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Oil Rush es un juego de estrategia naval que tiene lugar en un mundo en el que la energía nuclear ha derretido los casquetes polares cambiando así la faz de la tierra para siempre. Oil Rush ofrece una jugabilidad única, que concede un control total sobre todos los aspectos importantes de la estrategia y la economía sin tener que...
Fecha de lanzamiento: 25 Ene 2012
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Comprar Oil Rush Bundle

Incluye 3 artículos: Oil Rush, Oil Rush Tower Defense Map Pack, Oil Rush OST

Análisis

“Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.”
80/100 – Destructoid

Acerca del juego

Oil Rush es un juego de estrategia naval que tiene lugar en un mundo en el que la energía nuclear ha derretido los casquetes polares cambiando así la faz de la tierra para siempre. Oil Rush ofrece una jugabilidad única, que concede un control total sobre todos los aspectos importantes de la estrategia y la economía sin tener que administrar unidades una a una.

Captura, mejora y defiende la producción de tus plataformas flotantes y tus torres petrolíferas. ¡Descubre nuevas tecnologías y envía brigadas navales y unidades aéreas a la batalla!

Características Principales:

  • Modernos gráficos desarrollados con la tecnología de UNIGINE.
  • Juego dinámico y divertido - ¡violentos enemigos, enormes batallas y ataques desenfrenados!
  • 16 misiones de campaña para un jugador, desde las junglas tropicales a los mares del norte.
  • 15 mapas para batallas multijugador, cada una con múltiples estrategias de victoria.
  • Multijugador mediante red local e Internet

Requisitos del sistema (PC)

    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection

Requisitos del sistema (Linux)

    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Análisis útiles de usuarios
A 12 de 14 personas (86%) les ha sido útil este análisis
89 productos en la cuenta
11 análisis
7.0 h registradas
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
Publicado: 17 junio 2014
¿Te ha sido útil este análisis? No
A 16 de 26 personas (62%) les ha sido útil este análisis
273 productos en la cuenta
4 análisis
4.9 h registradas
Making a strategy game with laggy cursor should be punishable by law.
Publicado: 8 junio 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
285 productos en la cuenta
5 análisis
0.6 h registradas
tl;dr: This game is pretty, but WAY WAY too simple. I've seen mobile RTS with more and better strategy and gameplay.

First: I thinik this is a really good looking game and wanted to like it a lot.

But after trying a few missions: The gameplay is way too simple. You command your unites based on the proximity to each base. You select a base and send 25%, 50%, or 100% of the units to another base, making strategy nonexistant. If you send them to the wrong base you can't recall them, so you're screwed if you send your fleet to the wrong base. This game is literally about swarming the enemy the guy with the biggest fleet wins. The game auto creates units, which is just annoying since each building only builds 1 type of unit and is done automatically which further degrades the strategy. For example, say you want a fleet 25% of boat A, and 75% boat B you can't since they will be auto constructed and you can't stop the construction, you'll end up with something like 75% boat A and 25% boat B.
Publicado: 3 junio 2014
¿Te ha sido útil este análisis? No
A 5 de 9 personas (56%) les ha sido útil este análisis
207 productos en la cuenta
18 análisis
2.5 h registradas
Game difficulty spikes exponentially after the first hour or so of playing. Plus you can get this same game style in several free flash games.
Publicado: 1 marzo 2014
¿Te ha sido útil este análisis? No
A 7 de 13 personas (54%) les ha sido útil este análisis
152 productos en la cuenta
5 análisis
1.4 h registradas
Now, we're on a bit of a dry spell with real time strategy games, and I totally see why - it's a genre that requires refinement. I'm more than willing to give unrefined games a pass, because at times they are hidden gems with interesting mechanics (Submarine Titans come to mind) but this one is simply awful.

The only thing it has going for it is beautiful water physics. Otherwise there's barely any strategy involved, it's like Euphloria with less nodes. Euphloria gives a pass with its abstraction, but Oil Rush on the other hand is simply infuriating for every RTS game fan out there. "Why can't I click on this boat and move it out of the fire? Why won't you let me micro my units, game?" Pass. 3/10
Publicado: 15 enero 2014
¿Te ha sido útil este análisis? No