Super game. The most realistic game of all time, there are shoals of small, but otherwise the game супер.Very much types of guns, tanks etc.
The predecessor of Red Orchestra: Ostfront 41-45 is a modification of Red Orchestra: the Combined Arms for Unreal Tournament 2004, created by enthusiasts, who later organized the company Tripwire Interactive.
Modification participated in the contest «Make Something Unreal», conducted by Epic Games, creators of the games «Unreal». Due to the subsequent victory, the command Tripwire Interactive received the prize pool and a license for commercial use of the game engine, Unreal Engine 2.5. Later it was decided to move the modification of the format of individual games, elaborating some elements.
The game takes place on the Eastern front during the Second world war and covers the period from 1941 to 1945. The player is given the opportunity to participate in the reconstruction of events as for the Red Army and Wehrmacht troops. The game is targeted primarily at the network mode, but there's a single-player game against the bots. Each location (map) is a real historical area.
In multiplayer mode, the player can take any direction - both Soviet and German soldiers. In addition, there are several types of slot classes with their own unique capabilities and skills for the use of certain weapons. There is a possibility to manage a real military equipment, such as tanks, mobile artillery, artillery guns, armoured troop carriers.
For Red Orchestra was done many custom modifications, such as the sets of cards, a variety of game content or full total conversion.
Below is a list of published or under development projects:
Carpathian Crosses - focuses on the participation of Romania in the Second world war. No longer supported by developers.
Mare Nostrum - focuses on the Mediterranean theater of operations.
Darkest Hour: Normandy 1944 - focuses on the capture of Normandy.
After-Hourz Community - includes several new vehicles, new tanks and anti-tank weapons.
Defence Alliance 2 - ported by the authors of UT2004.
Red Orchestra concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer "Practice" mode available. Red Orchestra: Ostfront 41-45 features an advanced ballistics system for both small arms and tank rounds - incorporating bullet drop, flight time, and tanks with more realistic armor properties than most games (featuring: penetration and deflection, in relation to range and projectile trajectory angle). The player's movements are realistically modeled, giving them the ability to lie and move prone, sprint (while standing or crouching) and to deploy machine guns on objects.
Red Orchestra is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no "crosshair" for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim system. The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by "health points" as many other games use, but by a diagram of the player's body with reddened sections that show where he or she has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.
Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members. Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.
The game received generally favorable reviews from critics. On the review aggregator Game Rankings, the game had an average score of 81% based on 22 reviews. On Metacritic, the game had an average score of 81 out of 100, based on 22 reviews