Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival in the monster-infested darkness.
用户评测:
总体:
特别好评 (467 篇评测) - 467 篇用户的游戏评测中有 93% 为好评。
发行日期: 2012年4月11日

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购买 Spiderweb Software Complete Pack

包含 13 件物品: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

评测

“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”
GameBanshee

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

关于这款游戏

Avernum is an epic fantasy role-playing adventurer set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness.

You have been banished to the underworld, never to see the light of day again.

The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. All of the known lands are subject to his brutal command. Everyone who speaks out, misbehaves or doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair.

But not all of the Avernites have surrendered. With magic and steel, they are forging a new nation deep underground. You can join them and fight for safety. Or freedom. Or, if you dare, revenge on the surface-worlders who tried to destroy you. Join your new countrymen, explore a huge game world, hunt for hundreds of magical artifacts, choose from hundreds of quests, and become the hero of the underworld!

Key features

  • Epic fantasy adventure in an enormous underworld.
  • Huge outdoors, eighty towns and dungeons, and hundreds of quests.
  • Three separate game-winning quests. Seek safety, escape or revenge. Complete just one or all three!
  • Unique races and settings make Avernum different from any adventure out there.
  • Hundreds of side quests and magical artifacts to discover.
  • Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from.

系统需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
    • OS: OS X 10.5 or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
消费者评测
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总体:
特别好评 (467 篇评测)
最近发布
Garbagecrone
( 3.4 小时(记录在案的) )
发布于:7月5日
Couldn't really get into it; the combat felt really repetitive and boring (coming from someone who regularly plays RPGs), not to mention the story was pretty bare. I could've gotten past all of it though if the game would literally even let me name my characters and pick a sprite for them. I mean, it's not like the dialogue EVER refers to them in any kind of individual sense. I get the feeling that there's an RPG someone would love hidden in here, but if you're at all like me this game's specific imperfections will leave you feeling perpetually unsatisfied.
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Sojex
( 4.8 小时(记录在案的) )
发布于:6月30日
Great Game, Tactical, Unforgiving and a blast to play. Highly recomended for those who want a Challenge.
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Junk
( 26.1 小时(记录在案的) )
发布于:6月28日
I've enjoyed the hell out of this game over the years. I remember playing it way back in the day when it was known as Exile: Escape from the Pit back on Windows 98.

Fun then; still fun now!
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Daw
( 20.2 小时(记录在案的) )
发布于:6月25日
Wow!! One of the best turn based rpg games I've ever played, highly recommend.
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canat
( 93.8 小时(记录在案的) )
发布于:6月25日
If you dont mind the graphics, this is an excellent rpg. The story, setting and dialogues are unique, complex and interesting. You have total freedom to explore a huge map and there are lots of things to discover.
Gameplay and turn based combat are fun after you get used to them.
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Rhogog
( 6.1 小时(记录在案的) )
发布于:6月24日
I reallly didn't know what I was getting into when I bought this game, but it was cheap and looked interesting. After playing it for just a few hours I have to give it, and the devs, my support. This game is good, it encourages exploration, but also teaches you to be cautious and rewards not running head long into the enemy. So far, so good, with many expansions to keep me occupied.
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Angelrocking
( 18.8 小时(记录在案的) )
发布于:6月18日
Great old rpg style game. True to the classics, brings a solid, fun and story-rich world and gameplay. It's deep and enganging, will well written lore. Fans of old rpg's will love it!
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Petrel_Deeep
( 78.4 小时(记录在案的) )
发布于:6月14日
Solid old-school RPG. The aethetics style is simple and old-fashioned; however, the content will satisfy any RPG player that are foucing on game content.
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Mangokirby
( 35.1 小时(记录在案的) )
发布于:6月2日
I don't know how I spent this much time on the game and I don't think I'm close to the end. Lots of fun small moments in dialogue.
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Autopeças Renault
( 54.1 小时(记录在案的) )
发布于:6月1日
Didn\'t think such a simple game could be so addicting... The lore in this game is very rich, and it is a 30 hour game at least...

The only thing left for me to do is to search for expansions on this saga
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最有价值的评测  总体
26 人中有 25 人(96%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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27.8 小时(记录在案的)
发布于:1月23日
作为一个不以英语为母语的玩家,这个游戏对我来说最难上手的地方就是大量的英语了……

大量、巨量、海量的英语,而且由于游戏本身是魔幻主题的,出现的单词平时基本不会碰到……

所以,如果各位玩家想入这个坑,那么你必须要有一定的英语水平,或者,想要提高自己的英语水平。没错,你可以把这游戏当作英语阅读训练来做。毕竟这是回合制游戏,任何时刻都可以暂停。只要身边有本字典或者桌面上有个查词翻译软件,加上足够的耐心,要玩转这个游戏完全不是问题。游戏的剧情内容大部分都在对话和事件说明上,能够看明白多一些,游戏体验也就好一些。
OK,语言的问题先放一边,我们来说说这个游戏。这是一款回合制的美式角色扮演游戏。用人话讲就是走格子,杀怪拿经验,捡钱买装备。游戏一开始就会进入一个角色设置界面,你可以建立一支1-4人的探险队,并大致确定他们的职业方向,然后用这支队伍完成接下来的游戏历程。游戏过程中不会有队友加入或离开,整个探险队作为一个整体参与游戏中的各种剧情事件。

战斗过程回合制进行,根据人物的技能和装备可以进行近战、远攻,或者使用法术(法术分为法师法术和牧师法术两大类),每个回合每人有一次行动机会,行动的内容要根据行动点进行分配。

杀怪和做任务可以获得经验(废话……),经验攒够了就可以升级(又TM废话……),升级可以获得一些属性点、技能点和天赋点可以自由分配。一些技能、法术,需要一定的技能点数才可以使用,所以正常来讲魔武双修是不可能的。当然,玩家也可以打开游戏自带的修改器,把所有属性技能都点满。这样做虽说会使游戏的战斗部分变得非常简单(随便放个AOE法术,敌人就死光了),但是不会对剧情体验有太大影响,而且可以大大缩短通关所需的时间。孰优孰劣就由玩家们自己把握了。

关于Avernum,这个词在现实中是一个火山口的名字。由于这个火山口深不可测,所以Avernum被当地人看作是地狱的入口。在国内,这个游戏也被翻译做《阿佛纳姆:陷阱逃生》。其实,Avernum是一个系列,这款《Avernum Escape from the Pit》是原作《Avernum 1》的重制版,《Avernum 2》的重制版《Avernum 2 Crystal Soul》现在也已经在Steam上发售。原作一共6部,即Avernum 1 - 6。现在Steam上可以买到的原作只有《Avernum 4》《Avernum 5》和《Avernum 6》,估计不久的将来《Avernum 3》的重制版也会进入Steam市场。
看到这里,如果你对我以上说的内容一点都不感冒的话,那这个游戏可能并不适合你。下面我聊一聊剧情和体验,内容将有轻微的剧透。(商店页面的评测似乎有行数限制,点击这篇评测上边大拇指图标旁边的“推荐”可以看到完整内容)
(剧透程度:游戏开始半小时内的剧情)
你被帝国以莫须有的罪名驱逐,被押送到一个被成为Avernum的地方的传送门前。所有被帝国驱逐的人都回被迫走进这扇传送门进入Avernum,并且从未听说有人从Avernum或者回来。沐浴过人生的最后一道阳光后,你被推进了这个传送门,进入Avernum的世界。
传送结束,你的眼睛还不能适应这里的黑暗,耳边环绕着深邃洞穴特有的风声和水声。逐渐适应这不见天日的环境后,你开始举步前行。还能不能再回到地面呢?你不断地思考着。看到地面上有一件破烂的披风,你忽然感觉到寒冷已经开始侵蚀你的身体,于是把它披在身上(这里其实是装备使用教程-_-||)。也许是以前的人留下的吧,不管了,这里是否有人还活着还不知道呢……
不一会儿,你看到前边有一个篝火,篝火旁围着几只Nephilim。这只是一种普通的怪物,地面上也存在,只是被帝国不断的猎杀而已。不用多说,掏出身上仅有的匕首开战吧(这里是战斗教程O_O)。敌人很脆弱,战斗很快就结束了。你翻查了一下他们的营地,捡到一些破烂的装备。有总比没有好,还是带上吧。
你沿着洞穴继续前进,路上干掉几只挡路的老鼠,最终来到一个湖边。在湖的对岸,你看到了Avernum中的第一个活着的人类。看来已经有人在Avernum成功地生存了下来。那个人自称为Lagran,脸色惨白,似乎来到Avernum已经有一段时间了。闲聊几句后,他向你展示他脖子上的钥匙。离开这个洞穴的门,已经被他锁上了。看来这个人似乎不怀好意。说完几句挑衅的话语,他自己就走开了。
继续前行,你看到一个破烂的房子,应该是Avernum人建造的吧。房子里聚集着一些人:几个似乎收到惊吓,躲在墙角说不出话的人,和一个正在安抚他们的医生。医生告诉你,他们还不能接受自己被放逐的现实,现在什么都做不了。而那个Lagran,带领着一帮土匪,堵住了离开这个洞穴的道路。
没有别的选择,只能战斗了。医生为你治疗的先前战斗留下的伤口,并送给你几瓶治疗药水。带着这些,已经地上捡来的一些装备,你开始向那帮土匪进军(接下来是第一场Boss战,系统也会建议你先存档-_-||)。经过激烈的战斗,你终于站到Lagran面前。Lagran显然不愿投降。又是一番打斗,Lagran的手下已经被我们尽数击倒,他自己也受了一些伤。突然,Lagran开始逃跑。他施放了一个不知名的法术让你无法追击,打开身后的铁门逃离了这个洞穴……这算是胜利了吧,离开Avernum的出口已经畅通。你迫不及待地跑回去通知医生,然后一行人一同向洞穴的出口走去(然后医生,而且是个妹子,就消失了……)。
刚走过那个洞穴出口,周围一片明亮,明亮到眼睛再次无法适应。难道已经回到地面了吗?慢慢睁开眼睛,你看到的是更加巨大的洞窟,和火把的光亮。眼前逐渐明晰了,你发现你现在身处一个城堡之中,周围的守卫都已经用弓箭对准了你……还有更多的土匪?拔剑吧!就在此时,一个矮小的人从远处跑来,高喊着“住手!不要攻击!”。这个人做了一番自我介绍:他名字叫做Andrew,职业就是负责迎接刚刚进入Avernum的新人。
和Avernum堡的居民们交谈,你开始逐渐认识这个世界。这里的人们依靠不需要阳光即可生长的菌类植物生存。Avernum也有城镇和乡村,也有国王和军队。来到Avernum,相当于是获得了一次重生的机会。只要能够找到适合自己的工作,你就可以在Avernum的世界生活下去。至于回到地面,大家都劝你放弃这个念想……难道真的没有希望了么?

没写完,有空再补……
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1 人中有 1 人(100%)觉得这篇评测有价值
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1.2 小时(记录在案的)
发布于:2014年10月25日
游戏容量很小,只有200M不到(所以画面你懂的),但内容相当丰富
玩起来有点像博得之门设定+辐射2战斗的混合体
传统美式RPG爱好者可以+1,打发时间不错
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152 人中有 146 人(96%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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10.9 小时(记录在案的)
发布于:2015年1月16日
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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107 人中有 102 人(95%)觉得这篇评测有价值
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118.6 小时(记录在案的)
发布于:2015年2月1日
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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96 人中有 92 人(96%)觉得这篇评测有价值
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130.7 小时(记录在案的)
发布于:2013年12月1日
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
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75 人中有 69 人(92%)觉得这篇评测有价值
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70.7 小时(记录在案的)
发布于:2014年7月28日
In today's day and age, Spiderweb Software's games may seem like a novelty, but make no doubt that for the right audience they are exceptionally good games that offer a lot of bang for their buck. Avernum: Escape From The Pit is a modernized version of the Avernum series, and while the graphics are still not flashy the game more than makes up for it with good writing and solid turn based combat.

The game is a text heavy one, a blessing or a curse depending on the person playing. The writing is stellar and coupled with the low-key graphics it's one of the few games where you can really use your imagination if you so wish. It is worth noting that Avernum is an open-world RPG, so while I say the writing is stellar, don't expect a centralized story with deep characters--that's not what this game is. The game itself takes place in a huge underground cave complex, a joy for those like me who like underground fantasy settings and even for those who don't should still appreciate the unique and interesting world Avernum presents.

Avernum is lengthy, but if it's your type of game it will feel just right, making it a great game to pick up if you're on a budget. One playthrough alone will take about seventy to eighty hours if you are a semi completionist, and even if you aren't I would wager it would take a good fifty hours to beat. Throw in harder difficulties and achievements and you can easily extend that playtime twofold.

The combat is fairly atypical for a turn based game, but by no means bland. Each ally/enemy gets one turn per round and there are different types of characters your party can contain (priests, mage, etc.). The game is open world as mentioned and it lets you explore the world on your own, the game guides you very loosely but the bulk of the exploration is up to you to do. As thus, you can easily find yourself faced off against baddies that are higher level than you which can keep the game challenging even on normal difficulty.

Open world exploration in the deep caves of Avernum mixed with some awesome writing and very interesting in-game encounters made this game a blast, but one of the things I liked most was how seamlessly the keyboard was integrated into the game. With the exception of needing to use my touchpad to click on a few interactive objects in the game world and assigning character stats/equipping items, just about everything you need to do in-game can be done with just the keyboard. Conversations, looting, fighting, moving--can all be done with the keyboard. If you're playing at home on your desktop, this may not mean much, but if you want to play this on a laptop without a mouse handy, this game is the one. Very few RPGs can be played on low-end laptops and even fewer can be played without a mouse, but Avernum is perhaps the only game I've played that's required mouse/touchpad input so sparsely. I feel like I could have enjoyed an amazing RPG experience from any Spiderweb game, but this one stands out to me due to the stellar keyboard integration.
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140.1 小时(记录在案的)
发布于:2014年10月20日
At first you might be 'revolted' by the dated graphics. Then you might laugh at some 1990ish RPG your looking at. Force yourself to put at least a couple of hours into it and soon you will find yourself hooked. You got the crapiest equipment starting out and you will have to earn what you keep to survive. No freebees like modern games throw at you like candy at a parade. You will respect your CRPG awesomeness by giving this game a chance and then seeing if you got it to survive escaping the underdark to the surface! Good luck you will enjoy the journey!!!
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53 人中有 49 人(92%)觉得这篇评测有价值
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13.2 小时(记录在案的)
发布于:2015年7月9日
======================================
Avernum: Escape From the Pit
(Read on for the full review!)
======================================

Spiderweb Software, creator of the "Exile" series took the PC RPG template of the time and ran with it, allowing players to control multiple party members and customize their growth, exploring a vast underground world with a surprisingly intricate story. Avernum: Escape From the Pit is essentially a remake of the original Exile game of the same name. Escape From the Pit has been given a graphical overhaul, utilizing the isometric view used in the Avernum games released most recently by Spiderweb Software. The remake changes more than just the graphics, however, and the result is a game that is both the same and quite different from the original.

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Pros
+ Old School style CRPG with plenty of replay value.
+ Game-play: Explore the open world as you please and do it at your own pace.
+ Really good lore for the game world
+ A ton of sights to see!
+ Engaging story

Cons
- The UI is clunky and the character sheet & Inventory is annoying at times!

Neutral
+/- Doesn't hold your hand at all. (This is a good thing to me)

======================================

Introduction

The Avernum series is based in Avernum, a subterranean nation far under the surface of the world. The surface is ruled by the Empire, a single, monolithic power under the command of the cruel Emperor Hawthorne.

Everyone on the surface who speaks out, rebels, or doesn’t fit in is sentenced to life imprisonment in Avernum. Prisoners are expected to die, the victim of starvation, horrible monsters, or simple despair.

The Avernum series tells the tale of the Avernites' struggle to survive, avenge themselves upon the Empire, and win both freedom and a return to the surface world.

======================================

Game-play

Avernum: Escape from the Pit is a single-player role-playing video game. The player controls a group of up to four adventurers, who can use melee weapons, missile weapons, magic, or a mix of these skills to defeat opponents.

One of the better aspects of this game is the opportunity to customize your adventuring party. Whether you want to have a balanced group featuring every type of character or whether you instead choose to enter battle with an entire team of tanky sword-wielding knights; the game accommodates your decision. You are also allowed to select an image avatar for each of your heroes (whether it fits their class or not is up to you). That having been said, classes make relatively little difference in your characters' long-term potential, as every character can learn every spell and ability regardless of their class. The way this works is that requirements to wield spells are determined by the stats and skills that you develop for a character - meaning that you can choose to make your units as specialized or balanced as you please. Fan of sword-wielding battle mages who can heal their team in a pinch? Not a problem. Want to throw in a super-defensive tank that will soak up damage and demand enemies' attention? Easy. Escape From the Pit allows for such customization without over complication. A downside to this is the risk that characters will become a little generic, but the multitude of customizable aspects (stats, skills, spells, and "traits", which function as passive boosts to a character's stats or abilities) help to ensure each of your units is a unique personality.

Escape From the Pit offers several difficulty levels, as well as the ability to adjust the difficulty at any time during your game. This might come in handy depending on how quickly you want to beat Escape From the Pit, because often you will find that enemies are just too difficult and you need to go grind somewhere else before advancing to where you want to go. Yes, Escape From the Pit does involve a lot of grinding in dungeons, but Spiderweb Software has done a great job making this experience far less tedious, with diverse and well-designed environments that often use interesting tricks to create light puzzle elements. The world of Avernum is by no means boring and progressing through the game is both fun and challenging.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see and do that will keep you adventuring for many hours.

======================================

Graphics

If you're looking for up-to-date, modern graphics, you might as well stop reading now. Avernum utilizes 2D graphics in an isometric view, reminiscent of the original Diablo. Obviously this makes the whole thing look quite dated. If you aren't immediately turned off by that, then let me assure you that you will probably love this game. Noticeably improved even over those of the most recent Avernum titles are the character portraits, which are in fact quite beautiful. Otherwise, the graphics are essentially identical to those of recent Avernum titles, reflecting Spiderweb's low priority on steady advancement in that area. This is something important to know because Escape From the Pit is a game that will polarize RPG players depending on how important visuals are to them.

======================================

Conclusion

Overall, Avernum: Escape From the Pit is a solid RPG experience that combines classic style, a compelling story, and generous content to create an indie game that is very much worth your time. If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.

======================================
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53 人中有 47 人(89%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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136.7 小时(记录在案的)
发布于:2015年10月26日
I recommend this game for true fans of Role Play. If however your take on a RPG is Diablo or Torchlight, forget it.

There is probably more storyline in this small download than in the entire Skyrim. There are many long hours of play ahead. I did a restart about 2/3 of the way through as my party was not strong enough and I had not distributed t6he party stats well, combined I have nearly spent as many hours now on this game as I did with DragonAge inquisition.
Despite the old school graphics there is quite variety of terrain to explore.

The character development is good and straddles the boundary between too simple or too complex well. I suggest you pay attention to creating a balanced party, which is also an area that I feel could be improved. It is too easy to create parties that will simply not work. Having a bow user sounds great, but the game is heavily weighted to swords.
Another area which could be improved is the character conversation scripts. Old storylines do not disappear and too often you get into a dialogue that you have already been through a million times before with the NPC – it is almost as if the same people that wrote the NPC scripting for Divinity Original Sin did this one too.

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62.0 小时(记录在案的)
发布于:2015年7月20日
Avernum: Escape from the Pit is a fantastic '90s era single player turn based RPG that draws from the best the decade had to offer. RPGs thrived in the 1990s, and for good reason. Games like Avernum (when released in 1995, it was called Exile: Escape from the Pit) aimed to get their player lost in an intriguing world for hours upon hours, leveling up characters, exploring an in-depth story and learning about the game world from multiple NPCs with varying opinions on the world around them, and finding hundreds of secrets (yes, hundreds). These RPGs were made by developers with imaginations that were close to perfection, back when people made games because they loved games and sharing fantasy game worlds they'd created with others, not simply making them to drain wallets and hearts.

The game starts out after your party of characters (which you customize, of course) are thrown into the deep abyss known as Avernum. Avernum is a series of underground caverns that serves as its own subterranean nation far beneath the surface of the world, and is the trash bin that the powerful Empire uses to throw away people who speak out against its rule on the surface. It is effectively a prison, where you are locked away from sunlight and the surface forever--unless you plan to do something about it. It is here where the Avernum series distinguishes itself from many other RPGs. Although Avernum is not a dungeon crawler by genre, it has that feeling of isolation, desperation. You want to get OUT of this underground prison, and the injustices made against you and others you meet in Avernum make you yearn for revenge. Avernum is one of the few fantasy worlds with a dystopian feel; the Empire is this world's Big Brother, and you have the ability to get your revenge, try to escape, or even accept your fate and learn to embrace Avernum. (And thus, this gives you three separate ways to beat the game through various questlines.)

This is not a mindless RPG. Don't go into this game desiring mindless fun, for you will have to read quite a bit, manuever Avernum's cave systems via map systems, and retain information about quests, as the game doesn't hold your hand with doing so. The game does have a journal system that is VERY nice for its time; when you're speaking to an NPC who says something worth noting, you can "record" their speech with the click of a button, so you can pull this up at any time. This comes to be very useful, as quest notes don't update as you progress through a quest, so it's up to you to pay attention and know what the next step is. Despite all this, Avernum stays very much so to the right side of the line when it comes to tedium. I encountered no game-breaking quests during my playthrough like I have with other RPGs of the time (Divine Divinity, I'm looking at you, though I love you so). It IS possible to kill NPCs that you'll need for certain questlines, though the other questlines are still available, and there is also a cheat system to help you through this as a last resort (just look up your problem online).

I think the best thing about this game is just how interesting it is. I love RPGs because I like escaping to a different world for a bit and getting lost in its complexities; I also love exploring and finding secrets, new towns, or a hidden area of a map. This game has that, and its story makes it even more worth finding those extra tidbits. This game has so much to do and so much to explore that it has what I like to call "Skyrim syndrome", where sometimes you'll look at your quest log and weep at all you've failed to complete. If throwing yourself into a world is what you're into, I can think of few better worlds than Avernum.

I personally give this game a rating of 9.5/10. This is a must have for RPG fans and fans of games from the 1990s in general, back when games threw themselves at you with days worth of content with a grin that said, "I dare you." This is a game that you will work hard to conquer, a game that will make you feel liberated when you beat it, and a game that will be a source of fond memories for years to come.
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