A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection and fight to reclaim your music!
ユーザーレビュー: 非常に好評 (1,028 件のレビュー) - このゲームのユーザーレビュー 1,028 件中 87% が好評です
リリース日: 2012年8月6日


Symphony を購入する


Symphony with iTunes and m4a support を購入する

2 アイテムを同梱: Symphony, Symphony - iTunes & m4a Support




"Want to blast stuff to pieces to music in a glowing music ship? This is definitely the game for you."

最新の更新 全て表示(10)


Build 1170 (PC): Fixes for start-up issues

Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also fixes a couple of other reported issues.

We've got some long-requested features we've been working on integrating, we should have some updates for the game this summer, stay tuned!

Empty Clip Studios

6 件のコメント 詳細を見る


“Symphony is fun, pure and simple.”
84/100 – PC Gamer


Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Key features

  • Battle a mysterious entity that absorbs and corrupts your music as it plays
  • Cutting-edge music analysis adapts the game to any song you like!
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
  • 5 unique sets of boss enemies to conquer
  • 6 difficulty levels
  • Discover, collect and equip weapons hidden inside your own music collection
  • 30 achievements/medals to unlock
  • Supported file types:
    • Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
    • Linux: MP3, OGG, WAV, FLAC, AIFF
  • M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
  • Full amBX™ support (cool lighting!) - Windows only


Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 / Vista / 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
    • DirectX®: DirectX 9.0c
    • Sound: DirectX 9.0c-compatible
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.4 時間
投稿日: 9月30日



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8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 17.9 時間
投稿日: 6月19日
This game is visually beautiful. As for auditorily? Well, my friend, that is entirely up to you. This is a game where, to the rhythm of your own music, you blast your way through waves of enemies in a grand show of beautiful colours. There is indeed nothing quite like it.

I love it.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.1 時間
投稿日: 6月18日
I have to hand it to these guys. At first I thought it would be a game you play in short bursts then move onto the next game, but no. They made it extremely fun with customization of your ship and being able to play any song. Then there is the different difficulties. At one difficulty you may feel like "Man I barely made it through that last level! How am I gonna beat the higher difficulties?!?!" but you improve as you play more and challenge yourself more. I LOVE THIS GAME!!!!! <3
10/10 - still play over and over even after beating the symphony.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 10月7日
best euphoric experience to listen music with
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.6 時間
投稿日: 8月2日
Symphony has an interesing premise; similar to Audiosurf, the experience changes based on what kind of music you have on your hard drive. The game's framing device involves an interdimensional demon that consumes music, but this is really just an excuse for me to blow up little Vertex graphics space ships while I listen to Iron Maiden (Not that anyone should need an excuse for that kind of activity).
At its heart, Symphony is basically a bullet-hell shooter. The ship is customizable, with four spaces for weapons and numerous different firing patterns to unlock and upgrade to even the playing field. Each song is deconstructed by the game and translated into patterns of enemies and intensity levels based on the changes in tempo and harmony.
Unfortunately, a number of flaws continually gnaw at me while I play; firstly, several of the enemies can absorb an absolutely obnoxious amount of damage before breaking, meaning that the game's feature to aim weapons in different directions is largely an exercise in frustration. On just medium difficulty, even the fast-moving triangle shaped foes are hard to take down without several direct hits from high-powered weapons. Assuming you do manage to break several foes in a row, enemies swarm the screen in rhythmic patterns, each one in a wave flying in the same path. This means that picking up dropped notes for score means you have to fly into the next enemy in the wave, as it'll take the same path as the one you just shot down. Meanwhile, enemies entering the screen will fire projectiles that can be very hard to distinguish from the pulsing colors of the background.
The game allows players to acquire copies of weapons they like and upgrade them for higher power, but then punishes the player for upgrading by penalizing your score while using stronger weapons. Higher difficulty levels allow for stronger weapons and a better score bonus, but the scaling is slanted sharply, with enemies gaining far more strength than the player.
I'm still issuing a reccomendation, because Symphony still has a lot going for it in the creative department, but there some definite shortcomings that prospective players should be aware of.
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