Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
ユーザーレビュー:
最近:
ほぼ好評 (24 件のレビュー) - 直近 30 日間のユーザーレビュー 24 件中 70% が好評です。
総合:
非常に好評 (1,664 件のレビュー) - このゲームのユーザーレビュー 1,664 件中 83% が好評です
リリース日: 2011年9月26日

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Nuclear Dawn を購入する

Nuclear Dawn - Four Pack を購入する

Includes four copies of Nuclear Dawn - a copy for yourself and three copies to send to your friends!

このゲームが含まれるパッケージ

Iceberg Interactive - Cool as Ice Bundle を購入する

5 アイテムを同梱: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

最新の更新 全て表示(163)

7月10日

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.

20 件のコメント 詳細を見る

6月15日

Nuclear Dawn v7.2 Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.

44 件のコメント 詳細を見る

レビュー

“If Savage and Natural Selection were your games of choice you'll find a natural home in Nuclear Dawn.”
Rock Paper Shotgun
“...an exhilarating multiplayer experience.”
8/10 – Destructoid
“A surprisingly deep and well-designed FPS/RTS hybrid.”
83/100 – PC Gamer

このゲームについて

Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

Features

  • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
  • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
  • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
  • Squad up: Squad-based 32 player full warfare battle mode.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
  • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.

システム要件

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 2GB
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • Sound: DX 9.0c compatible sound card
    • OS: MacOS X 10.6.7 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • Not Supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
カスタマーレビュー
カスタマーレビューシステムがアップデートされました! 詳細を見る
最近:
ほぼ好評 (24 件のレビュー)
総合:
非常に好評 (1,664 件のレビュー)
最近の投稿
SundownKid
( 記録時間: 36.1 時間 )
投稿日: 7月16日
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
参考になりましたか? はい いいえ 面白い
RangerKenjii
( 記録時間: 19.6 時間 )
投稿日: 7月16日
無料で入手した製品
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
参考になりましたか? はい いいえ 面白い
Rew
( 記録時間: 250.1 時間 )
投稿日: 7月16日
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
参考になりましたか? はい いいえ 面白い
daoko
( 記録時間: 20.3 時間 )
投稿日: 7月14日
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
参考になりましたか? はい いいえ 面白い
Pr0v3N=)
( 記録時間: 7.4 時間 )
投稿日: 7月11日
Great game, no one is playing it though. :(
参考になりましたか? はい いいえ 面白い
Blarp Marp
( 記録時間: 3.1 時間 )
投稿日: 7月10日
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
参考になりましたか? はい いいえ 面白い
DragonslayingSlacker
( 記録時間: 48.0 時間 )
投稿日: 7月4日
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
参考になりましたか? はい いいえ 面白い
Blustasis
( 記録時間: 0.6 時間 )
投稿日: 6月25日
無料で入手した製品
I like the concept of the game, but it feels very unpolished. The camera feels uncooperative and the tutorial has a section where the game moves the camera for you, and it's very painful to look at because of how jarring it is.
In the EXO tutorial, you either couldn't switch to seige or it never told you how to do so, which is ridiculous.
I would definitely reccomend to the devs that they fix their tutorial, as it is the first thing that the players experience, and is one of the most fundamental parts of a game.
参考になりましたか? はい いいえ 面白い
Dom the Tanker
( 記録時間: 75.1 時間 )
投稿日: 6月25日
Good, fun game, but not many people play it anymore.
参考になりましたか? はい いいえ 面白い
Legendariazn
( 記録時間: 19.4 時間 )
投稿日: 6月25日
A good fps/hybrid.
参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  過去 30 日以内
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 250.1 時間
投稿日: 7月16日
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 48.0 時間
投稿日: 7月4日
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.3 時間
投稿日: 7月14日
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.4 時間
投稿日: 7月11日
Great game, no one is playing it though. :(
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.1 時間
投稿日: 7月10日
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
このレビューは参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  全て
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.1 時間
投稿日: 2014年1月12日
コマンダーがRTS視点中心、それ以外の兵士がFPSで、拠点を展開しながら資源地点を奪い合い、相手の基地を破壊するゲーム。コマンダーは面白いのだが、兵士の側はかなり地味というか大味というか、競技向けで本格的にチーム戦をするのにはともかく、野良で気軽にやろうというゲームではないのは確か。兵士のクラスがかなり極端な役割分担となっていたり、前述したRTSめいたシステムなど、要素としては面白いのだが…とはいえ、2014年1月現在ほぼ無人。bot入りのサーバーはあるが、botのAIが陳腐なためやる意味は無い。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.5 時間
投稿日: 2013年1月28日
FPSとRTSを融合させた野心作。さっぱりしたFPSで素敵
チームの一人がコマンダーとなり、タレットや回復場所等を建設し味方を支援します
他のメンバーはFPSで、建設用資源を確保しつつ、敵コマンダーの撃破を狙います
あとは秋葉原が出てくるのが魅力でしょうか。人がさっぱりいないのが問題です
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 49.4 時間
投稿日: 2012年11月10日
Nuclear Dawn (核の暁)
御薦め:★★★★★★★★☆☆ クリア:-

 ステラジーとFPSの融合作品。マルチで大人数で遊ぶと大変面白いです。
 2つの陣営に分かれて勝利条件を争うゲームです。

 一兵として戦場の主要箇所を確保して毎時ポイントを稼いだり。
 指揮官として戦場にユニットを配置して、兵士達を援護する。
 また、ユニットにはエネルギーの供給が必要です。
 エネルギー供給施設から各ユニットを電力網の様にし中継するので、
 MAP上の基幹ユニット防衛が必須となります。

 戦略として相手側の基幹を破壊したり、
 ユニットを配置する目障りな指揮官を殺害するなど
 楽しみ方はいろいろあります。

 ちなみに自分はスキーニングでの指揮官の暗殺が好きで、
 なかなか難しい指揮官殺害の実績も解除済みです。
 セール時であればぜひ購入して触ってみても良いかと思います。
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記録時間: 6.3 時間
投稿日: 2013年9月2日
HUDがすごい(面白いといっていない〕
このレビューは参考になりましたか? はい いいえ 面白い