Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition.
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Fecha de lanzamiento: 6 de jun. 2014

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Super Toy Cars is a tabletop arcade combat racing game featuring fast and cool looking cars, impressive tracks made of everyday objects and a bunch of power-ups that will let you destroy your opposition. Collect all cars and upgrades to keep up with competition while you progress in career mode or have a quick race either against AI opponents or against friends. You can play up to 4 players locally and up to 8 players online. Go and build your own tracks, share them with friends or play with them in your tracks. Super Toy Cars is big and with lots of options for you to tinkle and play with, but most importantly this game has been carefully crafted to be fun play and fun to race, either alone or with friends.

There are 16 different cars in the game each one with its unique handling model. You can experiment with them and play the ones that best suite your driving style and the different situations you'll find in our 12 tracks. Oh, and maybe you'll want to use different cars depending on which type of event you're playing, because we have 48 events in career mode, but not all of them are races! And if you grow tired of the tracks in the game you can always check what other tracks have the community built or even build your own and share it with our in-game track editor.


  • 16 different cars with unique handling models
  • 12 different tracks in 4 different locations which can be played in 5 different event types
  • Career mode comprising 48 events
  • Up to 4 player local multiplayer
  • Up to 8 player online multiplayer
  • Track editor to build and share your own tracks

Early Access Roadmap

We have a roadmap in place for the period the game is going to be in Early Access. We are aiming for a final release date in the first or second week of May. We have roughly 10 weeks to that date and we're planning to do, at least, weekly builds with improvements. We'll be announcing what's new in every build in the announcements section, but anyway here's the planned roadmap:

  • March, 3rd: Mostly bugfixing and online improvements. Possibly some improvements in the HUD and menus.
  • March, 10th: Improved menus backgrounds, improved HUD, better and more consistent AI accross the game. Achievement icons.
  • March, 17th: More effects and particle systems. Bugfixing.
  • March, 24th: First batch of vehicle paintjobs.
  • April, 7th: Mac version. Second batch of vehicle paintjobs.
  • April, 21st: Linux version. All vehicles have, at least, 2 paintjobs available.
  • April, 28th: Some easter eggs, and other bonuses. Maybe provide a first alpha of a vehicle editor.

Bear in mind that this list is meant to change and adapt to your suggestions and feedback. Although we can't guarantee we'll implement every detail and suggestion we receive, we'll do our best to react to community feedback and make of Super Toy Cars the best game we can with your help.

Requisitos del sistema

Mac OS X
    • OS: Windows 7
    • Processor: 2GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • Sound Card: DirectX 9 Compatible
    • OS: OS X 10.9 or higher
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM.
    • Hard Drive: 512 MB available space
    • Additional Notes: These specs are still being determined.
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
1.3 h registradas
Publicado: 1 de febrero
Interesante propuesta y fresca, muy entretenido en multiplayer, el modo un jugador adictivo y rejugable, divertido e intuitivo editor de niveles, recomendable para los fans de este tipo de juegos, pequeños detalles a depurar pero nada que con futuras aztualizaciones no se pueda arreglar, juego muy recomendable.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 29 de enero
Gran juego! Divertido, sencillo e intuitivo. Para esos momentos que no sabes que hacer y juegas una carrera para pasar el rato.

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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.5 h registradas
Publicado: 7 de marzo
El juego es divertido, tiene una buena cantidad de coches que, además, pueden ser modificados tanto mecánica como estéticamente y la curva de dificultad está bien ajustada, hasta puedes cambiar la cámara, cosa rara en este tipo de juegos y que se agradece, pero a veces esto no basta para cubrir las carencias. La sensación que uno tiene cuando ha completado el Modo Historia es que este juego está por terminar, y te cuento por qué:

  • Se hecha en falta más contenido, ya sean power-ups (hay 6), circuitos o modos de juego para 1 jugador más allá de las carreras de eliminación, las contrarrelojes y las carreras con minas (porque en el online no está ni Dios).
  • Multitud de bugs.
  • Respuesta extraña de algunos vehículos, como por ejemplo el bloqueo de la dirección cuando sales de un derrape, lo cual no te permite girar durante un buen tiempo
  • Optimización muy deficiente, con bajadas de frames acusadas que misteriosamente desaparecen si eliges la cámara cenital.

Y alguien dirá: "¿Cómo sabes que falta contenido?". Sencillo: puedes sacar casi el 80% de los logros del juego en 4 horas, y la mayor parte de esos logros son de completar carreras en el modo historia y desbloquear coches. O sea, el grueso del juego. Dime si un juego con mucho contenido desbloquea los logros más importantes en tan poco tiempo. Ni que fuese The Order.

Por cierto, otro síntoma de que el juego está por acabar es la asincronía que existe en la notificación de un logro desbloqueado. Cuando desbloqueas un logro recibes una doble notificación, una por parte del propio juego y otra de Steam, la que conocemos todos. Bien, pues primero salta la del juego y luego la de Steam. Y con "luego" me refiero a que pueden ser varios minutos después, puede saltarte incluso cuando has salido del juego y estás en el Escritorio tranquilamente. Lo dicho, el juego está por terminar y pulir. Una pena porque la idea es buena.

Si os gusta como a mí este tipo de juegos, mi consejo es que os vayáis a por Mini Motor Racing-EVO, Bang-Bang Racing o Little Racers Street, que tienen más contenido, son igual o más divertidos y están infinitamente mejor optimizados. Y si queréis jugar a Super Toy Cars esperad a una muy buena oferta o a algún bundle.
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A 38 de 44 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.5 h registradas
Publicado: 27 de enero
Super Toy Cars feels like a game that escaped out of early access with a reassuring smile and a lot of fundamental issues unaddressed.

As I was playing through it I kept having to double check that it was indeed fully released and not still undergoing development, with so many prevalent bugs and a general lack of basic racing necessities popping up as if I had somehow been slipped a beta build in place of the final game. But Super Toy Cars is indeed "finished", or at least unlikely to receive any major future updates, so we're left with the game we've been given and it's a rather disappointing end result to something that started off with such promise.

Super Toy Cars wants to occupy a space between kart racers and somewhat more realistic arcade racers, with the handling and track designs of the latter and the zany power-ups and silliness so often associated with the former. In reality it adheres almost entirely to traditional arcade racing, with the inclusion of power-ups being rather unnecessary and pretty useless on the whole. There was rarely an instance where launching a missile or dropping an oil spill gave me any noticeable advantage, occasionally being a slight annoyance but usually something I forgot was even there.

I think a lot of this though has to do with how spaced out racers inevitably get over the course of a race. After the first lap I would often be so far behind or ahead of everyone else that there wasn't any chance I'd be able to hit someone with a power-up even should I want to, and even in the rare instance I was in the middle of the pack it so often felt like I was the only one driving. It's a mystery to me how so many racers can exist on such a small track and remain largely entirely separate from each other, but it definitely makes the game feel rather isolating when the only reminder that you're racing against someone is the fraction in the upper corner of the screen.

Again this is linked to another issue in the game, that being how unbalanced the different cars are and the laughably inept AI racers the game pits you against. Drift is by far the most important stat in the game, so much so that it means cars with a high drift rating will almost always be far and away the best vehicles in the game, rendering all but two or three cars impractical to try and drive. After only a few races I'd settled upon the Panther and found myself dominating every race despite driving like an absolute madman and crashing into things on a near constant basis. If the game starts out easy it trickles down to a virtual void of challenge, as I blew through race after race wondering if I had somehow been caught in a loop and wasn't actually moving forward in events.

Keeping with the trend of every issue being intrinsically linked to another, that feeling of consistent repetition is the result of an abundance of redundancies in track designs and event types. There are only twelve tracks in the game, and at least half of them feel almost interchangeable with one another, with the others being iconic mostly for their backgrounds and not any interesting track layout. The handful of different event types again double up on each other, with checkpoint and single lap time trials feeling nearly identical and the only alteration between elimination and evade being the obnoxious mines placed along the track. There's already a noticeable lack of content in Super Toy Cars, but having so much of it feel so similar to each other and stretch on so long somehow seems worse than if the game had just been half as long.

The monotonous grind of repeated events robs the game of any sense of progression. You aren't looking forward to new tracks because there aren't any; you aren't looking to improve your skills because the AI is never challenging you. There's no desire to buy new cars as so many are useless, and upgrades are needless and so inexpensive you can be fully upgraded after only a half dozen races or less.

And then there are the usual hallmarks of unfinished games: glitchy audio, constant collision issues, hitting invisible walls and clipping through solid ones, random frame rate drops, and a rather embarrassingly bare bones online mode (which doesn't even support private lobbies or inviting friends).

I like what Super Toy Cars is going for, and I think with a few more months of development it could have become a lot more than it did, but being ostensibly finished it feels pointless to hold out hope that its problems will ever be fixed, or that it's even in a state that could be remedied with a few patches. I'm not sure if it was pushed out the door early or its developers really thought it was finished, but the end result is still a game that's in need of attention it won't receive.
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A 24 de 26 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.3 h registradas
Publicado: 22 de enero
A racing game with a variety of different competition styles, all set on a miniature scale as the toys of children race around and around. This is the exact premise of Super Toy Cars, as one could easily imagine from the name. Going into the game, I was expecting something either trying to rekindle the days of the Hot Wheels PC games or something to compete with racing games based around cartoon style mayhem such as the Mario Kart series, or even the long forgotten Diddy Kong Racing. What I found was neither here nor there, but something in between.Getting into my first race was simple enough. I opted to do the Career mode to experience the game as well as gain the required points and coins to unlock new races and cars. The race itself lacks the feeling of high speed you would expect from a racing game, but with all the vehicles evenly matched, at the very least there was still that thrill of fighting for first place. Racing around through a course lined with children's toys, shortcuts, and sudden jumps here and there made up for the lack of high speed intensity; then came the power ups, which vary from game changing heat seeking rockets to mostly useless giant 8-balls that the other drivers always manage to avoid with ease due to the slow speed.The tracks themselves are interesting enough, but other than the default races and the elimination modes, there isn't much that grabs your attention to make the game fun. Luckily, the races and elimination modes occur often enough in Career mode to maintain that level of interest.There is the ability to upgrade your vehicles but the upgrades make little to no difference in the overall feel of the vehicles. At most you will get to the front of the pack a little more quickly, but when other vehicles can boost and use power ups the same as you it usually won't matter. Considering the way the AI is established as well, getting to the front of the pack without the upgrades is usually doable anyway, so it's purely a coin sink.Vehicle variety is very nice, however, relating back to looks overtaking the statistical aspects. Of all 16 vehicles, each with several paint schemes, each has a unique flair about it that appeals to someone.Outside of Career, Quick Race, and Multiplayer, there is the Track Editor. Simplistic but fun, it's easy for anyone to jump in and design their dream track within the limits set, of course. Players can adjust the size and shape of the track, fill it with props of their choosing, and, by being able to do those things, they can make a race as exciting and challenging, or as boring and mundane, as possible.Super Toy Cars is not a game aimed towards adults, and yet it was still a rather enjoyable experience even for me. Though it lacked the challenge of big name racers, or the finesse and quirky attitude of games such as Mario Kart, Super Toy Cars still manages to shine where it matters most: fun factor.
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A 17 de 22 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.3 h registradas
Publicado: 20 de abril










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A 12 de 15 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.3 h registradas
Publicado: 24 de febrero
Fun little racer (pun intended). It's as the title indicates: you are a toy car racer. The tracks are set up in some kids bedroom, lol. Anyway, although this game isnt super intricate, the car upgrade system works well and the car choices present you with options based on your driving preferences. They all look like the Mattel or Tonka or wahtever...toy cars we grew up on, so points added there.

The music is catchy, the tracks look cool, and the cars handle well enough. There is no realism involved necessarily, but then they are toy cars, so why would there be? btw, there are power ups throughout the course which give you weapons or boosts. Those add another fun element to the races.

This is just simply a cute and fun little racer. I played a bit offline, so my total time is a little skewed, but yeah, easy to recommend this one.

One sad note though...while there are some cool tracks in the workshop for this game (and btw...creating your own tracks is super simple as is sharing them on the Workshop), the online itself is largely dead, so if you really want to play against other people, try to make sure you have friends with the game (and/or be a good friend and buy them copies).

All in all, good simple fun. I give this one 7.5/10
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A 11 de 16 personas (69%) les ha sido útil este análisis
1.5 h registradas
Publicado: 22 de enero
This looked fun, but it really isn't. This game is plegued with issues. Vehicle handling is horrid, some cars stick to the track like crazy and others with start drifting if you turn even slightly. Really bad aliasing issues reguadless of the setting, Boring power ups. Hitboxes on cars are terrible and invisible walls are everwhere. maps are so-so nothing really special. the toy cars simply don't feel like toy cars. Go grab toybox turbo or blazerush instead.
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A 9 de 13 personas (69%) les ha sido útil este análisis
1.2 h registradas
Publicado: 2 de febrero
Looks nice, but the cars' handling feels off and I got stuck in the track a couple times. Maybe if it's really cheap, but you're probably better off waiting for a sale on Sonic & All-Stars Racing Transformed instead.
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A 5 de 6 personas (83%) les ha sido útil este análisis
3.4 h registradas
Publicado: 2 de enero
I'm a sucker for the arcade racing genre, so I purchased this game early on (it might have been early access, I don't remember now), and I pretty much immediately wrote it off. More than anything the chunky hit boxes and punishing reset mechanics made for an infurating experience. That said, I'm glad I re-downloaded and gave it another shot. It's still not perfect but it's a whole lot better. In some ways the racing experience is among the most satisfactory of the arcade racers I play (among them, Bang Bang Racing, Mini-motors EVO, Little Street Racers) because it feels like the AI cars neither cheat nor are handicapped in an unrealistic manner. What remains imperfect are the hitboxes on some areas of some maps, which occasionally will find you stuck on parts that should clearly be traversable. Also, the heavily-mined elimination maps in career mode are almost hair-on-the-tongue annoying, at least if you're the sort that tries to get first on every map. I would rate myself as mediocre at this genre, for what it's worth, so if you're an ace at driving games, this might be too simple for you.
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A 6 de 8 personas (75%) les ha sido útil este análisis
9.6 h registradas
Publicado: 30 de enero
Didn't regretted, got this in Early Access. Awesome game!
In some way, reminds me Re-Volt and the 2D Micro Machines.
Decent graphics, great music and that "toy car" feeling.

- Needs more content. I mean from developer. Workshop is okay.
- lack of other players (multiplayer)

But since it's in bundle at this time (Bundle Stars FullyLoaded)...go and buy it!
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A 7 de 11 personas (64%) les ha sido útil este análisis
7.1 h registradas
Publicado: 15 de diciembre de 2014
Good fun little game very similar to the micro machine series. Its nothing like Mario kart for people saying that. Few bugs here and there, very short soundtrack and the engine sounds can go a bit ropey. Pretty good fun for not alot of money :)
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A 7 de 11 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 27 de enero
This is exactly the kind of game a bunch of people who got together one night got drunk and accidently made a quick game.

The only positive is the fact they used colours, and i like colours.
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A 7 de 11 personas (64%) les ha sido útil este análisis
0.6 h registradas
Publicado: 23 de enero
Not recommend for most everyone.
Recommend to those who are already big fans of racing games.
[I really don't like steam's simplistic yes/no review system; this isn't a bad game, but there are many better games in the same price range]

-Variety of cars

-Wacky physics
-"upgrades" on the cars are pointless as they just improve the car. It isn't some type of loadout where gear is a just buy each piece once and once your car is upgraded thats it.
-Invisible walls
-Pointless weapons and poor weapon system (if you run over a box while already having one, it replaces your current item...this means the person in front will get all the boxes but at the same time if you want to save a specific item you have to dodge the other item boxes...)
-Lack of HUD/UI elements (you seem to only be able to drift above a certain speed but that speed is...??)
-Online playerbase is dead (no online games)
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.1 h registradas
Publicado: 21 de enero

Want the perfect arcade racing game? This is it.

I started the game up to check it out after picking up the Fully Loaded bundle on BundleStars, and my ears were completely delighted. The game's soundtrack stands out above most others without a doubt. The menu music had me struggling to start the game because it was just so nice to listen to!

The gameplay is simple and to the point. Race and win by any means necessary! That's what arcade racing is supposed to be. Fact-paced, high-impact adrenaline fuelled fun.

Big shoutout to the devs and support team for this game. I think we'll be seeing a lot of Eclipse Gaming for a long time to come.

As a sidenote: I run my games on a 21:9 display, which some games have a hard time with. This game didn't even bat an eye, it just knew. I appreciate this attention to variety.
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A 5 de 8 personas (63%) les ha sido útil este análisis
1.8 h registradas
Publicado: 24 de enero
Looked like it might be fun, but the drifting/boosting mechanic in this game is over-the-top completely broken. With cars that have high enough drift/weight characteristics (tier 3/4), you can literally drift through the entire track and boost yourself almost constantly. Ruins it.

That and there's only a handful of tracks/environments.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado: 17 de abril
Nice music. Online's a bit dead.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.3 h registradas
Publicado: 24 de mayo
A crap Mario Kart. Get the vastly better Sonic & All-Stars Racing Transformed instead.
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A 3 de 5 personas (60%) les ha sido útil este análisis
10.8 h registradas
Publicado: 27 de febrero
KAMGUSTA's mini Review

At first I tought this was a Micromachines clone... but the horrible gameplay, the terrific hit box collisions, the boring scenaios changed my mind in just a few minutes.
Do not let the screenshots fool you! It really feels like an unfinished early access game.
Stay away from this thing!

Score 4/10
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A 1 de 2 personas (50%) les ha sido útil este análisis
7.7 h registradas
Publicado: 11 de marzo
One of the many games that could use a neutral sign, instead of just thumbs up or down.

The value of this game depends on your needs as a gamer, and on your age too.

I've got it from a bundle and I'm happy I didn't pay the full price, but at the same time I'm happy to own it, because sometimes I just want to play a casual, easy game just to relax for a bit, and this is especially good at it.
In fact, this game is even too easy if you're an experienced gamer as me, and probably even as an average one, but you know, sometimes you don't have the mood to get into simulators or hard games, and just want those 30/60 minutes of relax with an easy and fun game.

Thanks to the good graphics and catchy soundtrack, playing this game is fun and puts you in a good mood.
You've got a good selection of cars which you need to purchase with the money you collect by playing, and a positive thing is that they really feels different and there's usually one to match your preferred play style, or even to match the needs of certain tracks. You can also upgrade some aspects of them, but at a certain point you'll have to buy a better one anyway.

The game spreads into many levels of increasing difficulty, each of which has 6 tracks to play. The game mode can be any of the few that the developer created, like normal races, elimination, time attack and so on.
The variety of the tracks is decent enough to me: they can have one of the few backgrounds available (like kitchen, garage and what else), and each has an assortment of different tracks available, and I guess you play at least once for each game mode on each track of the campaign.

To beat your enemies you have to play well or you won't have many chances, unless you use a car that's so much more powerful, but that obviously cannot be done on the latter tracks. You can also collect power ups and use them at your will, and you can find both attack and defense ones. The last thing is the boost, which can be used only when it's full and can be refilled through a powerup or through jumping/sliding.

This game comes with online/local multiplayer, and even with a track editor with Steam Workshop support, so there's a good amount of toys to play with.
Other things worth noting, that cannot be found so often even in mainstream games, are a replay system, and even a photo mode.

It may sound like such a great game from this description, and in fact the potential is there, but there's also many things done wrong here.

The main problem is the engine used: Unity. Once again, it can deliver a game quicker than using a better one, but the problems it gives to the users are too many, especially on bigger projects.
Super Toy Cars suffers from the usual performance problems that all Unity games suffers, although here they aren't as bad as in other games, but in a racing game, a framerate stutter can lead to a loss of control of the vehicle.
This is an arcade racer so that's less important, but since I can play GRID2 in full HD, with 16xAF and 4xAA, with all settings to High and some to Ultra at a stable 60fps with the graphics you all know, I know that the very simple special effects used in this game (fake env-mapping for example) and the simple models should run smoother than it does, especially since this game is more suited to kids, and you usually don't give your kids the most powerful pc you have around to play with.

The physics are also quite bad which, paired with really weird track objects bounding boxes, it can lead to moments of frustration.
You may want to cut corners sometimes, because the game seem to push that strategy with a lot of cars that slides while just steering, and the fact that you obtain boost by doing so, and that you even have a button on your gamepad just for sliding, but the objects put on the track have strange bounding boxes which sometimes are smaller than the objects themselves, and sometimes are bigger, which leads you to hit your head into invisible walls that just shouldn't be there.
The cars also becomes less controllable at times, especially while jumping and when the framerate stutters. Weird behaviors can also be observed while hitting other cars or any other object in the game.

Other Unity-related problems are lack of support for dinput and older xinput gamepads (needing you to use x360ce), some weird audio-related glitches and general stability. The game didn't crash often (like twice so far in-game), but it crash on exit for some reason, like other Unity games that I have (no profile data loss anyway).

I can't comment on the multiplayer as I could never find anyone playing this game and I don't have anyone to play with here.
I can't comment much on the track editor either because I don't have time to learn how to use it, but I can comment on the fact that I hoped it would be easier to use. One little thing the devs can do is to add some tooltips on its GUI so that you can easily know what each button does, but I guess it won't need a lot of practice or a lot of reading to get used to it.

The whole in-game shop is also looking like it was rushed, because you just can save up to power up your current car and you'll be able to win so many races, which leads to you save enough to buy a car powerful enough to win another 1/3 of the game. You can basically win the whole game with just 3 cars, and by that time you'll have enough money to buy the rest of them with their powerups, but that's probably because the game is easy and therefore more suited to kids.

In fact, I see this game like a little gem for kids, as they can play a game that is easy enough for them, play local multiplayer or online with their little friends, and spend additional time using the built-in track editor to make their own track, that can be shared on the Workshop for everyone to enjoy (or hate).

I have to thumb down this game because for my age and likings, this game does too many important things (for me) wrong and it's also too easy and short, but it would probably be a thumb up if I were a kid or if I had kids.
I also know many people of my age that just can't drive serious racing games, and this game may be good for them too (lol).
There's many other arcade racers out there which does things right, like Little Racers STREET, so consider the alternatives before buying this, unless, as I said, you need a game for your (young) kids.
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