Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
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Sammanställt:
Blandat (234 recensioner) - 63% av 234 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 6 jun, 2014

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Om detta spel

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Minne: 2 GB RAM
    • Grafik: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Lagring: 512 MB ledigt utrymme
    • Ljudkort: DirectX 9 Compatible
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Minne: 2 GB RAM
    • Grafik: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Lagring: 512 MB ledigt utrymme
    • Ytterligare anmärkningar: These specs are still being determined.
Hjälpsamma kundrecensioner
13 av 13 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
8.5 timmar totalt
Upplagd: 26 januari
Nice fun & relaxing game.
Good soundtrack and visuals.
Easy to gain all achievements.

Var denna recension hjälpsam? Ja Nej Rolig
6 av 6 personer (100%) fann denna recension hjälpsam
3.9 timmar totalt
Upplagd: 5 februari
- Feels unfinished
- Controls and collision detection are a bit off.
- Speed is rather slow

Note: One cool feature this game has.

When you lay a bomb behind you, a little rear view window pops up and stays on screen until someone hits your bomb. So you can see if your placement was any good... Thumbs up for that..
Var denna recension hjälpsam? Ja Nej Rolig
2 av 4 personer (50%) fann denna recension hjälpsam
2.7 timmar totalt
Upplagd: 6 november, 2015
This is one of them trashy games you pick for a few pennies or from a cheap bundle. Game play is okay I guess but it’s fairly buggy with random crashes and invisible walls. Decent amount of cars with extra boosts and power ups but it gets old after a short while. Again okay amount of tracks but they have the same or similar design. The tried with this game but failed and it’s differently not worth it’s 6.99 price. If you can get it cheap enough, then try it but you may find the game to get old very quickly or as I found a little too easy on some racers after you’ve got all the fast cars with their upgrades.
Var denna recension hjälpsam? Ja Nej Rolig
61 av 74 personer (82%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
7.8 timmar totalt
Upplagd: 1 mars, 2014
Early Access-recension
Micro Machines or RE-VOLT was your first impression too when you look this game? Two great classics.

I like this game already, is a inspired game and Super Toy Cars is doing great so far. For a Early Access the game is running pretty well and smooth.

To be honest, Early Access games on Steam is going to a way where we can't trust on everyone, but for five bucks and already see all theses great features implemented, the devs deserve a try.
Var denna recension hjälpsam? Ja Nej Rolig
53 av 62 personer (85%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
3.5 timmar totalt
Upplagd: 27 januari, 2015
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.

You can read more of my writing on Kritiqal.
Var denna recension hjälpsam? Ja Nej Rolig