DIE ZUKUNFT DER MENSCHHEIT BEGINNT NACH DEM ENDE DER WELT... Nach dem Untergang der Erde im Jahre 2150 besiedelt der Rest der Menschheit den Mars. Doch die neue Heimat birgt ein gefährliches Relikt von einemfernen Ort, aus längst vergangener Zeit.
Nutzerreviews: Ausgeglichen (290 Reviews) - 64% der 290 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 1. Apr. 2006

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"Ganz ohne Vorkenntnisse begann ich Earth 2160 zu spielen - und ich war von Anfang an begeistert."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (2)

1. Oktober

Mac OSX Version available!

we just released a Wine port for Mac OSX.

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“It may not replace "Star Craft" in terms of stature - but it’s damn close. The multiplayer matches are suitably intense, and the single-player campaign delivers everything in terms of both expectation and intention.”
90 – Gamer's Hell

“An extremely lengthy, deep, and beautiful strategy experience. From the very start, you'll find yourself drawn in and playing for quite a long time.”
85 – Worth Playing

“The super high learning cure will absolutely knock quite a few gamers out of their seats.”
87 – BonusStage

Über dieses Spiel


Nach dem Untergang der Erde im Jahre 2150 besiedelt der Rest der Menschheit den Mars. Doch die neue Heimat birgt ein gefährliches Relikt von einemfernen Ort, aus längst vergangener Zeit. Auf einer Odyssee durch atemberaubende Welten, im Kampf gegen den Feind und verraten von der eigenen Regierung, brauchen ihre Helden und Armeen
eine starke Hand.

Lassen Sie sich von EARTH 2160 in die ferne Zukunft entführen, und nehmen Sie die Herausforderung an: Entscheiden Sie über das Schicksal des Universums!


  • Grandiose 3D Grafik: Beeindruckende, im Genre noch nie zuvor gesehene Nahaufnahmen, Echtzeit-Cutscenes und ein revolutionäres Bild-im Bild Feature
  • Individuell: vier völlig unterschiedlich spielbare Fraktionen mit kombinierbaren Fähigkeiten und Technologien
  • Komplettes RTS: Basisbau, Ressourcenabbau, Forschung, modulare Einheitenkonstruktion, Taktik und Massenschlachten
  • Langzeitspielspaß: zusätzliche Skirmish- und Multiplayer Maps mit 4 Mehrspielermodi für bis zu 8 Spieler im Netzwerk oder im Internet über EarthNet™ Server
  • Earth 2160 V 1.37 (multilingual), SuperStorm V 3.0 Multiplayer MOD, Earth 2160 Platinum und Titanium Map Pack, Soundtrack


    • Windows XP / Vista / 7 / 8
    • Intel/AMD Single Core CPU mit 2.0 GHz
    • 1 GB RAM
    • 3D Grafikkarte mit 128 MB RAM
    • DirectX kompatible Soundkarte
    • 2.0 GB freier Festplattenspeicher
    • Breitband Internetverbindung
    • Tastatur und Maus
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Core Duo CPU mit 2.0 GHz
    • 2 GB RAM
    • Grafikkarte mit Shader 2.0 Unterstützung und 256 MB
    • DirectX kompatible Soundkarte
    • 2.5 GB freier Festplattenspeicher
    • Breitband Internetverbindung
    • Tastatur und Maus
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 27. Juli
Ein wirklich gutes Strategie Spiel mit viel umfang.....
hat nur einpaar nachteile, das Anmelden ist komplett fürn ♥♥♥♥♥ man soll alle Privaten daten angeben (gebt einfach ♥♥♥♥♥♥♥♥ ein und fertig) und das übertrieben komplizierte Lobby und Serversystem muss man erstmal verstehen aber dann kann man auch problemlos PVE & PVP mit Freunden spielen.
wie viele etwas ältere spiele ist das hier ein echtes Meisterwerk wen es um Strategie Spiele geht :)

Eindeutige Kaufempfehlung vorallem gerade im Sale die 1€ ist es wirklich wert
War dieses Review hilfreich? Ja Nein Lustig
29 von 31 Personen (94%) fanden dieses Review hilfreich
24.5 Std. insgesamt
Verfasst: 18. August
Earth 2160 is the third game in Earth 21XX series, a polish RTS that tried to put small innovative features. It came out in 2005 and then got Steam release in 2006, quiet early stuff. Didn't get any expansion packs, unlike Earth 2140 and 2150.

So, let's get to technical part. Around half of negative reviews that you see over this game comes from people beliving that game requires full registration, with your name, adress and such, for it to work fully. Actually, what is required is "Activation", which is inputting CD-key and then authorizing it on Internet, while "Registration" is optional and can be skipped. It's like in old PC games where they would ask if you want to "Register Now" after insalling the game.
On bad side, some people on forum seemed to have trouble with CD-key itself. I don't know, I had no problem there, but maybe it's related to reinstallation on different computer.

Surprisingly, widescreen is supported and works as intended, so to say. Even interface looks fine. But widescreen will often show parts of game's cutscenes that weren't supposed to be seen. You will often see that space background is just textured wall that was placed over the ground of current's level, not helping immerison.

As for multiplayer, it's either local or Internet. And Internet option is possible only through EarthNet, which, from what I heard, was shut down a while ago. To be honest, I didn't bother to check past account registration for that. And I doubt that many people were playing it nowdays. But could be wrong. I, myself, count that multiplayer is dead there.

Story is that all 3 factions escaped Earth as it was about to be burned by sun. Lunar Corporation, an advanced faction of womans who lived on moon previously, came to Mars first. Eurasian Dynasty, soviet-like faction from Earth, arrived later and now tries to take it's place in solar system. In meanwhile there were no news about starship of United Civilized States, factions that uses robots heavily, even as leaders. And then some self-cloning aliens started to pop up.

At the core, Earth 2160 is same old classic spammy RTS, which was getting old as W40k: Dawn of War came out year before. Classic because it still makes you build bases, command directly any amount of units you want and has limited recources, making you move around. Spammy because you want to have more many buildings to produce many units to send into battles. You would even want to have no less than three research centers, otherwise you will not be able to research everything needed even in a hour. It did introduce population cap, but it means that you have to build lots of storages.

It takes some features from Earth 2140, some from Earth 2150 and doesn't forget to bring it's own. From Earth 2140 it got Infantry. Doesn't play with idea of any kind of friendly general AI this time around though. In all honesty, I didn't find Infantry useful outside of early Skirmish games. They die very quickly and don't seem to be cheap enough by comparison to spamming light mechanized units. They can capture the buildings or something, but base defences in this part are too strong to allow that.

From 2150 it keeps customization of non-infantry units. It kinda improves, as you get to choose a bit more. Though, some chassis allow only some kind of weapons, but seeing how you get to choose from 4 types most often anyway, it's still awesome. And yes, it's built with counter mechanics in mind. You want to put armor against what your opponent uses and put weapons that will counter his units. 2160 is quite focused on countering: if you try to use laser weapon on unit with reflective armor it may take half of a minute to destroy it, while with counter it would have took just few short seconds. Goes same for base defences, you either use artilery or die.
No, they didn't keep those clunky tunnel mechanics and basic terraforming it had. It's already overwhelming with all features that 2160 got.

And 2160 adds Aliens race and makes the 3 factions from 2150 even more unique to each other. They also gave us aircraft that you have to manually call to attack something from airbase. Sadly, they are bad. They have to see object the whole time that they get there. As soon as, say, your soldiers get destroyed around turrets and fog of war covers it, they will immeditly turn back around and will refuse to bomb anything until they return.
And they added Virtual Agents. In campaign they are heroes who have inventory. Outside Campaign they are powerful units, who give passive benefits to your base, while being strong enough to possibly turn the tide of battle early in the match. The interesting part is the way you hire them when they randomly pop-up: it works like auction between all players! The highest bidder get them. Is it worth chasing after the increasing price? Or maybe you want to increase price for other players? Or maybe you are just trying to stale time while you are winning the battle? Fun addition. They also bring in a bit of personality, each with it's own car and even recognising and chatting with each other.

Races are mostly different in the way that they set up a base. As well as many smaller changes in units. Or the way that they use only two recources out of three available. It's a good fun to learn them all.
ED connects buildings around colony base with pipes. They can also build walls with wall turrets they can slide around freely. LC build tall towers, placing additional buildings on top of a main base. UCS feel mroe traditional by comparison, but they put 6 of basic buildings into field and then build additonal upgrade-buildings on sides of them. Aliens just clone and upgrade, sucking nearby needed recource.
Hm, I remember reading interview where developer warned that LC towers shouldn't be built too close together as they may fall onto each other if root building is destroyed. Sadly, no physics feature made it into final game. The only physic thing that remains are rocks that you can shoot at in campaign.

It has a campaign which is nice on theory, all four races being connected by ongoing storyline, while game slowly introduces you to game mechanic. But it's flawed kind of RTS campaign, where each mission drags on slowly, with times when you don't have anything much to multitask or to even do. And sometimes it's also difficult in such way that you will have to replay it. Like, in the last mission of ED the heavy weapons of tanks get disabled and you have to find traitor, who spawns in only when that happens. And you don't know where traitor. So you better restart mission and pre-place units in location where traitor will spawn, otherwise waves of Alien forces will overwhelm you. And well, I gave up on campaign at that point, kinda was too bored in some spots.

Skirmish is quite intense and fun by comparison. Don't expect AI to ever let you space to breath after five minutes or so. Now, he is weak if you expand early and take all recources for yourself, but if you let him have some bases for itself, he will not be so weak. He may even wreck you good. If at one moment you will be destroying his army with laser weapon, then in next moments you will be facing laser-resistant army that will be destroy yours in seconds instead.

It's a shame that audio-visual enjoyment is a bit more lacking when compared to 2150. That game had different soundtrack for each faction, shame that 2160 uses only one for everybody. While graphics were spectacular when it came out, with bump-shading even on infantry and cool special effects, I felt that more atmospherical effects were lacking. Like explosions on ground. Or lighting during night. In 2150 it was looking great to see bases slowly activating red and white colored lights. Kinda weak here.

So, it's RTS which is usual at core but tries to be unique with it's own features, not unlike other Earth 21XX games. It's a bit clumpsy, a bit too spammy. Still joy to try all factions.
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15 von 20 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
8.4 Std. insgesamt
Verfasst: 22. Juni
Best RTS ever? Well there is 2150 but 2160 is at least as good. What surprises me is that not only it is an absolute classic, but also, it runs perfectly, or was adapted flawlessly to modern OS/PCs. The AI doesn't let you fool around much, even on easy, if you like challenges this is the one. Graphics still look really good too! Best Topware game easily.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
47.5 Std. insgesamt
Verfasst: 3. Oktober
Great Game, Fun Gameplay, Reminds me of Halo Wars :)
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
56.7 Std. insgesamt
Verfasst: 17. November
Great Game but a lot of bugs... =(
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