Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
User reviews:
Recent:
Mixed (22 reviews) - 63% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,689 reviews) - 83% of the 1,689 user reviews for this game are positive.
Release Date: Sep 26, 2011

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Recent updates View all (163)

July 10

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.

30 comments Read more

June 15

Nuclear Dawn v7.2 Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.

44 comments Read more

Reviews

“If Savage and Natural Selection were your games of choice you'll find a natural home in Nuclear Dawn.”
Rock Paper Shotgun
“...an exhilarating multiplayer experience.”
8/10 – Destructoid
“A surprisingly deep and well-designed FPS/RTS hybrid.”
83/100 – PC Gamer

About This Game

Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

Features

  • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
  • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
  • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
  • Squad up: Squad-based 32 player full warfare battle mode.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
  • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 2GB
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • Sound: DX 9.0c compatible sound card
    • OS: MacOS X 10.6.7 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • Not Supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (22 reviews)
Overall:
Very Positive (1,689 reviews)
Recently Posted
Jesticles
2.6 hrs
Posted: August 27
Thumbing through the list of games. Written review will come later.
Helpful? Yes No Funny
Good Cop
2.5 hrs
Posted: August 25
A great mix of modern fps and rts, with many satisfying guns, features and strategies. All it needs is a playerbase boost, and you can not get that if you go thumbs Down all over it. Get it on sale and have fun!
Helpful? Yes No Funny
twactical nuke incoming
2.1 hrs
Posted: August 18
yeah so the player base is dead, but theres so much stuff to learn and have fun with that i do not know how it died. It's an okay game and bots arent that stupid so practice or offline is pretty fun. I will always love shooters and this is not on my top 10 list.
Theres a mix of fps and real time strategy in a match which can last like 20 hours no doubt. Don't buy this game forr 10$ tho, wait for the sales.

7/10 for original ideas
Helpful? Yes No Funny
blfmtnranger85
0.7 hrs
Posted: August 15
Fun game. Little online activity though. If you don't mind bots though it's fun. Probably best to buy when on sale.
Helpful? Yes No Funny
Giantkin
4.5 hrs
Posted: August 15
I like this game. its fun, and a cool concept. Need some way to get more players into it.
Helpful? Yes No Funny
Aubergin
0.8 hrs
Posted: August 14
The game is dead now. No players online. Was quite fun in its day.
Helpful? Yes No Funny
CrazedButtStabber
10.5 hrs
Posted: August 12
5 Stars,
I think NuclearDawn is amazing because it takes all the awesomeness from an fps and a top down rts.
I think its great and i highly recomend it!
Helpful? Yes No Funny
Limeni
4.8 hrs
Posted: August 7
Product received for free
very good game,nice combination of rts and fps,you can play with other ppl or against bots...either way pretty fun ..only prob so far is very low population of players on multi maps,this game needs more advertise,ppl who do play are all veterans and play rly rly strategic and good...you cant play against bots for ever it will get boring...
Helpful? Yes No Funny
Bouchart
27.8 hrs
Posted: August 6
The game is fun and well made, but since it's an almost entirely multiplayer game and there's nearly no player base I can't recommend this.
Helpful? Yes No Funny
Ryalb
1.8 hrs
Posted: August 1
The one voice actor has about as much enthusiasm as a depressed emo in a kids library.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: August 18
yeah so the player base is dead, but theres so much stuff to learn and have fun with that i do not know how it died. It's an okay game and bots arent that stupid so practice or offline is pretty fun. I will always love shooters and this is not on my top 10 list.
Theres a mix of fps and real time strategy in a match which can last like 20 hours no doubt. Don't buy this game forr 10$ tho, wait for the sales.

7/10 for original ideas
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
2 people found this review funny
Recommended
21.5 hrs on record
Posted: July 31
died harder than my sense of humor
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
190 of 201 people (95%) found this review helpful
3 people found this review funny
Recommended
2,040.0 hrs on record
Posted: August 19, 2014
I've been playing this game for a little over 3 years now and have finally decided to write a review... Most games- if you play them long enough- get boring and tiresome. The people I play with weekly and most of the time daily, have played totals of thousands of hours and yet continue to play weekly/daily. This is because there really can't ever be a round in ND thats the same as another. Each team won't ever be exactly the same, the commanders won't usually be the same, and how the players play in each map will always be different so that you really aren't just going through the motions after hours and hours of gameplay. I know that myself and at least 100-150 other dedicated core players feel the same way. The other reviews of this game that I see are from people who really havent played it all that much and have just taken their first look FPS and RTS aspects. A lot of what they say is correct.. There are definitely areas of ND that need work, and since theres no real developer working on it not much can change.

However, even though there is no actual developer, ND is constantly being improved and tweaked to make gameplay better. This is because of server managers and testers in the community itself who have fixed glitches, improved team balancing, made mods, and have organized ND soooooo much in the past 2 years. Nuclear Dawn was on a downswing and playercounts were at an all time low, but now that there are scheduled events, groups, and stats, things are getting better fast!

So to people who say Nuclear Dawn is dying: It WAS dying, now its only getting better little by little. I highly recommend this game and encourage people to give it a fair chance. Join the group "ND Battles" for scheduled formal and casual events. I truly love this game and will never stop playing it!
Was this review helpful? Yes No Funny
86 of 92 people (93%) found this review helpful
3 people found this review funny
Recommended
37.1 hrs on record
Posted: November 2, 2014
This game deserves much more attention than it's getting. It's an amazing concept, and it works really well. It has all of the aspects of the best FPS games, like requiring a balance of different classes (not everyone can run and gun) and communication to win. Matches can completely change over just a few minutes. It's got incredible potential if they make another and perhaps polish it, but I would definitely support this game. Not very expensive for a lot of potential play time.
Was this review helpful? Yes No Funny
135 of 164 people (82%) found this review helpful
116 people found this review funny
Recommended
192.7 hrs on record
Posted: December 28, 2014
I woke up this morning alive. I suited up in my Consortium regulation support medic armor and headed out from base. Word had come down from the brass that morning that some filthy Empire scum had set up camp in the north end of the ruins, and were trying to take control of several key resource deposits. Another beautiful day in the Consortium!

For maybe 30 seconds, everybody wildly fired at each other to practice their aim. Like clockwork, before every battle, we fought each other. A couple died in the melee, only to return to the class selection menu. They were good men. They were good soldiers.

We set out from base towards the primary objective immediately. As we approached the dilapidated building, a monument to Golden Age human engineering, it was quiet. I watched our six - just so I could sneak some hypospray for myself before the storm. There's nothing quite like a hit of high quality government issue painkillers right before a gunfight, all on the Consortium's dollar.

As we rounded the last corner out into the courtyard where our target lay, I saw an all too familiar sight. A swarm of rockets whizzed down the hallway. Fortunately, my nano skin hadn't worn off yet and I was preserved from the rocket blast. My squad, however, was none so lucky, buried underneath a pile of rubble. And then I heard them - the Empire knew of our attack, and had set an embush! Surly Russian voices cried out what I had come to understand as "attack!", and I set off running back the way I came. I took another hypospray just to be ready for anything.

I ran back outside, and took a full shotgun blast to the face from a crafty assault trooper who managed to get behind me! Broken and battered, I lifted my machine gun and let out a blast at his head and killed him. Okay, okay, I know it's unbelievable, but that nanoskin is good stuff for guys like us. As I scanned the perimeter, I saw them - the rocket trails of Consortium exo troopers laying siege at the far end of the primary structure. Wounded, I ran along the walls of the buildings in the street until I could rendezvous with the big guns.

Back behind my own lines, I threw a medkit on the floor which somehow managed to heal all our wounds just by laying there.

It was a good day.
Was this review helpful? Yes No Funny
83 of 93 people (89%) found this review helpful
6 people found this review funny
Recommended
4.5 hrs on record
Posted: February 21, 2015
Recommend? Yes. It is a really good game. Solid with no bugs. If you are into the genre of FPS/RTS go for it.
The problem? Depending on where you are, you will not find servers at all. If you found them, the level between players is to big to have fun...
Why I like it? Because you can play with friends via LAN. Yep, get a good group of friends and you can rock it!
If you are a loner, this is not a game for you.
Was this review helpful? Yes No Funny
69 of 73 people (95%) found this review helpful
2 people found this review funny
Recommended
36.3 hrs on record
Posted: November 3, 2014
First thing's first: I am a passionate lover of FPSRTS genre, having played both Savage and Natural Selection (1&2) for many many hours. So bear that in mind.

So what's Nuclear Dawn? It is a representative of a very rare breed of video games, which combine classic FPS action as a foot soldier and Top Down RTS style commander role. Two teams fight for dominance over critical locations on the map with commanders providing support in form of abilities and buildings which allow forward psawning of reinforcements, ammo/hp regen and defences.

The game itself is fast paced, with several classes to choose from: classic Assault with powerful weaponry, able to take a few hits before going down and iconic thermal vision which negates invisibility, EXO with tons of health and deadly weapons, most effective against buildings, Stealth for general sneaking about, either with knives which can backstab unsuspecing players to sniper and unique sabateur with remote bombs, and lastly a trusty support with lightning-fast firing SMGs, shotgun or a freaking flame thrower. Everyone will find something fun to choose from.

Unofrtunately the game does not have a massive following but there is a good server or two, one in US one in Germany to choose from.

As always remember: there is no middle ground when it comes to FPSRTS matches. You either get a complete stomp of a match, which thankfully does not last too long or you get a very fun and amazing experience, which will keep you coming back for more, day after day.
Was this review helpful? Yes No Funny
128 of 160 people (80%) found this review helpful
2 people found this review funny
Recommended
1,329.5 hrs on record
Posted: November 25, 2013
I really used to like this game. The way how the is balanced, how it requires a good team cooperation to win, how nicely it blends FPS and RTS... everything is just perfect.

However. I've stopped playing it, because of the toxic community. Everyone knows better all the time. Let me give you a few examples:

You want to start a new server? Nah, dont bother - a bunch of minions will go there, starts ruining the matches, spamming the chat ("YOU SHOULD GO TO THE OTHER SERVER IT IS MUCH BETTER"), crashing it by using exploits, shaming it in a discussion forums, how can they do much better... you name it.

You reach the developer (which otherwise doesnt exist anymore) and help with releasing a patch fixing a critical issues? Nah, dont bother - they already know these issues before, and have the (crippling) patches for themselves for a long time already, so "this is not a contribution whatsover". Hello? Releasing an official patch fixing gameplay? Well, whatever.

You release a few plugins for fixing some other issues? Nah, your code is ♥♥♥♥, and they know better. If you'll let them improve the code, they'll break it, so it stop working... which proves their point, that your code is ♥♥♥♥. So... dont bother.


Now, if you'll read the other reviews, you'll read a lot of "the community is dead". If you want to know the real reason why it is, it's because the community is toxic af. I spoke to a dozen of people who played 1000+ hours of this game, and the reason why they left is always the same.

So I'll just leave it here.
Was this review helpful? Yes No Funny
78 of 89 people (88%) found this review helpful
5 people found this review funny
Recommended
508.7 hrs on record
Posted: November 29, 2015
I purchased this game on a fluke and it ended up my favorite game of all time. I've been playing Nuclear Dawn since the beginning. The game had a surge in popularity, the participation died off dramatically, and saw another surge in popularity again. This is bacause there is no actual game developer, and the Nuclear Dawn community has taken the task of fixing in-game glitches, improved balancing experienced and new players at map startup, created mods, and create gaming events that have brought all the core fans back to the fore.



Nuclear Dawn is a fast-paced Real Time Strategy (RTS) and a First Person Shooter (FPS) game combined in one. One person elects to be the "Commander", enters the team HQ and the view becomes an RTS, for all other players its an FPS. Other temmates are respinsible for capturing tertiary points that bring in income to the Commander to build supply stations, ammunition, turrets and new spawn points.



The main challenges for the Commander are: power management, strategic placement of forward structures, and resource management.



The main challenge for the other teammates are: capturing tertiary poins, maintining control of those tertiary points and defending the forward structures and power grid the commander builds up. This is accomplished by the teammates evenly dividing themselves into one of four soldier classes: Stealth, Assault, Exo, and Support. All classes have critical strengths and one achilles heel against one type of class. For example: Charge in with all heavy eight Exo gunners, three cloaked Stealth scouts can kill them all with one stab in the back. So a balanced team with all four classes is crucial for success.



On that last point is the game's greatest triumph and greatest failure. Your quality gaming experience depends on how well your team cooperates with the commander and with each other. If a commander has a disorganized team, the team refuses to take orders from the commander, or simply the entire team goes ranged scouts with sniper rifles (has happened to me several times)...the game is doomed for that team, and makes for an emotionally intense, grueling, and demoralizing 20-45 minutes of "turtle-ing" at the base accompanied with teammates pointing fingers of blame, general freaking out and some verbal abuse. But...if the team is quick to respond to the commander's requests, has an even distribution of class types, whether win or loose, it makes for the most memorable, magical, endorphin-rush-to-the-brain-gaming experiences you could experience. That is what keeps players returning to this game. That is also why fans of this game are so incredibly loyal.



That being said...the less desirable, grueling gaming experiences have driven off many players. When I used to play hardcore 4 hours a day there were anywhere from 10 to 15 servers active with 12-35 players on at any given time around the world. Today there are only two servers with 3-10 active players plus bots at on high traffic hours of the day. The only times there are high numbers are when ND parties are organized and that usually happens twice a month.



Requirements for pleasant gameplay:
1. GET A MICROPHONE!!!! - Nobody can play in a fast paced environment without team chat. Teammates or the Commander may request favors, give orders, ask for tactical support, or may need status updates...typing responses is out of the question. Typing is so laborious that all non-microphone players eventually stop typing all together, killing the tactial advantage of communication within the team.
2. COOPERATE WITH TEAMMATES AND THE COMMANDER - This is not a one person game. It's solely dependent on how well the team can act as a unit.
3. EVENLY DIVIDE THE CLASSES YOU PICK - Your about to respawn and there's no medic on your team? Man up, stop being a Scout with a sniper rifle missing all your head shots and support the heavy Exos.
4. LEARN HOW TO BE AN EFFECTIVE COMMANDER - This can only be learned with experience and my video tutorials at:


www.YouTube.com/NuclearDawnHelp

Note these tutorials are very old, but the core strategies remain effective. Do I recommend this game? Absolutely. Would you be playing this game often with other users? At the current rate of participation, unless you have a few friends that don't mind giving ND a shot with you, probably not.
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48 of 52 people (92%) found this review helpful
2 people found this review funny
Recommended
6.6 hrs on record
Posted: November 16, 2014
Got this for $2.49 (75% off) during a steam sale. If you had any remote intrest in Gloom, Tremulous, Natural Selection 1 & 2 or Savage 1 & 2 then this might be up your ally.

Niche games, but these fps/rts hybrids have a cult like dedicated player base even if it is small. +1
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