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Avernum es un mundo bajo tierra, una nación subterránea repleta de pícaros, inadaptados y bandidos que sobreviven a duras penas en esta oscuridad infectada de monstruos.
Fecha de lanzamiento: 11 Abr 2012
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Comprar Avernum: Escape From the Pit

Paquetes que incluyen este juego

Comprar Spiderweb Software Complete Pack

Incluye 12 artículos: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Análisis

“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”
GameBanshee

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

Acerca del juego

Avernum es una épica fantasía de rol que transcurre en una enorme nación subterránea. Avernum es un mundo bajo tierra, una nación subterránea repleta de pícaros, inadaptados y bandidos que sobreviven a duras penas en esta oscuridad infectada de monstruos.

Has sido desterrado al inframundo para no volver a ver jamás la luz del día.

La superficie está gobernada por el cruel Emperador Hawthorne, maestro del Imperio. Todas las tierras conocidas se encuentran bajo su yugo brutal. Todo aquel que hable más de la cuenta, se comporte mal o no

Requisitos del sistema (PC)

    • SO: Windows XP
    • Procesador: 1.6 GHz
    • Memoria: 256 MB de RAM, 512 MB recomendado
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL

Requisitos del sistema (MAC)

    • SO: OS X 10.5 o posterior
    • Procesador: 1.6 GHz
    • Memoria: 256 MB de RAM, 512 MB recomendado
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
255 productos en la cuenta
1 análisis
11.5 h registradas
A pesar de sus gráficos anticuados y de una interfaz de juego bastante obsoleta no puedo dejar de recomendar este juego por su profundidad. Proporciona la misma sensación que el "un turno más" de Civilization y te pasan las horas sin darte cuenta. La prosa es bastante buena (en inglés, eso sí) y la historia es bastante original, con diferentes finales y muy muy larga.

Los combates tácticos están muy bien diseñados a pesar de que algunos son fáciles y otros, sobre todo los enemigos finales, son bastante jodidos. Pero lo mejor es que con una buena planificación la victoria está casi siempre asegurada y eso es para mí un punto a favor porque ayuda a que te estrujes el cerebro para acabar con ese enemigo que antes veías como una montaña imposible de escalar.

Publicado: 6 marzo 2014
¿Te ha sido útil este análisis? No
A 63 de 65 personas (97%) les ha sido útil este análisis
1,137 productos en la cuenta
25 análisis
108.0 h registradas
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
Publicado: 1 diciembre 2013
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A 20 de 22 personas (91%) les ha sido útil este análisis
397 productos en la cuenta
5 análisis
258.7 h registradas
Play this game! It has a wonderful grip on the world and a fantastic sense of exploration. You never really know what you'll find when you set off into the caves, and the combat system is robust enough to stay interesting. I cannot recommend it highly enough.
Publicado: 25 noviembre 2013
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A 17 de 20 personas (85%) les ha sido útil este análisis
347 productos en la cuenta
40 análisis
34.1 h registradas
This is easily my absolute favorite game from Spiderweb Software. The story and lore are pretty good, there's a good blend of seriousness and humor, the combat is fluid, and unlike Avadon, I actually find myself compelled to keep going the farther I get into the game.

A fair warning though, many of the bosses and minibosses are INCREDIBLY difficult.
Publicado: 26 noviembre 2013
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A 12 de 14 personas (86%) les ha sido útil este análisis
46 productos en la cuenta
2 análisis
64.9 h registradas
Avernum is a classic old school RPG. The game is massive, with lots of dungeons, encounters, towns and quests. Expect to drop 40+ hours completing it, if not more. There are multiple endings, and lots of plot.

All in all, if you like detailed turn based RPGs in the classic mode, this is absolutely a game for you. on top of that, the low cost makes it an excellent buy, especiall considering the amount of time a playthough of this game can take.
Publicado: 2 enero 2014
¿Te ha sido útil este análisis? No