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Du er John Blade, leder af HardCorps, en elitesikkerhedsstyrke, der har til formål at beskytte indbyggerne i Freeport City. Der er gået fire år siden din første kamp med Elexis Sinclaire, en smuk, genial og skånselsløs videnskabskvinde, der har til hensigt at genskabe menneskeheden efter sin egen fordrejede vision.
Udgivelsesdato: 10 Maj 2006
Populære brugerdefinerede tags for dette produkt:
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Køb SiN Episodes: Emergence

$9.99

Om spillet

Du er John Blade, leder af HardCorps, en elitesikkerhedsstyrke, der har til formål at beskytte indbyggerne i Freeport City. Der er gået fire år siden din første kamp med Elexis Sinclaire, en smuk, genial og skånselsløs videnskabskvinde, der har til hensigt at genskabe menneskeheden efter sin egen fordrejede vision. Myndighederne har ikke formået at stille Elexis og hendes flere milliarder dollar tunge imperium, SiNTEK, for retten, så Blade er opsat på at tage sagen i egen hånd. På missionen får Blade selskab af JC - en hacker med en hemmelighed - og Jessica Cannon, en ilter nybegynder, der kan finde vej ind i ethvert sikkert anlæg.

Træd ind i Freeport Citys levende, åndende univers: et futuristisk sammenstød imellem New York, San Francisco og Tokyo. Mens Freeport fortsat lider under mutantangreb, er det nu din opgave at stoppe Sinclaire, før hun kan sætte sin dødbringende plan i værk og forandre menneskeheden for altid.

SiN Episodes™: Emergence giver startskuddet til en helt ny æra inden for episode-gaming. SiN Episodes er et FPS, som drives af Valves prisvindende Source™-teknologi, og som byder på uovertruffen interaktivitet, en fordybende historie og et revolutionerende dynamisk sværhedsgradssystem, som leverer en brugerdefineret oplevelse baseret på dine færdigheder og din spillestil.

  • Intens kamp: Dueller imod skånselsløse fjender som f.eks. jetpack-soldater og mutanter, der udvikler sig, mens du kæmper mod dem. Se fjender, der tilpasser sig dine handlinger og faktisk arbejder som et hold: de dækker hinanden og hjælper faldne kammerater op igen.
    Overlist dine modstandere ved at udnytte omgivelserne til din fordel ved at opsætte fælder, hvor du anvender dødbringende elementer fra omgivelserne. Lokalitetsbaserede skader belønner præcision, mens nærkampsfærdigheder gør dig i stand til at komme helt tæt på.
  • Uovertruffen interaktivitet: Spræng dig vej igennem utroligt interaktive miljøer, der drives af en forbedret version af Source-motoren. Figurerne reagerer dynamisk på det, du kigger på, og på omgivelserne. Sigt på specifikke køretøjsdele, skyd dem af, og spræng bogstaveligt talt biler i småstykker. Oplev det næste niveau inden for køretøjskamp med et fleksibelt positionssystem, der gør det muligt at bevæge sig omkring inde i køretøjet med en hidtil uovertruffen grad af frihed, så du selv kan vælge den ideelle position at angribe den fjendtlige stilling forude fra.
  • Personal Challenge System™: Drevet af et af de mest avancerede statistiksystemer nogensinde vil SiN Episodes konstant tilpasse sig til din spillestil og byde på en udfordring, der er skræddersyet til dit individuelle færdighedsniveau.
  • Episodisk levering: Køb så lidt eller så meget af spillet, som du vil. Hver episode byder på 3-6 timers actionmættet gameplay. Men sørg for at træde varsomt, da de valg, du træffer, kan påvirke fremtidige episoder på helt uventede måder.
  • Source-drevet: Gennem brug af den samme motor, som drev Half-life® 2, byder Emergence på enestående flot grafik og et intenst, fysisk præget gameplay.

Systemkrav

    Minimum: 1,2 GHz processor, 256 MB RAM, DirectX 7-kompatibelt grafikkort, Windows XP, mus, tastatur, internetforbindelse

    Anbefalet: 2,4 GHz Processor, 512 MB RAM, DirectX 9-kompatibelt grafikkort, Windows XP, mus, tastatur, internetforbindelse

Helpful customer reviews
54 af 61 personer (89%) fandt denne anmeldelse brugbar
152 products in account
6 reviews
1.6 timer bogført
Buy this because Inside Gaming... BLADE!
Indsendt: 31 Marts 2014
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16 af 17 personer (94%) fandt denne anmeldelse brugbar
592 products in account
20 reviews
2.2 timer bogført
***I WROTE THIS REVIEW IN 2006... Found it on my HD and reposted it because I felt it still holds up- hope you enjoy it***

Gameplay:

If you figured the gameplay would be similar to Half-Life 2 because they use the same engine, you would figure correctly. The movement of the characters, the inside and outside environment with impressive lighting and of course the physics are almost identical to Half-Life 2.

Because SiN uses the same engine has HL2, one might think the games would be so strikingly similar SiN would completely rip off Hl2 in its entirely. Although the enemies are similar, both games include soldiers in armored suit that sounds like they are talking out of some sort of walkie-talkie, there is enough original material for you to forget about HL2 and start thinking SiN.

One of the more original ideas is to take the healing method from HL2 and modify it. SiN makes you search for empty canisters that can be found throughout the game, and carry them to wall mounted health stations where they can be used to spray a healing blue cloud. Other times when you are too lazy to carry the canister, you can just shoot them and the healing cloud will be released around the area, allowing a quick heal but not as complete as it would have been if you had taken it to the station.

Another neat feature they added was a type of chemical agent, that when exposed to, it increased your response time dramatically. What does that mean? Well it means they kinda copied F.E.A.R and Max Payne and slowed down time a bit so the player can react to apposing enemies better. This feature is not controllable, but rather goes into affect when a canister is broken in a gun battle and you walk through he green cloud. The time it takes to wear off is represented as a green bar on the left side of the screen. But be careful. Too much exposure will result in the loss of health.

Over the course of the game, Blade will interact with a few different characters. We saw in HL2 how impressive Valve was able to create life like faces and by playing through the game, you can see this effect was used in SiN.

Blade also fights along side the hot Jessica Cannon who pretty much resembles Alyx from HL2 and does most of the talking. But Alyx didn't have her thong strings poking above her hips now did she?

Gun battles are similar to HL2. You are given a handgun at the propitiate time and gradually upgrade to an assault rifle and shotgun, but that's it. I'm guessing the plan on releasing more guns as the episodes continue, but it gets a little repetitive using the same guns after a while. Most of the soldiers are easy to kill, until you get to the more armored mini-gun soldiers. One thing SiN lacks that HL2 incorporated so well was a scare factor. SiN ignores this approach and aims for a more typical shooter where you can see your enemy coming from a couple of feet down the hall or road.

A couple of notes as I investigated SiN a bit further. I read afterwards that SiN apparently keeps track of your shooting statistics. The data isn't kept for you to print out and nail to your dorm room wall, but the game actually analyzes the data and will adjust the difficulty level of the game as your progress through the game. For example; if the game see that out of your last 10 kills, 9 of them were headshots, you may see soldiers appear with helmets or dodge your fire more often. As I think about it now, I can remember a few instances in the game where I tired to kill an armored soldier and took a lot more ammo then I previously had used. Very impressive idea for the date of this game.

Graphics/Sound:

SiN is filled with crisp luminous lighting in various different areas of the game. The soft pastel sunset with a mirrored reflection over the water looks great and need I say HL2ish? There are numerous scenes throughout the game where you stop fighting and shooting, and just take a moment to look at the scenery, or when you're inside, look at the detail of some of the rooms.

The monster and mutant skins are nothing special, except for the two giant ones you end up fighting, but I have a feeling they are going to release a few more enemies in the next episode.

Again, the faces on most of the characters look extremely realistic and in the very opening scene, you will notice an obvious feature that they added to one of the bad guys…or should I say bad girl.

Pros: Fast paced, inspired visuals from HL2, interesting story, check out all the hot chicks!

Cons: Only 3 weapons

Bottom Line: For $9.99 you will receive a fun, quick FPS shooter. It's a bummer Ritual claimed they have 4-6 more hours of upcoming episodes, which were eventually canceled. The entire episode took between 3-4 to complete.
Indsendt: 21 Januar 2014
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6 af 7 personer (86%) fandt denne anmeldelse brugbar
338 products in account
73 reviews
2.5 timer bogført
What HL2 should have been.
Fast paced, fun, explosive, and incomplete, SiN : Emergence is one of the saddest things in the universe.
This was supposed to be an episodic series of short first person shooters (this may not have been the smartest idea), but the company went bankrupt and was bought off to make casual games after half of the team left the studio.

The company was killed by ridiculous marketing. Nobody in their right mind would pay 10 euros for a 2-3 hours long episode.

However, I consider this well worth the asking price.
Not only for the original SiN (it's pure gold) but also because this little episode is very interesting.
The core gameplay manages to be fun and stay fresh with only 3 weapons (A very reliable pistol, a shotgun, and an SMG), incendiary grenades, a melee attack, and a secondary fire for every weapon.
That's pretty impressive.
The level design is very similar to something like SoF, with some elements borrowed from HL2.
Think HL 2 on steroids.
You're constantly running around, jumping, shooting stuff, and fighting your way through well designed arenas.

The experience will leave you wondering what amazing things could have come from Ritual.
Indsendt: 5 Februar 2014
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3 af 3 personer (100%) fandt denne anmeldelse brugbar
102 products in account
7 reviews
5.9 timer bogført
Just imagine if SiN had taken Half Life's place. Doesn't really bear thinking about. Still - this was the beginning of a great (albeit kinda-sexist) game that was unfortunately cut short. Damn casual games.
Indsendt: 12 Maj 2014
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2 af 2 personer (100%) fandt denne anmeldelse brugbar
104 products in account
13 reviews
3.4 timer bogført
This game perhaps lacks of weapons (mines, crossbow,..) and finally perhaps a little bit too short because no episodic sequel but overall i really enjoyed this game:
I've noticed an interesting use of Source engine in the level progression!
The story isn't really its best asset but the gunfights are dynamic thanks to an advanced AI and different fire modes for each weapons it's really pleasant!

NB: Keep in mind that the package includes: Sin (original+multi) & SDK (episode 1)
Tips: As far as I'm concerned i've use sv_cheats 1 & impulse 101 for more fun!
Indsendt: 22 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej