在影响世界未来命运的大战中血战到底。 在 Red Orchestra: Ostfront 41-45 中,您和您的战友要投身于环境极端恶劣的东部前线战斗。 Red Orchestra 为您带来当今 PC 上最真实的二战第一人称多人战争游戏,让玩家亲身体验最激烈的战斗场面。 您可以扮演步兵,使用各式各样的步兵武器,或者将游戏提供的各种战车组成装甲战车团队,包括半履带车以及最著名的德国和苏联重型坦克。 您可以使用一切武器与您的敌人周旋,无论是使用刺刀与敌人进行肉搏,还是使用苏制 IS-2 上坚厚的 122 毫米加农炮。 如果这还不够,您还可以要求军官调派雷雨般的炮击,让敌人心胆俱裂。
用户评测: 特别好评 (932 篇评测)
发行日期: 2006年3月14日

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注意: Darkest Hour, a new Red Orchestra mod is now available.

购买 Red Orchestra: Ostfront 41-45

含有此游戏的礼包

购买 Tripwire Bundle - March 2014

包含 24 件物品: Dwarfs!?, The Ball, Red Orchestra: Ostfront 41-45, Red Orchestra 2: Heroes of Stalingrad with Rising Storm, Rising Storm Game of the Year Edition, Killing Floor, Killing Floor Outbreak Character Pack, Killing Floor: Nightfall Character Pack, Killing Floor: PostMortem Character Pack, Killing Floor "London's Finest" Character Pack, Killing Floor: Steampunk Character Pack, Killing Floor - Steampunk Character Pack 2, Killing Floor - Ash Harding Character Pack, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Special Character Pack, Killing Floor - Golden Weapons Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack

 

评测

"... RO is also one of the market's most unique new shooters"
4/5 Stars - Gamespy

Tripwire's attention to accessible realism is unrivaled"
- Computer Gaming World

"Red Orchestra offers exactly the right mixture of action and realism"
- PC PowerPlay

Red Orchestra scores "Best Multiplayer Game" for 2006 over at VooDoo Extreme.
Read the full review here.

关于这款游戏

在影响世界未来命运的大战中血战到底。 在 Red Orchestra: Ostfront 41-45 中,您和您的战友要投身于环境极端恶劣的东部前线战斗。 Red Orchestra 为您带来当今 PC 上最真实的二战第一人称多人战争游戏,让玩家亲身体验最激烈的战斗场面。 您可以扮演步兵,使用各式各样的步兵武器,或者将游戏提供的各种战车组成装甲战车团队,包括半履带车以及最著名的德国和苏联重型坦克。 您可以使用一切武器与您的敌人周旋,无论是使用刺刀与敌人进行肉搏,还是使用苏制 IS-2 上坚厚的 122 毫米加农炮。 如果这还不够,您还可以要求军官调派雷雨般的炮击,让敌人心胆俱裂。

  • 在 13 个真实的东部前线环境战斗
  • 具有精细外表和内部结构刻画的 16 种战车
  • 总共有 30 种步兵武器可供选择
  • 最多支持 32 名玩家在线游戏
  • 独特的设置 – 唯一一款将焦点放在第二次世界大战俄罗斯前线的 FPS 游戏
  • 使用仿真的装甲战车从 800 米以外位置炮轰敌人的坦克
  • 指挥全队联合武装步兵和战车在根据真实世界数据设定的市中心和乡村环境中战斗到底
  • 真实的子弹和射弹弹道让您不得不蹲伏闪避
  • 通过 Voice Over IP 技术与您的战友调整战略
  • 高品质的 Immersive Sound FX 和 3D 定位声音系统
  • 3D“机器瞄准”和独特的三点一线瞄准射击
  • 真实的武器部署系统,包括部署支援来复枪火力
  • 遵照史实的炮击系统
  • 远近有致的声音系统让您感受真实的战争气氛
  • 高级玩家移动系统让您能够安全地越过障碍
  • 自定义 8 方向动作系统让玩家能做出灵巧的动作

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: 64 MB DX9 Compliant
    • Hard Drive: 2 GB free hard drive space
    • Sound:DX 8.1 Compatible Audio
    Recommended:
    • OS: Windows XP
    • Processor: 2.4 GHZ
    • Graphcis: 128 MB DX9 Compliant with PS 2.0 support
    • Hard Drive: 2 GB free hard drive space
    • Sound Card: Eax Compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 512 MB RAM
    • Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)
    • Hard Drive: 2 GB free hard drive space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.2 GHZ or Equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space
    Recommended:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 2.4 GHZ
    • Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    • Hard Drive: 2 GB free hard drive space
有价值的用户评测
22 人中有 21 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.1 小时(记录在案的)
发布于:6月21日
06年的老游戏了,而且画面就算在当时也不算太优秀,和红管2相比十分朴素。没有放大,体力耗尽后不能继续奔跑而不是速度减慢,转向什么的也略僵硬还有凶狠的AI。但这款游戏就是如此让人着迷,比起红管2也更加真实与硬派,兵种也比红管2要丰富。你甚至可以扮演坦克兵从坦克里出来用手中的武器去和敌人硬碰硬。毕竟,红管2为了迎合市场以及游戏制作水平的提升还是做了一些改动的。但同时,因为时间上的设定,武器以及载具的种类也更加丰富,毕竟红管2只局限于斯大林格勒战场,而红管1则是整个东线,这都是红管2所没有的。这款游戏还有两个MOD:西线与非洲战场。至于被诏安的经历估计也和风起云涌差不多。目前这款游戏的网战只有外国服务器,大概200-400ping左右。虽然看起来高的吓人但这个系列的网络优化一向做的很棒。人多的时候可以满员,当然,大手子非常多就是啦。但我也希望国内也开一个红管1的服务器,毕竟外服连接时间太长,也容易掉线,希望国内的红管大手子们能不能想想办法。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:6月21日
这款游戏虽然是2006年的了,但对我这种喜欢二战游戏的人来说此作大环境代入感依然很强。枪模看上去十分舒服、逼真,枪炮声、叫喊声、走步声、换弹声、引擎声以及死亡的呻吟,无不可以吸引我。不过玩家的手感带入与战地、CS等不相同,这些作品大多射击及移动手感还有各功能操作简单、方便,从玩家的控制下有一种战火的激情。而红管不同,他是给你一个拥有战火激情的大环境,而你的操作非常复杂、谨慎甚至手感有些不刺激,但呼吸晃动,弹药切换、拼刺刀以及在何时何地进行射击都是一个战争游戏的最佳要素,因为这款游戏主要看战术与配合,这与战场真实环境下的感觉大抵是相同的。
虽然才玩了数小时,但感觉在这个次时代逼真画面、环境代入感要求极强的游戏创作背景之下,这款游戏依然有它的巨大价值所在。画面看上去不能与同时代相比,但作为2006年那是的游戏来说还是不错的,至少现在看上去也很满意;环境代入感一方面来说感觉这一游戏现在也是很好的,相当于连 排规模激烈遭遇战;作为一个多人游戏我至少能很快的找到服务器,虽然人不多了;兵种、武器以及其他选择方面也是挺便捷的,对玩惯那种手感刺激之游戏的玩家来说,此作操作感一开始多少有不习惯,但玩多了也更是回去琢磨这款游戏,所以说这款游戏有极高的思维开拓性。
虽然是个老游戏了,但我认为大家还是可以玩一玩的,毕竟mod也很丰富,再去网上找一些补丁资源,战场的刺激与游戏的娱乐性就越来越丰富,更加的能体现出来了。
最后,我要为这个游戏点赞!
这篇评测是否有价值? 欢乐
49 人中有 49 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1,073.2 小时(记录在案的)
发布于:1月26日
Favorite FPS overall. I still prefer it to Red Orchestra 2. I wouldn’t say it’s popular, but it isn’t completely dead either: there’s at least one active European server that gets full every day. There’s one in the U.S. too. Even the development process isn’t entirely dead. Modders from The Darkest Hour team are working on a new patch that should come out in early 2015.

http://www.youtube.com/watch?v=NC3M--ik25U
(video by Joe Smhoe)


Pros
(compared to RO2)

  • Slower pacing. People don’t tend to run around at breakneck speeds quite as much. Twitch reactions are not as important, and this game is noticeably easier to play for me.

  • Weapon balance. Weapons have a lot more recoil and sway when shooting from standing or crouching position. This means that resting your weapon on random objects for support is very important and players tend to use cover more. Simple bolt-action rifles are incredibly powerful: they do a lot of damage and are significantly more accurate than semi-autos. You can either have good rate of fire or good accuracy (RO2 semi-autos, by contrast, give you both, and an SVT-40 is almost always better than a Mosin). One could argue that this isn’t very realistic, but it makes playing as a rifleman fun, whereas in HoS it can be very hard and frustrating. Or maybe I’m just hopelessly bad at playing rifleman in RO2.

  • No spawning on squad leaders. You have to actually walk or ride from spawn to the capzone. It increases the value of your life and value of life of your enemies. When you kill someone, he’s not going respawn in vaguely the same place in 10 seconds. You won’t see him again in at least half a minute (or more for large maps). And it helps to avoid the situation where if you spawn on SL, you're likely to immediately die, but if you don’t, you’re not in the capzone, you’re not helping your team cap, you’re not protecting your SL. Survival in situations like these depends largely on luck: if you happen to spawn behind cover, you’re good, but if you spawn in the open where one of the enemy machine gunners can see you, you’re boned and will have to try again. This can be very annoying in RO2.

    Darkest Hour (a mod) has one of the best spawning mechanics I’ve seen in this type of game: MDVs (Mobile Deploy Vehicles). Basically, an MDV is an APC with a spawn point inside. You can park it anywhere, but it’s bulky and noisy — hiding it behind enemy lines can be tricky. When you spawn in it, you can have a look around and hop out when you think it’s safe-ish. Or, if it clearly isn’t, you can try moving it to a better position. It’s vulnerable to satchels, panzershrecks and whatnot, so the chance to die immediately after spawning is still there, but at least it’s not random and it’s very rare.

  • No stat grinding or unlocks. When you start playing, your weapon is identical to the ones used by players who have played this game for years. They won’t have faster running speed, faster reloads or resistance to suppression. Joining a winning team won’t make you level up faster, and blatant team stacking is fairly rare. Most matches feel more balanced.

  • No UAVs. You can use vegetation and ruined buildings to hide for a long time and nobody’s going to find you unless they see or hear you. Unfortunately, people can still fly around as spectators when they’re waiting in a spawn queue. There’s a mutator that blacks out the screen when the player is dead, but most servers don’t run it nowadays.

  • Plenty of large combined arms maps with open design, including some really huge tank-centric maps. There’s an achievement for destroying a tank at 2000+ meters. And popular servers actually run these: it’s not like Counter-Strike or TF2, where there are thousands of community maps available, but most servers stick to stocks like de_dust2 and cp_dustbowl.

  • Huge variety of weapons and vehicles. You can play as Soviets, Germans, Americans, Brits, Australians, Canadians, Romanians, Italians, Hungarians, Poles and Finns. Some of the vehicles included: BA-64 (aka the clown car), Panzer II Flamm and OT-34 (flamethrower tanks!), ISU-152 (152 mm self-propelled gun), Sturmtiger, Sturer Emil, Marder III Ausf. M, SdKfz 234/2 “Puma”, BMW R71 motorcycle (with or without sidecar), ZiS-3 truck, Willys and Volkswagen Kübelwagen, STZ-5 (although it’s used as an infantry transport) and even a farming tractor. Not to mention a good number of Italian and Hungarian tanks (even World of Tanks doesn’t have these). There are AT and FlaK guns, boats, planes you can paradrop from, mortars you carry around and setup wherever you like. You can also use tanks to transport infantry.

  • Tank crewmen can get out of their vehicles and get back in. It adds immersion, allows you to park your tank in a safe place, get out and gather intel with your binoculars (silhouette of a person with binocs is nowhere near as noticeable as a tank on the horizon). It also makes it possible to bail out and continue fighting on foot or join a different crew when your tank is damaged. Tank crew frantically getting out of a burning tank is something you’ll never see in RO2.

  • Team-tanking is fun and useful, whereas in HoS you’re often better off with bots even if you use voip. It’s just faster to press W and have your tank move forward immediately. In RO:Ost, it is faster to switch to driver and press W too, but you won’t be able to reload the gun at the same time. Or keep an eye on the enemy. So, a fully crewed tank with voice comms is likely to outmaneuver a solo tanker, which isn’t true in RO2.

  • I love the way you have to turn the tank turrets using keyboard, not mouse. Having to control each axis separately is more immersive than just pointing at the target with a mouse cursor. It feels more like turning two separate cranks.

  • Your character won’t give away your position by making random loud remarks while you’re trying to sneak.

  • There are doors you can open and close. Even Wolfenstein 3D had this feature, but RO2 doesn’t.


Cons
(compared to RO2)

  • Low population.

  • Automatic weapons arguably have too much recoil and are hard to use.

  • Weaker physics. Bullets and shells don’t penetrate objects. Vehicles can occasionally get stuck on flimsy obstacles like picket fences.

  • Nonadjustable sniper rifle scopes.

  • No squads, no fireteams, no tactical view. You can’t mark enemies on the map.

  • Many of the really cool features are only available in DH, and most popular servers for this mod are in the U.S. (high pings for players from Asia).

  • Tank interiors are not as detailed, there’s no animation for individual crewmen.

  • No way to kick people out of your tank if you don’t trust them.

  • No Japanese, no maps set in the Pacific, no jungle. No flamethrowers for infantry, swords, booby traps.

  • Every character on your team has the same voice, and the number of lines they can say is very limited.


P.S. I’m not saying Red Orchestra 2 is a bad game, it’s definitely worth getting too.
这篇评测是否有价值? 欢乐
15 人中有 15 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
40.8 小时(记录在案的)
发布于:3月24日
Hands down my favorite first person shooter of all time. Run and gun rambos need not apply.

Recoil and ballistics are realistic. Single hits to the chest, neck, or head from rifle caliber weapons almost always result in death unless it just grazes you. Rounds drop over distance and short, controlled bursts are required if you wish to remain on target. There is no magical ammunition pool. If you reload half-way through your magazine all the time then you will have a pouch full of half full mags.

You can't run forever. If you sprint for a while your aim will suffer as you gasp heavily until you have caught your breath. Rest your weapon on your elbows while prone or on a window sill to steady your aim. Accuracy suffers when standing. Its better while crouched and even better while prone or rested on an object. The is no magical zoom button. What you see is what you see unless you have an optic.

Theres nothing like having your weapon shot out of your hands as you run to take cover behind some sandbags. Then wondering if you should risk going back to try to retrieve it or wait and try to find a weapon from another fallen soldier.
The graphics are dated and the bots are very dumb, but the multiplayer gameplay is still so good it makes up for it. The tank warfare can be fun too but much of my time was spent with my boots on the ground.

Steam only shows 41 hours on record for me on this game but I had many hours on this game prior to when steam began tracking game time. So many late nights. The thrill of a short range firefight between 2 rifleman, both run dry and with no time to reload they rush to stab or butt-stroke(lolz) the other. So many great moments with nothing but an M44 in my hands and some panzerfausts I had found laying about as I waited to ambush a passing german tank. I had so much fun playing with the humble bolt action rifles I ended up buying a real M91/30 and M44. I was mighty fond of that lovely SVT40 though......

Play this game
这篇评测是否有价值? 欢乐
8 人中有 8 人(100%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:5月20日
Very good game.
You get 3 games: Red Orchestra, Darkest Hour, and Mare Nostrum just in one purchase. Nice.
I had good fun playing it, although I always lose... haha.
I recommend 100%.
这篇评测是否有价值? 欢乐