Popular RTS baseado na série EARTH, com modos de um jogador e multijogador. Depois da destruição da Terra, os líderes da Eurasian Dinasty escaparam e estão agora lutando pela sobrevivência dos seres humanos. Escolha entre quatro facções conflitantes e jogue uma variedade de campanhas de um jogador e modos multijogador.
Análises de usuários:
Todas:
Neutras (385 análises) - 64% das 385 análises de usuários deste jogo são positivas.
Data de lançamento: 1/abr/2006

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Comprar Earth 2160

 

Atualizações recentes Ver todos (3)

16 de fevereiro

Available for Linux & Steam OS now!

We made a Linux port and released it. The port is done with Wine and is tested for latest Steam OS and Ubuntu.

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Análises

“It may not replace "Star Craft" in terms of stature - but it’s damn close. The multiplayer matches are suitably intense, and the single-player campaign delivers everything in terms of both expectation and intention.”
90 – Gamer's Hell

“An extremely lengthy, deep, and beautiful strategy experience. From the very start, you'll find yourself drawn in and playing for quite a long time.”
85 – Worth Playing

“The super high learning cure will absolutely knock quite a few gamers out of their seats.”
87 – BonusStage

Sobre este jogo

Popular RTS baseado na série EARTH, com modos de um jogador e multijogador.

Depois da destruição da Terra, os líderes da Eurasian Dinasty escaparam e estão agora lutando pela sobrevivência dos seres humanos. Escolha entre quatro facções conflitantes e jogue uma variedade de campanhas de um jogador e modos multijogador.

Requisitos de sistema

Windows
SteamOS + Linux
    Minimum:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Single Core CPU with 2.0 GHz
    • 1 GB RAM
    • DirectX 9.0 compatible graphics card with 128 MB RAM
    • DirectX compatible sound card
    • 2.0 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Recommended:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Core Duo CPU with 2.0 GHz
    • 2 GB RAM
    • Graphics Card with Shader 2.0 support and 256 MB
    • DirectX compatible sound card
    • 2.5 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Minimum:
    • Ubuntu 12.04 LTS or SteamOS
    • Intel/AMD Single Core CPU with 2.0 GHz
    • 1 GB RAM
    • DirectX 9.0 compatible graphics card with 128 MB RAM
    • DirectX compatible sound card
    • 2.0 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Recommended:
    • Ubuntu 12.04 LTS or SteamOS
    • Intel/AMD Core Duo CPU with 2.0 GHz
    • 2 GB RAM
    • Graphics Card with Shader 2.0 support and 256 MB
    • DirectX compatible sound card
    • 2.5 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
Análises de usuários
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Todas:
Neutras (385 análises)
Últimas análises
The Powder Poof
( 0.6 horas registradas )
Publicada: 24 de junho
While this game reminds me of games such as Warcraft, and Starcraft it has not aged nearly as well as those games have (if it ever had anything to begin with that is.), partially do to the fact that you must jump through hoops to even access the game content by having you write down, and repeat multiple codes, and forking over your personal information such as your Home Address, Phone Number, and Real Name, I can see where this might be a protection against piracy, however it hurts those who bought the game more then it does the pirates who might stoop so low as to illegally download a game as useless as this.

aside from that the games graphics, and story is mediocre at best, and far from original, I'd recommend downloading one of the Starcraft, or Warcraft game titles if your looking for a great classic with origianl, and gripping content
CYBORG
( 5.1 horas registradas )
Publicada: 22 de junho
Cool game!
Warlander
( 7.1 horas registradas )
Publicada: 16 de junho
Earth 2160... Where do I start? This game is buggy, central multiplayer server is dead (altrough direct connect still works and will most likely work forever), lots of mechanics are annoying, DRM activation works but demands your personal data...

...And despite of that, this is one of the most enjoyable, complex strategies you will ever see! I am writing this review over 10 years since the game release and it is still unbeatable when it comes to many aspects.

Let's start with factions: there are few of them and all of them are completely different - not just when it comes to most obvious things like visuals or different "game finisher" end-game units, but also the way they build the base (and not even single faction reminds typical strategy, with most familar one being UCS), recruit their units, research technologies and how their army fights. In addition (major spoiler alert) one of factions don't even have buildings except turrets at all, but their units can duplicate and evolve to the more advanced forms. The biggest differences are in base building:
UCS base building look most similar to other RTS games, but all their buildings are semi-modular, meaning you can extend them with additional parts (for example, refinery can be extended with parts giving additional extractors or with storage facilities raising your population cap). Their energy network is rather crude, with power plants as separate buildings and need to build energy relays to extend the network.
ED bases are basically huge, modular buildings - complexes with multiple power generators, barracks, storage facilities, turrets etc. connected together. The only constructions that can be built disconnected from complexes are walls and turrets that can move on these walls like on rails. Energy pool of this faction is bound to single complex (but you can have more than just one).
LC philosophy is "build up, not wide": their bases tend to be relatively small compared to all other factions, you can stack most buildings on each other as long as tower is kept at sane height (if you have big towers close to each other, destruction of one will start domino effect). Their walls are made from energy walls connected with turrets, in addition attempt to fly over them will result with turret insta-killing the enemy air units with energy ray. It is the only faction with global energy pool.

Micromanagement which is very common in this game might be seen as pro or con - this is matter of preference, altrough in case of one of factions amount of micromanagement grows exponentially with game duration and quickly reaches stage in which it is very difficult to take care of everything needed.

From technical side, game have some serious flaws when it comes to pathfinding: land units have big troubles finding a path to the target, it is almost impossible to get them out of complex base, armies with different move targets will often block each other. AI don't really "know" how to play using ED faction, but can be challenging especially when playing against Morphidians, but don't really expect any surprises from it. Graphics are still relatively good for over 10 year old game, with nice looking physics and big attention to details like visual representation of damage. Music is nice, but don't expect hearing too much of it - something is wrong with music system, so it plays very rarely. Sounds are acceptable.

If you look for very good, complex RTS with base building + careful resource management and bugs/other annoyances don't scare you - then this is the game for you, especially if you have few friends to play with. If you look for something similar, but more modern and polished - trying Grey Goo might be good idea (that game takes most of its gameplay elements from Earth 2160, but simplifies them and removes most of micromanagement).
Boxa
( 8.1 horas registradas )
Publicada: 31 de maio
It is a simple strategy game, which pretty cool mechanics where you may have your soldiers defending posts and even taking cover in some bunkers. The mechanism to collect the provisions is also cool and interesting, even though there is not much to this.

The game plays well and looks well, so why the negative recommendation? Well, the drm is pretty bad and pretty much spoils the entire thing. If you can, somehow, endure it, then, well, you may as well buy the game, since it is pretty cheap and you can get for a pretty cheap price in a sale. But only do that if you really want to try this game.
tqwert21
( 7.0 horas registradas )
Publicada: 23 de maio
This was not worth the time I spent dicking around entering CD keys and trying to get past the archaic DRM. Just use an idler to get the cards and forget about it.
oliv4270
( 1.5 horas registradas )
Publicada: 22 de maio
no ones on if your looking for a good multiplayer game on mac keep looking this game is way to hard to set up for mac do not recomend it
The - Gaming - Chespin
( 0.2 horas registradas )
Publicada: 21 de maio
This game looks like it a nice game to jump into but the DRM makes it impossable to access the skirmish or multiplayer along with half the campaign! If you want to get this game get it on good old games (which has no DRM).

If the DRM gets removed off the steam version then I might change my review.
G}{M
( 0.1 horas registradas )
Publicada: 20 de maio
Not good game at all!
Análises mais úteis  Nos últimos 30 dias
6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
7.1 horas registradas
Publicada: 16 de junho
Earth 2160... Where do I start? This game is buggy, central multiplayer server is dead (altrough direct connect still works and will most likely work forever), lots of mechanics are annoying, DRM activation works but demands your personal data...

...And despite of that, this is one of the most enjoyable, complex strategies you will ever see! I am writing this review over 10 years since the game release and it is still unbeatable when it comes to many aspects.

Let's start with factions: there are few of them and all of them are completely different - not just when it comes to most obvious things like visuals or different "game finisher" end-game units, but also the way they build the base (and not even single faction reminds typical strategy, with most familar one being UCS), recruit their units, research technologies and how their army fights. In addition (major spoiler alert) one of factions don't even have buildings except turrets at all, but their units can duplicate and evolve to the more advanced forms. The biggest differences are in base building:
UCS base building look most similar to other RTS games, but all their buildings are semi-modular, meaning you can extend them with additional parts (for example, refinery can be extended with parts giving additional extractors or with storage facilities raising your population cap). Their energy network is rather crude, with power plants as separate buildings and need to build energy relays to extend the network.
ED bases are basically huge, modular buildings - complexes with multiple power generators, barracks, storage facilities, turrets etc. connected together. The only constructions that can be built disconnected from complexes are walls and turrets that can move on these walls like on rails. Energy pool of this faction is bound to single complex (but you can have more than just one).
LC philosophy is "build up, not wide": their bases tend to be relatively small compared to all other factions, you can stack most buildings on each other as long as tower is kept at sane height (if you have big towers close to each other, destruction of one will start domino effect). Their walls are made from energy walls connected with turrets, in addition attempt to fly over them will result with turret insta-killing the enemy air units with energy ray. It is the only faction with global energy pool.

Micromanagement which is very common in this game might be seen as pro or con - this is matter of preference, altrough in case of one of factions amount of micromanagement grows exponentially with game duration and quickly reaches stage in which it is very difficult to take care of everything needed.

From technical side, game have some serious flaws when it comes to pathfinding: land units have big troubles finding a path to the target, it is almost impossible to get them out of complex base, armies with different move targets will often block each other. AI don't really "know" how to play using ED faction, but can be challenging especially when playing against Morphidians, but don't really expect any surprises from it. Graphics are still relatively good for over 10 year old game, with nice looking physics and big attention to details like visual representation of damage. Music is nice, but don't expect hearing too much of it - something is wrong with music system, so it plays very rarely. Sounds are acceptable.

If you look for very good, complex RTS with base building + careful resource management and bugs/other annoyances don't scare you - then this is the game for you, especially if you have few friends to play with. If you look for something similar, but more modern and polished - trying Grey Goo might be good idea (that game takes most of its gameplay elements from Earth 2160, but simplifies them and removes most of micromanagement).
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2 de 4 pessoas (50%) acharam esta análise útil
Recomendado
5.1 horas registradas
Publicada: 22 de junho
Cool game!
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6 de 6 pessoas (100%) acharam esta análise útil
Recomendado
57.6 horas registradas
Publicada: 23 de junho de 2014
Se você GOSTA de RTS pode comprar sem medo, o jogo oferece um modo campanha decente e uma grande variedade de unidades, principalmente por poder customiza-las, quando mudar de facção vai sentir a diferença, principalmente na coleta de recursos e na construção de sua base, os comandos não diferenciam da maioria dos jogos RTS, então em pouco tempo você vai estar concentrado nos combates sem se sentir perdido.

Bem, se já jogou a maioria dos grandes títulos e está à procura de algo "novo", Earth 2160 é uma boa escolha.
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7 de 8 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
13.3 horas registradas
Publicada: 7 de outubro de 2015
Fãs do Starcraft, me desculpem, mas Earth é o RTS perfeito.
Se os desenvolvedores investissem mais nesse jogo (na comunidade, divulgação, game modes, servidores e salas virtuais) ele seria um dos melhores nos E-sports.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
4.0 horas registradas
Publicada: 20 de março de 2015
Este game me surpreendeu!!

Os cenários são ricos em detalhes e muito interessantes!

Indico à todos que gostam deste gênero pois é um jogo bem impolgante e intuitivo!!
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
42.4 horas registradas
Publicada: 9 de setembro de 2014
Bom Jogo, bem que poderia ter um sequencia.
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0 de 10 pessoas (0%) acharam esta análise útil
Não recomendado
0.2 horas registradas
Publicada: 11 de junho de 2014
Nem sei o que me deu na cabeça para compra isso '-'
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83 de 91 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
17.2 horas registradas
Publicada: 12 de agosto de 2014
Let me start with saying I am a huge fan of the earth series,

-Earth 2160 continues the story of its predecessors through 4 campaigns of around average length that will most likely keep you busy for a while.
-The game features 4 very unique races which vary greatly in terms of playstyle.
-Lets you modify your units as you see fit to execute their job perfectly.
-It comes with a skirmish mode and supports up to 8 players for lan and i-net multiplayer. Has a bunch of extra maps added to it, some of which I recall seeing in fan patches.
-The game natviely supports most modern resolutions up to 1920x1080.
-Despite its age the graphics are still very neat to look at and features like its day and night cycle make the game quite pretty.
-Note: You will have to register the game ingame via its product code allocated by steam to unlock its full content, which might scare some people off but I dont exactly see any harm in it. (not like most modern games dont require you to make accounts :p)

Gameplay:
Eurasian Dynasty (ED)
The ED originated from Russia and while they may not be the fastest, they certainly have some of the toughest units in the game featuring heavy tanks, artillery and bombers. They weaponry ranges from conventional weapons to heat rays.
Their basebuilding consists of placing a main 'core' at the center of your base from which you build pipes to connect a variety of structures and generators to power your network of buildings. They can also build walls and a variety of other defenses.
Their ressource gathering is done by mobile refineries which can hover from depot to depot and process all ressources gathered on the spot for a steady income.

Strength: Very tough units, able to turtle quite well using a ring of walls around the mainframe, simple ressource gathering
Weakness: Slow units, buildings are vulnerable to get disconnected from the frame and can get disabled due to lack of power, basebuilding takes up a lot of time and needs to be planned ahead a bit in order to make room for future buildings.


United Civilized States (UCS)
The UCS originated from the United states of america, they have a variety of mechs and jets at their disposal and use a lot of energy based weaponry as well as ballistic missiles.
Their basebuilding is probably the most 'normal' and executed by flying drones that place structures which then build themselves as they drain the ressources needed. Their bases have the unique feature to use add-ons to enhance buildings in a specific way, such as making generators create more power or making refineries generate more income.
Their ressource gathering is rather traditional and has flying harvesters land on top of the ressources, gathering them and returning back to the nearest refinery for dropoff.

Strength: Fairly easy to master, strong missiles backed up by laser weapons, simple basebuilding which doesnt need babysitting. Can place turrets and walls to some extend to provide decent defense. Can teleport freshly trained units.
Weakness: Their structures while efficient can get costy to replace with a bunch of add-ons added to them and expanding to get more ressources does require you to set up additional outposts. Their laser weaponry is prone to get tackled by shields early on which renders them inefficient.


Lunar Corporation (LC)
The LC created orbital colonies and initially settled down on the Moon. They were able to study alien technology and feature the most advanced weaponry out of all the races. Their vehicles are hovertanks, infantry has jetpacks and aircraft are speedy.
Basebuilding for the LC means placing a basic module on the ground and stacking other modules on top to create a tower which depending on modules you places can fill in a variety of roles from research and unit training to combat modules to turn them into tough fortresses. They can also place external turrets and laser walls and all structures can be placed anywhere as they are dropped in from the sky. (you can only call in a limited number of buildings at a time though)
Their ressource gathering is as simple as dropping a mining base next to a ressource field. They will harvest and process it automatically.

Strength: Some of the fastest units in the game, very strong weaponry that is specialized to usually fit a single purpose, probably have the ability to expand in terms of ressources easier than any other race, can build foward or hidden bases anytime, anywhere.
Weakness: Due to their 'stacking' mechanic of modules their structural integrity is often at risk and they are prone to have their buildings get sniped which are even more expensive to replace than fully modded ucs building, their early game units while fast are fairly weak in terms of hp.


Aliens
The aliens are a new addition in Earth 2160 and feature the most unique playstyle using cloning and evolution to create their units and having no ressource gathering in the traditional way.
They can morph strong defensive structures which are able to provide heavy cover for units while they clone and evolve or block off ressource points from your enemies.
Instead of ressource gathering their units absorb a small amount of ressources to evolve into different species, starting with a basic unit that has no way of attacking and a basic mothership you have to clone them to create more and evolve those into different strands to create the perfect army.

Note: It is advised that you keep at the very least one basic unit to replicate as you might be unable to reproduce if you dont!

Strength: Strong structures, heaviest aircraft in the game, fast and lethal units, can easily poke at hostile bases and harass them.
Weakness: Beyond static turrets no way to defend yourself, take great amounts of planning and macro management to keep track of your units and their evolutions, easy to get harassed and crippled if cloning units are exposed.


Virtual Agents:
Virtual Agents are 'Hero units' which will offer their services for the highest bidder. As Aliens have no means to store ressources they are unable to obtain any.
Agents pop up every now and then , initially after a few minutes three random ones will pop up and ask if the player wants to hire them. You have to be quick and go for whichever suits you best or simply bid on them all if you feel generous with your ressources. Your enemies also have the chance to obtain them and can make them a better offer. In the end they will join whichever side is willing to spend the most money on them.
Once hired you can spawn the VA anywhere you like and they will remain in your service for a limited amount of time till their contract expires, after which you have to pay them again. If they get killed their contract is also terminated.
Those Virtual agents offer a variety of bonuses for certain playstyles, such as reducing the cost of flying units by 25% or having your ground units start as veterans. The VA's also come in a variety of shapes and often are a powerful unit on their own that if used right can pack quite a punch.
You can have up to 3 agents at a time which will most likely start to chat with one another at some point. This usually leads to quite some hilarious conversations which might entertain you if you like bad puns and sarcastic comments.

Note: Virtual Agents can be disabled during game setup if you dont want to have them around.



Thats about all I can tell ya, if youd like to know more you should just take the game for a spin, especially since its currently on offer for a laughable price. The rts genre usually doesnt bring forth as many games as other genres do currently which is why many of us still play 'older' games to pass the time.
This one is a little gem, sure has its flaws but it can be a bunch of fun, especially if you're looking to get it to play with some friends of yours who are also willing to spend a single dollar or euro to get it.
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142 de 188 pessoas (76%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Não recomendado
0.3 horas registradas
Publicada: 19 de fevereiro
Game welcomes you with a registration form you better fill out if you don't want to be limited to "demo mode".
That form includes mandatory fields like: Real name, full address including postal code and country, gender, birthday.
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74 de 89 pessoas (83%) acharam esta análise útil
Recomendado
11.1 horas registradas
Publicada: 27 de novembro de 2013
This is one of the best RTS game released in 2005 but graphics and design still very impressive even in today's standard the gameplay is deep with technology research ,units customizing and unique base building techniques for each faction. Earth series very powerful brand in strategy games. if you didn't play earth series game before (earth 2140,earth 2150) I recommend you to read this wiki page to understand the story behind each faction in earth 2160 (Eurasian Dynasty, United Civilized States, Lunar Corporation, Aliens) . http://earthseries.wikia.com/wiki/Earth_Wiki
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