Oil Rush est un jeu de stratégie naval en temps réel prenant place dans un monde où la guerre nucléaire a fait fondre les caps polaires, modifiant la face de la planète à tout jamais. Oil Rush offre une jouabilité unique, évitant la micro-gestion de chaque unité pour conserver le contrôle complet de chaque aspect important de la...
Évaluations des utilisateurs :
Globales :
variables (288 évaluation(s)) - 49% des 288 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 25 jan 2012

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Acheter Oil Rush

Packages qui comprennent ce jeu

Acheter Oil Rush Bundle

Comprend 3 article(s) : Oil Rush, Oil Rush OST, Oil Rush Tower Defense Map Pack

 

Articles

“Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.”
80/100 – Destructoid

À propos de ce jeu

Oil Rush est un jeu de stratégie naval en temps réel prenant place dans un monde où la guerre nucléaire a fait fondre les caps polaires, modifiant la face de la planète à tout jamais. Oil Rush offre une jouabilité unique, évitant la micro-gestion de chaque unité pour conserver le contrôle complet de chaque aspect important de la stratégie et de l'économie. Capturez, améliorez et défendez les plate-formes flottantes de production et pétrolières. Découvrez de nouvelles technologies et envoyez des escouades navales et aériennes au combat !

Capturez, améliorez et défendez vos plate-formes de production et stations de forage. Découvrez de nouvelles technologies et envoyez des unités de combat navales et de l'air à la bataille !

Caractéristiques :

  • Graphismes ultramodernes grâce au moteur UNIGINE
  • Jouabilité dynamique et amusante - ennemis déchaînés, batailles gigantesques et attaques vicieuses !
  • Campagne solo de 16 missions offrant une grande variété de tactiques et d'environnements des jungles à moitié inondées aux glaciales mers nordiques
  • 15 cartes pour les batailles multijoueurs, chacune pourvue de plusieurs tactiques gagnantes
  • Multijoueurs en réseau ou sur internet

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection
    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Évaluations des utilisateurs
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Globales :
variables (288 évaluation(s))
Publiées récemment
peppage
( 1.3 heures en tout )
Posté le : 29 juin
After playing starcraft this feels like you have no control. The units move very slow and the strategy is simplistic. Just make sure you have some units around each base so they don't take it behind you. I just moved from one point to the next with plenty of units to take the node. If you don't have enough just wait and then send more over. Maybe I was supposed to send units to the nodes behind the enemy lines but it seemed like all the nodes were equally covered.

The voice acting is not great and it doesn't match up with what is on the screen. The UI leaves a lot to be desired because you it allows you to take 25%, 50%, or 100% of the selected units but it feels kind of clunky. The upgrade tree is also very basic and I didn't seem to need any of the abilities to win.

I applaud the effort but it's really missing the polish.
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^7ja^1co
( 0.1 heures en tout )
Posté le : 19 juin
Another attempt at a familiar genre, sadly not to my tastes. Boring, bland.
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JimDeadlock
( 7.6 heures en tout )
Posté le : 16 juin
I remember this being released in a blaze of glory and very much looked forward to it. When I finally got to play it I was impressed with the graphics and assumed that the gameplay would be deep and complex. After playing it for a while I was scratching my head and wondering if I was missing something, surely there was more to it than this? Then there was a long gap until I recently played it again to refresh my memory with the intention of writing this review but I was still baffled.

So I arrived here and read a few other reviews before writing mine and the light has now dawned. There really is nothing more to it. I now feel cheated somehow.
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Sarkoth
( 19.3 heures en tout )
Posté le : 15 juin
The premise of the game and the story are great, but the execution falls behind by a great deal. While the first missions are engaging and fun, the game becomes more and more repetitive. The AI is cheating most of the time very obviously and bad KI is tried to be hidden by giving the AI an overwhelming advantage at the start of each map. Multiplayer is also lacking.
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REGALEIRA
( 11.2 heures en tout )
Posté le : 13 juin
good strategy game, I recomend
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BrutolMotent
( 1.2 heures en tout )
Posté le : 11 juin
Oil Rush is a bland and repetitive RTS game where you do not actually control individual units, but control groups of units that are produced from pre-placed production buildings which both sides are fighting for. All you do is fight for control points that either create units or produces oil for towers or upgrades. With this simplistic approach, strategy options are lacking and become frustrating because units are difficult to control and give orders. You can only command 25%, 50% or 100% of units around a certain control point and then you send them from control point A to B. It becomes a huge chore trying to command different units to defend or attack multiple areas; after a few levels the game really shows how shallow and repetitive it is with no real options of giving the player to use strategy.
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Berzerk
( 6.7 heures en tout )
Posté le : 7 juin
Fun et excellent ! Voici comment je trouve Oil Rush ! :)

Le STR que j'attendais ! Concentré avant tout sur la stratégie et non pas sur le micro-management (comme beaucoup de STR mais qui sont en fait que des Mass-Driven !)

D'aucun trouve que ce n'est pas un STR mais un Tower defense et ce n'est pas tout à fait faux, mais, l'aspect ou l'on ne gère pas ces constructions, mais les prises de guerre donne au jeu un rythme nerveux, stratégique et rafraichissant. Ce qui est logique aussi car... Vous êtes un commandant qui donnent ces ordres aux troupes, c'est leur métier de gérer la tatique dans les combats.

Attaque, contre-attaque, contournement seront votre lot dans vos parties, appuyer par une excellente bande son.

Les décors sont magnifiques, le jeu est très beau à mon goût et tourne très bien sous Linux ! Que demander de plus ! ;)

Seul défaut, il est seulement en anglais.

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Dolphin
( 6.8 heures en tout )
Posté le : 12 mai
No. No, no no no. It's basically a android game converted to PC. You can't micro your units and the strategy revolves around massing up your units and funneling them into your enemy...

I got it from a humble bundle and I regret this game.
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SlimyAmeoba
( 14.0 heures en tout )
Posté le : 25 avril
After watching Totalbiscuit's quick look at Oil Rush the development descisions start to make more sense. Check out his video on youtube for an accurate description of what the game is like.

Pros:
- Great graphics
- Interesting mix of strategy and tower defense

Cons:
- Cheesy, imbalanced, repetitive campaign
- Not much variety, one race/set of units for everyone

Rating:
2/5

So Oil Rush is a game created by a Russian company called Unigine Corp specifically to promote their engine coinsidentally named Unigine. Promote the engine it certainly does as it's a beautiful game to look at. As for the gameplay, Oil Rush is lacking.

First some things I did like about the game. The graphics I already mentioned are great. The water effects and texture detail stand out as being very good for a smaller engine like this. The music is decently catchy but the quality is poor.

Probably the best part of the game is the interesting mix of strategy and tower defense in an uncommon way. In Oil Rush you don't base build, you capture bases (zones, if you will) that spawn specific types of units or provide you with resources. You also don't control your units individually but rather as a group and send them off to attack and capture. Killing enemies also gets you command points you can use on upgrades. They're all very straightforward but they again add just a bit of variety to make the game more interesting. You use the resources you collect to surround your bases with towers preventing an easy capture when your forces are away or on some of the command point powers.

At first this all looked straightforward and a bit boring to me but after playing with the mechanics for a few hours against a hard AI, the system actually does provide for some very tense fights and strategy in which bases you fight harder over to get the units you want and how you split the forces you do have to cover several sides of the map. After awhile you're thankful you don't need to control individual units so you can focus on the map as a whole. This isn't an entirely new idea for a game, building up forces until you have superior numbers and capturing nodes I've seen before but Oil Rush does do it with just a little bit of spice to keep it interesting.

-------------------------

Now for some of the bad parts of the game. It's cheesy and it shows, especially in the terribly voice acted campaign. I couldn't actually test the multiplayer since of course the game is deader than dead by now so I was restricted to the campaign and AI skirmishes. The campaign follows a very linear story arc, which is fine for a strategy game if the missions were fun but in this case they're really not. Several of the missions are artificially difficult with enemy units 'magically' appearing out of the side of the map and attacking your weakest base the very second you leave it.

Other missions mix up the game completely and turn it entirely into a tower defense game with you controlling platforms that only allow turrets to be built while you watch enemies slowly move along a set path through them. If these levels were good it'd be a welcome addition to mix up the pace but they're not. There's none of the tenseness of a tower defense, none of the mayhem or strategy, you can literally spam any tower you want and win these levels UNTIL the last wave or so when they throw super enemies at you which you aren't ready for since the last 19 waves had nothing like that. That's the kind of stuff that makes those levels more frustrating than fun. Overall it's not an entirely terrible campaign, just tedious and uninteresting enough that I certainly wouldn't want to play it more than once.

Also to note is there's only one race and set of units in the game with a select few only being accessable in the campaign. This makes sense in the context of the gameplay since bases can only spawn one type of unit for everyone but it doesn't help the variety of the game. It's not a terrible design overall it just offers little in replaybility and makes the game much simpler and shorter than it could be.

-------------------------

I was torn on recommending this game or not for awhile since it's really not terrible, just not memorable. My final verdict for Oil Rush is NOT recommended. There are much better games out there that do all this game does and more and does it better. For a similar but superior game check out Divinity: Dragon Commander.
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Orkimedes
( 0.6 heures en tout )
Posté le : 22 avril
You know those strategy flash games where there are nodes that generate arbitrary numbers and you set them on enemy nodes to capture them? same frigging thing as this game. In my humble opinion NOT with two friggin red cents
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Évaluations les plus pertinentes  Dans les 30 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
1.2 heures en tout
Posté le : 11 juin
Oil Rush is a bland and repetitive RTS game where you do not actually control individual units, but control groups of units that are produced from pre-placed production buildings which both sides are fighting for. All you do is fight for control points that either create units or produces oil for towers or upgrades. With this simplistic approach, strategy options are lacking and become frustrating because units are difficult to control and give orders. You can only command 25%, 50% or 100% of units around a certain control point and then you send them from control point A to B. It becomes a huge chore trying to command different units to defend or attack multiple areas; after a few levels the game really shows how shallow and repetitive it is with no real options of giving the player to use strategy.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
7.6 heures en tout
Posté le : 16 juin
I remember this being released in a blaze of glory and very much looked forward to it. When I finally got to play it I was impressed with the graphics and assumed that the gameplay would be deep and complex. After playing it for a while I was scratching my head and wondering if I was missing something, surely there was more to it than this? Then there was a long gap until I recently played it again to refresh my memory with the intention of writing this review but I was still baffled.

So I arrived here and read a few other reviews before writing mine and the light has now dawned. There really is nothing more to it. I now feel cheated somehow.
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Évaluations les plus pertinentes  Globales
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
46.9 heures en tout
Posté le : 3 décembre 2013
Très sympa en solo et en multi. Pourquoi avoir développé plus le côté tower-defense pour le DLC et pas la campagne... dommage.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
40.6 heures en tout
Posté le : 19 mars
Très bon jeu avec des idées originales qui tienne la route.

Graphiquement c'est très beau
Le gameplay n'est pas évident au début
les effets sont très bien fait
Un mode escarmouche vraiment sympa.
L'histoire bien pensée, mais le fait de ne pas avoir de traduction, m'a fait passer les cinématiques, or j'adore suivre l'histoire.
Stratégie avec arbre de compétence et expérience vraiment bien pensée. L'arbre de compétence doit être refait a chaque partie ce qui donne divers modes de stratégie.

Le jeu souffre d'un gros bug de démarage. Quand je le lance, de temps en temps il me fait cette erreur là:

Can't set video mode

Direct3D11 error: 0x087A0001
D3DD11AppWindow::create_context(): CreateSwapChain(): failed
Engine::video_restart():: can't set 1920x1080 fullscreen video mode

Or voici ma config
I7 4790K
GTX 980 Asus Strix OC
Asus ROG Maximus 7 Ranger Z97
16 GO DDR3 1600 CAS 8
250 SSD Samsung Evo 850 mais le jeu est sur un DD Westerne Digital Caviar Black 2TO.

Ca veut simplement dire qu'il faut dire oui ou annuler et le jeu se lance en fenêtré. donc pour le mettre en plein écran, il faut obligatoirement quitter le jeu et le relancer. Le moteur graphique supporte mal le fait de lancer le jeu en plein écran directement sa pête les plombs 1x /3 environ.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.7 heures en tout
Posté le : 7 août 2014
Bon tower defense. Pas possible cependant de sélectionner une parie de la flotte a la souris. Avis mitigé, comme mémé dans une cheminée.
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73 personne(s) sur 79 (92%) ont trouvé cette évaluation utile
Recommandé
7.0 heures en tout
Posté le : 17 juin 2014
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
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31 personne(s) sur 37 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
5.7 heures en tout
Posté le : 6 janvier 2015
This game is quite pretty with very nice graphics. Unfortunately, the graphics and building defensive turrets around the bases is all the main screen is used for. Gameplay itself is pretty much restricted to moving units from one base to another via the mini-map. All you can do is select 25%, 50%, or 100% of a base's units or select individual kinds of units rather than individual units themselves, limiting your tactical options. No sending sentries or guards in the middle of a channel. Additionally, each base only constructs one kind of unit. If you lose the one base that makes the cheap anti-unit guys, you are SOL. And no constructing your own bases either, you're stuck with the ones already on the map.
One of the biggest irritations is that units don't engage enemy units en-route unless they sail right on top of the unit, and even then they don't chase them. So a massive enemy force can sail right by your front-line bases with only a couple shots exchanged. So much for a defensive line.
The story is amusing if only because of its ridiculousness. Definitely not worth playing it for.
In the end, the game is just a grind of sending units forward, watching them die, building more units, sending them forward, and then back to retake a base, then forward again. Much better RTSs out there. (Also, for those saying it includes TD elements, sure if a couple pot shots as the enemy drives by counts as defense...)
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39 personne(s) sur 60 (65%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
1.1 heures en tout
Posté le : 13 décembre 2013
From the tutorial missions this seems like a pretty simple yet good RTS, but then you start the real missions and you find out that this game is terrible. For one thing it seems the only way to move units around is after they have reached their destination so if you send a unit on a long trip you will not have control of that unit until it is done moving. Secondly defensive lines mean nothing. If you try to set-up a defensive line the enemy AI will just roll right through it and start grabbing a territory behind your defensive line. Or better yet the enemies will just simply spawn at the very edge of the map way past your defensive lines and grab the last territory they would logically go after. The whole thing is just an absolute mess. This game gave me a headache and only deserves 1 speedboat out of 5.
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31 personne(s) sur 46 (67%) ont trouvé cette évaluation utile
Non recommandé
4.8 heures en tout
Posté le : 25 novembre 2013
This game suffers from very uninspired gameplay. The team that creating it seems to have spent more time making the game pretty than actually making it fun to play. The campaign is also uninteresting and features particularly bad writing.

Eufloria is a much better version of a similar idea.
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21 personne(s) sur 28 (75%) ont trouvé cette évaluation utile
Non recommandé
5.6 heures en tout
Posté le : 23 août 2013
Could have been decent, but the cheating AI and annoying difficulty make it tedious and frustrating.

Every time you attack an enemy base the enemy will do the same and attack one of yours. By the time you've gotten back to defend that base the enemy will already be attacking you on the other side of the map. This constant cat-and-mouse goes on forever making missions very tedious.

It's not enough to defend the borders of your territory since the enemy can sail right past those and go straight for your undefended bases in the middle.

Taking over enemy factories doesn't matter since the AI will cheat and spawn new units at the edge of the map. The enemy also sees through the fog-of-war, attacking bases as soon as you move your fleet away.

The graphics are fine, but that doesn't matter since you spend 90% of the time looking at the mini-map.
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