Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
Nutzerreviews:
Kürzlich:
Ausgeglichen (10 Reviews) - 40% der 10 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Ausgeglichen (257 Reviews) - 62 % der 257 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 6. Juni 2014

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Über dieses Spiel

Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.

Features:

  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap


We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows 7
    • Prozessor: 2GHz Intel Core 2 Duo or equivalent
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 Compatible
    Minimum:
    • Betriebssystem: OS X 10.9 or higher
    • Prozessor: 2 GHz Dual Core Intel CPU
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: These specs are still being determined.
Nutzerreviews
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Kürzlich:
Ausgeglichen (10 Reviews)
Insgesamt:
Ausgeglichen (257 Reviews)
Kürzlich verfasst
Aitrus
( 3.4 Std. insgesamt )
Verfasst: 23. Juli
Buggy as hell, this is far from a finished product. I won't even go to game mechanics flaws (unbalanced cars, silly AI). Things as basic as online play or track editor are not working at all (at least not in the mac edition)

Having said that, my kid loves this game. I hate to have to play it.

Old revolt is still WAY better than this thing.
Hilfreich? Ja Nein Lustig
Hezb0
( 0.3 Std. insgesamt )
Verfasst: 18. Juli
The game have its limitations, but it 's pretty enjoyable. Fun physics and car interactions! Driving a toy car at max speed avoiding hitting cereal or chocolate has never been so much fun ;D
Hilfreich? Ja Nein Lustig
melonbeton
( 0.6 Std. insgesamt )
Verfasst: 14. Juli
Mother? Is that you?
Hilfreich? Ja Nein Lustig
Pankera
( 3.5 Std. insgesamt )
Verfasst: 7. Juli
When I first heard about the idea of this game I though it would be really nice. The idea is nice indeed. More than that, I was curious to check a game made using Unity 2D. However, the final game has some bugs that just could'nt be there. The collision system with some objects is weird. I thing is all about rectangular colliders and that's it. Also, I get errors in the HUD that could'nt be there... For example, everytime I finish a race I get two HUDs that overlap each other, present same shortcuts for different functions... It's just bizarre... Moreover, my achievements are being tracked/sync in Steam.
Hilfreich? Ja Nein Lustig
rangermofo
( 0.3 Std. insgesamt )
Verfasst: 28. Juni
the game crashed all the time.

dont buy this crap
Hilfreich? Ja Nein Lustig
Jady
( 1.3 Std. insgesamt )
Verfasst: 25. Juni
funny good racing game!
good graphics!
good music.
race car control physics are ok.

i have a nvidia 960m (laptop), game graphics are nice and good!
Hilfreich? Ja Nein Lustig
Pufonel
( 0.2 Std. insgesamt )
Verfasst: 22. Juni
Slightly better than RC Mini Racers, the car control is good and the AI is different from level to level.

Have fun and enjoy is all i can say.
Hilfreich? Ja Nein Lustig
zooid
( 6.7 Std. insgesamt )
Verfasst: 8. Juni
Not long ago I came across a pathetic remake of ReVolt, it was even insulting to see a beautiful game like revolt copied in such a pathetic way.

But Super Toy Cars, is something else. It's fun to play. The tracks are Re-Volt-ish style, but are original.

Pros:
I like the idea of building your own tracks and sharing them.
The driving is very responsive, and definitely more realisting than some other games on steam.
The soundtrack is really good, even though there are only a few songs.

Cons:
Sound Effects are missing on some spots on the tracks.
Multiplayer is there, but unfortunately nobody plays.
The graphics may be improved, maybe adding more objects that drivers can interract with on the tracks.
I think also that if not improved the price should drop significantly.

Even though the game can be improved I enjoy playing it, I'll definitely play until I unlock all the cars, paints styles and achievements. I can't wait to play this game with friends, I'm sure it will be a lot of fun.
Hilfreich? Ja Nein Lustig
Sir_LordButts_II
( 3.4 Std. insgesamt )
Verfasst: 6. Juni
Originally voted for this on Steam Greenlight, but i'm dissapointed. I was aware of the bad reviews before I got the game, but ended up getting it in a bundle so tried it out anyway.

Like some reviewers have said, it's obviously inspired by Micro Machines & Re-volt, but unfortunately the result is a game which has too many issues to be fun or even worth playing. I only actually played (and completed, the campaign is 1.5 hours long) the game for the trading cards.

Overall, it feels unfinished, and it's not really worth the time to play, unfortunately.

Positives
+ The models of the cars are decent quality.
+ The music is okay (at least the first few times it plays).
+ The micro machines-like concept of small cars in a big world is a good concept.

Negatives
- Physics are clunky and floaty, in a bad way rather than a comedic way. This breaks the game for a few reasons:

The game's "stuck prevention" mechanic will occour seemingly at random. I had occasions where I was in 1st and the game would randomly respawn me in 8th place for no reason. Other times you'll hit one of the many invisible walls and completely slow down, then be respawned way behind the other competetors. Or hit a wall which is only partially sold, get stuck and then be respawned in 8th.

The game has physics objects which act as obstacles. The only problem is that all of them share the same similar floaty physics, meaning that they will often stop you completely if you even slightly collide with them. It's also extremely difficult to avoid these objects as they happen so frequently throughout the races.

Essentially, the main issue is that the game is constantly slowing you down or teleporting you without reason.

- The game doesn't handle speed well, which is a common problem in racing games. At times it doesn't feel like you're really moving, but at other times you'll suddenly be going so fast that it will be impossible to control. Also it's another racing game which relies heavily on drifting to get boosts.

-It feels like there's a lot of missing sound effects. You'll constantly hear the same engine sound, and other sound effects like objects bumping into each other are missing, which sounds strange.

-Although the car models are good, the environment objects are really mixed in terms of quality. Most of the objects in the environment look either low quality, or very stretched for some reason. Also, the roads are way too reflective or shiny and it looks odd.

Minor issues:
Boosting seems like it will occasionally not improve your speed at all.
Drifting will sometimes get stuck and you'll still be drifting even when you're not holding down the button anymore (could be an issue with using the PS3 controller)

Hilfreich? Ja Nein Lustig
JulzWinnfield84
( 0.1 Std. insgesamt )
Verfasst: 27. Mai
Produkt kostenlos erhalten
Süße Grafik ...coole Features
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
6 von 8 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
2.7 Std. insgesamt
Verfasst: 21. Juni 2014
Ich bin ein großer Fan des Klassikers Re-Volt und habe mich daher sehr gefreut, als ich mit Super Toy Cars einen neuen Fun-Racer mit Spielzeugautos entdeckt habe. Leider steckt der Teufel bei dem Spiel im Detail, weshalb es meine Erwartungen nicht erfüllt. Eine große Stärke von Re-Volt war in meinen Augen immer das Fahrverhalten, das auf arcadige Weise das Fahrgefühl kleiner, ferngesteuerter Wagen perfekt erlebbar machte. Ganz anders Super Toy Cars, das leider mit einem völlig gesichtslosen und eindimensionalen Fahrverhalten aufwartet, das kein Spielzeug-Feeling aufkommen lässt. DIe Entwickler haben Drifts eingebaut, mit denen man einen Turbobalken aufladen kann, aber auch diese sind äußerst unbefriedigend. Hier hätte man mehr Zeit investieren müssen, um sich von der Masse an Arcade-Racern auf Steam abzuheben und den besonderen Charakter kleiner, leichter Fahrzeuge einzufangen.

Feinschliff hätte auch die Game-Engine gebraucht. DIe mangelhafte Kollisionsabfrage, gepaart mit einer nervösen, fehlerhaften Kamera, ist eigentlich unverständlich. Vor allem wenn man bedenkt, dass Super Toy Cars lange Zeit im Early Access auf dem Prüfstand war. Auch die übertrieben schnellen Respawns, wenn man nur einen Pixel die Strecke verlässt bzw. einen Dreher hinlegt, sind irritierend und trüben den Spielfluss.

Dese Mängel sind umso bedauernswerter, da das Grundgerüst stimmt. Die bunte Grafik und der geradlinige Funpunk-Soundtrack wecken nostalgische Erinnerungen an die PSX-Ära. Das Leveldesign ist mit Ausnahme der hektischen Minenlevel gelungen. Der Umfang des Karrieremodus ist mit acht Episoden á sechs Rennen ebenfalls vorhanden. Nützt aber alles nichts, wenn das Fahren so uninteressant ist.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 20. März 2015
Habe das Game in einem Bundle erhalten. Vollpreis von 9,99 € absolut nicht gerechtfertigt.

Habe nach sehr kurzer Spielzeit das Game direkt wieder deinstalliert.
Die Steuerung und Fahrphysik ist grausam schlecht. Gegner kleben an einem wie Magneten beim aufeinander prallen. Man rutscht und schleudert ohne ersichtlichen Grund.

Es wird hier mit Mario Kart verglichen....nicht mal ansatzweise ist das mit Mario Kart zu vergleichen.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
1.7 Std. insgesamt
Verfasst: 16. Januar 2015
An und für sich ein cooles Spiel, nicht zu kompliziert und vor allem hat es kaum Ladezeiten. Fahrphysik find ich für ein Rennspiel dieser Art gelungen.
Weniger gelungen ist leider die Kollisionserkennung. Manchmal kann man durch Objekte am Rand einfach durchfahren, andere Male kollidiert man, obwohl ein deutlicher Abstand zum Objekt vorhanden ist. Gilt leider auch für Power-Ups und Hindernisse / Minen auf der Strecke. Das macht sehr viel vom Spielspaß kaputt und kann zu einem Frustfaktor führen. Schade.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 13. Februar 2015
Schaut auf den Screenshots cooler aus aus als es eigentlich ist :) Grafik kommt auch sehr holprig daher. Spiel war in einem Bundle dabei, also nicht so tragisch, aber es gibt deutlich bessere Fun Racer. Würde es mir vermutlich nicht mal im Sale holen, außer man ist ganz verzweifelt und hat schon alle Racer auf Steam durch. Fahrphysik ist auch sehr eigen.

Zum Vollpreis solltet ihr auf keinen Fall zugreifen!
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
10.3 Std. insgesamt
Early Access-Review
Verfasst: 27. Februar 2014
Hab ich mal Blind gekauft weil,... k.a.

Muß sagen ist ein netter kleiner Arcade Racer.... Arcade Drifter!
Bißchen wie ModNation Racer nur nicht so Sensibel wie ModNation!
Denoch könnte das Driften besser sein!

Mal sehen was sich noch alles ändert ^^
War dieses Review hilfreich? Ja Nein Lustig
0 von 6 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
0.2 Std. insgesamt
Verfasst: 8. Juni 2014
Super Toy cars

Spielzeugautos das erinnert viele jetzt wohl an ihre Kindheit, nun kann man dies auf dem Bildschirm erleben. Ob es sich bei diesem Spiel um einen lohnenswerten Ersatz für all Mario-Kart handelt oder ob es an das wohl bekannte „ Revolt “ herankommt?! Das erfahrt ihr jetzt.Nun gut, mit Spielzeugautos über einen Rundkurs zu düsen und das wo wir doch so viele tolle Rennspiele auf dem Markt haben klingt schon zu Anfang etwas unsinnig aber solche Racer sind für den den kleinen Spaß gedacht und „ meistens“ nicht für lange Spielsitzungen. Da haben wir bei „ Super Toy Cars“ auch schon das Problem, denn selbst diesen Spaß schafft mir das Spiel nicht recht zu versüßen. Das Spiel bietet neben einem Karriere-Modus zwar auch einen Online-Modus an aber mal ehrlich, was bringt dieser wenn keiner das Spiel spielt?! Weil die Entwickler dies wohl schon gedacht haben, legten sie einen Streckeneditor bei, damit man zumindest etwas mit dem Spiel anfangen kann. Kommen wir nun mal zu einem Rennen ( sollte man es geschafft haben sich durchzuringen dazu) dann laufen diese typisch Rennspiel ab. Man wählt ein Auto, dann die Strecke und los geht es. Auch an Items haben die Entwickler hier gedacht, doch diese schaffen es nicht das Spielspaß zu verbessern und wirken etwas fehl.

Fazit: Nun nach diesem Text kann man sich schon denken das dieses Spiel kein tolles Fazit und schon gar keine Empfehlung zum Kauf von mir bekommt, leider. Denn gerade in dieser Art von Spielen wäre es schön, ein tolles Spiel zu finden.

http://wurm200.blogspot.de/
War dieses Review hilfreich? Ja Nein Lustig
56 von 65 Personen (86 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.5 Std. insgesamt
Verfasst: 27. Januar 2015
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.

You can read more of my writing on Kritiqal.
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61 von 76 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
7.8 Std. insgesamt
Early Access-Review
Verfasst: 1. März 2014
Micro Machines or RE-VOLT was your first impression too when you look this game? Two great classics.

I like this game already, is a inspired game and Super Toy Cars is doing great so far. For a Early Access the game is running pretty well and smooth.

To be honest, Early Access games on Steam is going to a way where we can't trust on everyone, but for five bucks and already see all theses great features implemented, the devs deserve a try.
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31 von 35 Personen (89 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
8.3 Std. insgesamt
Verfasst: 22. Januar 2015
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
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25 von 30 Personen (83 %) fanden dieses Review hilfreich
Empfohlen
16.6 Std. insgesamt
Verfasst: 2. März 2014
And the long anticipated day has finally come, Super Toy Cars is fully released! Originally released through Early Access in March, Super Toy Cars has gone through months of updates and polish and is the better for it. It's definitely one of my favorite racing games on Steam, if not one of my favorite games on Steam, period.

The mechanics of this game are more influenced by physics than most other kart racing games I've played, and though it takes a little bit of getting used to, is very enjoyable once you get the hang of it. I'd highly recommend checking out the guides I've written to understand things like the drift system when you get started. It took me maybe two hours before I got proficient at it, though with the refinements to the system since I picked it up back when it was first available you'll probably get the hang of it much quicker.

Track design is pretty good, though the art for such is not as inspired or unique as something like Mario Kart (which of course has a long history of games to draw on). It's certainly by no means bad though and will keep you going as you progress through the game. Car design (and here's the relevant guide on that), on the other hand, is much more interesting, drawing on a number of real life cars, and providing lots of cosmetic options to keep you from getting bored. The cars also handle very differently and provide their own unique challenges, though they do fall into a few general categories. The difference between the light and heavy cars is far more pronounced than it is in other kart racing games, and some cars can really keep you on your toes!

The career mode is probably where you're going to be spending the bulk of your time. There are a large number of challenges to complete and it will probably keep you occupied for 5-10 hours. One of my guides goes in depth on each game mode so I'll spare you the details. Completing each one will take some work, especially in later levels, but is definitely do-able.

This game has both local and online multiplayer, with support for up to 4 and 8 players, respectively. Unfortunately I don't have anyone to test the local multiplayer with so I can't say if the game handles splitscreen well (for example, in the recent Mario Kart 8 people have noticed reduced frame rate with four players). Local multiplayer is also where you can choose any track or mode to play singleplayer. Online works well though, with no bugs in the netcode to speak of. Hard to say how many people you'll find online at this point, though I don't expect the player population to be able to match that of AAA racing games on Steam like Sonic & All-Stars Racing Transformed. I have played online a few times and found it quite fun. There's AI to fill in for missing players, and it's generally pretty competent (both here and in singleplayer).

Now for some miscellaneous details. Steam Workshop support is a thing in this game, and there's a track editor that uses it. Performance is pretty good as well. My computer (a four year old mid-to-low tier laptop) can run the game at a stable 45 FPS at low settings, and the game looks pretty nice turned all the way up if you've got an actually good computer to handle it. The achievement list is fun, with a good balance of challenge, and it's one of the few games I've bothered to 100% the achievements in. The devs are great people and are very open to feedback, making this one of the best-handled (formerly) Early Access games on Steam I've seen. The price is fair, and if you enjoy kart racing games you can't really go wrong with this one. In short, this game is great!
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