Terre, 25ème siècle. Cinq ans après la rébellion sur Mars. Pendant les 15 dernières années, Sopot, le dictateur corrompu, a opprimé les peuples du Commonwealth. Son but d'unification avec les voisins de la République Unie a laissé le pays dans le sang et la pauvreté.
Évaluations des utilisateurs : Variable (326 évaluation(s))
Date de parution: 9 avr 2003

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Acheter Red Faction 2

Packages qui comprennent ce jeu

Acheter Red Faction Collection

Inclut les 7 articles suivants : Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™


À propos de ce jeu

Terre, 25ème siècle. Cinq ans après la rébellion sur Mars.
Pendant les 15 dernières années, Sopot, le dictateur corrompu, a opprimé les peuples du Commonwealth. Son but d'unification avec les voisins de la République Unie a laissé le pays dans le sang et la pauvreté. Les propagandes passent à travers les communautés, et un immeuble d'Information Publique, construit en honneur du dictateur égocentrique, diffuse des nouvelles clamant les victoires malgré le fait qu'il y ait de plus en plus de soldats victimes. Après des années sur les champs de bataille, les soldats, révoltés, s'injectent avec de la nanotechnologie, jurant de se débarrasser du dictateur et de restaurer la paix.
Défendez votre nation en tant que Alias, un expert en démolitions, avec l'aide de 5 membres de votre équipe, chacun d'entre eux est spécialisé dans leurs propres méthodes de destruction. Battez-vous à travers de divers niveaux, en utilisant des véhicules, un arsenal d'armes spécialisées, et d'explosifs massifs afin de se débarrasser du gouvernement.
  • Geo-Mod™ engine — améliorée, le seul FPS qui utilise la modification géométrique arbitraire en temps réel
  • Un nouveau scénario et de nouveaux personnages — incarnez un membre d'une équipe de six
  • Graphismes améliorés et scènes pré-rendues pour vivre une expérience complètement immersive
  • Utilisez quatre véhicules variés en combat, comprenant le tank, le sous-marin et le hoverflyer
  • Obtenez une puissance de feu supérieure des multiples combats contre des Boss
  • 14 armes spécialisées de destruction massive, comprenant des combinaisons à deux mains
  • Un nouvel inventaire d'objets utiles - kits de santé, vision nocturne, grenades et bien plus encore
  • Furtivité, puzzles et des objectifs basés sur l'action
  • Réaction de l'IA poussée - l'IA travaille en équipes et réagissent à chaque situation de combat
  • Découvrez de différentes fins de jeux qui dépendent de votre style de combat et du "karma" bon ou mauvais

Configuration requise

    • Système d'exploitation : Windows® 2000/XP
    • Version DirectX : DirectX 8.1
    • Processeur : Pentium III 500 MHz ou mieux
    • Mémoire : 128 Mo de RAM
    • Carte Vidéo : 3D Carte Graphique accélératrice (16 Mo)
    • Son : Carte Son certifiée DirectX 8.1
Évaluations intéressantes des utilisateurs
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 17 mars
Many years ago I had played the demo version of this game on Playstation 2, which included most of the second level. Having played the first game on the same console, I had a higher expectation of this one.

The game feels and looks basically the same as the console version. There are a few subtle good things worth mentioning upfront. It would have been one of the first games to move towards some proper dual-wielded weapons- in which left-click fires one and right-click fires the other. It has an interesting way of introducing each (admittedly bland) character upon your first encounter with them. It has fancy animations on the edge of the screen when putting on your nightvision goggles (rather than just instantaneously switching like most games) or getting into a "Battle Armour"- unlike most games of the time, in which the player was simply in a vehicle right after pressing the button to enter it. One weapon- the NICW- even has a digital ammo count on the side of it, reminiscent of the Assault Rifle from the original game.

Unlike the PC version of the original, this includes a Bot Match mode against AI-controlled players- something which was in the console version of the original. This is a typical Quake-style deathmatch which strangely has a different HUD- and the weapons behave differently. For example, the Rail Driver in single-player has 3 rounds and a reload between each. In Bot Matches, this same weapon has 6 rounds and only requires a reload after firing all 6...

The story is almost cringeworthy at times. It goes on a semi-political bent and basically has all the characters betray you shortly after first meeting them. It has almost no connection whatsoever to the story of the original game. It reuses some music assets from the first game in Bot Matches- some of the techno-style tracks from the first game, some of which are quite impressive.

The game is basically linear and very poorly designed in some parts. The sewer level's beginning is one of the better examples of this. Everything is maze-like and you'll probably just get through it guessing where to go- having to shoot at the same constantly respawning enemies along the way. Once you're at the end of the level, you probably won't be able to think about the map design in your head. Trying to understand the maps... your thoughts will be about as murky as the sewer water.

The game's difficulty is also really inconsistent. You will find some shockingly easy parts and then run into a boss battle with an enemy possessing a ridiculous amount of health and respawning minions to assist them. Boss battles should have been toned down, standard gameplay should have toughened up. You can't leave a vehicle that you have entered unless you are in a certain area. You can't skip cut-scenes- prepare to rewatch the same one before a boss battle several times if you die in it. The game includes a fairly rudimentary health regeneration- where you essentially have one small health bar and you automatically use a health kit once that health bar runs out. You don't manually use your health kits- nor does it take time to use them. You will finish it in 3-4 hours (maybe less) if you don't die much through it.

As many other reviewers have stated, this is something of a downgrade on the first game. For something from a professional studio- Volition- it is almost unforgiveable. I think most players will find this game to be extremely generic and short- a 5/10 at best. Spend your money on the first game instead.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 24 avril
Rating: 6/10
Overview: Run and Gun First Person Shooter

The Good:

+ The game has a lot of weapon variety, most weapons have a primary and secondary function

+ The game has a lot of gameplay variety. Some levels feature traditional FPS gameplay, other levels have you riding a vehicle blowing things up.

+ Short game, this is good because you want it to end quickly.

The Average:

The level design is all over the place. It ranges from boring, uninspired to sometimes confusing.

The game has a lot of level destruction which is really cool except the game doesn't do a good job of telling you which walls can be destroyed and which can't. Only certain walls/objects can be destroyed which sometimes makes for a frustrating experience. Whenever I got stuck in a level I began to blindly fire rockets/grenades at all the walls around me in the hopes that one would get destroyed and reveal a path. It's a cool feature but one that wasn't executed as well as it should have been mostly because of the technological limits at the time.

Graphically it looks worse in some areas than the first game.

The Bad

- The story, characters and dialogue are bland, boring and very forgettable. It was hard to like any of the characters, the story made no sense and I couldn't care less about what was going on, I just wanted it to end.

- The first game takes place on mars and featured some varied and unique environments which made this game all the more disappointing when it takes place on earth and most of the levels feature bland office spaces or large empty areas filled with bullet sponge enemies.

- Unskipable cut scenes especially placed before frustrating boss battles. The game is pretty easy (on medium settings) but the bosses are basically bullet sponges.

- Lack of quick save/quick load

- Terrible 360 default controls: Either I experienced a bug or the person who did the default controller controls was tripping out on acid. Pushing the right joystick left made me walk forward, right joystick up made me walk backwards, etc. nothing made sense. Stick to keyboard and mouse.


Aren't sequels suppose to be better? This game takes a large step backwards. After the first Red Faction game the series had real potential to be really good. The first Red Faction reminded me of Half Life in its linear level design and pacing, this game reminds me of quick cash in and a poorly made one at that.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 28 juin
Ouch. What a disappointment. This is not only a downgrade compared to the first game, but it's a radically different kind of game whatsoever. Not that I have a problem with something different, but when the first game was already quite original and interesting, sacrificing that in the name of dumb, macho straightforward action with a laughable storyline and unappealing characters. The level design ranges from frustratingly confusing to infuriatingly linear "Call of Duty" style, complete with piles of rubble conveniently blocking the paths you can't follow. What's worse is that the game boats is Geomod feature, but makes poor use of it -- you can never know when you're allowed to blast your way through a door or wall, or just patiently look for another way around it. And really, when you have rockets and grenades that can punch massive holes in regular walls, not being able to walk through a simple locked door is pretty insulting.
If there is something that could salvage this game is the weapons, which are pretty nice and diverse, but weapons alone don't make a good game. The bad level design and arbitrary variations of difficulty along the way work against the fun constantly. But what utterly killed the experience are the unskippable cutscenes. Now, the first Red Faction also had those, but you could save the game anytime and anywhere, so you could conveniently save after one of those. But here, you're not allowed to save manually, and you can only restart between level transitions; and some of them have some extremely long and boring cutscenes at the immediate start, especially the tough boss battles. I have no problem with a tough boss, but when I'm forced to idly stare at the screen for 20-30 seconds to watch a cutscene I have already watched, and which adds no information at all about the game, that drives me nuts.
Overall, it's a huge wasted potential: it's not very fun, it's very ugly and boring to look at, and it doesn't follow the original game at all. If you really expected something to carry on the experience of Red Faction, abandon all hope.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 1 juillet
Don't. Just don't. There are better games. This game is.... it's bad. It's essentially what Red Faction: Armageddon (I mean, Armageddon was disappointing comparing it to Guerilla, but that is at least better than this blasphemy) was to Red Faction: Guerilla. Red Faction 1 was fun, interesting, but... Red Faction 2 is just... like, at some points I found myself having mild fun while playing it, and then the feeling of numbness just returned after a while. The characters are bad, the story is awful, and... did they really have to remove/lessen the extent of how destructible environments were? I know in Red Faction 1 they were there, but in Red Faction 2...

Also, perhaps something I should have started out by saying, this game has literally nothing to do with the Red Faction. It doesn't even take place on Mars, it takes place on Earth. I played Red Faction 1 prior to this game and remember thinking "I'm having fun." but when I was playing this game I just sort of spaced out and kept thinking to myself "Why am I playing this? I have hundreds of other games I could be playing.". The terrible voice acting just droning on and on... my Steam time for this game is like 3.8 hours. I won't lie, after the first hour and a half of playing this game I just wanted it to be over, so I turned on the cheats and just suffered/blasted through the rest.

I can't even get over the fact that they called this Red Faction. It's not Red Faction. Thus, if you're actually looking to play through this series (or more likely, you played either Guerilla or Armageddon and are interested in giving the older games a shot which is how I ended up here, play Red Faction 1, and then skip over this one. You will literally be missing nothing.)

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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 22 juillet
Was given a gun with almost no context, people started shooting and I shot back. +

Didn't know what was going on for the first hours it was non stop fun. +

Graphics and gameplay way better than the first Red Faction. Weapons looked great (for the time) and were fun to use. +

Not the best game but I had fun from beginning to end. The mech sequences and the submarine were my favorites. +

EDIT: It seems if you played the game while on 'steam offline mode', it doesn't record the time played accurately.
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