Delivers that old-school skill based freeflying space shooter gameplay (say that three times fast) just like the developers wanted and manages to combine it with fast paced naval style tactics in a 2 dimensonal battlefield to keep things interesting. On top of that they shift gears at the end game and throw in a light turn based strategy system on top of it.
Resource mangement can be a grind and a drag at times as your progress comes to an almost literal deadstop because your enemies are simply way too strong for you to even make a dent in their armor. Time has to be spent collecting resources to build ships while buttering up the factions for each system you visit for the tech upgrades they have unless you want to blow their stations to pieces so you can just take it instead, either way you're going to have to stop and smell the roses a few times, more than a few if you lose a lot of ships.
The plot is a throwback to the classic days as well, no "deep" triple A slop here, just a decent story to keep the action going with a predictable unfolding if you pay any attention at all and a great ending to lead into the second game which I am now highly anticipating. Overall an excellent title for anyone who likes classic action, tactics and maybe a small sense of conquest and conquering at the same time.