Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
Κριτικές: Πολύ θετικές (1,401 κριτικές)
Ημερομηνία κυκλοφορίας: 15 Αυγ, 2011

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Αγορά Space Pirates and Zombies(SPAZ)

 

Προτείνεται από επιμελητές

"Very fun, very arcady....though dieing can be extremly costly. This game is a soft grind, doing repeatable type quests while painting a map."

Πρόσφατες ενημερώσεις Προβολή όλων (1)

8 Σεπτεμβρίου

SPAZ 2 is in the works!

Hi everyone,

Thanks to your overwhelming support for SPAZ, we have now been working on a sequel for the past 2 years. We have made a lot of changes due to player input and our own growth as designers. SPAZ 2 really will be an entirely new experience but in a familiar universe. We are hoping to release SPAZ 2 in the spring of 2015.

Please tell us what you think. Your feedback makes a huge difference!
http://store.steampowered.com/app/252470/

41 σχόλια Περισσότερα

Κριτικές

“Οι προγραμματιστές σχεδιάζουν να συνεχίσουν να επεκτείνουν το παιχνίδι στο μέλλον, αλλά γιατί να περιμένουμε; Είναι ήδη φανταστικό...” – 9/10 Atomic Gamer
“Αλλά είναι περιττό να πούμε οτι το Space Pirates and Zombies δεν είναι απλά ένα μεγάλο, ανοιχτού-κόσμου διαστημικής δράσης RPG στην παράδοση του Star Control. Είναι επίσης μία σπάνια έκφραση απο ζόμπυ που ανήκουν μαζί με τα Dead Rising και Atom Zombie Smasher.” - A Gameshark
“Είναι ένα πολύ στέρεο παιχνίδι που προφανώς έχει φτιαχτεί με πάθος και είναι ένα τέλειο παράδειγμα της αναγέννησης των ανεξάρτητων παιχνιδιών που βιώνουμε τελευταία. Κατά τη γνώμη μου είναι ένα απο τα καλύτερα πράγματα που μπορούν να αγοραστούν με 15$.” - 90/100 RTS Guru

Σχετικά με αυτό το παιχνίδι

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:

  • 33 ships to research, build, outfit and pilot.
  • 70 unique components to discover and customize your fleet’s performance.
  • Totally physics based combat system.
  • Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
  • Explore a persistent randomly generated galaxy containing hundreds of star systems.
  • Freedom to explore the galaxy and take on challenges at your own pace.
  • Aid, flee, or exploit the warring factions in each star system.
  • The unique event system lets the player change the balance of power in any star system
  • Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.

Απαιτήσεις συστήματος

PC
Mac
    • OS: Windows 7/XP/Vista
    • Processor: 2.5 GHz Processor
    • Memory: 1 GB Available System Memory
    • Hard Disk Space: 250 MB Available HD Space
    • Video Card: 256MB 3D DirectX 9 Compatible video card
    • DirectX®: 9.0
    • Additional: OpenGL: 3.0
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB Free Space
Χρήσιμες κριτικές χρηστών
7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
67.5 ώρες στο μητρώο
Концепт у этой игры замечательный: вы странствуете по огромной галактике на персональном космическом корабле, боретесь с пиратами и зомби, выполняете миссии, собираете ресурсы и прокачиваете технологии. На имеющиеся технологии и ресурсы можно строить космические корабли - сначала один-два, потом больше - которые будут воевать за вас сами, или же вы можете управлять ими вручную. Этакий Master of Orion, только в экшен-антураже и с одной тактикой вместо стратегии.

Но вот воплощение немного хромает. Потому что разных миссий не так много, фракций всего три, а все системы уж очень похожи друг на друга. Я ещё по глупости поставил огромную галактику, и все технологии разнесло _так_ широко, что их найти - уже нетривиальная задача, потому что от одной системы с нужной технологией до другой приходится пролететь 4-5 "пустых" систем. А учитывая, что на каждую систему приходится тратить ресурсы, чтобы выправить отношения с местными (или автоматические полёты сквозь систему будут невозможны), а потом же нужно фармить эти самые ресурсы, чтобы хватило на следующую систему, ооо... Игра получается до-олгая и ну-удная.

Но вот если не гнаться за гигантизмом и действовать побыстрее - будет очень мило и хорошо, как по мне.
Αναρτήθηκε: 16 Οκτωβρίου
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
62.0 ώρες στο μητρώο
It's like a very simplistic Mount & Blade game but with spaceships.
Αναρτήθηκε: 4 Οκτωβρίου
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
21.8 ώρες στο μητρώο
I haven't completed the story mode yet (only 21 hours into it so far and I haven't even started fighting zombies yet), but I can already say the game is definitely worth buying.

While the story feels a bit cheap in places though sometimes interesting, dialogues feel childish a lot of the times, Total Biscuit admitting to being a bad narator for this particular game (though I can't say he was terrible at it), and the enemy flying away preventing you from killing them is really annoying making a simple small battle take forever to complete (usually resulting in you changing ships just so you can keep up with it and kill it), and among other little flaws the game has... it's a great game. Where this game really shines is the gameplay itself. You can try out a lot of different ships, which they do actually feel like different ships with completely different hardpoints and options. Some ppl think the balance is a little off, but I disagree for the most part, losing ships once in a while is to be expected which is why you have resources to make more in the first place, plus, if you stay in the "green" leveled areas (or yellow if skilled), you never have to worry about being overpowered by stronger enemies. I also like the fact that the more skilled of a player you are, the more chances you can take by going in the more difficult areas of the world (so you can either take your time and not have much difficulty or you can go hardcore on it and fight enemies way stronger than you and complete the game much faster).

Even at full price, I highly recommend this to anyone who is into this kind of game.
Αναρτήθηκε: 27 Σεπτεμβρίου
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
2.3 ώρες στο μητρώο
Buy it <<< Helpful Review.
Αναρτήθηκε: 26 Σεπτεμβρίου
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
2.3 ώρες στο μητρώο
This game has a suprising amount of depth. If you like games of this type I don't think you'll be disapointed with this title.
Αναρτήθηκε: 27 Σεπτεμβρίου
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
14.5 ώρες στο μητρώο
Why are space pirates called space pirates? Because they arrr in space
Αναρτήθηκε: 10 Οκτωβρίου
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
375.3 ώρες στο μητρώο
Amazing game! simiply can't go wrong.
One downside is no multiplayer, which they added in SPAZ2.
9/10
Αναρτήθηκε: 23 Σεπτεμβρίου
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
61.0 ώρες στο μητρώο
Another instant classic. Perfect mix of arcade, strategy and tactics.
Αναρτήθηκε: 24 Σεπτεμβρίου
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
10.9 ώρες στο μητρώο
As a game inspired by Star Control, it desperately, desperately needs controller support. Instead it uses awkward mouse-aim + WASD in a top-down game, and ten hours in I haven't seen any ship or weapon that really takes advantage of that.

Speaking of ships and weapons, there isn't a wild diversity in either - you pick a size of ship, decide whether you want the slightly faster one or the one with slightly more weapons, and kit it out with variations on lasers, projectiles, and homing projectiles. Bombs are basically big missiles with long cooldowns, and fighters are just missiles that fire more often. Combine this with a tech system that results in weapons/systems you don't use much being typically weaker, and the game at hour ten feels very much like the game at hour one. Point your ship at the other ship and hold down both mouse buttons.

The great big open starmap looks good until you realize the only real variant from system to system is the level of enemy ships and the presence or absence of bounty hunters, which seem to exist primarily as arena locations and also as another way to slow down the player by putting bounties on their heads. The missions in a level 1 sector are the same as the ones in a level 35 sector.

The in-game chatter is terribly repetitive after only a few hours, though it can be turned off.

So yeah, kind of a dull game.
Αναρτήθηκε: 23 Οκτωβρίου
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
9.0 ώρες στο μητρώο
The name says it all. Space pirates and zombies. What else do you need?
Αναρτήθηκε: 16 Οκτωβρίου
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0 από 1 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
15.4 ώρες στο μητρώο
The style and idea behind this game are appealing, but the game is made unpleasant by several glaring design flaws.

You only ever seem to have around 3 ships to control at once. That doesn't really give you much in the way of tactical options. You're frequently put into situations where you go up against way more ships than that, so it feels strange to have only one large ship and two small ships and be expected to feel like you're being strategic/tactical.

The issue with the tactical options is compounded by the need to grind a lot to have weapons strong enough to take on foes of a given tech level. The damage system is interesting, you have shields, then armor, then hull. Beams are strong against shields, cannons are strong against armor, and launchers are strong against hull. However, according to the DEVS THEMSELVES, a good strategy is to only focus on upgrading one of beams/cannons. What was the point of the damage model if you're just going to suggest people not worry about trying to match up the correct weapon based on the situation of the enemy ships? Because I didn't know about this, I was getting to the point where most of my time was spent grinding to at least 1.5x the tech level of the enemies I would go against. It seems like the designer didn't really think about how the damage and tech level system really affected the fun of the gameplay.

There's a lot of time spent just doing repetitive mission types over and over again to get data so you can level up your tech. It gets old after awhile, even though there's a decent variety of mission types, once you play a certain type once, it isn't really fun to play it again. The only thing to keep you going is a desire to progress through the story or feel like you're "being productive", but really you're just doing the same stuff over and over again. It doesn't make for very fun gameplay.

The whole idea of the Bounty Hunters is also an issue. Bounty Hunters in space is really thematically appropriate, but the way it's implemented in this world just adds unpleasant busy work. Every time you do missions you accrue "bounty". Whenever you jump, if your bounty is high enough and your near a bounty hunter lair, you'll be attacked by powerful ships and probably will have to reload a save. The only way to get rid of bounty is to go to a lair and pay them, or complete "arena challenges" which net you some Rez and relieve some bounty. The arena challenges are very fun, but I frequently found myself in a situation where I had maxed out my Rez so I just had to pay a bunch of money and never really felt a reason to play the challenges. It's just a resource sink without much fun behind. If it was possible to beat bounty hunters when they attacked you I would consider this fixed. There's plenty of other ways it could be improved, of course.

Other than that, there's just lots of little annoyances throughout the game that indicate a lack of polish. One petty example is that, on escort missions, the ship you are escorting might have cloaking, but will be invisible to you, which makes it difficult to tell where you need to be. Escort missions have other problems, like the behavior of the escorted ship (it will sometimes go in the opposite direction, won't follow you, etc...). This is just one example of a minor design issue. There's others; like the heavy reliance on saving and loading (breaking immersion and breaking up the flow of the gameplay).

Overall, it's insulting to Mound and Blade to call this game "Mount and Blade in Space". Mount and Blade lacks a lot of the issues that make SPAZ unpleasant (after a few hours of playing). Unlike games like Mount and Blade, I just never feel like I'm becoming more powerful. I don't feel like I'm interacting with the galaxy because all the solar systems are very closed off from each other.

If you're looking for a game that actually gives you a sense of strategy, tactics, and power, you should look into Starsector (formerly Starfarer), which is currently playable though in-development. I think it does a better job of providing the sort of experience this game was trying to provide.
Αναρτήθηκε: 11 Οκτωβρίου
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1 από 4 άτομα (25%) βρήκαν αυτή την κριτική χρήσιμη
6.3 ώρες στο μητρώο
Its the worst ARPG ever made dressed up in a space suit. Horrible horrible controls and nothing makes sense in the UI. Really slow, shallow, and awkward combat. Unrewarding grind.
Αναρτήθηκε: 23 Σεπτεμβρίου
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1 από 7 άτομα (14%) βρήκαν αυτή την κριτική χρήσιμη
0.3 ώρες στο μητρώο
Boring
Αναρτήθηκε: 24 Σεπτεμβρίου
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0 από 7 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
6.9 ώρες στο μητρώο
trash
Αναρτήθηκε: 27 Σεπτεμβρίου
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264.9 ώρες στο μητρώο
It scratches my Armada itch (wish I still had a Dreamcast) and then some. Fun and addictive!
Αναρτήθηκε: 25 Σεπτεμβρίου
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35.3 ώρες στο μητρώο
The end game is a bit tedious, but it's a very easy to get into top-down space shooter with not enough customization, but enough to make you want SPAZ 2 right now.
Αναρτήθηκε: 25 Σεπτεμβρίου
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4.5 ώρες στο μητρώο
I got this game in a bundle that cost less than this game. So I was bored one day and decided to play this game. This game was great because you can build your own ships. It is kind of repetitive though.
Αναρτήθηκε: 27 Σεπτεμβρίου
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22.3 ώρες στο μητρώο
I played the SPAZ demo, and I liked it, though maybe not enough to buy the full game if it hadn't been on sale, at a reduced price. Good thing for me that it was, because now I'm 20+ hours into it and I'm loving it!

I'm finding a surprising amount of depth and customization in this little indie game. At first, I was a wee bit turned off by the arcadish, Asteroids-like combat. Eventually, I learned that I could build a mid-size command ship with an automated turret armed with a cannon or beam weapon, with me manually controlling the ship's guided missile launchers. With this, I could return fire on an enemy ship while circle-strafing around it, keeping my weakened shields/armor facing away from it. Meanwhile, I could have a couple of small, AI-controlled teammate ships to pepper the enemy from its flanks.

So, I grew to love the combat! Especially as I got even deeper into the tech research/acquisition and ship customization/optimization. (Now I'm starting to explore the use of a carrier as my command ship, which launches squadrons of fighter-drones into battle.) The game has become, for me, less arcadish and dependent on hand-eye coordination/reflexes, and more tactical and dependent on thinking/planning.

And not just tactical, but strategic as well. Strategic in battle, when figuring out how best to deal with enemy fleets and space stations, but also strategic when plotting my overall route across the star map and my individual routes within the separate star systems; and also when dealing with the game's three factions (the military-police, the rebel colonists, and the anarchistic bounty hunters).

Yes, a great little indie game, especially for a two-man design/developer team. I've already placed the upcoming sequel for SPAZ on my wishlist!
Αναρτήθηκε: 23 Σεπτεμβρίου
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58.0 ώρες στο μητρώο
very fun! challenging!
Αναρτήθηκε: 19 Οκτωβρίου
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115.3 ώρες στο μητρώο
Overall a great game.

Personally, I like to play games while I drink (hey, it keeps the replayability factor up when I forget :-P), watch Netflix and BS with buddies. This game is great for that in the sense that I can step away from it while it's running and not come back to a dead toon or missed out on something extremely important. Also (bonus points) if I get a little too far gone, chances are good that I again didn't miss something that I can't look back on the log to figure out what happend. I think this game may have been made specifically for me.

I love leveling up. I love keeping an eye on resources. I love the discovery aspect. I love upgrading and discovering new weapon/ship models. Oh and there's a fun storyline with multiple characters. The best part is that each one of them are friggin pricks! I hate dainty little do-gooders when it's a universe they just wouldn't survive in. Every character I've come across in this game thus far has been such a friggin @sshole and I love it!

I can't wait until SPAZ 2 comes out if it's anything like the original!

Play it, or don't. No one likes you anyway.
Αναρτήθηκε: 18 Οκτωβρίου
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