"Dawno temu pewien informatyk, dr Sepulveda, stworzył piękny cyfrowy świat, istniejący całkowicie w sieci komputerowej, którą sam wynalazł. Świat ten nazywał się Darwinią, a zamieszkiwał go pokojowo usposobiony i opanowany gatunek cyfrowych istot, zwanych Darwińczykami.
Recenzje użytkowników: Bardzo pozytywne (276)
Data wydania: 19 Wrz, 2008

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Multiwinia

Pakiety zawierające tę grę

Kup Multiwinia + Darwinia

Zestaw 2 produktów: Darwinia, Multiwinia

Kup Introversion Complete Pack

Zestaw 6 produktów: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack


O tej grze

"Dawno temu pewien informatyk, dr Sepulveda, stworzył piękny cyfrowy świat, istniejący całkowicie w sieci komputerowej, którą sam wynalazł. Świat ten nazywał się Darwinią, a zamieszkiwał go pokojowo usposobiony i opanowany gatunek cyfrowych istot, zwanych Darwińczykami.

Jednak z upływem lat Darwińczycy zaczęli stawać się coraz bardziej agresywni i niezależni. Podzielili się na różne odłamy, które zaczęły rywalizować o ograniczone zasoby naturalne Darwinii. Poszczególne szczepy wyruszyły na fraktalne otchłanie w celu zniszczenia innych odłamów. Pijane potęgą zaczęły dążyć do zdobycia władzy nad całym światem.

Zasłynęły na szerokim świecie jako Multiwińczycy..."

Witaj w grze Multiwinia: Survival of the Flattest — największym osiągnięciu w kategorii wieloosobowej zręcznościówki w stylu retro! Masz do wyboru sześć widowiskowych i emocjonujących trybów gry, osadzonych w jednym z najpiękniejszych komputerowych światów, jakie widziały Twoje oczy.

Wyzwij przeciwnika na śmiertelne starcie ludzików-patyczaków i obserwuj, jak rozwijają się losy cyfrowej wojny, gdy Twoja multiwińska armia stara się wykonać przydzielone zadanie szybciej i sprawniej od rywali. To błyskawiczna, pełna energii walka, w której przetrwają tylko najbardziej spłaszczeni!

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • Obsługiwane systemy: Windows XP lub Vista
    • Procesor: 2.0 GHz
    • Pamięć: 512 MB RAM
    • Grafika: GeForce 6200 lub RADEON 9600
    • Dysk twardy: 64 MB wolnego miejsca
    • System operacyjny: Mac OS X w wersji Leopard 10.5.8, Snow Leopard 10.6.3 lub nowszej.
    • Procesor: Intel Core Duo 1.66GHz+
    • Pamięć: 1 GB RAM
    • Grafika: karta graficzna z 64 MB pamięci VRAM
    • Dysk twardy: 64 MB wolnego miejsca na dysku twardym
    • Processor: 2 Ghz
    • Memory: 1Gb
    • Graphics: 64Mb of memory
    • Hard Drive: 70Mb
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
1.0 godz. łącznie
Zamieszczono: 19 czerwca
I'd like to recommend this game.. But I CANNOT play this game without lagging and eventually bugging out from the lag. I can play Darwinia (and Diablo III) without lag, i just don't understand why i have so much lag with Multiwinia. I've already lowered all of the graphics to low. and no help.. I've windowed it and set the resolution lower than I'd like it to be and still there's immense lag when battle begins. Can anyone help me?

Uninstalled the game and installed it again, the horrible lag was fixed! I can now play! And it's entertaining! No you don't need the graphics of a PS4 to have fun, like most people nowadays want. So if you're considering this game, go for it; it's worth it! They deserve the recognition :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
1.1 godz. łącznie
Zamieszczono: 5 stycznia
This game's concept is simply beautiful. This game takes an RPG perspective except every base you get spits out units every so often. You as the controller are given special powers such as transports or air strikes to help your troops in battle. The battling is simplistic (none the less entertaining) and you are allowed to assign one of your soldiers as a major who can control a brigade. This makes it useful when trying to corner an enemy.

There a few different game types : domination, king of the hill, capture the statue, rocket riot, blitzkrieg and assault. All game modes are great, my personal favorite is domination.

This game gets a well deserved 7.7/10.

I wish this game however had more players to play with! Servers are often full or sporadic. Definitely buy a four pack for friends (when on sale of course)!
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
6.2 godz. łącznie
Zamieszczono: 8 lutego
THe easiest way to describe the gameplay of Multiwinia is to just throw as many Darwinians at the enemy position as possible and see what happens, using whatever you have scrounged out of the crates (if its a good crate)
Czy ta recenzja była pomocna? Tak Nie Zabawna
28 z 31 osób (90%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
11.6 godz. łącznie
Zamieszczono: 24 grudnia, 2014
They may be little pixel men but once the battle starts and you see them die by the hundreds and their scream fill your ears you'll know it's more than a bit retro-cute. (I owned this long ago, before I used Steam, I have many more hours than listed here.)

Multiwinia isn't a direct control RTS type of game so to speak, they have a bit of their own mind. They will battlewhen near enemies, and mill about when without orders. Yet they loyally follow the orders of their own commanders. That's where you come in! Now you can grab a few or group and give them a general move order, they do the fighting needed there and along the way. But for better results you can upgrade individuals to leaders marked with a simple flag. Now those guys can lead a tightly orginized group with direct marching orders. Or they can simply create a movement vector marked by an arrow on the flag and a small pulsing line across the ground.

So you set up a line of movements to get those coming into the area to head out to a rally point or simply swarm an area. Once the "pulsing line" movement order is on the ground they will follow it like ant, and as long as it's active they wander nearby, as other movenear the path they take up the order too. In any place you can quickly put together a formation, and these will have better fighting skills and will automatically resupply its troops from nearby unassigned troops. Basically it's ant trails and battle lines for movement and warfare.

There are some support itmes and "data" to retrieve during battle. Bombers, troop transports, turrets, and even some resource collectors which basically collect the little glowing digital souls of all those fallen. And fall they will!

Multiwinia is a hands-on and hands off-game in a way. You will most certainly be involved in your efforts to win or hold a battle line, but you will also find yourself gladly zooming in to watch the epic little retro digital warfare! You WILL hear theri screams! You'll see men running on fire! Bodies fly through the air as a Bomber run lays waste to an area! Hold a ridge or hilltop and fight off swarms of AI. Control the flow of battle by locking down choke points, controling spawn points and grabbing all the field drops you can. And enjoy the wonderfully colorful retro arcade epic battle graphics.

No need to worry about massive tech-trees or specialized units. Not major economic structureto build up. Just get the spawn points, resources you can and take the high ground. They will do the rest! Sit back, relax and enjoy!


And remember: no matter how many adorable little lives are lost, or the endless digital screams that fill your gamer nightmares, it's all okay; they are just pixel men. See, look at them march, oh... that's cute. And...they're all dead.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 29 osób (90%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
63.5 godz. łącznie
Zamieszczono: 11 lipca, 2014
For what it is, I got a fair amount of play out of Multiwinia but it certainly isn't anything spectacular. Actually, it's about as simplified as an RTS game can possibly get. There is only one type of unit, and the only real control you have is to give a vague direction to them. Occassionally you'll use an item or pull off a clever pincer attack, but Multiwinia is very simplistic.

Despite being simplistic, or perhaps because of it, a large chunk of the gameplay is a grind. Send your 100 units to kill the enemy's 100 units and try to stop them from spawning more, so you can send in more and take a base that they can no longer defend. Of course, you'll be sending these units in waves, usually immediately after they spawn. As far as gameplay goes, there really isn't a lot there: you'll end up automating most of your units' movements.

There are a few different game modes but only a few of them really work well. King of the hill and generic base capturing are fine. There's a mode that involves capturing bases to fuel a rocket as well, but it's similar to the general base capturing mode. Another mode features capturing statues and returning them to your base (permanently) and while different enough, doesn't really get away from the base/king of the hill modes much. The last type I wouldn't recommend to anyone. It involves capturing a heavily fortified position. One army gets very frequent respawns while the other doesnt, but as there is little to no strategy in this game, it's very painful to play. The attacking team either sits and hordes units, or sends them in as he gets them. Either way, they almost all die for little to no progress against the defender.

There's online vs and it works well enough, but like I've said, the lack of any unique units or strategy really bogs this game down to a grind and you probably won't have a lot of fun with your friends. It's good for a game or two but after that you'll probably want to move on.

On the plus side, the AI is competent enough that playing against it isn't boring, especially if there are several enemy teams. Watching enemy teams duke it out is quite entertaining.

Oh, some really cool/scary things can happen if the aliens or darkwinians get out of control. ♥♥♥♥ those aliens man, they are god damned ridiculous.

Final note? The way items are distributed is pretty biased. I do like the idea that if you want the items then you have to send units to go collect them because you have to decide whether or not the reward is worth the risk of leaving an area unguarded or unharassed (pro tip: it usually is).

I liked it but I think I'm also in a very small minority of people that would. It's just so basic.
Czy ta recenzja była pomocna? Tak Nie Zabawna