Verken een willekeurig gegenereerd universum met facties, vijanden, missies en voorwerpen die je een unieke ervaring geven, elke keer dat je speelt.
Erg positief (42 recensies) - 90% van de 42 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (2,136 recensies) - 92% van de 2,136 gebruikersrecensies voor deze game is positief.
Releasedatum: 15 aug 2011

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Space Pirates and Zombies(SPAZ) kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli


Recente updates Alles weergeven (2)

14 mei

SPAZ 2 is coming May 17th 10am PDT, $19.99US and a 10% launch discount

Here is a trailer and a 50 minute gameplay video to get you all prepared.

Please don't forget to tell your friends!


Game Demo/Training:

12 opmerkingen Meer informatie


“De ontwikkelaars hebben plannen om het spel in de toekomst nog verder uit te breiden, maar waarom zou je wachten? Het is nu al geweldig...”
9/10 – Atomic Gamer
“Space Pirates and Zombies is niet alleen een grote ruimte-actie-RPG in een open wereld, zoals Star Control, maar ook de zeldzame uitdrukking van zombies zoals in Dead Rising en Atom Zombie Smasher.”
A – Gameshark
“Het is een erg sterk spel dat klaarblijkelijk met passie is gemaakt en een goed voorbeeld is van de indie-renaissance die momenteel gaande is. In mijn ogen de beste manier om $ 15,- te besteden.”
90/100 – RTS Guru

Over dit spel

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:

  • 33 ships to research, build, outfit and pilot.
  • 70 unique components to discover and customize your fleet’s performance.
  • Totally physics based combat system.
  • Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
  • Explore a persistent randomly generated galaxy containing hundreds of star systems.
  • Freedom to explore the galaxy and take on challenges at your own pace.
  • Aid, flee, or exploit the warring factions in each star system.
  • The unique event system lets the player change the balance of power in any star system
  • Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.


Mac OS X
    • OS: Windows 7/XP/Vista
    • Processor: 2.5 GHz Processor
    • Memory: 1 GB Available System Memory
    • Hard Disk Space: 250 MB Available HD Space
    • Video Card: 256MB 3D DirectX 9 Compatible video card
    • DirectX®: 9.0
    • Additional: OpenGL: 3.0
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB Free Space
Klantrecensiesysteem bijgewerkt! Meer informatie
Erg positief (42 recensies)
Erg positief (2,136 recensies)
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Hocus Screwus
( 20.2 uur in totaal )
Geplaatst: 23 juni
What more could you want?
Behulpzaam? Ja Nee Grappig
Astral Projection
( 36.8 uur in totaal )
Geplaatst: 20 juni

+ responsive tactical small fleet combat
+ fairly deep tech trees with a lot of variety
+ looks and runs great even on lower end hardware


+ the XP grind is pretty steep, could have probably halved it
Behulpzaam? Ja Nee Grappig
( 6.5 uur in totaal )
Geplaatst: 19 juni
While the base concept of the game is cool, the overhead view gets old really fast. This of course means that everything in the game gets old really fast unfortunately.
Behulpzaam? Ja Nee Grappig
( 3.9 uur in totaal )
Geplaatst: 16 juni
I played this all the way through (offline) back in the day. It's strange because the shallow gameplay would normally cause me to give it a thumbs down, but there is something about this game that got me totally hooked and I've recently played it halfway through again. Now that I've come here to write a review I've discovered that SPAZ2 has just gone to early access and the video for it it making my heart thump already. Anyway, back to my review...

Cons (none of which matter to me)

The game universe is enormous but to be honest all a bit samey. You have to complete endless tasks to gain the technology and resources to upgrade your ships, but these tasks mostly involve battling enemies which is really the be-all and end-all of this game. In theory you're supposed to tailor your ships/weapons to the task at hand, but in practice it doesn't really seem to matter, you just equip the best weapons you can find and use them for everything. It's not the most intellectually challenging game.

Con (which does matter)

There is a storyline to this game, with an ending. After it had finished, to my dismay, I discovered that it was impossible to go back and play some more with the massive battleships I had worked for hours on end to build up. Bear this in mind before you tackle the final task, or make a data backup!


It's all about building bigger and better ships with more and more firepower and watching the battle mayhem. Especially towards the end of the game when huge battleships are blasting each other to smithereens it's a sight to behold, and the amazing thing is that all this glorious graphics action doesn't seem to lag or stutter at all, it's smooth as silk.

Now enough of this, I'm off to buy SPAZ2!
Behulpzaam? Ja Nee Grappig
( 219.7 uur in totaal )
Geplaatst: 14 juni
Very enjoyable game with decent replay value.
Behulpzaam? Ja Nee Grappig
( 44.3 uur in totaal )
Geplaatst: 11 juni
Fun, addictive space shooter. Recommended.
Behulpzaam? Ja Nee Grappig
( 5.1 uur in totaal )
Geplaatst: 9 juni
Call me a casual but . . . it seems like this game needs a little more instruction in the beginning. I would quickly get to a point where I would fulfill the tutorial objectives, but then after that have no idea what to do. I tried experimenting with no success, and the game didn't have the draw to encourage me to keep experimenting. There's no indication if you're doing the right or wrong things. At least with other games if you suck you die. Here, you just kinda float around.

I tried to like this game, but after hitting a brick wall on a few different playthroughs relatively quickly, I shelved it.
Behulpzaam? Ja Nee Grappig
( 11.2 uur in totaal )
Geplaatst: 4 juni
Fun simple space game. Control 2-4 ships of different sizes which you can customize a little (i.e. choose weapons and features according to specific spots). Each system basically has an oppressive government group and rebellious civilian group. They’re relationship with you depends on the system and your actions. You may enter one system where the government loves you and the civilians hate you, then move into the next system where the gov. hates you and the civies love you, then the next system they both love you. You actions in one system does not affect the others. The missions in each system will affect your relationships in that system so be careful. Unique game, fun to play.

- Each game is randomly generated so your experiences will always be different.
- Simple to learn/play

- The story doesn’t necessarily enthrall you but its there.
Behulpzaam? Ja Nee Grappig
( 54.0 uur in totaal )
Geplaatst: 31 mei
Oh I love this game soooo much......

I give it two thumbs up......
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
9 van de 11 mensen (82%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
6.6 uur in totaal
Geplaatst: 28 mei
Product gratis gekregen
This review is a part of Steamified's Community Reviews program and the credit goes to both Steamified & MinMax Games for providing the key for review purposes.

First of all, first impressions plays an important part for me personally to decide whether the game is worth investing the time in and even though I enjoyed my short experience with SPAZ, I have to say that it fail to get me hooked. Now, onward to the actual review.

Space Pirates and Zombies, or SPAZ for short, is a real time roleplaying strategy game developed by the two-man team MinMax Games and was released back in August 2011. SPAZ is generally well-received and the success of the game spawned a sequel with the same name released only recently as an Early Access title.

The game takes place in a distant future where the center piece of the conflict revolves around the discovery of Element 126, or Rez as it's more commonly known. With rumors of the abundance of Rez reserves at the galactic core, you and your crew of space veterans sets out on a voyage to seek the fabled promise of fortune. Of course, things weren't always that easy as the galaxy is in turmoil with the clashes of the oppressing UTA forces and the desperate civilians factions. Not to mention the rising report of zombies incident and the notoriety of the bounty hunters that stalks each system.

The gameplay is done in a top down fashion where you control a single ship while the AI controls, depending on how advanced your mothership The Clockwork is, several others and they will assist you to what nature that you've set them via the Tactic panel. This panel acts as your drawing board for devising strategy on how to approach the situation. The game is paused while the panel is open and you can select units and commands them either to attack, reposition or follow you similar to the conventional real time strategy games. Another unique feature is that while you're in this panel, you can access the hangar menu and customize your deployed ships, whether to change them to a different better-suited hull or switching out ship parts to better adapt to the situation. All of this are done in real time as you close the panel so make good use of the Tactic panel to turn the battlefield to your side.

This game relies heavily on exploration and the game is GIGANTIC! It amazes me of what two people can achieved with the right motivation. Moving back to the exploration part, you'll have to jump from system to system via the warp gate, searching for rare blueprints to outfit your ships better, recruiting vital crew members which provides significant bonuses to your whole fleet, reverse engineering various hulls so that you'll have more options in combat and various others. Based on what you've chose early on, the galaxy can contain to hundreds of system at once and this will lead to potential hundreds of hours of entertainment.

Generally, the game revolves around 4 factions, the United Terran Alliance (UTA), the Civilians, Bounty Hunters and... Space Zombies. Yeah, I'll get to that in a bit. In a system, every action that you take will result in these factions react differently. Anger the UTA too much and you'll have their ships raining beams and missiles on yours and vice versa. To make it worse, in some system where the Bounty Hunters resides, your actions might increase the bounty on your head and collect it too much and you'll have some skilled hunters on your tail. There's also an arena mode held in the Bounty Hunters space station where you can undertake specific challenges in terms of scenarios. Succeed and you'll be awarded with Rez and reputation. I haven't got too far into the game yet but the zombies seems to be the byproduct of a failed experiment and for some reason, it affects ships, or zombies piloting the zombie ships? I don't know but it's pretty whack to be honest but I guess zombies sells.

Now, let's move on to the pros and cons, shall we? I hope this will explain why I said the game didn't get me hooked.


  • The game is HUGE, even with the least preselected systems generated! Fans of exploration games will love this as there's always the itch to go to the next system, one jump after another. Although I haven't had the chance to tingle with the mods yet (available in the site's forum, if I'm not mistaken), I can sense that the replay value is extremely high, given the interests.
  • The combat system feels tight as every aspect of your fleet are customizable and proper planning and strategy will lead you to victory.
  • For a relatively old title, SPAZ still holds well in the graphics department. It's nothing groundbreaking but each new system and planets are an eye candy to look at.
  • On the technical side of thing, the game runs flawlessly with consistent 60 FPS throughout the game and I've never experience any crashes of the sort. There are also various settings provided from the launcher before starting the game. Steam basic features are all present and functional.


  • The initial loading time is considerably long but I guess that would be better than constant loading time in the game.


  • The biggest thing that annoys me is how floaty the ship's movement felt in the game. I'm not sure if it's stats related or anything but controlling the ship is a pain and I honestly could not get the hang of it.
  • The factions system feels pretty shallow. Each new system has their own relationship meter for you and it doesn't feel like any of your actions are particularly impactful other than towards the bounty hunters.
  • Even though the world is huge and lots of places to explore, I just can't help but feel that almost every system is more or less the same. Maybe I'm just too early in the game but that's how I simply felt.
  • The tutorials, while good, are pretty lengthy and I admit that I almost quit before realizing the the first hour I've played is only part of the tutorial.
  • The sounds in the game in general is very underwhelming. The explosions from blowing up ships are no where near as good to how it visualized. The soundtrack is also forgettable at best. This is a shame since I generally enjoy listening to in-game soundtracks.
  • The UI and text feels too small at times and this is a major problem for players with big monitors.

Despite all the flaws I've listed, SPAZ is a great game, tailored to the niche of the genre and I have to say that they've done it beautifully. Sadly, however, the game doesn't appeal well to newcomers alike and I can only give it a decent 3 / 5.

Like I've said, the game fail to keep me interested from exploring any further, even the previously reviewed Drox Operative appeals more to me. However, if games like this are your cup of tea then by all means, go for it. I'm sure in time you'll receive your money's worth because the contents are just enormous.

For similar reviews and fantastic giveaways please visit
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
44.3 uur in totaal
Geplaatst: 11 juni
Fun, addictive space shooter. Recommended.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
219.7 uur in totaal
Geplaatst: 14 juni
Very enjoyable game with decent replay value.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Niet aanbevolen
6.5 uur in totaal
Geplaatst: 19 juni
While the base concept of the game is cool, the overhead view gets old really fast. This of course means that everything in the game gets old really fast unfortunately.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
1 van de 7 mensen (14%) vonden deze recensie nuttig
Niet aanbevolen
3.1 uur in totaal
Geplaatst: 11 september 2014
wtf is this ♥♥♥♥ !!!!!!!!!!!
i cannot play this Cheap 2D game !!???
this is not a game!!!
this is stressing me !!!!
Was deze recensie nuttig? Ja Nee Grappig
85 van de 91 mensen (93%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
92.8 uur in totaal
Geplaatst: 15 september 2015
“I prefer face-to-face conversations. In case the situation turns bad, I know exactly who needs to be blown up.”

Space Pirates and Zombies (SPAZ) is a hybrid 2-D space simulation crossed with a real-time strategy game developed by the company Minmax Games with emphasis on combat mechanics and tactics.

Atmosphere & presentation:

+ Large amount of ships with creative designs guarantee a lot of variety and enable a corresponding learning curve.
+ The salvage and mining mechanics keep up the motivation to explore new star systems.
+ Size and mass of ships influence movement and inertia of each vehicle.
+ Late game introduces an ever shifting equilibrium of power.

o The faction system adds an interesting dimension to the game, but it has little impact on the behaviour or decision making of the player.

- Amount of side missions and randomly generated events throughout the galaxy are limited and repetitive.
- The musical background lacks variety.

Combat & gameplay:

+ Fluent combat mechanics create a dynamic battlefield with focus on tactical positioning.
+ Each ship offers different customization options for weapon and auxiliary systems, which benefits the tactical spectrum of the game.
+ Easy-to-learn-but-hard-to-master skill tree challenges the player to gain more experience.
+ Late game requires a more strategic approach of the evolving situation.

o Everything on the map can be attacked and destroyed.

Characters & story:

+ Story telling has a surprising and refreshing twist.
+ Well done integration and development of the zombie threat.

o Stereotypical portrayal of characters.

- Very little voice acting during the entire game.


Minmax Games succeeded in creating a well-rounded game with only a few rough edges. SPAZ delivers much more action and tactics than one might expect of this indie title. The urge to unlock the next ship class, spending points on the elaborate skill tree or collecting credits for the next weapon upgrade will keep you up late into the night. And the entertaining zombie plot will come around the corner when you least expect it.


Estimated time for 100 % completion: +50 hours

Singleplayer achievements: 48
Multiplayer achievements: none


Space Pirates and Zombies 2 (PC)
3-D space simulation + real-time strategy
(Science-Fiction) – Planed release in 2016

Space Pirates and Zombies (PC)
2-D space simulation + real-time strategy
(Science-Fiction) – 2011
Was deze recensie nuttig? Ja Nee Grappig
59 van de 63 mensen (94%) vonden deze recensie nuttig
15 mensen vonden deze recensie grappig
64.7 uur in totaal
Geplaatst: 27 januari 2015
I finished this game in 64 hours. That wasn't a wasted time, not at all. Because I like tactical strategies and I like RPGs. This game is mainly strategy with active pause. RPG elements is mostly for technical purposes like skills and leveling. So don't expect tons of talking.
But be prepared for tons of space explosions, destroyed and captured star bases, lasers, missiles, dozens of skills, upgrades, ships and all that stuff which should be in game like that. Yes, this game has it all. And all of that in open, procedurally generated world.

If you like space adventures, you will like this one.
If you don't, better change your mind.
If you really don't, why the hell did you start to read this at all?

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Was deze recensie nuttig? Ja Nee Grappig
69 van de 79 mensen (87%) vonden deze recensie nuttig
24.7 uur in totaal
Geplaatst: 9 juni 2014
SPAZ is an awesome game, you gather resources and manage your own fleet of starships, everything can be customized, from engines to missiles. Took me about 22 hours to finish the campaign, the map is huge, the more you explore the more ships and technologies you unlock, and to complete the package the game support mods, you can simply download a Star Trek or Battlestar Galactica mod that will customize all your ships!
Was deze recensie nuttig? Ja Nee Grappig
59 van de 65 mensen (91%) vonden deze recensie nuttig
37.6 uur in totaal
Geplaatst: 8 december 2013
SPAZ does almost everything right as a 2D arcade space shooter. The game is fun, features a considerably deep ship designer; as challenging as you wish it to be and it looks good. The low points are the dialogue, which is thankfully sparse; early balance (good luck getting anywhere if you choose to research beam weapons instead of cannons!); lack of information regarding the effectiveness of your ship design and, for some, though not for me, the control scheme. These issues, however, do not detract from the experience in a significant way. 8/10, looking forward to the sequel.
Was deze recensie nuttig? Ja Nee Grappig
56 van de 66 mensen (85%) vonden deze recensie nuttig
73 mensen vonden deze recensie grappig
356.3 uur in totaal
Geplaatst: 11 januari
Gets repetitive after 350+ hours :'(
Was deze recensie nuttig? Ja Nee Grappig