Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
用户评测:
最新:
特别好评 (17 篇评测) - 过去 30 天内的 17 篇用户评测中有 94% 为好评。
总体:
特别好评 (2,137 篇评测) - 2,137 篇用户的游戏评测中有 92% 为好评。
发行日期: 2011年8月15日

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购买 Space Pirates and Zombies(SPAZ)

夏日特卖!7月4日 截止

-50%
$9.99
$4.99
 

最近更新 查看所有(2)

5月14日

SPAZ 2 is coming May 17th 10am PDT, $19.99US and a 10% launch discount

Here is a trailer and a 50 minute gameplay video to get you all prepared.

Please don't forget to tell your friends!

Trailer:
https://www.youtube.com/watch?v=MY_-rIzTMIc

Game Demo/Training:
https://www.youtube.com/watch?v=34G6moZ1BBg

12 条留言 了解更多

评测

“开发商正准备继续在未来扩大游戏生产,但是为什么要等待呢? 现在已经是一个好时机…”
9/10 – Atomic Gamer
“但我只想说在 Star Control 传统中的《太空海盗与僵尸》( Space Pirates and Zombies )不仅仅只是个在广阔宇宙里的一款RPG动作游戏,并且也是对于 Dead Rising 和 Atom Zombie Smasher 中的僵尸的一个表现。”
A – Gameshark
“这很显然是一款因热情而创作游戏,而且这是一款是我们最近所遇到的独立游戏崛起的好例子,在我的观点里,这是所有价格为15美元的游戏中能买到的最好的游戏之一。”
90/100 – RTS Guru

关于这款游戏

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:

  • 33 ships to research, build, outfit and pilot.
  • 70 unique components to discover and customize your fleet’s performance.
  • Totally physics based combat system.
  • Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
  • Explore a persistent randomly generated galaxy containing hundreds of star systems.
  • Freedom to explore the galaxy and take on challenges at your own pace.
  • Aid, flee, or exploit the warring factions in each star system.
  • The unique event system lets the player change the balance of power in any star system
  • Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.

系统需求

Windows
Mac OS X
    • OS: Windows 7/XP/Vista
    • Processor: 2.5 GHz Processor
    • Memory: 1 GB Available System Memory
    • Hard Disk Space: 250 MB Available HD Space
    • Video Card: 256MB 3D DirectX 9 Compatible video card
    • DirectX®: 9.0
    • Additional: OpenGL: 3.0
    • 操作系统:Mac OS X 10.6.8 或更新版本
    • 处理器:Intel Core Duo 处理器 (1.8GHz 及以上)
    • 内存:1 GB 内存
    • 硬盘:500 MB 硬盘空间
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (17 篇评测)
总体:
特别好评 (2,137 篇评测)
最近发布
Hocus Screwus
( 20.2 小时(记录在案的) )
发布于:6月23日
What more could you want?
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Astral Projection
( 36.8 小时(记录在案的) )
发布于:6月20日
Pros:

+ responsive tactical small fleet combat
+ fairly deep tech trees with a lot of variety
+ looks and runs great even on lower end hardware

Cons:

+ the XP grind is pretty steep, could have probably halved it
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BallsOfSteel
( 6.5 小时(记录在案的) )
发布于:6月19日
While the base concept of the game is cool, the overhead view gets old really fast. This of course means that everything in the game gets old really fast unfortunately.
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JimDeadlock
( 3.9 小时(记录在案的) )
发布于:6月16日
I played this all the way through (offline) back in the day. It's strange because the shallow gameplay would normally cause me to give it a thumbs down, but there is something about this game that got me totally hooked and I've recently played it halfway through again. Now that I've come here to write a review I've discovered that SPAZ2 has just gone to early access and the video for it it making my heart thump already. Anyway, back to my review...

Cons (none of which matter to me)

The game universe is enormous but to be honest all a bit samey. You have to complete endless tasks to gain the technology and resources to upgrade your ships, but these tasks mostly involve battling enemies which is really the be-all and end-all of this game. In theory you're supposed to tailor your ships/weapons to the task at hand, but in practice it doesn't really seem to matter, you just equip the best weapons you can find and use them for everything. It's not the most intellectually challenging game.

Con (which does matter)

There is a storyline to this game, with an ending. After it had finished, to my dismay, I discovered that it was impossible to go back and play some more with the massive battleships I had worked for hours on end to build up. Bear this in mind before you tackle the final task, or make a data backup!

Pros

It's all about building bigger and better ships with more and more firepower and watching the battle mayhem. Especially towards the end of the game when huge battleships are blasting each other to smithereens it's a sight to behold, and the amazing thing is that all this glorious graphics action doesn't seem to lag or stutter at all, it's smooth as silk.

Now enough of this, I'm off to buy SPAZ2!
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drj
( 219.7 小时(记录在案的) )
发布于:6月14日
Very enjoyable game with decent replay value.
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NinjaCat
( 44.3 小时(记录在案的) )
发布于:6月11日
Fun, addictive space shooter. Recommended.
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picollo71
( 5.1 小时(记录在案的) )
发布于:6月9日
Call me a casual but . . . it seems like this game needs a little more instruction in the beginning. I would quickly get to a point where I would fulfill the tutorial objectives, but then after that have no idea what to do. I tried experimenting with no success, and the game didn't have the draw to encourage me to keep experimenting. There's no indication if you're doing the right or wrong things. At least with other games if you suck you die. Here, you just kinda float around.

I tried to like this game, but after hitting a brick wall on a few different playthroughs relatively quickly, I shelved it.
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truthwarrior
( 11.2 小时(记录在案的) )
发布于:6月4日
Fun simple space game. Control 2-4 ships of different sizes which you can customize a little (i.e. choose weapons and features according to specific spots). Each system basically has an oppressive government group and rebellious civilian group. They’re relationship with you depends on the system and your actions. You may enter one system where the government loves you and the civilians hate you, then move into the next system where the gov. hates you and the civies love you, then the next system they both love you. You actions in one system does not affect the others. The missions in each system will affect your relationships in that system so be careful. Unique game, fun to play.

Pros
- Each game is randomly generated so your experiences will always be different.
- Simple to learn/play

Cons
- The story doesn’t necessarily enthrall you but its there.
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chairmanceo2u
( 54.0 小时(记录在案的) )
发布于:5月31日
Oh I love this game soooo much......

I give it two thumbs up......
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最有价值的评测  在过去的 30 天内
12 人中有 9 人(75%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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6.6 小时(记录在案的)
发布于:5月28日
免费获取的产品
This review is a part of Steamified's Community Reviews program and the credit goes to both Steamified & MinMax Games for providing the key for review purposes.

First of all, first impressions plays an important part for me personally to decide whether the game is worth investing the time in and even though I enjoyed my short experience with SPAZ, I have to say that it fail to get me hooked. Now, onward to the actual review.

Space Pirates and Zombies, or SPAZ for short, is a real time roleplaying strategy game developed by the two-man team MinMax Games and was released back in August 2011. SPAZ is generally well-received and the success of the game spawned a sequel with the same name released only recently as an Early Access title.

The game takes place in a distant future where the center piece of the conflict revolves around the discovery of Element 126, or Rez as it's more commonly known. With rumors of the abundance of Rez reserves at the galactic core, you and your crew of space veterans sets out on a voyage to seek the fabled promise of fortune. Of course, things weren't always that easy as the galaxy is in turmoil with the clashes of the oppressing UTA forces and the desperate civilians factions. Not to mention the rising report of zombies incident and the notoriety of the bounty hunters that stalks each system.

The gameplay is done in a top down fashion where you control a single ship while the AI controls, depending on how advanced your mothership The Clockwork is, several others and they will assist you to what nature that you've set them via the Tactic panel. This panel acts as your drawing board for devising strategy on how to approach the situation. The game is paused while the panel is open and you can select units and commands them either to attack, reposition or follow you similar to the conventional real time strategy games. Another unique feature is that while you're in this panel, you can access the hangar menu and customize your deployed ships, whether to change them to a different better-suited hull or switching out ship parts to better adapt to the situation. All of this are done in real time as you close the panel so make good use of the Tactic panel to turn the battlefield to your side.

This game relies heavily on exploration and the game is GIGANTIC! It amazes me of what two people can achieved with the right motivation. Moving back to the exploration part, you'll have to jump from system to system via the warp gate, searching for rare blueprints to outfit your ships better, recruiting vital crew members which provides significant bonuses to your whole fleet, reverse engineering various hulls so that you'll have more options in combat and various others. Based on what you've chose early on, the galaxy can contain to hundreds of system at once and this will lead to potential hundreds of hours of entertainment.

Generally, the game revolves around 4 factions, the United Terran Alliance (UTA), the Civilians, Bounty Hunters and... Space Zombies. Yeah, I'll get to that in a bit. In a system, every action that you take will result in these factions react differently. Anger the UTA too much and you'll have their ships raining beams and missiles on yours and vice versa. To make it worse, in some system where the Bounty Hunters resides, your actions might increase the bounty on your head and collect it too much and you'll have some skilled hunters on your tail. There's also an arena mode held in the Bounty Hunters space station where you can undertake specific challenges in terms of scenarios. Succeed and you'll be awarded with Rez and reputation. I haven't got too far into the game yet but the zombies seems to be the byproduct of a failed experiment and for some reason, it affects ships, or zombies piloting the zombie ships? I don't know but it's pretty whack to be honest but I guess zombies sells.

Now, let's move on to the pros and cons, shall we? I hope this will explain why I said the game didn't get me hooked.

PROS

  • The game is HUGE, even with the least preselected systems generated! Fans of exploration games will love this as there's always the itch to go to the next system, one jump after another. Although I haven't had the chance to tingle with the mods yet (available in the site's forum, if I'm not mistaken), I can sense that the replay value is extremely high, given the interests.
  • The combat system feels tight as every aspect of your fleet are customizable and proper planning and strategy will lead you to victory.
  • For a relatively old title, SPAZ still holds well in the graphics department. It's nothing groundbreaking but each new system and planets are an eye candy to look at.
  • On the technical side of thing, the game runs flawlessly with consistent 60 FPS throughout the game and I've never experience any crashes of the sort. There are also various settings provided from the launcher before starting the game. Steam basic features are all present and functional.

NEUTRAL

  • The initial loading time is considerably long but I guess that would be better than constant loading time in the game.

CONS

  • The biggest thing that annoys me is how floaty the ship's movement felt in the game. I'm not sure if it's stats related or anything but controlling the ship is a pain and I honestly could not get the hang of it.
  • The factions system feels pretty shallow. Each new system has their own relationship meter for you and it doesn't feel like any of your actions are particularly impactful other than towards the bounty hunters.
  • Even though the world is huge and lots of places to explore, I just can't help but feel that almost every system is more or less the same. Maybe I'm just too early in the game but that's how I simply felt.
  • The tutorials, while good, are pretty lengthy and I admit that I almost quit before realizing the the first hour I've played is only part of the tutorial.
  • The sounds in the game in general is very underwhelming. The explosions from blowing up ships are no where near as good to how it visualized. The soundtrack is also forgettable at best. This is a shame since I generally enjoy listening to in-game soundtracks.
  • The UI and text feels too small at times and this is a major problem for players with big monitors.

Despite all the flaws I've listed, SPAZ is a great game, tailored to the niche of the genre and I have to say that they've done it beautifully. Sadly, however, the game doesn't appeal well to newcomers alike and I can only give it a decent 3 / 5.

Like I've said, the game fail to keep me interested from exploring any further, even the previously reviewed Drox Operative appeals more to me. However, if games like this are your cup of tea then by all means, go for it. I'm sure in time you'll receive your money's worth because the contents are just enormous.



For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
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2 人中有 2 人(100%)觉得这篇评测有价值
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219.7 小时(记录在案的)
发布于:6月14日
Very enjoyable game with decent replay value.
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2 人中有 2 人(100%)觉得这篇评测有价值
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44.3 小时(记录在案的)
发布于:6月11日
Fun, addictive space shooter. Recommended.
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26 人中有 26 人(100%)觉得这篇评测有价值
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26.4 小时(记录在案的)
发布于:2014年4月19日
StarControl类的独立游戏,个人感觉很好玩~
SPAZ或者叫作 太空海盗和僵尸 ,一个滥俗乏味标题,内容也确实透着一股B级片的味道,剧情走向因为看标题就能猜个大概所以还是直接透了吧: 人类存在两个相互冲突的势力(UTA和CIV),主角众作为太空海盗在两个势力中间捞好处,然后僵尸出现了,开始三方会战,主角众继续捞好处,再后来僵尸势力过于强大,于是人类联合起来在主角众的领导下开始反攻,这些分别对应了游戏前中后三个阶段。

和其它StarControl类游戏一样,SPAZ也是从一艘小破船(+母舰)开始白手起家,逐渐换成大船顺带一个小舰队(+更浮夸的母舰),不过弱化了探索、交易以及势力选择部分,重点放在自定义舰船和战斗上面。整个游戏可以说并没有什么真正有原创的部分,连战斗都和古典的StarControl原作很像,武器也是太空游戏玩家再熟悉不过的弹道+射线+飞弹,辅以无人机+浮雷+炮塔+炸弹+强制登陆舱,防御部分也是最基本的船体+装甲+护盾,辅以迷彩装置,和标题一样这简直再滥俗不过了(不过这些老套设定玩起来就是很带感啊~)。船越大越好,种类不少,不同船的可安装模块不同基本属性也不同,所以有不同的定位,大多数船型在不同打法和时期中有特定的价值,算是较为平衡。游戏存在等级系统,玩家获得研究点数要投到技能树里,除了高级武器需要更高的技能以外,技能也直接影响本类型武器的输出或者防御效果,点没投高的类型到了后期根本是废的,加上研究点数并不充裕,所以需要有着明确的计划放弃哪些技能以及重点投入哪些技能。

战斗规模不大,玩家方是3艘舰船(后期4艘,从小型到巨型各一艘),直接操控一架,另外两架作为僚机由AI控制(可以随时切换成手控),僚机可以在战术界面里面进行基本的指挥,不过因为敌人永远比玩家方多很多,所以僚机冲的快死的也快,何况僚机通常都是小船……不过游戏设定是只要钱够可以立刻再造投入战场,所以战斗非常流畅爽快,玩家被击落过一会又能再战,只有在特定场合(比如母舰防御战或者个别主线任务)才会GameOver,不然仅仅是战斗消耗的问题。不过也因为战斗消耗的问题,可能会导致需要刷资源之类的局面,在高难度下还是很让人沮丧的,而且刷刷刷也容易使游戏变的无聊。事实上无聊重复是对这个游戏最主要的批评,战斗以外的系统过于薄弱,绝大部分的任务都是通过纯战斗来解决问题,任务种类也很有限,有时候敌人一波一波的来让战斗本身也变的过于冗长重复,游戏标准流程大约在30小时以上,即便每一阶段都有新的内容,考虑到游戏的高重复度,我个人感觉设计过长了,默认星图就有150个星系。

虽然老套重复,但标题就已经明确这游戏的定位了,并不是什么高大上的东西,作为太空游戏一旦对上口味的话玩起来还是很欢乐的。
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4 人中有 2 人(50%)觉得这篇评测有价值
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12.8 小时(记录在案的)
发布于:2013年12月2日
非常有意思的游戏,十分好玩
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5 人中有 0 人(0%)觉得这篇评测有价值
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92.8 小时(记录在案的)
发布于:2015年9月15日
“I prefer face-to-face conversations. In case the situation turns bad, I know exactly who needs to be blown up.”

Space Pirates and Zombies (SPAZ) is a hybrid 2-D space simulation crossed with a real-time strategy game developed by the company Minmax Games with emphasis on combat mechanics and tactics.

Atmosphere & presentation:

+ Large amount of ships with creative designs guarantee a lot of variety and enable a corresponding learning curve.
+ The salvage and mining mechanics keep up the motivation to explore new star systems.
+ Size and mass of ships influence movement and inertia of each vehicle.
+ Late game introduces an ever shifting equilibrium of power.

o The faction system adds an interesting dimension to the game, but it has little impact on the behaviour or decision making of the player.

- Amount of side missions and randomly generated events throughout the galaxy are limited and repetitive.
- The musical background lacks variety.

Combat & gameplay:

+ Fluent combat mechanics create a dynamic battlefield with focus on tactical positioning.
+ Each ship offers different customization options for weapon and auxiliary systems, which benefits the tactical spectrum of the game.
+ Easy-to-learn-but-hard-to-master skill tree challenges the player to gain more experience.
+ Late game requires a more strategic approach of the evolving situation.

o Everything on the map can be attacked and destroyed.

Characters & story:

+ Story telling has a surprising and refreshing twist.
+ Well done integration and development of the zombie threat.

o Stereotypical portrayal of characters.

- Very little voice acting during the entire game.

Summary:

Minmax Games succeeded in creating a well-rounded game with only a few rough edges. SPAZ delivers much more action and tactics than one might expect of this indie title. The urge to unlock the next ship class, spending points on the elaborate skill tree or collecting credits for the next weapon upgrade will keep you up late into the night. And the entertaining zombie plot will come around the corner when you least expect it.

Achievements:

Estimated time for 100 % completion: +50 hours

Singleplayer achievements: 48
Multiplayer achievements: none

Chronology:

Space Pirates and Zombies 2 (PC)
3-D space simulation + real-time strategy
(Science-Fiction) – Planed release in 2016

Space Pirates and Zombies (PC)
2-D space simulation + real-time strategy
(Science-Fiction) – 2011
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64.7 小时(记录在案的)
发布于:2015年1月27日
I finished this game in 64 hours. That wasn't a wasted time, not at all. Because I like tactical strategies and I like RPGs. This game is mainly strategy with active pause. RPG elements is mostly for technical purposes like skills and leveling. So don't expect tons of talking.
But be prepared for tons of space explosions, destroyed and captured star bases, lasers, missiles, dozens of skills, upgrades, ships and all that stuff which should be in game like that. Yes, this game has it all. And all of that in open, procedurally generated world.

VERDICT:
If you like space adventures, you will like this one.
If you don't, better change your mind.
If you really don't, why the hell did you start to read this at all?

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24.7 小时(记录在案的)
发布于:2014年6月9日
SPAZ is an awesome game, you gather resources and manage your own fleet of starships, everything can be customized, from engines to missiles. Took me about 22 hours to finish the campaign, the map is huge, the more you explore the more ships and technologies you unlock, and to complete the package the game support mods, you can simply download a Star Trek or Battlestar Galactica mod that will customize all your ships!
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37.6 小时(记录在案的)
发布于:2013年12月8日
SPAZ does almost everything right as a 2D arcade space shooter. The game is fun, features a considerably deep ship designer; as challenging as you wish it to be and it looks good. The low points are the dialogue, which is thankfully sparse; early balance (good luck getting anywhere if you choose to research beam weapons instead of cannons!); lack of information regarding the effectiveness of your ship design and, for some, though not for me, the control scheme. These issues, however, do not detract from the experience in a significant way. 8/10, looking forward to the sequel.
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