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您扮演 John Blade,是精銳的 HardCorps 特勤隊指揮官,誓言保護 Freeport 市民的安全。 四年前,您擊敗了那位美麗聰明卻又冷血,並且想依自己扭曲思想再造人類的科學家 Elexis Sinclaire 。 法律無力制裁 Elexis 和她的龐大集團 SiNTEK,於是 Blade 決定挺身而出執行正義。 加入 Blade 陣營的還有身懷秘密的駭客 JC,以及擅長滲透各種高度戒備設施的新手 Jessica Cannon。 進入鮮活生動的 Freeport 市,這是結合了紐約、舊金山、東京的未來世界。 就在 Freeport 市遭受變種大軍攻擊的同時,您必須在 Sinclaire 推動她的邪惡計劃,並永遠改造人類之前阻止她。
發售日: 2006年5月10日
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購買 SiN Episodes: Emergence

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您扮演 John Blade,是精銳的 HardCorps 特勤隊指揮官,誓言保護 Freeport 市民的安全。 四年前,您擊敗了那位美麗聰明卻又冷血,並且想依自己扭曲思想再造人類的科學家 Elexis Sinclaire 。 法律無力制裁 Elexis 和她的龐大集團 SiNTEK,於是 Blade 決定挺身而出執行正義。 加入 Blade 陣營的還有身懷秘密的駭客 JC,以及擅長滲透各種高度戒備設施的新手 Jessica Cannon。

進入鮮活生動的 Freeport 市,這是結合了紐約、舊金山、東京的未來世界。 就在 Freeport 市遭受變種大軍攻擊的同時,您必須在 Sinclaire 推動她的邪惡計劃,並永遠改造人類之前阻止她。

《原罪:首部曲》(SiN Episodes™: Emergence) 將開創新一代的關卡式遊戲。 這個由 Valve 獲獎技術 Source™ 所推動的第一人稱射擊遊戲,不但提供了前所未有的互動性,有引人入勝的劇情,更有創新動態困難度系統,能依您的技術和遊戲風格給您個人化的體驗。

  • 緊湊的戰鬥步調:對抗不斷進化的火箭機動兵和變種人,擊倒殘暴的敵人。 您會看到能適應您動作的敵人,不但會團隊合作互相掩護,還會幫助被擊倒的同伴再度起身奮戰。

    要善用周圍有利位置並運用環境的致命要素做為陷阱,智取敵人。 玩家可針對敵人不同部位精確攻擊,也有肉搏招式可近身戰鬥。
  • 前所未見的互動性:增強版的 Source 引擎建構出高互動環境,讓玩家盡情破壞。 遊戲中的角色會依玩家所見和環境狀況而有不同的反應。 玩家還能瞄準載具特定部位射擊,也能直接把載具炸成碎片。 彈性定位系統給您全新的載具戰術體驗,讓您在內部自由移動,挑選最佳攻擊位置,襲擊敵軍。
  • 個人挑戰系統 (Personal Challenge System™):《原罪:首部曲》應用遊戲史上最精細的統計系統,能夠不斷適應您的遊戲風格,針對您的技術量身打造您專用的困難度。
  • 關卡式發行:想玩多少就買多少,每單位給您 3 至 6 小時緊張刺激的遊戲享受。 不過別忘了,您所做的每一個選擇都將會以未知的方式影響未來發行的關卡。
  • Source 引擎技術:使用《戰慄時空® 2》相同引擎,《原罪:首部曲》給您精緻華麗的畫面與符合物理法則的遊戲體驗。

系統需求

    最低:1.2 GHz 處理器、256MB 記憶體、DirectX 7 等級顯示卡、Windows 2000/XP、滑鼠、鍵盤、網際網路連線

    建議:2.4 GHz 處理器、512MB 記憶體、DirectX 9 等級顯示卡、Windows 2000/XP、滑鼠、鍵盤、網際網路連線

具參考價值的客戶評論
92 人之中有 81 人(88%)認為這篇評論有參考價值
此帳號擁有 165 款產品
6 篇評論
1.6 記錄時數
Buy this because Inside Gaming... BLADE!
張貼於:2014年3月31日
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7 人之中有 6 人(86%)認為這篇評論有參考價值
此帳號擁有 104 款產品
7 篇評論
5.9 記錄時數
Just imagine if SiN had taken Half Life's place. Doesn't really bear thinking about. Still - this was the beginning of a great (albeit kinda-sexist) game that was unfortunately cut short. Damn casual games.
張貼於:2014年5月12日
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3 人之中有 3 人(100%)認為這篇評論有參考價值
此帳號擁有 361 款產品
147 篇評論
3.2 記錄時數
I do not understand why the store page disappeared for this title. I wonder if anybody can see / read my review of this game.

SIN was an interesting FPS at the end of the '90s. It had a lot of scripted events and some really good action sequences. The game was also very difficult (or at least this is how I remember). I guess a lot of people played Half Life instead so perhaps not many gamers remember this title.

Emergence meant to be a sequel but with the new Source engine developed by Valve. The creators wanted to release follow-up episodes but it seems Emergency was not successful enough for this to happen. It is a pity as the game is quite good. It can be completed in a mere 3-4 hours due to its shortness, though.

I played its demo years ago so when it was offered with a discount bundled with the original game (released in 1998) I instantly grabbed it.

PS: It seems the store page is up and running so there's no issue with this.
張貼於:2014年3月27日
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4 人之中有 3 人(75%)認為這篇評論有參考價值
此帳號擁有 107 款產品
13 篇評論
3.4 記錄時數
This game perhaps lacks of weapons (mines, crossbow,..) and finally perhaps a little bit too short because no episodic sequel but overall i really enjoyed this game:
I've noticed an interesting use of Source engine in the level progression!
The story isn't really its best asset but the gunfights are dynamic thanks to an advanced AI and different fire modes for each weapons it's really pleasant!

NB: Keep in mind that the package includes: Sin (original+multi) & SDK (episode 1)
Tips: As far as I'm concerned i've use sv_cheats 1 & impulse 101 for more fun!
張貼於:2014年3月22日
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4 人之中有 3 人(75%)認為這篇評論有參考價值
此帳號擁有 91 款產品
5 篇評論
3.0 記錄時數
That this series never made it past the first episode is one of the greatest losses in the history of gaming.

It is awesome.

I know the Half-Life series gets a lot of credit - as well it should. But the Half-Life series has some serious gameplay flaws - like being forced to complete platforming puzzles without being able to see your own feet, or constant reliance on those annoying and frustrating sandlions, and so on.

This is a Source engine game, and it plays very much like Half-Life 2, just without those glaring flaws that have become even more glaring over time.

This game holds up extremely well. In the days of PhysX, its use of native Source engine physics is still impressive. It's level design is consumate. It's difficulty can be adjusted incredibly well. The voice acting is as decent as you can expect from a game of its day.

Indeed - and in a very real way - if you can look past the unfinished plot, you will see glimpses of gaming brilliance that, sadly, went unnoticed in its day, and largely still does.

If you have $9.99 and love shooters, this game is a must-have, especially now that nearly everyone has the tech in their rigs to max its settings to proper HD, enhance with proprietary GPU driver filters, and really enjoy the experience as the designers intended.

There are some flaws in the game itself, but bear in mind it was supposed to be the 1st of 9 episodes. These flaws are an over-reliance on just one or two types of enemies, for example, and a few bugs in the AI that, understandably, never got patched. Unfortunately, it is just plain tough to tell where the designers were going with enemy design and how these one or two basic enemies were going to relate to what may have come.

All of that said, just drop the tenner and get it. It deserves it, and maybe, just maybe, if enough people show interest, the series will be picked up again.

93/100
張貼於:2014年4月21日
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246 人之中有 226 人(92%)認為這篇評論有參考價值
此帳號擁有 571 款產品
1 篇評論
1.5 記錄時數
Buy it now, BLADE!
Best game ever, BLADE!

Don't forget, try to make sure my corpse is easily identifiable, BLADE! That way my family will get a faster life insurance payout, BLADE! Of course don't forget to loot my corpse, BLADE! And make sure you pick up my ammo, BLADE!

PS: I'll get you BLADE. (Psssst. Kill me, BLADE! I'm 3 days away from my pension, BLADE! But make sure it will look like an accident, BLADE!)

I give you a few stars, BLADE!

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

☆♡☆ InsideGaming the BEST! ☆♡☆

http://www.youtube.com/user/InsideGaming
張貼於:2013年12月31日
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