Une entité mystérieuse absorbe et corrompt votre musique avant même que vos yeux ne s'en aperçoivent. Vous devez combattre au cœur de votre propre bibliothèque musicale pour récupérer votre musique !
Évaluations des utilisateurs : Très positive (998 évaluation(s))
Date de parution: 6 août 2012

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Acheter Symphony

Packages qui comprennent ce jeu

Acheter Symphony with iTunes and m4a support

Inclut les 2 articles suivants : Symphony, Symphony - iTunes & m4a Support

 

Recommandé par les curateurs

"Want to blast stuff to pieces to music in a glowing music ship? This is definitely the game for you."

Articles

“Symphony est fun, simple et pur.”
84/100 – PC Gamer

À propos de ce jeu

Votre musique est attaquée, vous devez la libérer !

Une mystérieuse entité absorbe et corrompt votre musique devant vos yeux. Vous devez combattre au cœur de votre bibliothèque musicale, découvrir des objets, personnaliser votre vaisseau et vaincre des boss ennemis pour libérer la Symphonie des Âmes et récupérer votre musique !

Symphony est l'un des jeux les plus sonores jamais créés. Dans ce jeu de tir vertical, re-vivez chacune de vos chansons, transformées pour l'occasion en champ de bataille dont l'importance varie en fonction de l'intensité et du tempo.

Votre collection musicale est désormais un objet de collection ! Chacune de vos chansons contient un objet que vous pouvez découvrir, équiper et améliorer. Personnalisez au maximum votre vaisseau pour atteindre des scores élevés, améliorer des objets et débloquer de nouveaux modes de difficulté.

Montrez vos talents. L'innovant classement de chaque chanson jouée dans Symphony vous récompense de manière adéquate lorsque vous dominez la partie avec des armes moins puissantes. Trouvez l'équipement qui convient le plus à votre style de jeu et montrez ce dont vous êtes capable !

Caractéristiques

  • Combattez une mystérieuse entité qui absorbe et corrompt votre musique
  • Analyse de la musique ultra-précise pour permettre au jeu de s'adapter aux chansons que vous aimez !
  • Système innovant de classement de chaque chanson vous récompensant selon les armes et le niveau de difficulté
  • 5 ensembles de boss à dominer
  • 6 niveaux de difficulté
  • Découvrez, collectez et équipez des armes cachées au sein de votre bibliothèque musicale
  • 30 succès/médailles à débloquer
  • Types de fichiers supportés : MP3, M4A & AAC (fonctionnant sous QuickTime), OGG, WAV, FLAC, WMA, AIFF, WV, APE
  • Support complet amBX™ (éclairage agréable !)

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : 2 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 250 Mo d'espace disque disponible
    • Carte graphique : Carte graphique compatible DirectX® 9.0c, Shader Model 3.0 ou supérieure
    • DirectX® : DirectX 9.0c
    • Son : Compatible DirectX 9.0c
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 9 février
Space invaders meets Guitar Hero in this strange yet completely absorbing lil indie number!
Load up your music library (if your like me just pick a few folders as the first time I attempted my entire music collection I think I killed the game!)

Shoot the baddies! they are f**king everywhere in all shapes and sizes! this is your main perogative, rack up those points whilst bopping along to your favourite tracks or discover that album you randomly accquired but have never listened too.
Then whilst you're happily playing general red face comes along and tells you how much of a b*llend hes been and how his minions are trying to steal your music soul! Destroy that m*therf**ker and rescue those composers!

Seriously, this game is addictive, you dont need to think you just need to do. excellent relaxation game, fast paced (depending on your music taste!) awesomely bright visuals and good look trying to figure out why those birds are there amongst tadpoles and triangles!

Get this game, its f**king crazy :D
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 3 avril
The gameplay in Symphony isn't really impressive and the way the bosses come in with my music doesn't really match up. Honestly, every level feels the same. I can play some insane Techno and it's pretty lame most of the way through. I play something soothing and it's the same deal. This game is overrated in my opinion.

The vertical scrolling is a let down because your ship will move as fast as your mouse does, you level up and expand your ship, which is a big let down because it's basically just a game to grind with no skill involved, and there are little to no enemies that make the gameplay unique on any situation unless you're fighting a boss!

This game is not impressive.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
22.9 heures en tout
Posté le : 12 janvier
In Short:

This game is for those who like 2D plane slightly angled from top-down shoot em' ups in which one is predominantly dodging and destroying enemies that move and act in response to the tempo and all else of ones' (favorite) audio over a minute and thirty seconds long (that is on the computer you are playing on), then this game is for you.

Note: The enemies rarely fire at you, but unlike bullet-hells, you're entire ship is the hitbox, so enemies can be smashed into, but it will damage your ship. Luckily you can repair it via collecting "Music Notes" (dropped points) from enemies one has shot to death after your ship lost part of itself (took damage).

Notice, any audio over 1:30 minutes will do, so for you oddballs out there who feel like playing to audiobooks or whatever else you come up with, have fun.



In Depth:

Warning... there are probably spoilers (if you think there can be spoilers for a shoot 'em up that is not a bullet-hell)... they are more of descriptions of how the game works... which is why I think it is good...

Any audio over a minute thirty long can be used to play the game.

One have 4 guns that are individually rotatable, all of which they can individually be bound to left click to fire, right click to fire, or always (infinite) fire... the game can be really easy on the fingers due to the infinite fire mode.

One can move ones' ship around the screen with your mouse much like you would a cursor.

Each of those 4 guns and the parts of ones' ship they mount to can be destroyed, as well as the entire ship itself if the center of it gets hit. The ship comes with 4 stock guns. All weapons can be upgraded to level 5 (the higher the level the deadlier of course) based off of points/point goals on songs that you finish playing through.

Ones' ship usually loses parts/gets destroyed when you crash into enemies or on the occasions' they shoot you (or you get to close to certain units and they blow up). Luckily you can repair it via collecting "Music Notes" (dropped points) from enemies one has shot to death after your ship lost part of itself (took damage).

When one dies one respawns seconds later (may feel like forever if your invested in the level) and as one defeat bosses that randomly get attributed to songs one plays. Each boss unlocks part of a sheet of the Symphony of Souls. Each page represents a higher difficulty level to unlock... so yes... one starts off weak, but sit back and enjoy the audio whilst it is easy if you are a Hardcore player, otherwise keep it easy or do as you wish.

The game comes with pre-stocked music from a handful of genres... but I shall not review it, for everyone has their preferences and it is limited compared the amount of music one loves that one will probably add to it to play.



The long opinion filled babble-esque review follows that might have as many "spoilers," if not more, as above:

You may actually listen to rather than just hear your songs for once since your focusing on playing your song rather than having audio in the background as you focus on something else.

Playing a game whilst having an excuse to listen to your (favorite) music without having to listen to the games audio... always grand... but there is nothing like playing a shooter that integrates and interacts with your music/audio files that are a minute in a half or longer. The proof the game interacts is the pace of the enemies, color of the background, and the subwoofer weapon...

This game is unique in that it has 4 weapon slots and one can customize which way the weapons face on the ship, the ships weapons (and ship itself) can be destroyed... but as long as the ship remains intact, one can collect music (drops) from deceased enemies to repair ones' ship. One can also configure any of the weapons to independently of one another fire with the left/right mouse buttons and infintie fire (2 guns on left click, the 3rd on infinite fire, the 4th on right click, sure, all on any of them, all the power to you, etc.)

One can upgrade weapons, but if one is not very good at the game, one simply has to play more songs on the lower difficulty levels to get the points required to upgrade weapons. 2 point systems, one is based off the score you received upon finishing a level, and the other is based off reaching set scores for that difficulty for that song... both of which are required to upgrade weapons... the former of the two is only required to unlock weapons... and there is only 1 weapon unlock per song.

Every song is processed by the game the first time you play the song, in order to generate that level (difficulty is irrelevant). The processing process also decides if a boss will be attributed to that song (thus there will never be a boss on a level you have not played). There is a timer to defeat the boss, if one fails to defeat the boss may move to a different difficulty level in the same song, but will still be attributed to that song.

One unlocks (parts of) sheet music... the Symphony of Souls... as one does so one unlocks higher difficulties. The bosses get progressively harder to defeat. When one defeats a boss that song is freed (no fighting a boss on that song again).

Is that enough babbling? Now go play the game to Portal's "Still Alive" song(s)... they are free after all... Steam Music... and yes there is a way to download them without having the game installed... it is just a pain for it requires console commands... you might catch that the game is out of Beta on time... I never heard that before playing the song in Symphony.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
23.6 heures en tout
Posté le : 7 janvier
Probably abandoned game, developers are absent in the forums and/or don't listen to the community's feedback.

Doesn't play bad; it's fun, but 'the song browser is atrocious: you can browse only by Album, Artist, Any.

Solid gameplay overall, the achievements kept me playing another 12 hours on top of the 11 already played.

Could have been better: think that you can't turn off the music in the main menu.
There's nothing gamebreaking, but during the development have been done choices that damaged the final product. As if the game was a car with a scratched body but a healthly and working motor.

Graphic: 7
Sound: X
Longevity: 6
Gameplay: 10

Overall: 7/10

I will recommend this game when the developer will add an option to turn off the music in the menu, as was asked over a year ago.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
17.4 heures en tout
Posté le : 19 juin
This game is visually beautiful. As for auditorily? Well, my friend, that is entirely up to you. This is a game where, to the rhythm of your own music, you blast your way through waves of enemies in a grand show of beautiful colours. There is indeed nothing quite like it.

I love it.
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