Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
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Veröffentlichung: 6. Juni 2014
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"Love Mario Kart? You are going to love this"

Über dieses Spiel

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

Systemvoraussetzungen

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9 Compatible
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Hard Drive: 512 MB available space
    • Additional Notes: These specs are still being determined.
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 13. Februar
Schaut auf den Screenshots cooler aus aus als es eigentlich ist :) Grafik kommt auch sehr holprig daher. Spiel war in einem Bundle dabei, also nicht so tragisch, aber es gibt deutlich bessere Fun Racer. Würde es mir vermutlich nicht mal im Sale holen, außer man ist ganz verzweifelt und hat schon alle Racer auf Steam durch. Fahrphysik ist auch sehr eigen.

Zum Vollpreis solltet ihr auf keinen Fall zugreifen!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 16. Januar
An und für sich ein cooles Spiel, nicht zu kompliziert und vor allem hat es kaum Ladezeiten. Fahrphysik find ich für ein Rennspiel dieser Art gelungen.
Weniger gelungen ist leider die Kollisionserkennung. Manchmal kann man durch Objekte am Rand einfach durchfahren, andere Male kollidiert man, obwohl ein deutlicher Abstand zum Objekt vorhanden ist. Gilt leider auch für Power-Ups und Hindernisse / Minen auf der Strecke. Das macht sehr viel vom Spielspaß kaputt und kann zu einem Frustfaktor führen. Schade.
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20 von 21 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.3 Std. insgesamt
Verfasst: 22. Januar
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
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18 von 19 Personen (95%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 27. Januar
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.3 Std. insgesamt
Verfasst: 24. Februar
Fun little racer (pun intended). It's as the title indicates: you are a toy car racer. The tracks are set up in some kids bedroom, lol. Anyway, although this game isnt super intricate, the car upgrade system works well and the car choices present you with options based on your driving preferences. They all look like the Mattel or Tonka or wahtever...toy cars we grew up on, so points added there.

The music is catchy, the tracks look cool, and the cars handle well enough. There is no realism involved necessarily, but then they are toy cars, so why would there be? btw, there are power ups throughout the course which give you weapons or boosts. Those add another fun element to the races.

This is just simply a cute and fun little racer. I played a bit offline, so my total time is a little skewed, but yeah, easy to recommend this one.

One sad note though...while there are some cool tracks in the workshop for this game (and btw...creating your own tracks is super simple as is sharing them on the Workshop), the online itself is largely dead, so if you really want to play against other people, try to make sure you have friends with the game (and/or be a good friend and buy them copies).

All in all, good simple fun. I give this one 7.5/10
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15 von 22 Personen (68%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 28. September 2014
Pre-Release Review
Now, lets set somthing straight before we get started

I was raised on Re-Volt, Crash Team Racing and Mario Kart

Do you now what all 3 of those games have in common? They are all interesting with a fair bit of replayability

Re-Volt made you feel like you were handling actual toy cars, in addition to having an impressive selection of cars/tracks
Crash Team Racing was just the best. Small-ish selection for cars and tracks. But the power-ups and the sheer uniqueness of the entire game made this a gem
Mario Kart was the great grandfather of kart racing, and had a fairly large track selection and had plenty of multiplayer mayhem

Does Super Toy Cars do this?
Yes. For about an hour and a half. Then it gets *really* dull *REALLY* quickly

The number of tracks described in the description is slightly wrong, or at least pretty misleading. They mean there are 12 tracks TOTAL, and there are 4 different locations TOTAL. It doesnt mean "there are 12 tracks in 4 locations for a total of 48 tracks" Moreover, the tracks are very simple affairs, nothing really unique about them at all

The cars are meh. Between the hitboxes being helariously random (as they collide with the track funkily, making drifting a chore when you clip a tube wall wrong, or get bumped out of a drift by a guy 3 feet away). This also makes ramming quite literally a hit or miss situation

Also, each car has stats that determine how they run. The only way to see these stats is to go into the campaign mode and memorize them, as you cannot see the during "quick race" or "multiplayer" modes. But again, unless if its an extreme stat (insanely high or low) you will not notice a difference. Without fail the high speed models (formula 1 car generally) will have a piece of cake for the races, where as the more maneuverable or more weighty models get lapped constantly with very little balancing

The powerups are lame. There is not much really to be said about them other than they feel weak because of the funky physics on the car's part. If a car gets hit with an 8ball (a very powerful weapon) it kind of gets spun a little... It also has the annoying feature of replacing your powerup whenever you drive over a new one. Making sure that you cant save them for when you need them

So in summary, I would give Super Toy Cars a 4/10

Its not a bad game, just a game done poorly. Pick it up if its on sale for 4 dollars or less, but dont expect much


TL:DR VERSION
Ok racing game gets boring quickly. Spend 10 dollars elsewhere
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6 von 7 Personen (86%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 22. Januar
This looked fun, but it really isn't. This game is plegued with issues. Vehicle handling is horrid, some cars stick to the track like crazy and others with start drifting if you turn even slightly. Really bad aliasing issues reguadless of the setting, Boring power ups. Hitboxes on cars are terrible and invisible walls are everwhere. maps are so-so nothing really special. the toy cars simply don't feel like toy cars. Go grab toybox turbo or blazerush instead.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 2. Februar
Looks nice, but the cars' handling feels off and I got stuck in the track a couple times. Maybe if it's really cheap, but you're probably better off waiting for a sale on Sonic & All-Stars Racing Transformed instead.
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5 von 7 Personen (71%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 23. Januar
Not recommend for most everyone.
Recommend to those who are already big fans of racing games.
[I really don't like steam's simplistic yes/no review system; this isn't a bad game, but there are many better games in the same price range]

PROS:
-Variety of cars

CONS:
-Wacky physics
-"upgrades" on the cars are pointless as they just improve the car. It isn't some type of loadout where gear is a tradeoff....you just buy each piece once and once your car is upgraded thats it.
-Invisible walls
-Pointless weapons and poor weapon system (if you run over a box while already having one, it replaces your current item...this means the person in front will get all the boxes but at the same time if you want to save a specific item you have to dodge the other item boxes...)
-Lack of HUD/UI elements (you seem to only be able to drift above a certain speed but that speed is...??)
-Online playerbase is dead (no online games)
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6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.4 Std. insgesamt
Verfasst: 25. November 2014
A very nice game, I completed the main part in nearly 3 hours. Its fun! Not only can you get new cars, But you can get styles for cars and stuff. Very nice game.

8/10
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6 von 9 Personen (67%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 15. Dezember 2014
Good fun little game very similar to the micro machine series. Its nothing like Mario kart for people saying that. Few bugs here and there, very short soundtrack and the engine sounds can go a bit ropey. Pretty good fun for not alot of money :)
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2 von 2 Personen (100%) fanden dieses Review hilfreich
9.6 Std. insgesamt
Verfasst: 30. Januar
Didn't regretted, got this in Early Access. Awesome game!
In some way, reminds me Re-Volt and the 2D Micro Machines.
Decent graphics, great music and that "toy car" feeling.

But:
- Needs more content. I mean from developer. Workshop is okay.
- lack of other players (multiplayer)

But since it's in bundle at this time (Bundle Stars FullyLoaded)...go and buy it!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 2. Januar
I'm a sucker for the arcade racing genre, so I purchased this game early on (it might have been early access, I don't remember now), and I pretty much immediately wrote it off. More than anything the chunky hit boxes and punishing reset mechanics made for an infurating experience. That said, I'm glad I re-downloaded and gave it another shot. It's still not perfect but it's a whole lot better. In some ways the racing experience is among the most satisfactory of the arcade racers I play (among them, Bang Bang Racing, Mini-motors EVO, Little Street Racers) because it feels like the AI cars neither cheat nor are handicapped in an unrealistic manner. What remains imperfect are the hitboxes on some areas of some maps, which occasionally will find you stuck on parts that should clearly be traversable. Also, the heavily-mined elimination maps in career mode are almost hair-on-the-tongue annoying, at least if you're the sort that tries to get first on every map. I would rate myself as mediocre at this genre, for what it's worth, so if you're an ace at driving games, this might be too simple for you.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
10.8 Std. insgesamt
Verfasst: 27. Februar
KAMGUSTA's mini Review

At first I tought this was a Micromachines clone... but the horrible gameplay, the terrific hit box collisions, the boring scenaios changed my mind in just a few minutes.
Do not let the screenshots fool you! It really feels like an unfinished early access game.
Stay away from this thing!

Score 4/10
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.1 Std. insgesamt
Verfasst: 21. Januar
10/10

Want the perfect arcade racing game? This is it.

I started the game up to check it out after picking up the Fully Loaded bundle on BundleStars, and my ears were completely delighted. The game's soundtrack stands out above most others without a doubt. The menu music had me struggling to start the game because it was just so nice to listen to!

The gameplay is simple and to the point. Race and win by any means necessary! That's what arcade racing is supposed to be. Fact-paced, high-impact adrenaline fuelled fun.

Big shoutout to the devs and support team for this game. I think we'll be seeing a lot of Eclipse Gaming for a long time to come.

As a sidenote: I run my games on a 21:9 display, which some games have a hard time with. This game didn't even bat an eye, it just knew. I appreciate this attention to variety.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 24. Januar
Looked like it might be fun, but the drifting/boosting mechanic in this game is over-the-top completely broken. With cars that have high enough drift/weight characteristics (tier 3/4), you can literally drift through the entire track and boost yourself almost constantly. Ruins it.

That and there's only a handful of tracks/environments.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.4 Std. insgesamt
Verfasst: 27. Januar
This is exactly the kind of game a bunch of people who got together one night got drunk and accidently made a quick game.

The only positive is the fact they used colours, and i like colours.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.0 Std. insgesamt
Verfasst: 21. Februar
This game suxx. It's not the worst racing game that i played but it quiet realy realy bad.
the soundtrack is only 2 tracks so you turn of the sound very very fast.
The race suxx as hell. you alway play on the same 3 maps on the absolut same 4 game modes (elimination, time attack, race, minesweeper) against the same stupid drivers (in diffrent cars)
theoretical there are cars that can be choosen, but why should anyone drive another car than the beginner car to the max (in under 30 min) and after you buy it you have already the best for all races.
For the gameplay itself its mario cart on very bad copy. you drive and maybe drift, than pickin up some powerups that you fire at your enemys. the problem is that the AI is so damn ♥♥♥♥ that the always ram and not even try to avoid a collosion (with you or enviroment)
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2 von 4 Personen (50%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 3. Januar
If you love Crash Team Racing (4) then this is your game!!!
• Easy Gameplay
• Unlocks
• Keaboard + Controler Support
• Nice graphs!

Score: 8/10
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4 von 6 Personen (67%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 21. Juni 2014
Ich bin ein großer Fan des Klassikers Re-Volt und habe mich daher sehr gefreut, als ich mit Super Toy Cars einen neuen Fun-Racer mit Spielzeugautos entdeckt habe. Leider steckt der Teufel bei dem Spiel im Detail, weshalb es meine Erwartungen nicht erfüllt. Eine große Stärke von Re-Volt war in meinen Augen immer das Fahrverhalten, das auf arcadige Weise das Fahrgefühl kleiner, ferngesteuerter Wagen perfekt erlebbar machte. Ganz anders Super Toy Cars, das leider mit einem völlig gesichtslosen und eindimensionalen Fahrverhalten aufwartet, das kein Spielzeug-Feeling aufkommen lässt. DIe Entwickler haben Drifts eingebaut, mit denen man einen Turbobalken aufladen kann, aber auch diese sind äußerst unbefriedigend. Hier hätte man mehr Zeit investieren müssen, um sich von der Masse an Arcade-Racern auf Steam abzuheben und den besonderen Charakter kleiner, leichter Fahrzeuge einzufangen.

Feinschliff hätte auch die Game-Engine gebraucht. DIe mangelhafte Kollisionsabfrage, gepaart mit einer nervösen, fehlerhaften Kamera, ist eigentlich unverständlich. Vor allem wenn man bedenkt, dass Super Toy Cars lange Zeit im Early Access auf dem Prüfstand war. Auch die übertrieben schnellen Respawns, wenn man nur einen Pixel die Strecke verlässt bzw. einen Dreher hinlegt, sind irritierend und trüben den Spielfluss.

Dese Mängel sind umso bedauernswerter, da das Grundgerüst stimmt. Die bunte Grafik und der geradlinige Funpunk-Soundtrack wecken nostalgische Erinnerungen an die PSX-Ära. Das Leveldesign ist mit Ausnahme der hektischen Minenlevel gelungen. Der Umfang des Karrieremodus ist mit acht Episoden á sechs Rennen ebenfalls vorhanden. Nützt aber alles nichts, wenn das Fahren so uninteressant ist.
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