollten Sie diesen Titel auf keinen Fall verpassen.”
8.0/10 – Impulse Gamer

“Spiderweb Software hat eine riesige Welt, in der man sich verlieren kann, und eine fordernde Storyline, an der man sich die Zähne ausbeißen kann, erschaffen, um diejenigen mit vielen Stunden Spielspaß zu belohnen, die ein Buch nicht nach seinem Umschlag beurteilen.”
Indie Game Magazine

Über dieses Spiel

Avernum ist ein episches Fantasy-Rollenspielabenteuer, das in einem gigantischen, unterirdischen Reich angesiedelt ist. Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um Überleben und Reichtum in einer von Monstern überlaufenen Dunkelheit kämpft.

Sie wurden in die Unterwelt verbannt und sollen nie wieder das Tageslicht erblicken.

Die Oberfläche wird von dem scheußlichen Imperator Hawthorne beherrscht, der König des Reiches. Alle bekannten Teile des Landes stehen unter seinem brutalen Kommando. Jeder der gegen ihn das Wort erhebt, sich falsch verhält oder ihm einfach nicht passt, wird in die Dunkelheit der Vulkangruben von Avernum tief unterhalb der Erdoberfläche geworfen. Dort stirbt man entweder an Hungersnot, schrecklichen Monstern oder simpler Verzweiflung.

Systemanforderungen

Windows
Mac OS X
    • Betriebssystem: Windows XP
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel
    • Betriebssystem: OS X 10.5 oder besser
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Sehr positiv (467 Reviews)
Kürzlich verfasst
Spielosoph [GER]
( 4.1 Std. insgesamt )
Verfasst: 11. Juli
RPG mit Turn Based Combat inkl. taktischer Bewegung.
Zu Old schoolig.
UI ist fummelig (z.B. I öffnet Inventar, schliesst es aber nicht wieder).
Viele (langwierige und imho auf Dauer eintönige) Kämpfe.
Story hat mich jetzt nicht gepackt, hatte das Gefühl dass es sich um die üblichen "Hol mir mal nen Kasten Bier" Quests handelt.
Viele langweilige Gespräche, die mich nicht neugierig gemacht haben.
In Zeiten von Witcher 3 / Pillars of Eternity (das wohl ähnlicher ist) imho unnötig.
Hilfreich? Ja Nein Lustig
Garbagecrone
( 3.4 Std. insgesamt )
Verfasst: 5. Juli
Couldn't really get into it; the combat felt really repetitive and boring (coming from someone who regularly plays RPGs), not to mention the story was pretty bare. I could've gotten past all of it though if the game would literally even let me name my characters and pick a sprite for them. I mean, it's not like the dialogue EVER refers to them in any kind of individual sense. I get the feeling that there's an RPG someone would love hidden in here, but if you're at all like me this game's specific imperfections will leave you feeling perpetually unsatisfied.
Hilfreich? Ja Nein Lustig
Sojex
( 4.8 Std. insgesamt )
Verfasst: 30. Juni
Great Game, Tactical, Unforgiving and a blast to play. Highly recomended for those who want a Challenge.
Hilfreich? Ja Nein Lustig
Junk
( 26.1 Std. insgesamt )
Verfasst: 28. Juni
I've enjoyed the hell out of this game over the years. I remember playing it way back in the day when it was known as Exile: Escape from the Pit back on Windows 98.

Fun then; still fun now!
Hilfreich? Ja Nein Lustig
Daw
( 20.2 Std. insgesamt )
Verfasst: 25. Juni
Wow!! One of the best turn based rpg games I've ever played, highly recommend.
Hilfreich? Ja Nein Lustig
canat
( 93.8 Std. insgesamt )
Verfasst: 25. Juni
If you dont mind the graphics, this is an excellent rpg. The story, setting and dialogues are unique, complex and interesting. You have total freedom to explore a huge map and there are lots of things to discover.
Gameplay and turn based combat are fun after you get used to them.
Hilfreich? Ja Nein Lustig
Rhogog
( 6.1 Std. insgesamt )
Verfasst: 24. Juni
I reallly didn't know what I was getting into when I bought this game, but it was cheap and looked interesting. After playing it for just a few hours I have to give it, and the devs, my support. This game is good, it encourages exploration, but also teaches you to be cautious and rewards not running head long into the enemy. So far, so good, with many expansions to keep me occupied.
Hilfreich? Ja Nein Lustig
Angelrocking
( 18.8 Std. insgesamt )
Verfasst: 18. Juni
Great old rpg style game. True to the classics, brings a solid, fun and story-rich world and gameplay. It's deep and enganging, will well written lore. Fans of old rpg's will love it!
Hilfreich? Ja Nein Lustig
Petrel_Deeep
( 78.4 Std. insgesamt )
Verfasst: 14. Juni
Solid old-school RPG. The aethetics style is simple and old-fashioned; however, the content will satisfy any RPG player that are foucing on game content.
Hilfreich? Ja Nein Lustig
Mangokirby
( 35.1 Std. insgesamt )
Verfasst: 2. Juni
I don't know how I spent this much time on the game and I don't think I'm close to the end. Lots of fun small moments in dialogue.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
13 von 13 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
12.6 Std. insgesamt
Verfasst: 18. Oktober 2015
Avernum ist eines dieser Spiele, die auf den ersten Blick sehr primitiv und hingeschludert wirken – und teilweise mag das stimmen, dennoch gehört es zu den spaßigeren Indy-RPGs auf Steam, die ich bislang so gefunden habe.

In gewisser Weise ist Avernum ein Dungeon Crawler, allerdings keinesfalls in purer Form. Dazu läuft der Spieler dann doch etwas zu oft durch Städte und redet mit NPCs. Ich nenne es deshalb Dungeon Crawler, weil die Spielwelt an sich ein riesiges Verlies ist, dass sich in viele kleine Dungeon unterteilt.

Du erstellst dir eine eigene Gruppe, bestehend aus vier Mitgliedern (oldschool!) und erledigst allerlei Quests für die anderen Exilanten, die derweil in dieser unterirdischen Welt ihre eigenen Städte und Verbünde gründeten. Die Story ist hierbei aber ohnehin nur Vorwand für das Szenario, welches ganz klar der größere Fokus bei der Entwicklung war.

Das Kampfsystem ist rundenbasierend und erinnert stark an klassische RPGs wie Pool of Radiance. Strategische Tiefe hält sich dabei mit Würfelglück die Waage – soll heißen es gibt eine prozentuale Wahrscheinlichkeit bei der Treffer- und Schadensberechnung, die durch passende Ausrüstung und Stufenanstiege der Charaktere verbessert werden können.

Level-Ups kommen in angemessenem Maße, sie werden dem Spieler nicht nachgeschmissen, sind aber häufig genug, um die Motivation aufrecht zu halten. Der moderate Schwierigkeitsgrad ist ebenfalls ein Pluspunkt in Sachen Motivation. Jede Einstellung des Anspruchs ist direkt spürbar und schlägt sich schlicht in den Werten der Feinde nieder, nicht aber in deren eher zweckmäßiger KI.
Die Monster sind allgemein eher doof und lassen sich mit typischen Taktiken wie Engpässen oder Hit and Run locker überwinden.

Grafik und Sound... sind mit zweckmäßig hingegen noch SEHR wohlwollend beschrieben. Dadurch, dass alles unter Tage spielt, werdet ihr euch mit der Farbe grau anfreunden müssen. Das Design hätte deutlich mehr Farbe vertragen können und die Höhlen-Ausrede lasse ich da nicht durchgehen. Andere Dungeon-Crawler bekommen das schließlich auch hübscher hin. Immerhin gibt’s Lila-Korallenwälder.

Musik existiert außerhalb des Titelbildschirms übrigens nicht. Höchstens mal kleine Jingles. Soundeffekte sind vorhanden. Das ist alles was ich über den Ton sagen kann.

Fazit:

Ich hatte mit Avernum aus zwei Gründen meinen Spaß:

1. Die Spielwelt ist mit seinen vielen Tunneln und unterirdischen Gewässern ein Fest für Entdecker. Die Entwickler haben glücklicherweise dafür gesorgt, dass es auch viel zu entdecken gibt für mutige Wanderer.
2. Ich mag diese Art des Kampfsystems aus der Iso-Perspektive.

Wenn du dich in diesen Punkten wiederfindest, dann ist Avernum was für dich.
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
119.5 Std. insgesamt
Verfasst: 5. September 2015
Spiderweb hat sich selbst übertroffen

Wow, mir war von vorneherein klar, dass ich wieder in den Genuss eines sehr unterhaltsamen und süchtig machenden Indi-RPG's kommen würde, aber ich hätte nicht damit gerechnet, dass Avernum Avadon noch übertrumpfen würde. Ich war direkt fasziniert als ich feststellte, dass das Spiel eine frei begehbare Weltkarte bietet (ein meines Erachtens stark unterschätztes Feature). Als ich dort dann auf einmal noch Geheimgänge und verbuddelte Schätze entdeckte sowie diverse Events auslöste, wusste ich, dass ich seeehr viel Zeit mit der Erkundung von Avernum verbringen würde. Und ich sollte mich nicht täuschen, dieses Spiel hat mich locker über 100 Stunden bei Laune gehalten. Kaum zu glauben dass es sich gerade mal um den ersten Teil einer sechsteiligen Serie handelt! Rollenspieler die mit der spartanischen Präsentation zurechtkommen sollten unbedingt reinschauen! Das Spiel gibt’s für 10 Euro auf Steam. Wer clever ist wartet natürlich auf einen Deal und bekommt es somit noch günstiger. Wer skeptisch ist schnappt sich die Mammut-Demo auf der Spiderweb-Homepage.

Pro:
- hervorragend geschriebene Texte, die plastische Beschreibungen liefern und sowohl Story als auch Charaktere einwandfrei darstellen
- auf Wunsch sehr anspruchsvoller Schwierigkeitsgrad
- sehr gutes Raster-basiertes Rundenkampfsystem
- sehr gut umgesetztes Open World-Konzept
- kein Level-Cap wie in den Avadon-Spielen
- sehr lange Spieldauer (ich habe auf hard locker über 100 Stunden investiert)

Kontra:
- audiovisuell extremst spartanisch (wegen des Settings sogar noch eintöniger als die Avadon-Titel)
- visuelle Präsentation so gut wie nicht vorhanden, wer die Bildschirmtexte also nicht lesen will bekommt nichts mit.
- Point & Click-Mechanik in den Rasterfeldkämpfen erfordert zu viel Präzision, das wird in Avadon 2 komfortabler umgesetzt.
War dieses Review hilfreich? Ja Nein Lustig
0 von 1 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
4.1 Std. insgesamt
Verfasst: 11. Juli
RPG mit Turn Based Combat inkl. taktischer Bewegung.
Zu Old schoolig.
UI ist fummelig (z.B. I öffnet Inventar, schliesst es aber nicht wieder).
Viele (langwierige und imho auf Dauer eintönige) Kämpfe.
Story hat mich jetzt nicht gepackt, hatte das Gefühl dass es sich um die üblichen "Hol mir mal nen Kasten Bier" Quests handelt.
Viele langweilige Gespräche, die mich nicht neugierig gemacht haben.
In Zeiten von Witcher 3 / Pillars of Eternity (das wohl ähnlicher ist) imho unnötig.
War dieses Review hilfreich? Ja Nein Lustig
146 von 152 Personen (96 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
10.9 Std. insgesamt
Verfasst: 16. Januar 2015
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
War dieses Review hilfreich? Ja Nein Lustig
102 von 107 Personen (95 %) fanden dieses Review hilfreich
62 Personen fanden dieses Review lustig
Empfohlen
118.6 Std. insgesamt
Verfasst: 1. Februar 2015
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
War dieses Review hilfreich? Ja Nein Lustig
92 von 96 Personen (96 %) fanden dieses Review hilfreich
Empfohlen
130.7 Std. insgesamt
Verfasst: 1. Dezember 2013
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
War dieses Review hilfreich? Ja Nein Lustig
69 von 75 Personen (92 %) fanden dieses Review hilfreich
Empfohlen
70.7 Std. insgesamt
Verfasst: 28. Juli 2014
In today's day and age, Spiderweb Software's games may seem like a novelty, but make no doubt that for the right audience they are exceptionally good games that offer a lot of bang for their buck. Avernum: Escape From The Pit is a modernized version of the Avernum series, and while the graphics are still not flashy the game more than makes up for it with good writing and solid turn based combat.

The game is a text heavy one, a blessing or a curse depending on the person playing. The writing is stellar and coupled with the low-key graphics it's one of the few games where you can really use your imagination if you so wish. It is worth noting that Avernum is an open-world RPG, so while I say the writing is stellar, don't expect a centralized story with deep characters--that's not what this game is. The game itself takes place in a huge underground cave complex, a joy for those like me who like underground fantasy settings and even for those who don't should still appreciate the unique and interesting world Avernum presents.

Avernum is lengthy, but if it's your type of game it will feel just right, making it a great game to pick up if you're on a budget. One playthrough alone will take about seventy to eighty hours if you are a semi completionist, and even if you aren't I would wager it would take a good fifty hours to beat. Throw in harder difficulties and achievements and you can easily extend that playtime twofold.

The combat is fairly atypical for a turn based game, but by no means bland. Each ally/enemy gets one turn per round and there are different types of characters your party can contain (priests, mage, etc.). The game is open world as mentioned and it lets you explore the world on your own, the game guides you very loosely but the bulk of the exploration is up to you to do. As thus, you can easily find yourself faced off against baddies that are higher level than you which can keep the game challenging even on normal difficulty.

Open world exploration in the deep caves of Avernum mixed with some awesome writing and very interesting in-game encounters made this game a blast, but one of the things I liked most was how seamlessly the keyboard was integrated into the game. With the exception of needing to use my touchpad to click on a few interactive objects in the game world and assigning character stats/equipping items, just about everything you need to do in-game can be done with just the keyboard. Conversations, looting, fighting, moving--can all be done with the keyboard. If you're playing at home on your desktop, this may not mean much, but if you want to play this on a laptop without a mouse handy, this game is the one. Very few RPGs can be played on low-end laptops and even fewer can be played without a mouse, but Avernum is perhaps the only game I've played that's required mouse/touchpad input so sparsely. I feel like I could have enjoyed an amazing RPG experience from any Spiderweb game, but this one stands out to me due to the stellar keyboard integration.
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53 von 59 Personen (90 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
140.1 Std. insgesamt
Verfasst: 20. Oktober 2014
At first you might be 'revolted' by the dated graphics. Then you might laugh at some 1990ish RPG your looking at. Force yourself to put at least a couple of hours into it and soon you will find yourself hooked. You got the crapiest equipment starting out and you will have to earn what you keep to survive. No freebees like modern games throw at you like candy at a parade. You will respect your CRPG awesomeness by giving this game a chance and then seeing if you got it to survive escaping the underdark to the surface! Good luck you will enjoy the journey!!!
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49 von 53 Personen (92 %) fanden dieses Review hilfreich
Empfohlen
13.2 Std. insgesamt
Verfasst: 9. Juli 2015
======================================
Avernum: Escape From the Pit
(Read on for the full review!)
======================================

Spiderweb Software, creator of the "Exile" series took the PC RPG template of the time and ran with it, allowing players to control multiple party members and customize their growth, exploring a vast underground world with a surprisingly intricate story. Avernum: Escape From the Pit is essentially a remake of the original Exile game of the same name. Escape From the Pit has been given a graphical overhaul, utilizing the isometric view used in the Avernum games released most recently by Spiderweb Software. The remake changes more than just the graphics, however, and the result is a game that is both the same and quite different from the original.

======================================

Pros
+ Old School style CRPG with plenty of replay value.
+ Game-play: Explore the open world as you please and do it at your own pace.
+ Really good lore for the game world
+ A ton of sights to see!
+ Engaging story

Cons
- The UI is clunky and the character sheet & Inventory is annoying at times!

Neutral
+/- Doesn't hold your hand at all. (This is a good thing to me)

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Introduction

The Avernum series is based in Avernum, a subterranean nation far under the surface of the world. The surface is ruled by the Empire, a single, monolithic power under the command of the cruel Emperor Hawthorne.

Everyone on the surface who speaks out, rebels, or doesn’t fit in is sentenced to life imprisonment in Avernum. Prisoners are expected to die, the victim of starvation, horrible monsters, or simple despair.

The Avernum series tells the tale of the Avernites' struggle to survive, avenge themselves upon the Empire, and win both freedom and a return to the surface world.

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Game-play

Avernum: Escape from the Pit is a single-player role-playing video game. The player controls a group of up to four adventurers, who can use melee weapons, missile weapons, magic, or a mix of these skills to defeat opponents.

One of the better aspects of this game is the opportunity to customize your adventuring party. Whether you want to have a balanced group featuring every type of character or whether you instead choose to enter battle with an entire team of tanky sword-wielding knights; the game accommodates your decision. You are also allowed to select an image avatar for each of your heroes (whether it fits their class or not is up to you). That having been said, classes make relatively little difference in your characters' long-term potential, as every character can learn every spell and ability regardless of their class. The way this works is that requirements to wield spells are determined by the stats and skills that you develop for a character - meaning that you can choose to make your units as specialized or balanced as you please. Fan of sword-wielding battle mages who can heal their team in a pinch? Not a problem. Want to throw in a super-defensive tank that will soak up damage and demand enemies' attention? Easy. Escape From the Pit allows for such customization without over complication. A downside to this is the risk that characters will become a little generic, but the multitude of customizable aspects (stats, skills, spells, and "traits", which function as passive boosts to a character's stats or abilities) help to ensure each of your units is a unique personality.

Escape From the Pit offers several difficulty levels, as well as the ability to adjust the difficulty at any time during your game. This might come in handy depending on how quickly you want to beat Escape From the Pit, because often you will find that enemies are just too difficult and you need to go grind somewhere else before advancing to where you want to go. Yes, Escape From the Pit does involve a lot of grinding in dungeons, but Spiderweb Software has done a great job making this experience far less tedious, with diverse and well-designed environments that often use interesting tricks to create light puzzle elements. The world of Avernum is by no means boring and progressing through the game is both fun and challenging.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see and do that will keep you adventuring for many hours.

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Graphics

If you're looking for up-to-date, modern graphics, you might as well stop reading now. Avernum utilizes 2D graphics in an isometric view, reminiscent of the original Diablo. Obviously this makes the whole thing look quite dated. If you aren't immediately turned off by that, then let me assure you that you will probably love this game. Noticeably improved even over those of the most recent Avernum titles are the character portraits, which are in fact quite beautiful. Otherwise, the graphics are essentially identical to those of recent Avernum titles, reflecting Spiderweb's low priority on steady advancement in that area. This is something important to know because Escape From the Pit is a game that will polarize RPG players depending on how important visuals are to them.

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Conclusion

Overall, Avernum: Escape From the Pit is a solid RPG experience that combines classic style, a compelling story, and generous content to create an indie game that is very much worth your time. If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.

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47 von 53 Personen (89 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
136.7 Std. insgesamt
Verfasst: 26. Oktober 2015
I recommend this game for true fans of Role Play. If however your take on a RPG is Diablo or Torchlight, forget it.

There is probably more storyline in this small download than in the entire Skyrim. There are many long hours of play ahead. I did a restart about 2/3 of the way through as my party was not strong enough and I had not distributed t6he party stats well, combined I have nearly spent as many hours now on this game as I did with DragonAge inquisition.
Despite the old school graphics there is quite variety of terrain to explore.

The character development is good and straddles the boundary between too simple or too complex well. I suggest you pay attention to creating a balanced party, which is also an area that I feel could be improved. It is too easy to create parties that will simply not work. Having a bow user sounds great, but the game is heavily weighted to swords.
Another area which could be improved is the character conversation scripts. Old storylines do not disappear and too often you get into a dialogue that you have already been through a million times before with the NPC – it is almost as if the same people that wrote the NPC scripting for Divinity Original Sin did this one too.

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