“很久以前,一位叫做塞普尔维达的计算机科学家创造了一个美丽的数字世界,一个完全存在于他自己发明的计算机网络中的世界。这个世界被称为达尔文,居住着一群被称为达尔文人的和平、守法的数字生命体。 然而随着岁月的流逝,达尔文人变得愈发自主和好斗。他们分成两派,争夺达尔文有限的自然资源。游走在毁灭的边缘,迷失于对世界霸权的追求之中。 它们的故事远近皆知,人们称他们为——莫堤文…” 欢迎来到Multiwinia: Survival of the Flattest — 极致的经典街机多人游戏体验!6种可选的动感十足的游戏模式,包含你所看到过的最漂亮游戏场景。 在杀戮游戏中挑战你的对手,并见证数字战争打响,您的莫堤文军队力争比您的对手更快,更好地完成所选定的任务。
用户评测: 特别好评 (293 篇评测)
发行日期: 2008年9月19日
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购买 Multiwinia + Darwinia

包含 2 件物品: Darwinia, Multiwinia

购买 Introversion Complete Pack

包含 6 件物品: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

 

关于这款游戏

“很久以前,一位叫做塞普尔维达的计算机科学家创造了一个美丽的数字世界,一个完全存在于他自己发明的计算机网络中的世界。这个世界被称为达尔文,居住着一群被称为达尔文人的和平、守法的数字生命体。

然而随着岁月的流逝,达尔文人变得愈发自主和好斗。他们分成两派,争夺达尔文有限的自然资源。游走在毁灭的边缘,迷失于对世界霸权的追求之中。

它们的故事远近皆知,人们称他们为——莫堤文…”

欢迎来到Multiwinia: Survival of the Flattest — 极致的经典街机多人游戏体验!6种可选的动感十足的游戏模式,包含你所看到过的最漂亮游戏场景。

在杀戮游戏中挑战你的对手,并见证数字战争打响,您的莫堤文军队力争比您的对手更快,更好地完成所选定的任务。疾风骤雨,平者得活!

系统需求

Windows
Mac OS X
SteamOS + Linux
    • 系统: Windows XP or Vista
    • 处理器: 2.0 GHz主频
    • 内存: 512 MB
    • 显卡: GeForce 6200 或 RADEON 9600 系列
    • 硬盘: 64 MB 可用空间
    • 操作系统:OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本。
    • 处理器:Intel Core Duo 1.66GHz+
    • 内存:1GB 内存
    • 显卡:64MB 显存
    • 硬盘:64 MB
    • Processor: 2 Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 70Mb
有价值的用户评测
9 人中有 9 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.0 小时(记录在案的)
发布于:6月19日
I'd like to recommend this game.. But I CANNOT play this game without lagging and eventually bugging out from the lag. I can play Darwinia (and Diablo III) without lag, i just don't understand why i have so much lag with Multiwinia. I've already lowered all of the graphics to low. and no help.. I've windowed it and set the resolution lower than I'd like it to be and still there's immense lag when battle begins. Can anyone help me?

EDIT:
Uninstalled the game and installed it again, the horrible lag was fixed! I can now play! And it's entertaining! No you don't need the graphics of a PS4 to have fun, like most people nowadays want. So if you're considering this game, go for it; it's worth it! They deserve the recognition :)
这篇评测是否有价值? 欢乐
32 人中有 29 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.6 小时(记录在案的)
发布于:2014年12月24日
They may be little pixel men but once the battle starts and you see them die by the hundreds and their scream fill your ears you'll know it's more than a bit retro-cute. (I owned this long ago, before I used Steam, I have many more hours than listed here.)

Multiwinia isn't a direct control RTS type of game so to speak, they have a bit of their own mind. They will battlewhen near enemies, and mill about when without orders. Yet they loyally follow the orders of their own commanders. That's where you come in! Now you can grab a few or group and give them a general move order, they do the fighting needed there and along the way. But for better results you can upgrade individuals to leaders marked with a simple flag. Now those guys can lead a tightly orginized group with direct marching orders. Or they can simply create a movement vector marked by an arrow on the flag and a small pulsing line across the ground.
http://steamcommunity.com/sharedfiles/filedetails/?id=279038171

So you set up a line of movements to get those coming into the area to head out to a rally point or simply swarm an area. Once the "pulsing line" movement order is on the ground they will follow it like ant, and as long as it's active they wander nearby, as other movenear the path they take up the order too. In any place you can quickly put together a formation, and these will have better fighting skills and will automatically resupply its troops from nearby unassigned troops. Basically it's ant trails and battle lines for movement and warfare.

There are some support itmes and "data" to retrieve during battle. Bombers, troop transports, turrets, and even some resource collectors which basically collect the little glowing digital souls of all those fallen. And fall they will!
http://steamcommunity.com/sharedfiles/filedetails/?id=279037151

Multiwinia is a hands-on and hands off-game in a way. You will most certainly be involved in your efforts to win or hold a battle line, but you will also find yourself gladly zooming in to watch the epic little retro digital warfare! You WILL hear theri screams! You'll see men running on fire! Bodies fly through the air as a Bomber run lays waste to an area! Hold a ridge or hilltop and fight off swarms of AI. Control the flow of battle by locking down choke points, controling spawn points and grabbing all the field drops you can. And enjoy the wonderfully colorful retro arcade epic battle graphics.


No need to worry about massive tech-trees or specialized units. Not major economic structureto build up. Just get the spawn points, resources you can and take the high ground. They will do the rest! Sit back, relax and enjoy!

http://steamcommunity.com/sharedfiles/filedetails/?id=279037804

And remember: no matter how many adorable little lives are lost, or the endless digital screams that fill your gamer nightmares, it's all okay; they are just pixel men. See, look at them march, oh... that's cute. And...they're all dead.
这篇评测是否有价值? 欢乐
30 人中有 27 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
63.5 小时(记录在案的)
发布于:2014年7月11日
For what it is, I got a fair amount of play out of Multiwinia but it certainly isn't anything spectacular. Actually, it's about as simplified as an RTS game can possibly get. There is only one type of unit, and the only real control you have is to give a vague direction to them. Occassionally you'll use an item or pull off a clever pincer attack, but Multiwinia is very simplistic.

Despite being simplistic, or perhaps because of it, a large chunk of the gameplay is a grind. Send your 100 units to kill the enemy's 100 units and try to stop them from spawning more, so you can send in more and take a base that they can no longer defend. Of course, you'll be sending these units in waves, usually immediately after they spawn. As far as gameplay goes, there really isn't a lot there: you'll end up automating most of your units' movements.

There are a few different game modes but only a few of them really work well. King of the hill and generic base capturing are fine. There's a mode that involves capturing bases to fuel a rocket as well, but it's similar to the general base capturing mode. Another mode features capturing statues and returning them to your base (permanently) and while different enough, doesn't really get away from the base/king of the hill modes much. The last type I wouldn't recommend to anyone. It involves capturing a heavily fortified position. One army gets very frequent respawns while the other doesnt, but as there is little to no strategy in this game, it's very painful to play. The attacking team either sits and hordes units, or sends them in as he gets them. Either way, they almost all die for little to no progress against the defender.

There's online vs and it works well enough, but like I've said, the lack of any unique units or strategy really bogs this game down to a grind and you probably won't have a lot of fun with your friends. It's good for a game or two but after that you'll probably want to move on.

On the plus side, the AI is competent enough that playing against it isn't boring, especially if there are several enemy teams. Watching enemy teams duke it out is quite entertaining.

Oh, some really cool/scary things can happen if the aliens or darkwinians get out of control. ♥♥♥♥ those aliens man, they are god damned ridiculous.

Final note? The way items are distributed is pretty biased. I do like the idea that if you want the items then you have to send units to go collect them because you have to decide whether or not the reward is worth the risk of leaving an area unguarded or unharassed (pro tip: it usually is).

I liked it but I think I'm also in a very small minority of people that would. It's just so basic.
这篇评测是否有价值? 欢乐
26 人中有 23 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
16.1 小时(记录在案的)
发布于:2014年1月2日
Peaceful yet chaotic, adorable yet horrifying. There's not a lot to do in Multiwinia, but it's incredibly satisfying and fun to watch anyway. I've seen many a fight morph the from the standard (typical distrubutions of forces advancing and retreating) to the batshit insane (alien invaders and giant monsters eat everything while dark forests grow claiming the souls of many; blood rains in the sky as nukes and airstrikes are called in all over the war-torn map).

You'll see what I mean. Make sure to play on mulitiplayer (preferably with skype), the experience is wonderful.

Is it worth ten dollars? Probably not, so wait for a sale. That said, if all of your friends already have it and you've got money buring a hole in your pocket, Multiwinia isn't a bad choice at all.
这篇评测是否有价值? 欢乐
21 人中有 18 人(86%)觉得这篇评测有价值
80.9 小时(记录在案的)
发布于:2013年12月3日
I HAVE BOUGHT MORE THAN TEN COPIES OF THIS GAME AND SENT THEM TO EVERYONE I KNOW. THAT'S HOW GOOD IT IS.

It's beautiful, tactical, and simple to the point where anyone can pick it up, but still unpredictable enough that anyone can win. Singleplayer is fine, but this really is the ultimate party RTS. Think Worms - lots of strategy, lots of room for screwing people over. With three friends, it's pretty much the most fun you can have.

Just as a side note, if you have a multiplayer LP channel and lots of personality, this would be a great game for you.
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