After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts.
Κριτικές: Ανάμεικτες (161 κριτικές)
Ημερομηνία κυκλοφορίας: 1 Απρ, 2006
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Αγορά Earth 2160

ΕΟΡΤΑΣΤΙΚΗ ΕΚΠΤΩΣΗ! Η προσφορά λήγει 2 Ιανουαρίου

 

Κριτικές

“It may not replace "Star Craft" in terms of stature - but it’s damn close. The multiplayer matches are suitably intense, and the single-player campaign delivers everything in terms of both expectation and intention.”
90 – Gamer's Hell

“An extremely lengthy, deep, and beautiful strategy experience. From the very start, you'll find yourself drawn in and playing for quite a long time.”
85 – Worth Playing

“The super high learning cure will absolutely knock quite a few gamers out of their seats.”
87 – BonusStage

Σχετικά με αυτό το παιχνίδι

After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the Red Planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference - they have the ability to defy all the laws of gravity to move quickly to a new location.

The UCS (United Civilized States) machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the solar system with its own mechanical army. The Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars.

In 2160 the landing of the UCS ships awoke them from their long sleep...


GAME FEATURES:


  • 4 playable parties with different basic technologies and abilities
  • Each party consists of more than 13 basic buildings and more than 13 basic units
  • 4 single player campaigns, each with 7 missions
  • Skirmish mode with 10 maps
  • 4 Multiplayer modes with 10 maps
  • Realistic, formable and multi-textured terrain
  • 12 virtual agents with special abilities
  • Multiplayer matches for up to 8 players per match
  • EarthC (programming language) SDK for Mod teams
  • Rich musical score consists of 29 dynamically varyied tracks
  • Includes Superstorm, Platinum and Titanium Map Pack

Απαιτήσεις συστήματος

    Minimum:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Single Core CPU with 2.0 GHz
    • 1 GB RAM
    • DirectX 9.0 compatible graphics card with 128 MB RAM
    • DirectX compatible sound card
    • 2.0 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Recommended:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Core Duo CPU with 2.0 GHz
    • 2 GB RAM
    • Graphics Card with Shader 2.0 support and 256 MB
    • DirectX compatible sound card
    • 2.5 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
Χρήσιμες κριτικές χρηστών
37 από 43 άτομα (86%) βρήκαν αυτή την κριτική χρήσιμη
17.2 ώρες στο μητρώο
Αναρτήθηκε: 12 Αυγούστου
Let me start with saying I am a huge fan of the earth series,

-Earth 2160 continues the story of its predecessors through 4 campaigns of around average length that will most likely keep you busy for a while.
-The game features 4 very unique races which vary greatly in terms of playstyle.
-Lets you modify your units as you see fit to execute their job perfectly.
-It comes with a skirmish mode and supports up to 8 players for lan and i-net multiplayer. Has a bunch of extra maps added to it, some of which I recall seeing in fan patches.
-The game natviely supports most modern resolutions up to 1920x1080.
-Despite its age the graphics are still very neat to look at and features like its day and night cycle make the game quite pretty.
-Note: You will have to register the game ingame via its product code allocated by steam to unlock its full content, which might scare some people off but I dont exactly see any harm in it. (not like most modern games dont require you to make accounts :p)

Gameplay:
Eurasian Dynasty (ED)
The ED originated from Russia and while they may not be the fastest, they certainly have some of the toughest units in the game featuring heavy tanks, artillery and bombers. They weaponry ranges from conventional weapons to heat rays.
Their basebuilding consists of placing a main 'core' at the center of your base from which you build pipes to connect a variety of structures and generators to power your network of buildings. They can also build walls and a variety of other defenses.
Their ressource gathering is done by mobile refineries which can hover from depot to depot and process all ressources gathered on the spot for a steady income.

Strength: Very tough units, able to turtle quite well using a ring of walls around the mainframe, simple ressource gathering
Weakness: Slow units, buildings are vulnerable to get disconnected from the frame and can get disabled due to lack of power, basebuilding takes up a lot of time and needs to be planned ahead a bit in order to make room for future buildings.


United Civilized States (UCS)
The UCS originated from the United states of america, they have a variety of mechs and jets at their disposal and use a lot of energy based weaponry as well as ballistic missiles.
Their basebuilding is probably the most 'normal' and executed by flying drones that place structures which then build themselves as they drain the ressources needed. Their bases have the unique feature to use add-ons to enhance buildings in a specific way, such as making generators create more power or making refineries generate more income.
Their ressource gathering is rather traditional and has flying harvesters land on top of the ressources, gathering them and returning back to the nearest refinery for dropoff.

Strength: Fairly easy to master, strong missiles backed up by laser weapons, simple basebuilding which doesnt need babysitting. Can place turrets and walls to some extend to provide decent defense. Can teleport freshly trained units.
Weakness: Their structures while efficient can get costy to replace with a bunch of add-ons added to them and expanding to get more ressources does require you to set up additional outposts. Their laser weaponry is prone to get tackled by shields early on which renders them inefficient.


Lunar Corporation (LC)
The LC created orbital colonies and initially settled down on the Moon. They were able to study alien technology and feature the most advanced weaponry out of all the races. Their vehicles are hovertanks, infantry has jetpacks and aircraft are speedy.
Basebuilding for the LC means placing a basic module on the ground and stacking other modules on top to create a tower which depending on modules you places can fill in a variety of roles from research and unit training to combat modules to turn them into tough fortresses. They can also place external turrets and laser walls and all structures can be placed anywhere as they are dropped in from the sky. (you can only call in a limited number of buildings at a time though)
Their ressource gathering is as simple as dropping a mining base next to a ressource field. They will harvest and process it automatically.

Strength: Some of the fastest units in the game, very strong weaponry that is specialized to usually fit a single purpose, probably have the ability to expand in terms of ressources easier than any other race, can build foward or hidden bases anytime, anywhere.
Weakness: Due to their 'stacking' mechanic of modules their structural integrity is often at risk and they are prone to have their buildings get sniped which are even more expensive to replace than fully modded ucs building, their early game units while fast are fairly weak in terms of hp.


Aliens
The aliens are a new addition in Earth 2160 and feature the most unique playstyle using cloning and evolution to create their units and having no ressource gathering in the traditional way.
They can morph strong defensive structures which are able to provide heavy cover for units while they clone and evolve or block off ressource points from your enemies.
Instead of ressource gathering their units absorb a small amount of ressources to evolve into different species, starting with a basic unit that has no way of attacking and a basic mothership you have to clone them to create more and evolve those into different strands to create the perfect army.

Note: It is advised that you keep at the very least one basic unit to replicate as you might be unable to reproduce if you dont!

Strength: Strong structures, heaviest aircraft in the game, fast and lethal units, can easily poke at hostile bases and harass them.
Weakness: Beyond static turrets no way to defend yourself, take great amounts of planning and macro management to keep track of your units and their evolutions, easy to get harassed and crippled if cloning units are exposed.


Virtual Agents:
Virtual Agents are 'Hero units' which will offer their services for the highest bidder. As Aliens have no means to store ressources they are unable to obtain any.
Agents pop up every now and then , initially after a few minutes three random ones will pop up and ask if the player wants to hire them. You have to be quick and go for whichever suits you best or simply bid on them all if you feel generous with your ressources. Your enemies also have the chance to obtain them and can make them a better offer. In the end they will join whichever side is willing to spend the most money on them.
Once hired you can spawn the VA anywhere you like and they will remain in your service for a limited amount of time till their contract expires, after which you have to pay them again. If they get killed their contract is also terminated.
Those Virtual agents offer a variety of bonuses for certain playstyles, such as reducing the cost of flying units by 25% or having your ground units start as veterans. The VA's also come in a variety of shapes and often are a powerful unit on their own that if used right can pack quite a punch.
You can have up to 3 agents at a time which will most likely start to chat with one another at some point. This usually leads to quite some hilarious conversations which might entertain you if you like bad puns and sarcastic comments.

Note: Virtual Agents can be disabled during game setup if you dont want to have them around.



Thats about all I can tell ya, if youd like to know more you should just take the game for a spin, especially since its currently on offer for a laughable price. The rts genre usually doesnt bring forth as many games as other genres do currently which is why many of us still play 'older' games to pass the time.
This one is a little gem, sure has its flaws but it can be a bunch of fun, especially if you're looking to get it to play with some friends of yours who are also willing to spend a single dollar or euro to get it.
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10 από 15 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
1.3 ώρες στο μητρώο
Αναρτήθηκε: 12 Αυγούστου
Has some nice ideas.
The graphics are good for when it was made.
7/10
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
3.2 ώρες στο μητρώο
Αναρτήθηκε: 16 Οκτωβρίου
Great innovative rts game with incredible difficult ai.
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4 από 6 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
4.3 ώρες στο μητρώο
Αναρτήθηκε: 19 Οκτωβρίου
It's one of my favorite strategy game's off all time!
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
32.3 ώρες στο μητρώο
Αναρτήθηκε: 3 Δεκεμβρίου
Gameplay is gr8
glitches kind of mess it up, such as the glitch where the infantry go inside each other, this isnt a prob tho because infantry is almost useless. XD
missions can be kind of boring at a few times, but skirmish is fun AF.
I remember playing this game a long time ago :P had so much fun, i love how the game updated! Good work guys! x3
I dont see a problem with the registration thing because maybe steam doesnt support the network for them... I mean they do have their own website...
the dialogue for anything without a helmet is ridiculous... theyre saying somethin like "Ok, I will meet you at the Kitten Lab" and it looks like theyre saying something like bla aaa la la play il la
lol
The story is great, some things could be added but my favorite part about this was the mass amount of units and structures.
complete the registry form or your a noob.
gj m16a4's
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
3.3 ώρες στο μητρώο
Αναρτήθηκε: 29 Νοεμβρίου
Earth 2160 is a great game but might not appeal to everyone.

The game seems a bit outdated by today standards, especially graphics wise. Furthermore it's a somewhat slow paced game that requires time and thought put into it.

It's a science-fiction based RTS game featuring advanced base building, ressource gathering and combat. The economic aspect of the game is quite basic. Gather ressources to fund your base and units, base building is pretty extensive depending on the factions. The combat is quite good but challenging. One of the most important mechanics is the unit customization, through research you can design your own units with various strengths and weaknesses. This allows for some major tactical planning and you really need to think what type of unit is effective against another type of unit. Overall this mechanic is very rewarding but can be frustrating. Sometimes your units will just be annihilated and you won't have the time or patience to find a new design that suits your needs.

Two aspects of this game that I find very appealing are the factions and the campaigns. The factions are completely different and feel distinct. Each faction has a unique way of playing and focus, some have completely different structures and designs that opt for different playstyles. The mission campaigns are extremely well done, especially for an rts game. You have dialogues and cutscenes, some rpg elements as well and a decent storyline. Furthermore you will have several campaigns at your disposal to play.

The multiplayer is seviceable and works quite well. So are the graphics and soundtrack. Nothing to complain about.
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18 από 35 άτομα (51%) βρήκαν αυτή την κριτική χρήσιμη
44.8 ώρες στο μητρώο
Αναρτήθηκε: 17 Αυγούστου
After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the Red Planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference - they have the ability to defy all the laws of gravity to move quickly to a new location.

The UCS (United Civilized States) machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the solar system with its own mechanical army. The Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars.

In 2160 the landing of the UCS ships awoke them from their long sleep...
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
180.0 ώρες στο μητρώο
Αναρτήθηκε: 25 Νοεμβρίου
Very good game all in all worth a play
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
38.0 ώρες στο μητρώο
Αναρτήθηκε: 15 Οκτωβρίου
No matter what I say, I think http://steamcommunity.com/profiles/76561197976344679/recommended/1900/ summed it up best.

There's too much good about this game to list, so I'll list the negatives, what few there are.

1: Strike + Return aircraft seem a little bugged as they'll just dryhump their taget unless you micro them well (they also can only target they can't "move")
2: The voice acting was much better in the previous installments.
3: Aliens (as the new race) are pretty crappy as they don't build bases and are venerable to being out-rushed, hard countered, out-turtled, etc.

But hey, endless custimization, 3½ vastly unique playable factions, super weapons, FPS unit control (granted you use arrow-keys to move), fun with friends (Use "GameRanger" as the servers are sketchy otherwise), continued campaign (not as good as 2150s campaign, but doesn't have the timer), and... Well really it's the custimization that I absolutely love. Why "recruit" units when you can DESIGN units.
Your army is obsolete? Destory and improve...
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
0.8 ώρες στο μητρώο
Αναρτήθηκε: 17 Οκτωβρίου
O ne of the most interesting RTS games I've played. The different species have almost nothing in common. It's so complex: armor type, damage type, different kinds of evolving systems.

One species build towers, one builds a maze, one have no buildings at all, etc.
One species have tanks you need to develop and plan before you make them, one species have units that develop themselfes.

It's really interesting, didn't play much, but it was worth it.
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4 από 8 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
8.1 ώρες στο μητρώο
Αναρτήθηκε: 12 Αυγούστου
When I first saw this game i was very interested because i LOVE RTS, so i got it when steam sale it for a dollar.
At first it was pretty cool but then i was very disappointed by the game.
since other people have already complained about the invassive registry process, so i will not go over it.
I first tried the campaign, but i counldn't even bother to finish it because it was so boring. It was just a regular skirmish mode with some limiltations and cutsceens. there are few mission where i controll a single unit and do stuffs.....but they are pretty boring as well.
The factions in games are also miss repressentive, i mean the ED stands for Euroasian dynasty, so you prolly excpecting Russian and/or Chinese together right? But no, appearently they are American. The voice acting are horrible it would have been better if they just showed us texts, the voice actors are just reading the script without acting. They didn't even bother to fake an accent. The units voice are also horriducily act.
Plus there are a lot of bugs in the game that make you don't want to play, for example if you have a fighter engage in air to air combat against a group of gunships, the fighter would get stuck on the other gunship nearby when it strafe the target. The fighter can't be moved unless the gunship that it stuck to is destroyed. Tank skim side way instead of turning.
Then the unit itself are so unbalanced, one shot kills are common, i understand the devs trying to make us mix units and make different type of armor and custmoze my army, but it just too much when you have a gunship with sheild at full health with armor good against laser to be one shoted by anti air that fire missile.
The path finding in this game are also terrible, veichles all clogged up when in tight area which make them unable to move, this is especially irritating in the campaign because it has a lot of narrow pathway. infantry would dance around the edge of the clif instead of finding a way to go around it, have to manually guide them. They also tend to"stack" onto each other making it almost impossbile to select them indivusially.
Graphic wise the game was ok for it's time, the explosion is pretty nice looking and the day/night cycle lighting are very good.
The animations are horrible most unit don't even have any other animation beside move stop when they die they just have a huge eplosion and dissappeared, when infantry die they fall like they are in a 3d max testing animation so unnatural, ground control 2 was released in 2004 and it has far better animation than this game.
But since i got this game for a dollar i didn't losing anything, You can give the game a try but don't expect much.
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73 από 86 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
11.1 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου, 2013
This is one of the best RTS game released in 2005 but graphics and design still very impressive even in today's standard the gameplay is deep with technology research ,units customizing and unique base building techniques for each faction. Earth series very powerful brand in strategy games. if you didn't play earth series game before (earth 2140,earth 2150) I recommend you to read this wiki page to understand the story behind each faction in earth 2160 (Eurasian Dynasty, United Civilized States, Lunar Corporation, Aliens) . http://earthseries.wikia.com/wiki/Earth_Wiki
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70 από 91 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
51.7 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιανουαρίου
“Leadership comes in small acts as well as bold strokes."

Earth 2160 is a very good real-time strategy game with four unique factions, a remarkable grade of unit customization and broad spectrum of tactical opportunities. The most interesting aspect of the game lies within the customization of the loadouts of individual units upon construction, while progressing through the impressive research tree.

Compared with the predecessors the differences and specific characteristics of the factions were further developed (e.g. unique base building and unit types).In addition the micromanagement of units and buildings has been simplified. And the presentation of the story can be seen as yet another game strength.

On the other hand the clarity of the user interface still remains an issue, which would have needed more attention.
--

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Combat & Controls
- Tactical gameplay
- Factions
- Details
- Story

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
--

Atmosphere: A-Rank

Combat & Controls: B-Rank

Tactical gameplay: A-Rank

Factions: A-Rank

Details: S-Rank

(We are stuck with technology when what we really want is just stuff that works.)

Story: A-Rank
--

There are no achievements to conquer.

Achievement difficulty: none
--

Earth 2160 (PC) – Real-time strategy game
(Science Fiction) – 2005
-
Earth 2150: Lost Souls (PC) – Real-time strategy game
(Science Fiction) – 2002
-
Earth 2150: The Moon Project (PC) – Real-time strategy game
(Science Fiction) – 2000
-
Earth 2150 (PC) – Real-time strategy game
(Science Fiction) – 1999
http://steamcommunity.com/profiles/76561197968514473/recommended/253880/
-
Earth 2140 (PC) – Real-time strategy game
(Science Fiction) – 1997
http://steamcommunity.com/profiles/76561197968514473/recommended/253860/
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40 από 52 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
3.3 ώρες στο μητρώο
Αναρτήθηκε: 22 Μαρτίου
With an interesting premise, four campaigns and a large amount of depth with the researchable technology tree, Earth 2160 allows hardcore strategy fans the option to tailor make their own units and plans for galactic conquest.It has amazing faction balance that include some awesome base building strategies and terrific tech tree. On the other hand, it has a campaign that simply plods along with a slow pace, lack of creativity in mission design, and a story that is fatiguing thanks in large part to some amusingly bad characters and horrible voice-overs.
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47 από 70 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
185.9 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου, 2013
Fab game to burn the hours.
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21 από 25 άτομα (84%) βρήκαν αυτή την κριτική χρήσιμη
4.7 ώρες στο μητρώο
Αναρτήθηκε: 15 Ιανουαρίου
Not a bad strategy game for 5 dollars that came out during 2006 , not bad research system and battles, good customization for troops with upgrades, story and navigation can be boring though, if you buy this game it might be for lan or skrimish.
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34 από 53 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
0.1 ώρες στο μητρώο
Αναρτήθηκε: 30 Απριλίου
Weaker than Earth 2150 but still an underrated and decent RTS game that brought some interesting changes into the franchise for the better and the worse.

Also:
Aliens are interesting but you may or may not like them as a playable faction or as your enemies. The only other problem might be the annoying extra-DRM.
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19 από 26 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
5.8 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουνίου
Overall I would recommend to fans of RTS games who have played the major titles and are looking for something different.

+4 unique races, each with their own campaign
+Units, buildings, and research look, feel, and play differently for the races
+Cool unit customization options, build and name your own vehicles
+Hero units with variety of weapons and armor with different effects
+Story and graphics are decent, with fully voiced dialogue

-Poor voice acting, little story outside of missions.
-Some fans of the Earth series do not like the changes in this game
-Doesn't hold up as well as major RTS titles such as C&C or Starcraft
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5 από 6 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
61.0 ώρες στο μητρώο
Αναρτήθηκε: 11 Δεκεμβρίου, 2011
It's awesome with explosions!!!

Edit: Overall I liked this game, but it does have it's failings.

Pros:
Great graphics
Awesome looking bases
Interesting UI that can be quite powerful once you figure it out
Rebindable keys
Awesome base building mechanics, which are different for each faction
Lots of tanks
Lots of explosions

Cons:
UI is still clunkier than DoW or Starcraft
Hardcounters are way too OP, for example, most units do 30% of their regular damage vs buildings, while artillery does 1000% their regular damage vs buildings, meaning they can kill a building in 2 shots while your entire army does no damage at all to the enemy base. This even extends to regular units, for example, if you have a tank with regular armor, it will only take 10% damage from regular attacks, but 100% from everything else. So if you happen to guess what the enemy is using, they're ♥♥♥♥ed, if you guess wrong, you're ♥♥♥♥ed.
Unit customization only leads to more hardcounters, and doesn't really give you much freedom
Anti-missile defenses don't work properly
Units feel cartoony and wimpy compared to Earth 2140
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5 από 6 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
50.5 ώρες στο μητρώο
Αναρτήθηκε: 6 Ιουλίου, 2011
Although it is getting pretty dated by this point, this is a pretty good game for fans of the old Westwood Command and Conquer type games. That's pretty much what it is: You mine resources to build units which have been researched. You protect your base with some while wiping out the enemy base with others. It is nice that there are at least three different 'factions' in the game, each with their own completely different technology trees, which keeps it interesting for quite some time. The characters and story are pretty corny, but fortunately, they don't get in the way much.
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