Topspiele
Spiele
Software Demos Empfohlen NEUIGKEITEN
Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um das Überleben in einer von Monstern überlaufenen Dunkelheit kämpft.
Veröffentlichung: 11 Apr. 2012
Beliebte benutzerdefinierte Tags für dieses Produkt:
HD-Video ansehen

Avernum: Escape From the Pit kaufen

Pakete, die dieses Spiel enthalten

Spiderweb Software Complete Pack kaufen

Enthält 12 Artikel: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Reviews

“Das Spiel glänzt vor allem durch seine starken Dialoge, die ihm einen Platz unter den Besten seiner Art sichern.”
9.0/10 – Game Chronicles

“Wenn Sie der Avernum-Serie erstmals begegnen, bietet sich vor allem "Escape from the Pit" an, welches ihnen, neben zugegebenermaßen nur leichten Verbesserungen an Engine und Optik, jede Menge Spielspaß bietet; selbst bei mehrmaligem Durchspielen.”
GameBanshee

“Es ist unglaublich, dass ein Spiel, welches von einem so kleinen Team entwickelt wurde, zu so einem faszinierenden, fesselnden und fantastischen Abenteuer werden kann.”
9.0/10 – The Digital Fix

“Wenn Sie komplexe Einzelspieler-Rollenspiele mögen und Ihnen Inhalt wichtiger ist als Optik, dann sollten Sie diesen Titel auf keinen Fall verpassen.”
8.0/10 – Impulse Gamer

“Spiderweb Software hat eine riesige Welt, in der man sich verlieren kann, und eine fordernde Storyline, an der man sich die Zähne ausbeißen kann, erschaffen, um diejenigen mit vielen Stunden Spielspaß zu belohnen, die ein Buch nicht nach seinem Umschlag beurteilen.”
Indie Game Magazine

Über das Spiel

Avernum ist ein episches Fantasy-Rollenspielabenteuer, das in einem gigantischen, unterirdischen Reich angesiedelt ist. Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um Überleben und Reichtum in einer von Monstern überlaufenen Dunkelheit kämpft.

Sie wurden in die Unterwelt verbannt und sollen nie wieder das Tageslicht erblicken.

Die Oberfläche wird von dem scheußlichen Imperator Hawthorne beherrscht, der König des Reiches. Alle bekannten Teile des Landes stehen unter seinem brutalen Kommando. Jeder der gegen ihn das Wort erhebt, sich falsch verhält oder ihm einfach nicht passt, wird in die Dunkelheit der Vulkangruben von Avernum tief unterhalb der Erdoberfläche geworfen. Dort stirbt man entweder an Hungersnot, schrecklichen Monstern oder simpler Verzweiflung.

Systemvoraussetzungen (PC)

    • Betriebssystem: Windows XP
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel

Systemvoraussetzungen (Mac)

    • Betriebssystem: OS X 10.5 oder besser
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel
Hilfreiche Kundenreviews
13 von 14 Personen (93%) fanden dieses Review hilfreich
382 Produkte im Account
11 Reviews
29.7 Std. insgesamt
This is a game for those who want to experience the nostalgic turn-base RPG. For those familiar with Ultima IV (1985 release), Avernum will bring back those fond memories. In Escape from the Pit, you control up to four party members who have been banished from the Empire. From that seed, the storyline will grow. Since this is a relaunch of the Avernum series, the graphics are kept simple, but effective and plays efficiently on much older systems. Combat is turn-base with turns accomplished sequentially by intitiative and party order. The story is interesting with plenty of side quests and dungeons/caves to crawl around and explore. There is plenty of content since as of this review, I'm over 12 hours in and have covered around 1/3 of the map.

Bottom line is that this is a fun turn-base RPG. It's a must for the fans of Ultima IV.
Verfasst: 26 Mai 2014
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
77 Produkte im Account
6 Reviews
187.4 Std. insgesamt
You have to like old school dungeon crawlers to appreciate the game. Having said that it was everything an old school RPG game should be about. I'm a bit of a 1-time-pass-thru-completionist (rather than quick finish to replay for alternative paths) and I got almost everything done in 187 hrs. There was only a few times I felt it was tedious play and that was with the friggin horrible "lights go out, so you must click millions off times to move inches" periods. The game does have a few minor bugs, like some times in teleporting your party members can end up inside room objects and freezes game for reload and if you happen to double click when casting sometimes your party members cast fake spells and move (when not supposed to move at all) so wasted turns can happen in middle of battles. BUT even with those minor bugs, the game was so fun and challenging I didnt mind over looking them. Newer more expensive games with better graphics have been doing much worse lately. Just suggestion, but go into settings and set party to move in fast mode or you might want to kill them yourself waiting to move very far! I'm definitely a fan of Spiderweb after this intro and I've already purchased x3 more Avernums based off this one. If that helps you decide in a purchase.
Verfasst: 29 April 2014
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
59 Produkte im Account
2 Reviews
161.3 Std. insgesamt
This is prehaps the best Dungeon Crawler/RPG (outside Legend of Grimrock, Dungeons of Dredmore) that Steam has to offer. It is easy to get into and hard to put down. What makes it so enjoyable is the non-linear progression of it all. You have a choice over everything, from doing quests to killing things. Your charators can be speced to your choosing. Want a warrior that hits like a truck and can shoot fireballs? You can do that! You want a rouge that can't be hit and is a master lockpick? You can!

All in all, this game is well worth the price, even more on sale (if the Summer Sale is going while viewing this review)
You won't regret. I've spent 135 hours on this game. Take it from me. It won't let you down!
Verfasst: 22 Juni 2014
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
466 Produkte im Account
1 Review
74.4 Std. insgesamt
A turn-based tactical RPG with a brilliantly original world full of nooks and crannies. Seriously rivals Skyrim in terms of exploration, and it's better written to boot. If you can look past the shortcomings in the visual and audio departments, you'll find a treasure trove of entertainment. Hell, I got 70 hours out of this one.

You'll never want to Escape From the Pit.
Verfasst: 19 Juni 2014
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
12 Produkte im Account
1 Review
46.8 Std. insgesamt
Maybe the best $1.99 I've ever spent. There's so much content and wonderful strategic character progression. If you can sacrifice a little sheen for deep mechanics, this is a no-brainer.
Verfasst: 7 Juni 2014
War dieses Review hilfreich? Ja Nein
77 von 80 Personen (96%) fanden dieses Review hilfreich
1,482 Produkte im Account
29 Reviews
108.0 Std. insgesamt
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
Verfasst: 1 Dezember 2013
War dieses Review hilfreich? Ja Nein