La Tierra en el siglo XXII. Cinco años después de la rebelión en Marte. Durante los últimos 15 años, Sopot, el corrupto dictador, ha oprimido a la gente de la Commonwealth. Su incansable empeño en la unificación con las Repúblicas Unidas vecinas han dejado al país sumido en un innecesario baño de sangre y pobreza.
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Fecha de lanzamiento: 9 de abr. 2003

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Incluye 7 artículos: Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™


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La Tierra en el siglo XXII. Cinco años después de la rebelión en Marte.

Durante los últimos 15 años, Sopot, el corrupto dictador, ha oprimido a la gente de la Commonwealth. Su incansable empeño en la unificación con las Repúblicas Unidas vecinas han dejado al país sumido en un innecesario baño de sangre y pobreza. La propaganda se extiende por las distintas comunidades y el Edificio de Información Pública, construido como tributo al egocéntrico canciller, proclama noticias de victoria y más y más soldados caen víctima. Tras muchos años en el frente de batalla, un grupo de super-soldados inyectados con nanotecnología juran reemplazar al dictador y restaurar la paz.

Defiende a tu país como Alias, un experto en demoliciones, con la ayuda de los cinco miembros de tu escuadrilla, cada uno especializado en un método de destrucción. Ábrete camino a través de los distintos niveles utilizando vehículos, un arsenal de armas especializadas y explosivos masivos en tu asalto para deponer el gobierno.

  • Un mejorado Motor— Geo-Mod™ el único FPS con modificación arbitraria de la geometría en tiempo real

  • Nueva historia y nuevos personajes — lucha como miembro de una escuadra de élite de seis soldados

  • Gráficos mejorados y escenas cinemáticas pre-renderizadas para una experiencia completamente inmersiva

  • Utiliza cuatro vehículos de combate distintos incluyendo un tanque, un deslizador y un submarino

  • Obtén un armamento superior de los múltiples enfrentamientos con los jefes

  • 14 armas de destrucción masiva especializadas incluyendo combinaciones a dos manos

  • Un nuevo inventario de objetos útiles - kits de salud, visión nocturna, numerosas granadas y más

  • Sigilo, resolución de puzles y objetivos orientados en la acción

  • Comportamiento de IA avanzado - La IA trabaja en grupo y reacciona de forma realista ante cada situación de combate

  • Descubre finales alternativos basados en el estilo de combate - buen o mal "karma"

Requisitos del sistema

    • Sistema Operativo: Windows® 2000/XP
    • Versión de DirectX: DirectX 8.1
    • Procesador: Pentium III 500 MHz o superior
    • Memoria: 128 MB RAM
    • Gráficos: Tarjeta Aceleradora 3D (16 MB)
    • Sonido: Certificado para DirectX 8.1
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
6.0 h registradas
Publicado: 17 de marzo
Many years ago I had played the demo version of this game on Playstation 2, which included most of the second level. Having played the first game on the same console, I had a higher expectation of this one.

The game feels and looks basically the same as the console version. There are a few subtle good things worth mentioning upfront. It would have been one of the first games to move towards some proper dual-wielded weapons- in which left-click fires one and right-click fires the other. It has an interesting way of introducing each (admittedly bland) character upon your first encounter with them. It has fancy animations on the edge of the screen when putting on your nightvision goggles (rather than just instantaneously switching like most games) or getting into a "Battle Armour"- unlike most games of the time, in which the player was simply in a vehicle right after pressing the button to enter it. One weapon- the NICW- even has a digital ammo count on the side of it, reminiscent of the Assault Rifle from the original game.

Unlike the PC version of the original, this includes a Bot Match mode against AI-controlled players- something which was in the console version of the original. This is a typical Quake-style deathmatch which strangely has a different HUD- and the weapons behave differently. For example, the Rail Driver in single-player has 3 rounds and a reload between each. In Bot Matches, this same weapon has 6 rounds and only requires a reload after firing all 6...

The story is almost cringeworthy at times. It goes on a semi-political bent and basically has all the characters betray you shortly after first meeting them. It has almost no connection whatsoever to the story of the original game. It reuses some music assets from the first game in Bot Matches- some of the techno-style tracks from the first game, some of which are quite impressive.

The game is basically linear and very poorly designed in some parts. The sewer level's beginning is one of the better examples of this. Everything is maze-like and you'll probably just get through it guessing where to go- having to shoot at the same constantly respawning enemies along the way. Once you're at the end of the level, you probably won't be able to think about the map design in your head. Trying to understand the maps... your thoughts will be about as murky as the sewer water.

The game's difficulty is also really inconsistent. You will find some shockingly easy parts and then run into a boss battle with an enemy possessing a ridiculous amount of health and respawning minions to assist them. Boss battles should have been toned down, standard gameplay should have toughened up. You can't leave a vehicle that you have entered unless you are in a certain area. You can't skip cut-scenes- prepare to rewatch the same one before a boss battle several times if you die in it. The game includes a fairly rudimentary health regeneration- where you essentially have one small health bar and you automatically use a health kit once that health bar runs out. You don't manually use your health kits- nor does it take time to use them. You will finish it in 3-4 hours (maybe less) if you don't die much through it.

As many other reviewers have stated, this is something of a downgrade on the first game. For something from a professional studio- Volition- it is almost unforgiveable. I think most players will find this game to be extremely generic and short- a 5/10 at best. Spend your money on the first game instead.
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A 4 de 5 personas (80%) les ha sido útil este análisis
4.4 h registradas
Publicado: 24 de abril
Rating: 6/10
Overview: Run and Gun First Person Shooter

The Good:

+ The game has a lot of weapon variety, most weapons have a primary and secondary function

+ The game has a lot of gameplay variety. Some levels feature traditional FPS gameplay, other levels have you riding a vehicle blowing things up.

+ Short game, this is good because you want it to end quickly.

The Average:

The level design is all over the place. It ranges from boring, uninspired to sometimes confusing.

The game has a lot of level destruction which is really cool except the game doesn't do a good job of telling you which walls can be destroyed and which can't. Only certain walls/objects can be destroyed which sometimes makes for a frustrating experiencing. Whenever I got stuck in a level I began to blindly fire rockets/grenades at all the walls around me in the hopes that one would get destroyed and reveal a path. It's a cool feature but one that wasn't executed as well as it should have been mostly because of the technological limits at the time

Graphically it looks worse in some areas than the first game.

The Bad

- The story, characters and dialogue are bland, boring and very forgettable. It was hard to like any of the characters, the story made no sense and I couldn't care less about what was going on, I just wanted it to end.

- The first game takes place on mars and featured some varied and unique environments which made this game all the more disappointing when it takes place on earth and most of the levels feature bland office spaces or large empty areas filled with bullet sponge enemies.

- Unskipable cut scenes especially placed before frustrating boss battles. The game is pretty easy (on medium settings) but the bosses are basically bullet sponges.

- Lack of quick save/quick load

- Terrible 360 default controls: Either I experienced a bug or the person who did the default controller controls was tripping out on acid. Pushing the right joystick left made me walk forward, right joystick up made me walk backwards, etc. nothing made sense. Stick to keyboard and mouse.


Aren't sequels suppose to be better? This game takes a large step backwards. After the first Red Faction game the series had real potential to be really good. The first Red Faction reminded me of Half Life in its linear level design and pacing, this game reminds me of quick cash in and a poorly made one at that.
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A 5 de 8 personas (63%) les ha sido útil este análisis
5.9 h registradas
Publicado: 21 de diciembre de 2014
It's alright. Definitely doesn't stack up to the original. It does alright as a shooter but if you're planning on playing through the whole series you can probably skip this one and just look the story up online.
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A 9 de 16 personas (56%) les ha sido útil este análisis
4.6 h registradas
Publicado: 14 de diciembre de 2014
If you loved the first Red Faction, I can't recommend this game.
There's nothing here that reminds me of the first game, starting with this game being set on Earth. If anything, this plays like an Unreal Tournament with a story to match, which isn't bad per se, but I expected a continuation of the previous game.

Just skip this one.
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A 8 de 15 personas (53%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado: 15 de febrero
Hands on... WTF IS THIS?!??!??

This is nothing like the first Red Fanction game.
Good goddess I personally couldn't even play more than a few hours of this atrocity.

This ladies and gents is the poorest act of example of how some developers try their best to suck a fandoms pockets dry by making a hell of a stupid, lazyly done sequel from an awesome game.
Grossly linear, stupid story line, game play that feels like a chore, an engine that feels nothing like the GEO-MOD engine the first game was built on, unskipable cutscenes, little to no destructive environments , no enjoyable physics, and complete lack of reasoning for anything that is happening since the beginning of this game.

For the most people who know me here, I hardly drop a game without finishing it no matter how bad it looks.
But this; this is a pure excetion, and a sign with huge letters begging you to save your time and money.
Complete total disappointment, and to think that people once payed full price for this.

Even in a special offer, even if it's like 50 cents. Save those 50 cents for something else. I'm not kidding. I love having complete collections of games, but I would gladly not even care buying this if I knew what I was getting into.

Unless you wanna have your brain fried and your heart torn of, broken to pieces and have each piece stabbed before dipped in lemon and alcohol and light on fire,

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A 1 de 2 personas (50%) les ha sido útil este análisis
0.4 h registradas
Publicado: 20 de marzo
Red Faction II (henceforth referred to as RF2) is a disappointing sequel to the original Red Faction (RF1), which I felt was easily one of the best story-driven first person shooters I played from 1994 until 2007 or so. (I think RF1 still ranks favourably with the likes of Strife and Half-Life.) Here's are the key areas in which RF 1 and 2 differ in terms of quality:

RF1 features a captivating, Total Recall-inspired plot, memorable locations, and destructible environments. (Developer Volition coined that feature 'GeoMod Technology'). It's PC port was augmented with a very fun online multiplayer mode.

RF2 has a decent sense of plot, but to be honest, I didn't care for it until I was on the verge of beating the game for the first time. Something in the second half of the game caused the plot to 'click' with me in the sense that I started to give a damn about the story. In fact, I felt motivated to replay the game to better understand the story and characters that I previously found dull and unworthy of my attention. For that reason, I actually enjoyed replaying the game more than the experience of taking it in as a new experience. RF2's plot is merely serviceable, whereas RF1's plot is interesting enough to keep you playing to see what happens next.

RF2's gameplay is mostly fine. The limited extent to which you can create improvised stairs, entrances, and tunnels by blowing up concrete and terrain is one of RF1's major highlights. Unfortunately, this 'GeoMod' feature is so limited in the sequel that it's virtually non-existent. I found far more instances where 'GeoMod' technology could be actualized in multiplayer maps than in the single player campaign. The fact that RF2's solo campaign is far more linear than RF1's* does nothing to offset this disappointing discrepancy, and the fact that RF2 features no online or even LAN capabilities makes the multiplayer mode a tremendous disappointment. Playing RF2's multiplayer mode against bots is no substitute for playing it with real people.

RF2 is one of the first games I can remember playing that features regenerating health, but it features a hybrid system that combines traditional FPS health management with Halo-esque health regeneration. To its credit, RF2's plot legitimizes the fact that the character you play has the capability to heal. Because healing occurs at a far slower pace than in Halo and the tons of clones it spawned, taking damage in battle does not feel inconsequential unless you make a contrived effort to stall the game by holding your ground after a battle.

I give RF2 a score approximating 6 out of 10, which might be a tad generous. It's not a horrible game, but it's not worth worth going out of one's way to acquire. Give it a try if you invested in the Red Faction bundle, which is worth getting for RF1 and RF: Guerilla.

* = Some of RF2's vehicle-based sections literally play like rail shooters. In contrast, RF1 gives players the freedom to fully explore their environments while operating vehicles.
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A 3 de 3 personas (100%) les ha sido útil este análisis
4.0 h registradas
Publicado: 2 de agosto de 2014
Este juego está muy bien, tiene muchas mejoras con respecto al Red Faction I como pueden ser:

- Los gráficos (de una edición a otra han cambiado bastante)
- Mejoras en el estilo de lucha (con esto me refiero a que muchas armas tienen dos funciones o más)
- La I.A. (que es bastante inteligente en el modo deathmatch)
- Modalidades de juego (incorporación del modo Deathmatch, Team Deathmatch...)
- Incorporación de mejoras al personaje (como pueden ser visión nocturna o autoregeneración de vida)

En mi opinión no se necesita ser un "pro" de los shooters para ser un experto en este juego (a pesar de que tiene sus niveles dificilillos), lo recomiendo para cuando esté de oferta (como ahora mismo XD) siempre que te gusten los juegos de acción y disparos que no tienen ni un minuto de calma.
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A 60 de 74 personas (81%) les ha sido útil este análisis
6.4 h registradas
Publicado: 15 de febrero de 2014
Man, i don't know. I have mixed feelings about recommend this or not. Let's start the Review:

Red Faction 2 when compared to its predecessor, is a disappointment. Despite maintaining certain foundations established in the first part, mainly due to technical issues.


- LOTS of weapons (with primary and secondary shot system for each one as in the first part).
- The shooting mechanics makes some intense gunfights fun.
- Sections where you drive vehicles are well made ​​and are quite fun.
- Apart from the primary mission objectives, the game have hidden secondary objectives for each map, which when completed, will give you bonus points.
- Karma system that varies the ending of the game (Accomplish the primary and secondary objectives provides you of good Karma, while doing bad actions like killing innocent civilians, will give you bad Karma).


- Generic story.
- Easily forgettable characters.
- Clearly this is a PS2 port (You can easily notice it viewing the avaliable options, not to mention the graphics).
- Enemies and allies AI is doubtful.
- There are sections where enemies respawn infinitely until you pass a certain point.
- Exploration of the maps is practically non-existent (compared to the first game).
- The Geo-Mod technology is implemented despite being not quite exploited.
- Ridiculously short (the campaing last 5-6 hours).

If you can get past the fact that this is a direct port of a PS2 game, and you value the game for what it is (a short, mindless, linear first person shooter focused only in killing whatever you have in front) you may like it, if you want something deeper, you won't find it here.

My Score: 5.8/10

Note: Played it on Windows XP - SP3
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A 33 de 38 personas (87%) les ha sido útil este análisis
3.8 h registradas
Publicado: 10 de julio de 2014
-Better quest tracking compared to the first one
-Dual wield weapons
-Fun cheats

-Bad story
-No checkpoint and the manual save does not save where you are in a level, only which level you reached so if you are far into a level and you die/want to quit, you will have to restart from the beginning of the level.

-Jason Statham is one of the voice actors in the game.

Overall not as good as the first Red Faction. Don't go into it expecting the same style of game, the only thing it has in common with the first one are the nano cells and the name "Red Faction".
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A 69 de 105 personas (66%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.3 h registradas
Publicado: 21 de febrero de 2014
Análisis de preestreno
Broken port of an extremely great console game.

My download came with someone else's savegame.. I don't even know.
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A 29 de 41 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.6 h registradas
Publicado: 25 de noviembre de 2013
The Final Boss:
[no spoiler] If I were to give one reason to play this game, it would be to challenge your gamer skills against the final boss (easy mode doesn't count!) HOLY COW BALLS, RFII has one of the hardest final bosses I have ever played against. Palms sweaty, pants full of spaghetti, and mom crying in the bathroom, I will never forget that day I had to face one of the toughest opponents in gaming history.

Other than that, this game is mediocre, probably worth it if it goes on sale for under $5.
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A 36 de 55 personas (65%) les ha sido útil este análisis
5.0 h registradas
Publicado: 16 de octubre de 2014
What can be said about Red Faction II? The original Red Faction was quite a success (in terms of quite positive reviews and sales) so a sequel was eventually determined to come out soon. Originally a console game and later ported to the PC, it tries to outmatch its predecessor with more action, more vehicles and with a definitely more stupid storyline. What's the final result?

Of course it's not as good or original as Red Faction I. The charm of sneaking around in a Mars colony is nowhere to be found anymore (there's really no link to the story of the first game), the gameplay got definitely dumbed down and the level design is extremely linear. To make it worse, you can no longer make use of the legendary GEO MOD engine as in Red Faction I. You are partly able to blow out some walls or pillars, but that's all. GEO MOD my ♥♥♥.

Nonetheless I must admit that riding vehicles or blowing away enemies with your yellow grenade launcher can be quite fun. The focus definitely lies on action and that's not necessarily a bad thing. On the other side the cons really let you down after all.

The Good:
+ Non-Stop action
+ Many vehicles
+ Many weapons
+ A not so bad second half of the game

The Bad:
- Dumb, repetitive gameplay
- Linear level design
- Boring, foreseeable story
- A horrible first half of the game
- No real replay value
- No real multiplayer available, only a bot mode

The Ugly:
-- Non-skippable ingame cutscenes (I HATE that, seriously)

It's really hard to recommend this game in retrospective. It's an ugly console child with a horrible first half and a more interesting second part. If you still decide to buy it, at least do so during sales or via the Red Faction Collection.

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A 30 de 48 personas (63%) les ha sido útil este análisis
24.3 h registradas
Publicado: 23 de mayo de 2014
Played the hell out of this on ps2. You should buy it. Then buy a ps2 to play with friends. Then eat some pizza.
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A 7 de 8 personas (88%) les ha sido útil este análisis
5.4 h registradas
Publicado: 25 de julio de 2014
7/10 its good but not as good as the first.

the transition between this game and the first is almost exactly like the transition between F.E.A.R. and F.E.A.R. 2.
for those who havent played F.E.A.R. what i mean is the first one felt immersive and second one felt like a mindless
run and gun game (not to say run and gun games aren't fun but immersive is better). Anyways bottom line is if your
a fan of retro shooters similar to doom,quake,wolfenstein ect. and are pressed on time (took me less than 10 hours
to beat it on easy) than i highly recommend this game.
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A 8 de 10 personas (80%) les ha sido útil este análisis
4.7 h registradas
Publicado: 9 de julio de 2013
A brilliant game that I enjoyed all the time since it came out. To me it seems to have more character interaction and more music along the lines in comparisson to the first Red Faction.

If you enjoy sci-fi, science fiction or even anything remotely gothic, you should find this interesting as the locations distinctly showcase Churches, graveyards, abandoned metro's and also loud factoris that go down in a very classy fashion.

This is my type of action.
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A 22 de 37 personas (59%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3,453.9 h registradas
Publicado: 26 de noviembre de 2013
The first part is much better in terms of gameplay, and considering how many bugs in the 2nd game of the series, it's just awful!
It's a real bad console port, it's very tedious to play, and most of the time you're so frustrated by the awkard things that just kept happening while playing. I had to reload way too many times. When I need to reload becouse I died in a game, thats fine, I just try to refine my strategy, but when I need to reload becouse the game is acting up, thats just bad.
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A 14 de 23 personas (61%) les ha sido útil este análisis
3.2 h registradas
Publicado: 17 de enero de 2014
This isn't very good.

I have no idea how it relates to the first Red Faction. You're not on Mars, you're not the Parker guy from the first one, there's no mining company. The graphics are somehow worse than the first one. The story is dumb, the characters are dumb.

Oh well, it's still kind of fun to blow stuff up.
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A 18 de 31 personas (58%) les ha sido útil este análisis
4.8 h registradas
Publicado: 25 de noviembre de 2013
The Good:
-Vehicle sections.
-Destructible environments.

The Bad:
-No skippable cutscenes.
-Ridiculously difficult final boss in comparison to the rest of the game's difficulty.
-Terrible voice-over/dialog.
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A 19 de 34 personas (56%) les ha sido útil este análisis
0.9 h registradas
Publicado: 3 de junio de 2014
Red Faction II is not worthy of it's title.

The story is not in any visible way related to the rest of the Red Faction series, so if you don't play, you're not missing anything.

The gameplay seems much more oriented to just destroying and killing enemies without purpose, compared to the first game where there is clear direction, and where stealth may be a key tactic.

The control system works well with a keyboard/mouse setup.

The graphics, somehow, seem worse than in the original game, even though it was made later. Things seem more blocky, as well.

The voicing in this game seems to make use mostly of generic "shoot-em-up" lines, and isn't very interesting. This is slightly redeemed by the fact that Jason Statham voice acts in this.

The installation works fine on windows 8.1, no issues as compared to the first game. Check the forums for a guide if you do have issues, though.

Don't buy this game. It doesn't play a part in the wider Red Faction story, and it's poorly made.
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A 7 de 11 personas (64%) les ha sido útil este análisis
4.5 h registradas
Publicado: 1 de enero de 2014
The sequence involving the last boss is fun in the best corny action movie kind of way. Other than that this game is a waste of time that is in every way worse than the first game. Vehicle sections are rail shooting, controls are clunky, and somehow it manages to look worse than its predecessor.
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