Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
用户评测: 特别好评 (1,405 篇评测) - 1,405 篇用户评测中有 85% 为好评。
发行日期: 2011年9月26日


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包含 5 件物品: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2



"ND is a hybrid FPS/RTS, that combine teamwork with real time action, good & big maps, 12+ weapons 10/10."

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“If Savage and Natural Selection were your games of choice you'll find a natural home in Nuclear Dawn.”
Rock Paper Shotgun
“...an exhilarating multiplayer experience.”
8/10 – Destructoid
“A surprisingly deep and well-designed FPS/RTS hybrid.”
83/100 – PC Gamer


Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.


  • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
  • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
  • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
  • Squad up: Squad-based 32 player full warfare battle mode.
  • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
  • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
  • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
  • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
  • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
  • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
  • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.


Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 2GB
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • Sound: DX 9.0c compatible sound card
    • 系统系统:MacOS X 10.6.7 或更高版本
    • 处理器:Core 2 Duo 2.4 Ghz
    • 内存:2GB 内存
    • 硬盘空间:6GB 剩余空间
    • 显卡:ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • 不支持以下情况:OS X 10.5.x,ATI X1600 或 X1900 显卡,NVIDIA GeForce 7 显卡或 Intel HD 3000以下的 Intel 显卡。
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
2 人中有 2 人(100%)觉得这篇评测有价值
9.3 小时(记录在案的)
彻底鬼了 可惜了挺不错的起源对战设定 要是换成免费一定很火
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1 人中有 1 人(100%)觉得这篇评测有价值
12.7 小时(记录在案的)


——重型步兵: 超高血量,可持有加特林或火箭筒。使用技能时会把自己变成不可移动的碉堡,提高精确度并减少伤害。




这篇评测是否有价值? 欢乐
14 人中有 14 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
738.1 小时(记录在案的)
There were very few games like "Nuclear Dawn" prior to its release; only the original "Natural Selection" and one (maybe two) other games fit in the same black sheep category of FPS/RTS. There was ample fun to be had in the game's myriad roles: you could sit in your team's bunker as the commander and spread buildings deliberately towards the enemy base in a game of chess, supplying and defending your pawns; you could play as the hulking siege, crushing the other team's build-out; you could suit up as the the equivalent of the heavy in "Team Fortress 2" to lock down valuable resource points; you could slip through enemy lines as the stealth, literally turning invisible until you were ready to stab sieges, snipers, or even commanders in the back; you could play as a support, healing teammates, repairing the commander's buildings, or wielding flamethrowers and gas grenades; or you could be an "assault" to hunt down spies with your thermal vision and protect all of the other classes around the map.
Ultimately, the game wasn't just about kill-death ratios, the FPS's typical "gold star" award; it was about cooperating with a commander who linked power plants, relays, spawn points, and supply stations across the map to feed you ammo, while you grabbed and defended resource points to help him or her build these structures. Sometimes the matches were over in an instant, with expert commanders extending a few relays right to another commander's base while veteran players held down resource points. Other times, matches turned into classic trench warfare as expert teams clashed, or new players stumbled. Sometimes, commanders were demoted, either because they couldn't get the job done or their teammates didn't understand how to do the job for them. There was little room for goofing off, but plenty of room for brilliantly-executed plans.
The game always suffered from a lack of buy-in; it was rare to find all of the servers filled to capacity, and tournament organization was difficult. However, this was counterbalanced by an incredibly close-knit community which simply had fun together, as well as working on mods and Steam Workshop additions. Even as the developer's support waned and server populations dwindled further, the community remained for some time.
While the subsequently released "Natural Selection 2" was graphically astonishing, I found it to be incredibly demanding on my sub-par rig when it came out. This is still a plus over what some might consider previous-gen graphics in the case of ND, although the innovative gameplay more than made up for the graphical shortcomings. The gameplay styles in ND and NS2 were also incredibly different, with NS2 being incredibly fast-paced; the learning curve in NS2 was nearly impossible if, like me, you had no experience jumping into the game. Again, this wasn't necessarily a bad thing, just a difference. The units in ND's two different factions were somewhat unique, although some of these differences were not as big as they could have been - particularly when one looks at the "aliens vs. marines" dynamic of NS2.
However, these comparisons aren't really fair. On it's own - and for its time - ND was a fantastic blast, and still could be. If you can still find a server to play on, it's absolutely worth a shot. For $10, it's not much of a risk at any rate, particularly if a sale happens along.
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6 人中有 6 人(100%)觉得这篇评测有价值
58.5 小时(记录在案的)
I have to say it saddens me to see a very small player base in such a magnificent game. The hybrid RTS/FPS style of the game is truly unique and its major selling point. The classes are quite balanced and you are forced to switch to a team composition according to changing RTS conditions. Although there is a limited amount of maps, this is a good thing. Every game is unique because every commander has a personal approach as to how expand his base, and intimate map knowledge is required to counter the strategy of the commander.

+ Commander and FPS equally satisfying and really merged with each other in a smooth gameplay experience.
+ Classes balanced and designed to be able to respond to changing tactical needs.
+ Game doesn’t grow stale because of good level design and the way the commanders fill the maps.

+/- As of may 2015 there are still consistently one to two full servers, depending on prime time (I always had a game to play)

- This is a call for increasing the player base. Reviewers can moan that this game is a dead horse, but I do not concur. Even if you don't want to take the 10 euro risk, buy it as soon as it is on sale, because your missing out on a great experience!

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5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
19.9 小时(记录在案的)
I love this game!

The blend of RTS and FPS is uniquely satisfying.
Fast paced and very team oriented; this is totally my kind of game!

I much prefer this to Counterstrike. There is an even beginning but as the game progresses the teamwork really shows.
The only thing I would like to see added to the game is remote vehicles for players. Controlling an Air drone or a ground ROV would allow a different dimension for the player.

Otherwise this is a well executed and brilliant concept.
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