Una entidad misteriosa está absorbiendo y corrompiendo tu música ante tus propios ojos. Deberás luchar a lo largo de tu colección musical y pelear para recuperar tus canciones!
Análisis de usuarios: Muy positivos (1,107 análisis) - El 86% de los 1,107 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 ago. 2012

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Comprar Symphony with iTunes and m4a support

Incluye 2 artículos: Symphony, Symphony - iTunes & m4a Support


Actualizaciones recientes Ver todos (12)

25 de noviembre de 2015

Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451)

Hello everyone!

Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build.

As mentioned in the previous announcement, this build contains non-Latin character support as well as new "play next" and "play random" functionality.

Definitely let us know if you still find unsupported characters (they will show up as squares), or any other issues!


Empty Clip Studios

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21 de noviembre de 2015

Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450)

Hello everyone!

We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine to handle multiple non-Latin character sets simultaneously.

It's a rather large backend upgrade, so definitely try it out, throw as many foreign character song and artist tags at it as you please, and let us know how it works out! We expect we might have missed some character sets so we're looking forward to hearing from you about how the system performs in a live environment.

Also, two oft-requested features for playback have been added: "Play next song" (in the current playlist), as well as "Play random song".

We hope this all makes for an improved Symphony experience for everyone. As always, ping us in the discussion boards with any issues on these or other features!

TO TRY THE BETA: just select the beta branch [beta_loggin_f] from the "betas" in your Steam client under the Symphony properties.


Empty Clip Studios

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“Symphony es simple y llanamente divertido”.
84/100 – PC Gamer

Acerca de este juego

Tu música está siendo atacada, ¡debes liberarla!

Una entidad misteriosa está absorbiendo y corrompiendo tu música ante tus propios ojos. ¡Deberás luchar a lo largo de tu colección musical, descubrir objetos, personalizar tu nave y enfrentarte a jefes enemigos para liberar la Sinfonía de las Almas y recuperar tus canciones!

Symphony es uno de los juegos más relacionados con la música que se haya hecho jamás. En este shooter vertical, vuelve a experimentar cada una de tus canciones, que se convertirán en un campo de batalla único según su intensidad y su tempo.

¡Tu colección musical es ahora una colección de objetos! Cada una de tus canciones contiene objetos que puedes descubrir, equipar y mejorar. Personaliza totalmente tu nave para alcanzar tu objetivo de puntuación, mejorar los objetos y desbloquear nuevos niveles de dificultad.

Muestra tu pericia. La innovadora tabla de clasificaciones por canción de Symphony te recompensará todavía más, cuando domines con armas menos potentes. ¡Descubre el equilibrio que más se ajuste a tu estilo y muestra de lo que eres capaz!

Características Principales

  • Enfréntate a una misteriosa entidad que absorbe y corrompe tu música a medida que suena
  • ¡Analizador de música de última tecnología que adapta el juego a cualquier canción!
  • Innovadoras tablas de clasificación por canción que te recompensarán en función de tus armas y del nivel de dificultad
  • 5 conjuntos únicos de jefes para conquistar
  • 6 niveles de dificultad
  • Descubre, recoge y equipa armas ocultas en tu colección musical
  • 30 logros/medallas para desbloquear
  • Tipos de archivo soportados: MP3, M4A y AAC (funciona mediante QuickTime), OGG, WAV, FLAC, WMA, AIFF, WV, APE
  • Soporte completo para amBX™ (¡luces molonas!)

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP SP3 / Vista / 7
    • Procesador: 2 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 250 MB de espacio libre
    • Gráficos: MB, Gráfica compatible con DirectX® 9.0c y con soporte para Shader Model 3.0 o superior
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX 9.0c
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
Análisis útiles de usuarios
A 21 de 28 personas (75%) les ha sido útil este análisis
0.3 h registradas
Publicado el 17 de enero
its not very fun. felt more like i was playing some random shooter game while having a youtube tab open from a song i like playing rather than it actually incorporating with the gameplay and all. not very fun.
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A 10 de 10 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
2.8 h registradas
Publicado el 7 de octubre de 2015
best euphoric experience to listen music with
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A 4 de 4 personas (100%) les ha sido útil este análisis
2.6 h registradas
Publicado el 3 de diciembre de 2015
Cool shoot em up that goes along to your own music library. i prefered Beat Hazard, but this game was still pretty cool.

Edit: I have this game on my phone also, ive played it a ton more on the phone than on steam.
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A 4 de 5 personas (80%) les ha sido útil este análisis
3.2 h registradas
Publicado el 6 de enero
Nice game for the first hour, then you will notice that it's always the same and the levels are very similar to each other. You could disable the music and put a random track in the background and feel no difference.
After the Mezzo-piano difficulty, Mezzo-forte and so on are completely impossible to beat 100% for the 95% of the songs: plenty of enemies, small arena and a big collision box due to the large ship.
Not mentioning the "cannon balls" fired by the enemies ships that can't be seen when the arena became red (on black background) since they're red or black.
The story is useless for this type of game and unattractive, the Bosses are easy and only of 5 types. There should be a way to "deactivate" the story mode if I do not want to be interrupted when I'm playing since it doesn't allow you to record a score on the leaderboard because of the extra points you get for the Boss.
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.8 h registradas
Publicado el 22 de noviembre de 2015
I've actually had Symphony for well over a year but had barely touched it until recently fishing it out of Backlog Pugatory. And I'm glad I did—it scratches the same itch as Audiosurf, running your digital music through some algorithm or other to generate levels. But Symphony takes the conceit and whacks a manic shmup into it, and the result is a lot of fun.

The plot: Seems there's some demonic entity thing which is devouring the souls of the composers in your music collection or something...yeah it's dumb but just go with it, it's an arcade game. You fight off its many minions with the occasional boss fight interspersed, blasting them to smithereens while listening to your music. As the intensity of your music increases, the colors get brighter, enemies move faster and are harder to kill, and your motions become more spasmodic as you try to kill everything while collecting all the powerups.

It's similar in concept to bullet hell/danmaku/Touhou/what have you, but you will not be threading the needle here. The hitbox consists of your entire ship, and brushing up against enemies or their fire results in losing an outrider section of your craft—as well as the gun mounted on it. However, your craft can easily be repaired by picking up powerups in the form of musical notes. This, coupled with the occasional invincibility powerup, makes ramming enemies a totally legitimate strategy in a pinch.

Difficulty scales up at a controlled enough rate that you're able to maintain a consistent degree of challenge even as your weapons get bigger and badder. Between plays you're given the option to configure and upgrade your craft's weaponry, and it's here where the gameplay is at its most strategic—do you want to focus heavy fire to forward, quickly taking down more powerful enemies? Load up on rapid-fire elements and send glowing hot plasma hurtling in eight directions at once to mop up the weenies? Close-quarter shotgunning? Long-range missile batteries? All are available to you, and all are viable.

Song selection's not the most intuitive thing, and if like me you're more likely to stream music than keep 5 GB of it lying around on your hard drive you may find the selection a bit thin. The plot's whisper-thin—not a bad thing in itself, it only needs to be substantial enough to give you a reason to shoot stuff. But the prime villain keeps popping up to chat about thie insubstantial plot, often while you're in the middle of a level and would rather see what you're doing. But these are fairly minor quibbles, not enough to ruin the experience. Symphony is an enjoyable shooter that's as exciting as the music you pump through it, and at this stage in its life it's a cheap pickup. Have fun with it.
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