深受欢迎的 RTS 源于 EARTH 系列,支持单人和多人游戏模式。 在地球被毁灭之后,欧亚王朝的领导者们纷纷逃亡在外,为人类种族的生存而战。 从四种敌对阵营中进行选择,在单人游戏的各种战争或多人游戏模式下大显身手。
用户评测: 褒贬不一 (328 篇评测) - 328 篇用户评测中有 65% 为好评。
发行日期: 2006年4月1日

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购买 Earth 2160

 

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2015年10月1日

Mac OSX Version available!

we just released a Wine port for Mac OSX.

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评测

“It may not replace "Star Craft" in terms of stature - but it’s damn close. The multiplayer matches are suitably intense, and the single-player campaign delivers everything in terms of both expectation and intention.”
90 – Gamer's Hell

“An extremely lengthy, deep, and beautiful strategy experience. From the very start, you'll find yourself drawn in and playing for quite a long time.”
85 – Worth Playing

“The super high learning cure will absolutely knock quite a few gamers out of their seats.”
87 – BonusStage

关于这款游戏

深受欢迎的 RTS 源于 EARTH 系列,支持单人和多人游戏模式。

在地球被毁灭之后,欧亚王朝的领导者们纷纷逃亡在外,为人类种族的生存而战。 从四种敌对阵营中进行选择,在单人游戏的各种战争或多人游戏模式下大显身手。

系统需求

    最低配置:处理器为 Pentium IV 或同等的 AMD(1500+ 处理器)的 PC,Windows XP,512 MB 内存,DirectX TM 8.1 兼容显卡(128 MB 显存),DirectX 兼容声卡,1.5 GB 可用硬盘空间
    建议配置:处理器为 Pentium IV 或同等的 AMD(1500+ 处理器)的 PC,Windows XP,512 MB 内存,DirectX 9.0c 兼容显卡(256 MB 显存),DirectX TM 兼容声卡,2 GB 可用硬盘空间
    Recommended:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Core Duo CPU with 2.0 GHz
    • 2 GB RAM
    • Graphics Card with Shader 2.0 support and 256 MB
    • DirectX compatible sound card
    • 2.5 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
9.5 小时(记录在案的)
发布于:1月9日
看了下评论,果然是恶评累累啊。然而我必须给好评,虽然需要些特别的解释。

地球2160是一个蛋疼的,非基于竞技的,相对不在乎平衡的,慢节奏的,复杂系统的,上手比较难的,操作有点别扭的,视觉上不是高大上的RTS,差不多是完全背离了这些年主流RTS玩家的喜好倾向,并有这样那样蛋疼的问题,出差评不奇怪。

但另外一方面,这个游戏拥有很多其他RTS所没有的特性,在试图体现种族差异及战场细节方面下了相当的功夫,虽然从整合的角度讲可能游戏实际玩起来值得吐槽的蛋疼点不少。

整体游戏方面:

1、地球2160的建造及科技升级系统比较复杂,完整的升级完科技可能需要采光两片矿,时间上可能超过一个小时,这是个侧重建造及科研路线的RTS。

2、战斗单位可以模块化组合,攻击及防御模块有生化、实弹、能量三大类;引擎有强力(增加护盾回复)、速度两大类;并有精神攻击、冰冻、电磁、维修、护盾、雷达、干扰、EMP等特殊装置可选,选择单位载体及相对应攻击防御装备很关键。


3、英雄系统,英雄同时带各种经济、科研、生产属性奖励,可以视作是连带经营路线选择。另外英雄的雇佣存在竞价,价格高者雇佣成功。英雄可以更换装备(遭遇战似乎没用),还可以更换载具或玩单兵游戏,而且英雄之间还有插科打诨的对话。- -+另外普通单位士兵也能出载具或战领载具,部分攻击类型能杀死成员而保留载具。

4、经济及建造风格主要类似CC与BLZ的复合,一方面需要在生产面板上点击建造建筑,同时如果需要会有相应的建造单位前去执行,或红警那样平地而起。

5、基本的战斗单位构成是常见的陆空组合,但部分强力空军单位是CC系的机场指派类型,有类似CC的弹道导弹、攻击母舰等战术设施,并有相应是反制拦截设施。

6、各有特点的阵营建造及经济模式:(1)、联盟:基本类似BLZ系的经营体系,每种建筑物都有大量外挂模块。防御设施可加4个模块。(2)、帝国:采矿单位可独立运作。有一个大型主基,所谓的附属建筑通过管道或接口连接到主基地,构成一个大型建筑群。防御设施可在围墙的导轨上移动。(3)、集团:矿场自动收集范围内的矿产,且可以飞行。建筑风格是一个基地之上的加层叠加,最高可以叠5层。防御设施自带电网。(4)、异型:神奇的种族,无科研,无建筑,经济体系简单来说就是克隆+变异,战舰单位及地面单位在吸收足够资源后,可惜选择克隆成2个或变异成进阶单位。

综上所述,地球2160其实是一个从经营到具体战斗细节各个层面上,都很有自己的想法的游戏,这游戏可能不适合那些喜欢快节奏、流畅战斗及竞技性RTS玩家的喜好。但对于倾向于建造研究,多样组合的玩家而言,拥有不错的可玩点及区别与其他RTS的特性。

其实一想到这游戏是德国人的产品就能想明白很多事,他们在很多细节元素上精工细作,却忘记了整体出来的会是什么样的怪物(比如鸡肋的虎王坦克)- -+。但这并不妨碍部分玩家去继续喜爱那些他们在乎的闪光点。

总的来说,我给好评,虽然这个好评可能受到玩家类型很大的限制。

虽然这个RTS没落的年代里,便宜好价的RTS太多了。但无论如何,我觉得地球2160至少该拥有不被玩上半小时然后大骂垃圾的尊重,而且我是3块钱入的。

PS:由于建造及科研系统很复杂,装个汉化补丁我觉得是比较有必要的,而且能看看英雄之间的吐糟。
这篇评测是否有价值? 欢乐
55 人中有 49 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
24.5 小时(记录在案的)
发布于:2015年8月18日
Earth 2160 is the third game in Earth 21XX series, a polish RTS that tried to put small innovative features. It came out in 2005 and then got Steam release in 2006, quiet early stuff. Didn't get any expansion packs, unlike Earth 2140 and 2150.

So, let's get to technical part. Around half of negative reviews that you see over this game comes from people beliving that game requires full registration, with your name, adress and such, for it to work fully. Actually, what is required is "Activation", which is inputting CD-key and then authorizing it on Internet, while "Registration" is optional and can be skipped. It's like in old PC games where they would ask if you want to "Register Now" after insalling the game.
On bad side, some people on forum seemed to have trouble with CD-key itself. I don't know, I had no problem there, but maybe it's related to reinstallation on different computer.

Surprisingly, widescreen is supported and works as intended, so to say. Even interface looks fine. But widescreen will often show parts of game's cutscenes that weren't supposed to be seen. You will often see that space background is just textured wall that was placed over the ground of current's level, not helping immerison.

As for multiplayer, it's either local or Internet. And Internet option is possible only through EarthNet, which, from what I heard, was shut down a while ago. To be honest, I didn't bother to check past account registration for that. And I doubt that many people were playing it nowdays. But could be wrong. I, myself, count that multiplayer is dead there.

Story is that all 3 factions escaped Earth as it was about to be burned by sun. Lunar Corporation, an advanced faction of womans who lived on moon previously, came to Mars first. Eurasian Dynasty, soviet-like faction from Earth, arrived later and now tries to take it's place in solar system. In meanwhile there were no news about starship of United Civilized States, factions that uses robots heavily, even as leaders. And then some self-cloning aliens started to pop up.

At the core, Earth 2160 is same old classic spammy RTS, which was getting old as W40k: Dawn of War came out year before. Classic because it still makes you build bases, command directly any amount of units you want and has limited recources, making you move around. Spammy because you want to have more many buildings to produce many units to send into battles. You would even want to have no less than three research centers, otherwise you will not be able to research everything needed even in a hour. It did introduce population cap, but it means that you have to build lots of storages.

It takes some features from Earth 2140, some from Earth 2150 and doesn't forget to bring it's own. From Earth 2140 it got Infantry. Doesn't play with idea of any kind of friendly general AI this time around though. In all honesty, I didn't find Infantry useful outside of early Skirmish games. They die very quickly and don't seem to be cheap enough by comparison to spamming light mechanized units. They can capture the buildings or something, but base defences in this part are too strong to allow that.

From 2150 it keeps customization of non-infantry units. It kinda improves, as you get to choose a bit more. Though, some chassis allow only some kind of weapons, but seeing how you get to choose from 4 types most often anyway, it's still awesome. And yes, it's built with counter mechanics in mind. You want to put armor against what your opponent uses and put weapons that will counter his units. 2160 is quite focused on countering: if you try to use laser weapon on unit with reflective armor it may take half of a minute to destroy it, while with counter it would have took just few short seconds. Goes same for base defences, you either use artilery or die.
No, they didn't keep those clunky tunnel mechanics and basic terraforming it had. It's already overwhelming with all features that 2160 got.

And 2160 adds Aliens race and makes the 3 factions from 2150 even more unique to each other. They also gave us aircraft that you have to manually call to attack something from airbase. Sadly, they are bad. They have to see object the whole time that they get there. As soon as, say, your soldiers get destroyed around turrets and fog of war covers it, they will immeditly turn back around and will refuse to bomb anything until they return.
And they added Virtual Agents. In campaign they are heroes who have inventory. Outside Campaign they are powerful units, who give passive benefits to your base, while being strong enough to possibly turn the tide of battle early in the match. The interesting part is the way you hire them when they randomly pop-up: it works like auction between all players! The highest bidder get them. Is it worth chasing after the increasing price? Or maybe you want to increase price for other players? Or maybe you are just trying to stale time while you are winning the battle? Fun addition. They also bring in a bit of personality, each with it's own car and even recognising and chatting with each other.

Races are mostly different in the way that they set up a base. As well as many smaller changes in units. Or the way that they use only two recources out of three available. It's a good fun to learn them all.
ED connects buildings around colony base with pipes. They can also build walls with wall turrets they can slide around freely. LC build tall towers, placing additional buildings on top of a main base. UCS feel mroe traditional by comparison, but they put 6 of basic buildings into field and then build additonal upgrade-buildings on sides of them. Aliens just clone and upgrade, sucking nearby needed recource.
Hm, I remember reading interview where developer warned that LC towers shouldn't be built too close together as they may fall onto each other if root building is destroyed. Sadly, no physics feature made it into final game. The only physic thing that remains are rocks that you can shoot at in campaign.

It has a campaign which is nice on theory, all four races being connected by ongoing storyline, while game slowly introduces you to game mechanic. But it's flawed kind of RTS campaign, where each mission drags on slowly, with times when you don't have anything much to multitask or to even do. And sometimes it's also difficult in such way that you will have to replay it. Like, in the last mission of ED the heavy weapons of tanks get disabled and you have to find traitor, who spawns in only when that happens. And you don't know where traitor. So you better restart mission and pre-place units in location where traitor will spawn, otherwise waves of Alien forces will overwhelm you. And well, I gave up on campaign at that point, kinda was too bored in some spots.

Skirmish is quite intense and fun by comparison. Don't expect AI to ever let you space to breath after five minutes or so. Now, he is weak if you expand early and take all recources for yourself, but if you let him have some bases for itself, he will not be so weak. He may even wreck you good. If at one moment you will be destroying his army with laser weapon, then in next moments you will be facing laser-resistant army that will be destroy yours in seconds instead.

It's a shame that audio-visual enjoyment is a bit more lacking when compared to 2150. That game had different soundtrack for each faction, shame that 2160 uses only one for everybody. While graphics were spectacular when it came out, with bump-shading even on infantry and cool special effects, I felt that more atmospherical effects were lacking. Like explosions on ground. Or lighting during night. In 2150 it was looking great to see bases slowly activating red and white colored lights. Kinda weak here.

So, it's RTS which is usual at core but tries to be unique with it's own features, not unlike other Earth 21XX games. It's a bit clumpsy, a bit too spammy. Still joy to try all factions.
这篇评测是否有价值? 欢乐
35 人中有 22 人(63%)觉得这篇评测有价值
有 14 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2015年12月5日
They make you register when you first start the game. Don't write the return code down, you won't ever play the game again.

I know why you're here. You got a 90% discount on this like I did, didn't you?
这篇评测是否有价值? 欢乐
8 人中有 7 人(88%)觉得这篇评测有价值
48.4 小时(记录在案的)
发布于:2015年10月3日
Great Game, Fun Gameplay, Reminds me of Halo Wars :)
这篇评测是否有价值? 欢乐
7 人中有 6 人(86%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
56.7 小时(记录在案的)
发布于:2015年11月17日
Great Game but a lot of bugs... =(
这篇评测是否有价值? 欢乐