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Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
发行日期: 2014年6月6日

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Super Toy Cars v1.0.5a



It's been a while since last update, so I think it's about time we added something here :o)

So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features:

- Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too.
- Added a new step in the tutorial explaining the different camera options.
- Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall.
- Fixed audio bugs in the engines due to sudden rev changes.
- Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet)

As always, we're open to more suggestions and if you find any bugs or issues with the new (or old) features, please let me know and I'll do my best to fix them ASAP.


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Mac Version now available


Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP.


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Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.


  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap

We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.


    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9 Compatible


    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Hard Drive: 512 MB available space
    • Additional Notes: These specs are still being determined.
55 人中有 50 人(91%)觉得这篇评测有价值
帐号内拥有 660 项产品
7 篇评测
7.8 小时(记录在案的)
Micro Machines or RE-VOLT was your first impression too when you look this game? Two great classics.

I like this game already, is a inspired game and Super Toy Cars is doing great so far. For a Early Access the game is running pretty well and smooth.

To be honest, Early Access games on Steam is going to a way where we can't trust on everyone, but for five bucks and already see all theses great features implemented, the devs deserve a try.
17 人中有 16 人(94%)觉得这篇评测有价值
帐号内拥有 663 项产品
69 篇评测
16.5 小时(记录在案的)
And the long anticipated day has finally come, Super Toy Cars is fully released! Originally released through Early Access in March, Super Toy Cars has gone through months of updates and polish and is the better for it. It's definitely one of my favorite racing games on Steam, if not one of my favorite games on Steam, period.

The mechanics of this game are more influenced by physics than most other kart racing games I've played, and though it takes a little bit of getting used to, is very enjoyable once you get the hang of it. I'd highly recommend checking out the guides I've written to understand things like the drift system when you get started. It took me maybe two hours before I got proficient at it, though with the refinements to the system since I picked it up back when it was first available you'll probably get the hang of it much quicker.

Track design is pretty good, though the art for such is not as inspired or unique as something like Mario Kart (which of course has a long history of games to draw on). It's certainly by no means bad though and will keep you going as you progress through the game. Car design (and here's the relevant guide on that), on the other hand, is much more interesting, drawing on a number of real life cars, and providing lots of cosmetic options to keep you from getting bored. The cars also handle very differently and provide their own unique challenges, though they do fall into a few general categories. The difference between the light and heavy cars is far more pronounced than it is in other kart racing games, and some cars can really keep you on your toes!

The career mode is probably where you're going to be spending the bulk of your time. There are a large number of challenges to complete and it will probably keep you occupied for 5-10 hours. One of my guides goes in depth on each game mode so I'll spare you the details. Completing each one will take some work, especially in later levels, but is definitely do-able.

This game has both local and online multiplayer, with support for up to 4 and 8 players, respectively. Unfortunately I don't have anyone to test the local multiplayer with so I can't say if the game handles splitscreen well (for example, in the recent Mario Kart 8 people have noticed reduced frame rate with four players). Local multiplayer is also where you can choose any track or mode to play singleplayer. Online works well though, with no bugs in the netcode to speak of. Hard to say how many people you'll find online at this point, though I don't expect the player population to be able to match that of AAA racing games on Steam like Sonic & All-Stars Racing Transformed. I have played online a few times and found it quite fun. There's AI to fill in for missing players, and it's generally pretty competent (both here and in singleplayer).

Now for some miscellaneous details. Steam Workshop support is a thing in this game, and there's a track editor that uses it. Performance is pretty good as well. My computer (a four year old mid-to-low tier laptop) can run the game at a stable 45 FPS at low settings, and the game looks pretty nice turned all the way up if you've got an actually good computer to handle it. The achievement list is fun, with a good balance of challenge, and it's one of the few games I've bothered to 100% the achievements in. The devs are great people and are very open to feedback, making this one of the best-handled (formerly) Early Access games on Steam I've seen. The price is fair, and if you enjoy kart racing games you can't really go wrong with this one. In short, this game is great!
9 人中有 9 人(100%)觉得这篇评测有价值
帐号内拥有 1,115 项产品
3 篇评测
5.6 小时(记录在案的)
Thanks to Motoki's awesome generosity (thanks again Motoki =D) I've given Super Toy Cars a good ol' playing. I like it a lot, it is a little buggy here and there, nothing devastating, but it's still Early Access so that's to be expected. It's another "Top Downy Toy Car Racery Arcadey Game" * in the mould of Little Racers STREET, Bang Bang Racing, Mini Motor Racing EVO etc. I'm gonna post some pros and cons for this one.


- Very nice graphics, one of the prettier of the genre so far, on par with Bang Bang Racing.

- Different cars have fairly different driving characteristics, which you can see from their specs on the Purchase screens. Acceleration, Top Speed, Handling etc ratings are shown here and DO make quite a difference. Some cars are quite "drifty" on corners, others have better handling and grip but you can apply the handbrake to drift on the sharper turns.

- Weapons - Like Mario Kart, Wipeout etc you can pick up "single use" weapons off the track to use against other drivers.

- Choice of three views - close behind, further behind and a Micro Machines style zoomed out and directly overhead view (I had the most success with the far behind view. I would prefer an option of far behind and higher up like the one's available in Little Racers and Bang Bang)

- Fun tracks, all kinda toy themed, like the old Micro Machines game

- Great soundtrack by "The Spin Wires"

- Track editor and Steam Workshop support (although it seems fairly complex compared to Mini Motor Racing EVO's)


- A little buggy, in the hit detection you can clip objects that don't seem to be there. On one of the maps, a small raise up in the track can flip and flick your car up and get you sideways. In the "Minefield" track a mine can suddenly appear directly in front of you giving you no chance to evade it. Again, nothing too serious though. For an early access game the game is very highly polished compared to some.

- The tubes you have to drive through on some maps, are a ♥♥♥♥♥. Extremely difficult to negotiate without clipping them or getting flipped onto your side on the exit. Some cars seem a little better at getting through them cleanly.

In the Battle of the "Top Downy Toy Car Racery Arcadey Games" * , I'd place them in this order:

1) Little Racers STREET
2) Bang Bang Racing
3) Super Toy Cars
4) Mini Motor Racing EVO

* The term "Top Downy Toy Car Racery Arcadey Game" © MinDRioT 2014
14 人中有 11 人(79%)觉得这篇评测有价值
帐号内拥有 54 项产品
2 篇评测
3.7 小时(记录在案的)
What not Is their to love? Not many games are like this, It brings me back to the days where you could sit and play Manopoly for 10hrs Straight. This game Is pure Fun, So much Entertainment.

Just Imagine sitting down one evening,
You have your mates over for drinks and laughs,
You want a fun game to play,
One that Is not only fun for hours on end. But entertaining,
This Is That Game!

Hella Cheap, Hella Fun! You Should Hella Get This!
6 人中有 6 人(100%)觉得这篇评测有价值
帐号内拥有 100 项产品
5 篇评测
8.2 小时(记录在案的)
Even though it's an Early Access game, I can tell this game has some SERIOUS potential. It's cute, it's Mario Kart-like, and it plays like a classic fun racer. There are a few bugs in the game (I'll outline the good and the bad below) but for $5 or so, it's one of those Early Access games you can play with and feel really good about what's to come.

Before I contrast the good and the bad, I should mention that if you're wanting a realistic racer, this isn't for you. Hence the title, "Super Toy Cars". Expect there to be some over-the-top physics and gameplay. It feels much more like a console game that is reminiscent of the old Micro Machines games and Diddy Kong Racing on the N64. As of now, it's a blast to play. I've been sitting here for a couple of hours just getting to know the game, and it's got some fun dimensions to it that would make it even more of a blast when you're playing with a bunch of friends online.

That being said, here's what I've found good and bad (mind you, this is based off the Early Access):

The Good:
- A wide selection of cars to choose from
- The upgrades to your vehicles are noticeable, and add a whole new element to your favorite car
- You WILL have a favorite car
- Drifting is encouraged and fun to do to gain "Boost" (I thought it would be a downside, but it's definitely not!)
- The controls are simple, making for a game pretty much anyone can play and enjoy
- Nice, consistent graphics that any decent machine can run
- Looks decent at 1080p
- Full XBox 360 controller support (for those of you who use controllers)
- Wide variety of tracks that you can set the difficulty for
- A set of different race types that are fun to play
- A track editor! An awesome track editor!
- Different camera views to suit your prefence of gameplay (even a top-down, view!)
- Beautiful potential for multiplayer
- Nice array of power-ups (and a neat little subset screen to watch your opponents run into them)
- Each car is unique in how it handles, and there is most likely going to be a car editor in the future
- No rubberband AI! You can lap around opponents and not feel like how well you've done on a level can be taken from you in a second because of stupid freaking rubberbanding!
- Very well-scaled AI

The Bad:
- Definitely not finished
- Invisible walls to some of the maps make it difficult to judge how to turn
- Sometimes landing a high jump will cause your car to embed into the track
- The physics need to be tweaked just a little bit
- When you "die", you have a moment or two of invulnerability - just beware that other cars do, as well. Once you or them "pop back into existence", be sure that your car is clear of the other ones, or you might ping off into space
- The tracks and races in career mode don't have names, making it seem very vanilla
- Tracks also don't have very much special about them in career mode
- No way to set the difficulty in career mode
- BIG ONE: Very limited options for display settings (anti-aliasing and the like)
- No way to take off upgrades you've purchased for your vehicles
- Though there are a lot of types of pick-ups, it would feel better if there were even more (invulnerability, for example)
- In career mode, the tracks start to become repetitive
- Sometimes just driving outside of the lines of a track will reset your car
- It has the feel of a game ported from a console
- HUGE CONCERN: There is an inability to be able to customize the controls

- If you haven't had the thought to already, making custom tracks available for multiplayer would be amazing
- The ability to run our own music through the game (for example, being able to choose a music folder on your computer and play that instead of the in-game music - which is very good, by the way... some others may disagree, though)
- Better control of the graphics
- Assignable controls (PLEASE!)
- Once again, assignable controls
- More color options for vehicles
- Steam Workshop support (might be reaching a bit, but there is just so much potential here)
- Assignable. Freaking. Controls.
- The game could maybe use a little bit of humor along with the gameplay... I mean, it is satisfying and hilarious to crush your opponents with a giant 8-ball, but maybe some "Ohh YEAH!" sound effects. Or maybe if it was a random object that you chucked forward? Something like a baseball, a cheeseburger, small dog, Gilbert Gottfried, etc...

All in all, this game is amazing. It really is. At the small price it's at for an Early Access game, you're going to get your money's worth and see a TON of improvement. I'm sure by the time this thing is polished 100%, it's going to be a top-seller here.