Red Orchestra Series' take on Vietnam: 64-player MP matches; M16, M79, Hueys and Attack Helicopters; the AK, Double-Barrel Shotguns, Toe-Popper Mines, Tripwires, Tunnels and more. Brutal. Authentic. Gritty. Character customization. And napalm in the morning. Now with Australians!
Recent Reviews:
Mostly Positive (182) - 71% of the 182 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (10,103) - 77% of the 10,103 user reviews for this game are positive.
Release Date:
May 30, 2017

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Recent updates View all (161)

April 25

Rising Storm 2 Update 1.07 Rolling Out Now!

The servers files are now available to all admins. The client files will begin rolling out shortly. The changelog is as follows:

New Additions

Maps
New Community Map - Ninh Phu



In this update we are rolling out the first of what we hope will be many Community Maps, Ninh Phu, the first place winner of the first Mapping contest for RS2: Vietnam. This map was developed in conjunction with a community mapper. A huge thank you to oakts for allowing his map to be incorporated in to the game, which is an assault by the PAVN on a town in Ninh province!

Please note: The map should still be considered WIP for now, but we at AMG and TW are proud to be working alongside community contributors.

Weapons

M1 and M2 Carbines
New weapon additions for both the Northern and Southern factions has arrived: The M1 and M2 Carbines:



The semi-automatic M1 Carbine boasts a 15 round magazine and a long history of use since WWII. As an historical gun, this weapon has seen some use, and the version we’re including includes some field repairs by enterprising North Vietnamese hands. The roles which receive the M1 Carbine are: NLF Commander, NLF Sapper, and NLF Scout.

The M1’s younger brother, the M2, has a shorter history but features both semi automatic and automatic firing modes, and a newer 30 round magazine. The roles which receive the M2 Carbine are the US Grenadier and the US Pointman. Additionally, both of these weapons can be equipped with bayonets.



Spine Critical Hit Zone



New to 1.07 is the spine ‘critical hit’ zone, which causes instant death to players shot in the spine, regardless of the caliber of round which strikes them. This addition rewards high-skill play, and should go some way towards addressing issues raised by the community regarding the recent rebalancing of the lethality of rifle cartridges.

Audio Refinements

In this update to RS2 we are rolling out refinements to most of the audio in game - every gun, explosion, and fire report/reverb has been updated or tweaked to feel more distinct, and true to life.

These refinements are especially noticeable in the third person weapon audio and gunshot echoes, and in the RPG and M79 effects.

The extent of the changes made vary on a per-item basis, so some may be more obvious than others. Any and all feedback is appreciated on these updated sounds. As always, you can provide your feedback on the Steam forums: 4https://steamcommunity.com/app/418460/discussions/2/]https://steamcommunity.com/app/418460/discussions/2/[/url]

Asian Language Support



New in 1.07 is added localization support for three Asian languages: Japanese, Korean, and Simplified Chinese! While the MegaFont added in 1.06 will have allowed chat in those languages prior to 1.07, we now offer the full game translated into these languages.

Gameplay
  • Added M2 Carbine to US Factions
  • Added M1 Carbine to NLF Faction
  • Added Spinal Cord hitzone that causes an instant death when shot
  • Reworked PAVN role loadouts to be better equipped when attacking. These changes only apply on maps where the PAVN are the attacking faction in Territories mode. Role changes are as follows:
    • Scout: Added 2 Type 67 Grenades, removed tripwire trap
    • Sapper: Added 1 Type 67 Grenade, lowered MD82 mines from 5 to 3
  • Added functionality to handle Bonus XP events without the need for patching - this means more bonus XP, more frequently!
  • Made further refinements to prone movement so the camera no longer jitters as the player crawls
  • Reduced the minimum instant death damage so that players no longer appear to survive headshots
  • Increased the bolting speed of bolt action rifles to be more in line with high level RO2 speeds
  • Helicopter Gunners will now automatically take over the flight should their main pilot die. This feature is enabled by default but can be disabled in settings
  • When both teams run out of reinforcements the map will now enter Lockdown, with a five minute time limit
  • Added a minimum level requirement of Level 5 to the Radioman role
  • Added a visual indicator on the paperdoll when the player is slowed by a leg injury This appears as an outline over the legs on the paperdoll
  • Increased the critical arm and thigh zones to match Red Orchestra 2 values
  • Separated options for automatic bolting and manual pumping in the settings menu.
  • Increased responsiveness of weapons when colliding with the world.


Levels
  • Added community made Ninh Phu as an official map.
  • Added Territories Mode Operation Forrest and Ninh Phu to the default map rotation.
  • Improved fog visuals on Riverbed to no longer use ‘height’ fog in the actual river bed
  • Optimised Operation Forrest for both game modes in response to community feedback. This map will now run more efficiently
  • Replaced the default static spectator cameras with slow panning cameras in the map during Match Pre-Start time, Team Swap screen, and in the background of the After Action Report
  • Made balance changes based on community feedback to the skirmish maps Compound and Jungle Camp. Specific changes are as follows:
    • Compound Changes:
      • Moved the truck and added more foliage to block off visibility between the upper Windows of Objective B and US Forces crossing the road.
      • Enabled the Northern forces to climb into the Windows on the East side of objective B
    • Jungle Camp Changes:
      • Added cover in Objective B to block Northern players’ view
      • Added a bamboo wall to prevent Northern players from shooting an RPG into US spawn from around Objective C

Art and Animation
  • Added new Canberra bomb PFX, with more verticality and better shockwave definition, to make the bombing run feel visually distinct from other commander abilities
  • Widened the aperture on the M3A1 Grease Gun to improve visibility.
  • Added an animation which plays while bandaging, along with a first-person bandage asset



Audio
  • The headshot ‘ping’ sound no longer plays if that shot does not kill a player


UI
  • Made it easier to distinguish between friendly and enemy targets by updating the opacity and FOV of friendly target markers on the HUD
  • Added the paperdoll to the post-death spectator HUD so that players can now identify how they died with more information than the standard killfeed
  • Improved the readability of icons on the overhead map and tactical view - these icons now scale to a higher resolution and are more vibrant. This is especially noticeable on larger maps
  • Added an on-screen reminder for Northern Squad Leaders to dig squad tunnels if they do not already have one active. This icon appears in the bottom right of the screen
  • Made unlock icons for character customization more legible and provide more information about the item
  • Updated objective widget to show how many teammates are holding the objective as well as squad members
  • Increased the killfeed from four lines to six
  • Added new text to the scoreboard to inform players of how to use the in-scoreboard mute player function
  • Improved messaging to helicopter gunners if their main pilot dies - the new text string informs pilots not using the new ‘automatically take control’ setting of how to manually take control of the aircraft

Anti-Cheat
  • Updated to the newest version of Easy Anti Cheat - which includes various stability and anti-crash features


Misc
  • The ‘open console’ key has been disabled by default, and can be re-enabled in the HUD options selection. Finally, we can type tildes in chat!
  • Added an SDKFrontEnd application to allow users to upload items to the Steam Community page for RS2
  • Changed the text of the ‘Tutorials’ button on the main menu to read ‘Boot Camp’

Bugfixes

Crash Fixes Base Game
  • Fixed an issue where client would crash when using the quit command
  • Fixed an issue where client crashed with ‘D3DResult Failed, VN!GameGetSwapChainSurface
  • [Fixed an issue where the client would crash while downloading custom content and maps from a server
  • Fixed an issue with crashing on launch with ‘failed to find file for package Core for async preloading


Crash Fixes SDK
  • Fixed an issue in the SDK where browsing through certain .upks crashed the editor.
  • Fixed an issue in the SDK where having the ENV_VN_US fully loaded would result in an editor crash
  • Fixed a crash on the SDK which would occur while scrolling through the vehicles package


Gameplay
  • Fixed an issue where teammate killers could avoid respawn penalty by switching to spectate mode
  • Fixed an issue where artillery strikes would break if the Commander switched sides during the artillery call
  • Fixed an issue where Napalm didn’t instantly destroy Spawn Tunnels
  • Fixed an issue where attacking PAVN Sappers could plant more than three mines.
  • Fixed an issue where the delay for kill feed wasn’t working correctly
  • Fixed an issue where players were unable to open the map with ‘M’ if the role selection screen was open at start of play
  • Fixed an issue where Spooky strikes could be exploited by swapping teams
  • Fixed an issue where players couldn’t spawn on promoted squad leaders
  • Fixed an issue where double XP wasn’t being applied in the After Action Report
  • Fixed an issue where engineers couldn’t throw C4 explosives
  • Fixed an issue where the post-death paperdoll would not display the player’s death blow
  • Fixed an issue where players would be session banned when switching teams as Commander
  • Fixed an issue where players could shoot flamethrower through solid thin walls.
  • Fixed an issue where players could still control characters during end round screen after a tie
  • Fixed an issue where equipping an RPG while out of another player’s relevancy causes the players animation to break
  • Fixed an issue where players could take the other teams commander ability and use it on their own mark
  • Fixed an issue where killing in auto-hover would force the next helo player entered to be in auto-hover
  • Fixed an issue where the .45 ACP kept most of its damage over distances of 500m
  • Fixed an issue where players could switch weapons and fire whilst destroying tunnels
  • Fixed an issue where tunnel destruction progress continued after ‘F’ was released.
  • Fixed an issue where the 200 round M60 belt disappeared when reloaded
  • Fixed an issue where the HUD told players to dig a squad tunnel in training and skirmish
  • Fixed an issue where players wouldn’t be slowed by a shot to the left thigh
  • Fixed an issue where players could still move if leg damage was below a certain level threshold
  • Fixed an issue where the grenade hotkey would throw nothing whilst the camera was moving
  • Fixed an issue where players couldn’t press ‘F’ to pick up ammo from dropped weapons
  • Fixed an issue where both teams were able to hear all chat channels if postional 3D VoIP was set to ‘All Players
  • Fixed an issue where double XP remote config wasn’t applied once enabled
  • Fixed an issue where the player icon FoV decreased whilst iron sighting
  • Fixed an issue where using the grenade hotkey whilst moving the camera threw nothing
  • Fixed an issue where a Vietnamese player planting a single tripwire stake then switching to another weapon would lose their arms after the tripwire was disabled
  • Fixed an issue where adjusting the team difference changed the value for game start delay
  • Fixed an issue where any input into the game start delay field wouldn’t save and resets to 0
  • Fixed an issue where calling in commander abilities on a ground radio and then getting into a helicopter broke the radio
  • Fixed an issue where players couldn’t shoot the M79 whilst backed up against a wall
  • Fixed an issue where the log would spam ‘unable to find socket’ warnings
  • Fixed an issue where C4 and clackers instantly detonated
  • Fixed an issue where other characters would look in the wrong direction to what the player perceives
  • Fixed and issue where the round start forces players role select menu to close and subsequently hung in spectate mode
  • Fixed an issue where the game start delay tooltip min/max didn’t match the actual min/max


Maps
Song Be
  • Fixed an issue where players would be stuck between a tree and a list in Song Be
  • Fixed an issue in Song Be where the player’s primary weapon would be displayed when using the machine gun turret in third person

Operation Forrest
  • Fixed an issue where the player would pass through a rock on Operation Forrest
  • Fixed two floating plates on Operation Forrest
  • Fixed an issue where players would snag on an interior wall and a fence in Operation Forrest
  • Fixed an issue on Operation Forrest where the pawn camera would pass through rocks

Cu Chi
  • Fixed an issue in CuChi where players were launched into the air whilst climbing down the water tower ladder
  • Fixed an issue where players would become trapped in a collapsed tunnel in CuChi
  • Fixed an issue in Chu Chi where the geese PFX disappeared when viewed at certain angles

Hue City
  • Fixed an issue in Hue City where all the glass on the map of was impenetrable - bullets now go through the glass as expected
  • Fixed an issue in Hue City where the bloom on one of the radios would flicker rapidly
  • Fixed and issue in Hue City and Compound where moving around in a prone state made player’s collide with assets

Compound
  • Fixed and issue in Hue City and Compound where moving around in a prone state made players collide with assets

Fire Base
  • Fixed terrain flickering whilst shooting the MG at long distance from the air

Audio
  • Fixed an issue where helicopter weapon sounds couldn’t be heard when more than 200m away
  • Fixed an issue where helicopter pilot’s ‘taking damage’ voice over had no cooldown
  • Fixed an issue where the bandaging sound could keep playing once bandaging was finished

Art
  • Fixed an issue where the RDG-1 smoke grenade vanished after completion.
  • Fixed an issue where a grenade detonation in water would only show the top half of the PFX
  • Fixed an issue where healing in the middle of throwing a grenade breaks animation
  • Fixed a character customization issue where glasses would ‘glow’ in the dark
  • Fixed an issue where the bullet casing on the M60 and RPD would become highly reflective
  • Fixed an issue where thrown projectiles were being released before the animation completed
  • Fixed an issue where thrown projectiles didn’t cast shadows
  • Fixed an issue where the player’s paperdoll would stay on screen after changing to spectator mode
  • Fixed an issue where a detonator was present on the C4 preview before placement
  • Fixed an issue where players would have weapons in hand whilst climbing ladders
  • Fixed certain materials blooming too much and causing rapid flickering when viewed from a distance.

UI
  • Fixed an issue where team mate icons didn’t appear through walls
  • Fixed an issue with 3D Proximity chat where name tags wouldn’t appear or disappear when a speaker walks into or out of the proximity of a listener
  • Fixed an issue where a red paperdoll appeared on screen if a player joined a server in progress
  • Fixed an issue where dead team leader’s name was the wrong colour on squad widget
  • Fixed an issue where helicopter broken rotor message was hidden under the pilot HUD
  • Fixed an issue where the PM handgun had no mouse over text and had incorrect stats
  • Fixed an issue where the post death paper doll clipped into the spectate UI

Misc
  • Fixed an issue where the training page tutorial videos were incorrectly linked.
  • Fixed an issue where the name of the sapper mine was not localized
121 comments Read more

April 13

Rising Storm 2: Vietnam - Round 2 Modding Contest Winners Announced



Tripwire Interactive and Antimatter Games announced today the second round of winners for its RISING STORM 2: VIETNAM $40,000 Modding Contest. As an independent development studio founded by members who won the 2004 “Make Something Unreal” competition for Red Orchestra: Combined Arms, Tripwire Interactive is excited to continue its support for the modding community, challenging RISING STORM 2: VIETNAM players to share their best maps and mods for the chance to have their creations featured in the game in addition to cash prizes. Tripwire is currently working with the creators of Highway 14 and Ninh Phu, winning maps announced from Phase 1 of the Modding Contest last year and plans to make them official game maps in the near future.

Following a total of $12,500 in prizes awarded to round one winners, Tripwire Interactive is excited to announce a total of $27,500 in cash prizes for winners of round two. In addition to cash prizes for each winner, the following player-made maps and mods will also be officially featured in RISING STORM 2: VIETNAM. Please find below the winners for best player-made maps and mods. Due to the high quality and quantity of entries received, Tripwire Interactive and Antimatter Games chose two winners for third place.


Prize-winning Maps:

Jungle Raid


1st Place Map Prize: $10,000
Created by RISING STORM 2: VIETNAM mapper Tyler

Jungle Raid took home the most votes from our community poll and the map was a winner with judges. It looks fantastic, plays well and is nicely balanced. Very impressive!


Border Watch


2nd Place Map Prize: $5,000
Created by RISING STORM 2: VIETNAM mapper oakts

Also popular amongst community members, Border Watch boasts enjoyable gameplay and makes strong use of a wide range of the game’s terrain features. In addition to looking great, Border Watch wins extra points for running all three game modes.



Hoa Lu


3rd Place Map Prize: $2,000
Created by RISING STORM 2: VIETNAM mapper IceFuse

It’s clear that the creator put thought into gameplay and balance. Hoa Lu works great, but it really shines through with the author’s strong use of lighting effects.


Resort


3rd Place Map Prize: $2,000
Created by RISING STORM 2: VIETNAM mapper Juu

Another extremely high-quality map that’s popular with our community, Resort features a great concept with fun use of terrain.



Honorable Mentions in the best map category will also receive a cash prize of $500 and see their maps featured in-game. Honorable Mention winners for new player-made maps include An Cuu Bridge, Lolo, Mau, Operation Valkyrie, Phan Cong, and Tay Ninh Province.


Prize-winning Mods:

Green Army Men


Prize: $5,000
Created by RISING STORM 2: VIETNAM modder Nitronik



Gameplay Overhaul Mutator


Prize: $1,000
Created by RISING STORM 2: VIETNAM modder Joe
87 comments Read more

Reviews

“The game hits a sweet spot between realism, fun, and required teamwork that few games do.”
4/5 – Attack of the Fan Boy

“Rising Storm 2: Vietnam is a must have for tactical shooter fans. Tripwire‘s latest release strikes a perfect balance between realism and fun”
9/10 – Gaming on PC

“There isn’t a gun that I don’t like using, and I’m never disappointed to be stuck as a grunt if I don't snag a special class fast enough.”
85/100 – PC Gamer

Bushranger Content Update






Digital Deluxe Edition



Purchase the Digital Deluxe Edition and receive 2 character customization items, 4 early item unlocks and the Official Soundtrack.

Exclusive Content

  • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
  • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.

Early Unlocks

United States Army/Marines
  • Lowland ERDL Camouflaged Helmet
  • Darkhorse Pilot Helmet
North Vietnamese
  • Headscarf
  • Camouflaged Ushanka



Owners of Killing Floor 2 will receive 4 Vietnam-era weapon skins for the RPG-7, M1911 pistol, Lever Action Rifle and M16 M203.

These skins will available in the next major Killing Floor 2 update (TBD).

About This Game

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2011 & 2013 ‘Multiplayer Game of the Year’, published by Tripwire Interactive and developed by Antimatter Games, the same team that created the award-winning and innovative asymmetric gameplay of the original Rising Storm.

For the first time, the authentic gunplay and visceral first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2: Vietnam casts players into a brutal, authentic recreation of the Vietnam War.



Rising Storm 2: Vietnam offers intense tactical action for up to 64 players in battles between the US forces and the Vietnamese, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missiles, traps, ambushes and more.



A variety of authentic period weapons available including the M16, M14, M60, M79 and M3 Grease Gun for the Americans; and the Type 56 Assault Rifle (a Chinese copy of the famous AK-47), RPG-7, MAT-49, SKS Carbine and many, many more for the Vietcong.

Weapons also have a wide range of functionality with in-game implications, including adjustable stocks, attachable bayonets, and a new and advanced recoil system which builds on the already phenomenal weapon handling that the Red Orchestra series is famous for.



Players on the US team will be able to pilot 3 different helicopters - the UH-1H "Huey" transport, the OH-6 "Loach" light recon and the powerful AH-1G "Cobra" attack helicopter.



Play as both the United States Military and Vietnamese resistance fighters. Rising Storm 2: Vietnam allows players to control either the U.S. Army and Marines Corps or the militarized and guerrilla forces of North Vietnam - the NVA and the Viet Cong.



Each map faithfully recreates the look of the Vietnam experience and aims to pull players directly into the war with its extreme authenticity to real life.

Maps will include the famous jungles of Vietnam, but will also cover battles that occurred in cities, on rolling hills, in US Firebases, Rice Fields, Plantations and many more authentic locations.



Enhanced squad system that allows players to set up squads as they want them - name them, add their friends, set the squad tag color in game. Once in game, easy identification of your squad in the world and on maps - and dedicated VOIP channels for the squad, as well as bonuses for working together.




Rising Storm 2: Vietnam will allow players to customize their player characters with additional uniform and equipment variants earned as they play. These will include new headgear, clothing, tattoos, glasses and more.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 28 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: 32-bit Operating Systems
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 28 GB available space

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