Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.
使用者評論: 褒貶不一 (224 篇評論)
發售日: 2012 年 01 月 25 日


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包含 3 個項目: Oil Rush, Oil Rush OST, Oil Rush Tower Defense Map Pack



“Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.”
80/100 – Destructoid


Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.

Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!

Key Features:

  • State-of-the-art visuals powered by UNIGINE engine
  • Dynamic and fun gameplay – furious enemies, massive battles, rampant attacks!
  • 16 missions of single-player campaign, from the half-flooded jungles to northern seas
  • 15 maps for multiplayer battles, each with multiple winning strategies
  • Multiplayer over LAN and Internet


Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
7 人之中有 7 人(100%)認為這篇評論值得參考
34.5 記錄時數
張貼於:2014 年 09 月 7 日
Interesting gameplay & setting, great graphics: It's no standard rts but a real cool game! Good Linux support, also no problem with AMD Radeon here (7850, using proprietary drivers). Also very funny in multiplayer! :-)
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5 人之中有 5 人(100%)認為這篇評論值得參考
10.7 記錄時數
張貼於:2014 年 11 月 27 日
A decent simple strategy game with an interesting premise/setting but bad voice acting and dead multiplayer. Perhaps worth it on sale and definitely as part of a cheap bundle
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3 人之中有 3 人(100%)認為這篇評論值得參考
8.2 記錄時數
張貼於:2014 年 09 月 23 日
A mixture of RTS and tower defense, Oil Rush is a solid game in terms of its gameplay. The units are all unique, and by the end of the game, there is much in terms of variety. The story is forgettable, but the core of this game is in its gameplay, and that's where it shines. The RTS and tower defense styles blend perfectly and there is quite a bit in terms of level variety.
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2 人之中有 1 人(50%)認為這篇評論值得參考
1.2 記錄時數
張貼於:2014 年 09 月 15 日
Great game for the Indie and strategy lovers!

Game Review availible soon on www.youtube.com/Tomzstuidos
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45 人之中有 41 人(91%)認為這篇評論值得參考
7.0 記錄時數
張貼於:2014 年 06 月 17 日
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
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34 人之中有 25 人(74%)認為這篇評論值得參考
4.8 記錄時數
張貼於:2013 年 11 月 25 日
This game suffers from very uninspired gameplay. The team that creating it seems to have spent more time making the game pretty than actually making it fun to play. The campaign is also uninteresting and features particularly bad writing.

Eufloria is a much better version of a similar idea.
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52 人之中有 32 人(62%)認為這篇評論值得參考
1.1 記錄時數
張貼於:2013 年 12 月 13 日
From the tutorial missions this seems like a pretty simple yet good RTS, but then you start the real missions and you find out that this game is terrible. For one thing it seems the only way to move units around is after they have reached their destination so if you send a unit on a long trip you will not have control of that unit until it is done moving. Secondly defensive lines mean nothing. If you try to set-up a defensive line the enemy AI will just roll right through it and start grabbing a territory behind your defensive line. Or better yet the enemies will just simply spawn at the very edge of the map way past your defensive lines and grab the last territory they would logically go after. The whole thing is just an absolute mess. This game gave me a headache and only deserves 1 speedboat out of 5.
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23 人之中有 16 人(70%)認為這篇評論值得參考
5.6 記錄時數
張貼於:2013 年 08 月 23 日
Could have been decent, but the cheating AI and annoying difficulty make it tedious and frustrating.

Every time you attack an enemy base the enemy will do the same and attack one of yours. By the time you've gotten back to defend that base the enemy will already be attacking you on the other side of the map. This constant cat-and-mouse goes on forever making missions very tedious.

It's not enough to defend the borders of your territory since the enemy can sail right past those and go straight for your undefended bases in the middle.

Taking over enemy factories doesn't matter since the AI will cheat and spawn new units at the edge of the map. The enemy also sees through the fog-of-war, attacking bases as soon as you move your fleet away.

The graphics are fine, but that doesn't matter since you spend 90% of the time looking at the mini-map.
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8 人之中有 7 人(88%)認為這篇評論值得參考
2.2 記錄時數
張貼於:2013 年 08 月 11 日
Oil Rush at its heart is a simplified RTS similar to Z series, in that the resources are gathered automatically by "capturing" oil wells, and there are fixed "factories" for unit production that you or the enemy can capture. All that is done in a post-apocalyptic naval warfare backstory where the the nuclear war had melted the polar ice caps, flooding almost everything and the massive loss of technology lead to battles between factions that fight over oil derricks (that are always captured, rather than destroyed). With light, medium, heavy, and air units, each with different types of weapons good against certain types of targets, and ability to place up to 5 defense towers around each platform, this RTS aims to look different and simplify things to faster action, There's no research other than some extra perks you can activate in battle depending your kills thus far. And those are almost too tedius to deploy as they are usually speed bonuses like "speed up construction" or "make this unit go faster" and so on.

Graphics are quite good though frame rate could be better.

All in all, Oil Rush is not a bad RTS, the background is interesting, and its simplified RTS has certain levels of charm to it, but but it's a bit of MOTS (more of the same).
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7 人之中有 6 人(86%)認為這篇評論值得參考
33.4 記錄時數
張貼於:2014 年 07 月 27 日
An odd hybrid between RTS and Tower Defense. Past the first missions the difficulty spikes aggressively. The voice acting and the script are ludicrous, specially when it comes to pop culture references and the character of Zhuang, some sort of derp Confucius. Its graphics are very impressive, the omnipresent water is a delight to look at. All things considered, Oil Rush can be an enjoyable, if sometimes infuriating, experience.
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23 人之中有 14 人(61%)認為這篇評論值得參考
26.0 記錄時數
張貼於:2013 年 12 月 4 日
an rts game without any real dept... gameplay is a lot like eufloria or pax galactica.

its fun for a while... though once you finished the campaign and a few skirmish maps you don't really have a reason to pick it up again... its not good enough for that.
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12 人之中有 8 人(67%)認為這篇評論值得參考
0.5 記錄時數
張貼於:2014 年 05 月 28 日
Pretty decent game overall. I'd recommend it--if it were on sale or the Humble Bundle.
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16 人之中有 10 人(63%)認為這篇評論值得參考
1.3 記錄時數
張貼於:2013 年 11 月 25 日
Despite my appreciation for their support of Linux, I would not by any means recommend Oil Rush.

The mechanics of the game are extraordinarily simple, and the control of the units so coarse that any sort of "micro" control is entirely absent. Despite this, the game manages to become quite obnoxiously difficult a few stages in -- the irritating factor being that numbers are nearly the only determinant of strength, and yet the AIs can produce units at exactly the same rate as you, and so the game quickly enters a deadlock state where you're throwing units to capture one node while the opponent simply recaptures the last one you captured, that you HAD to remove forces from in order to actually stand a chance of capturing this new one; so the game quickly devolves into an incredibly boring series of ineffective node trading.

Then, the game is barely interactive at all. The combat, as I have said, has no micro whatsoever (so you just watch as two guys on jetskis shoot SMGs at each other while circling a building), and the "macro" involves simply capturing nodes and then building several highly ineffective turrets so you can pretend they're better defended. Most of the time you're just sitting there watching, to the point where I have to wonder whether it started development as an automated Unigine demo.

The world's okay, though there is nothing particularly interesting to draw one in. The characters are forgivably cheesy and forgettably uninteresting. Overall, it's pretty forgettable, though it looks about as good as endless water and some utilitarian oil platforms can look.

Overall, it's not something I would recommend, even when compared only to other Linux games.
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3 人之中有 3 人(100%)認為這篇評論值得參考
14.1 記錄時數
張貼於:2014 年 06 月 10 日
Oil Rush delivers a new experience within the tower defense genre, which ends up delivering a decent experience. The flaws of Oil Rush are the lack of variety and freedom within the game. Despite these flaws, the game is a real brainteaser at times.
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3 人之中有 3 人(100%)認為這篇評論值得參考
13.4 記錄時數
張貼於:2013 年 09 月 10 日
Отличная стратегия для заруба по сети!
Всем рекомендуйте и зовите друзей.


I highly recommed this game to every RTS fan. It has huge Multiplayer potential, but for some reasons almost dead community. Spread the word and increase subscribers base!
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5 人之中有 4 人(80%)認為這篇評論值得參考
34.8 記錄時數
張貼於:2014 年 07 月 1 日
Oil Rush overall is a good strategy game, not perfect but is very enjoyable, the only thing I miss is not to be able to alt tab between the desktop and other apps when the game is running like most other games allow on the linux world.
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9 人之中有 6 人(67%)認為這篇評論值得參考
0.7 記錄時數
張貼於:2013 年 01 月 1 日
It looked pretty cool from the screenshots and trailer, but I only got about 40 minutes out of this one. There's no story to speak of and the voice acting is so ♥♥♥♥♥♥ you'll either laugh or get angry. It just wasn't really that fun, and when I realised this, I shut down the game and never launched it again.
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2 人之中有 2 人(100%)認為這篇評論值得參考
537.2 記錄時數
張貼於:2014 年 05 月 17 日
What a fun game! It's kind of like the C&C genre mixed with mad max and waterworld.
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4 人之中有 3 人(75%)認為這篇評論值得參考
5.6 記錄時數
張貼於:2013 年 07 月 10 日
Oil Rush is a good example of a game that is solid and well-thought out, but not necessarily fun. Yes, it's an indie. No, I'm not going to hold back. Bad is bad. Period.

The game takes place on the sea, with the occasional land objects (such as large rock pillars) and of course the RTS-bound structures. With that in mind, you generally shouldn't expect any framerate drops. Although lengthy gameplay does, for some reason, give me a frame hiccup from time to time.

It doesn't look bad, but it doesn't really stand out either. There's little compelling about the troops you build and the structures you defend. At this point, it's easy to disregard them as grunts or cannonfodder, which they often end up to be anyway. On top of that, it's not always easy to discern which troops are yours, as they only have a few stripes on them with your team's color.

The story is a typical slogan to how we are treating our planet badly. Global warming has flooded everything, and the planet is one now a huge ball of water.

While the voice actors have been recorded with proper gear, they seem utterly incapable of getting me engaged in the story. But their handling is even worse. At times, the subtitles strafe away from what's actually being said (so far it's been details) and some parts have even been cut off at the end. Hasn't this been playtested before release?

The gameplay starts out well enough. Instead of having freedom over the 'map', you now are limited to moving your troops between buildings. Select a building, select what kinds of troops you want to move, and how many. (you can only pick between 100%, 50% and 25%. Literally)

Depending on who owns the building, they'll either defend the building with their very lives or kill every hostile around before they take it over.

As for structures, you have a few, such as the Oil Rigs. These provide you with a constant supply of oil that fuel the creation of defensive structures and the usage of skills.

Then you have the military buildings, that constantly spew out their assigned troop until they are at their maximum. You generally start out with a building that spawns Jetski riders (with guns) and eventually move on to the more heavier stuff. Such as boats and heavy boats.

These military buildings, and these alone, also have five small building points around them, where you can building defensive structures. Generally, these are several types of turrets for several situations. You have your typical weaksauce one that can fire at anything, your Naval cannon that's stronger but only hits boats and is more appropriate for medium and heavy troops, and of course something that makes the air less safe.

Yes, there are planes. But their only real difference is that they're a little bit weaker than a boat and aren't bound to any natural barriers present. Meaning you can think of a few 'daring' tactics.

The game starts out nice, holding your hand a little bit in the first chapter. But as soon as you get into chapter 2, you'll start to feel like the game is dicking you over.

There is a fog of war, yet the enemy AI seems to perfectly know whenever one of your structures is upgrading all it's turrets at once. (upgrading takes a little bit of time and renders it useless for the duration) I've seen enemy troops run past my structures just to get to the 'one' that was vulnerable. There's no sensible reason how it should have quickly known that.

Not only that, but you always get the feeling that the enemy starts out with an army, while you still have to wait until yours is built. If you aren't placing your first spawns just right, you'll eventually end up with a few lost buildings in minutes.

The game has potential, but the lack of anything to engage me in the story and the mediocre system doesn't compensate for the rageful moments you'll have to endure. And with every battle being presented almost immediatly after a victory, you never feel very rewarded either.

Personally, I'd avoid this game unless you have the patience of a Saint.
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8 人之中有 5 人(63%)認為這篇評論值得參考
18.2 記錄時數
張貼於:2014 年 04 月 13 日
What makes this game so compelling isn't the plot (which is fairly stereotypical) or even the environment (which is quite beautiful despite the post-apocalyptic setting). It's the careful balance between a remarkably simple interface and complex strategy. Unlike other examples of this genre, you don't need to consider eight million factors when planning a move, or gather fifty kinds of resources, or examine ninety different stats. Instead, your concerns lie with your units and, of course, oil.

Full review // http://www.honestgamers.com/10326/pc/oil-rush/review.html
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