Beyond Gravity - qwiboo
Hi everyone!

Thanks a lot for playing our game!

We wanted to let you know that Beyond Gravity prints are now available directly from the artist that did the graphics in the game! Head to http://www.redbubble.com/people/a4man/shop/recent?ref=sort_order_change_recent to check them out. All the proceeds go directly to the artist so if you liked the game art and want to support him this is your chance!

Happy shopping and keep being awesome fans as you are!
Beyond Gravity - qwiboo
Hi everyone!

Thanks a lot for playing our game!

We wanted to let you know that Beyond Gravity prints are now available directly from the artist that did the graphics in the game! Head to http://www.redbubble.com/people/a4man/shop/recent?ref=sort_order_change_recent to check them out. All the proceeds go directly to the artist so if you liked the game art and want to support him this is your chance!

Happy shopping and keep being awesome fans as you are!
Bit Odyssey - kisguri
Well that took longer then I would have liked, however we now have basic Workshop support. Currently you can go to the database from the main menu or by clicking on the database button at drydock at a space station. From here you can change the angle on the "3d" view of your current ship. And if you choose you can click "upload".

http://steamcommunity.com/sharedfiles/filedetails/?id=384940201

Upload will bring you to a new screen showing a screen capture of your ship. If you are happy with it click send. The game will then post to the workshop your Ship, including its name, which empire it comes from and who made it. in the data file the ships design, color and weapon systems are included.

http://steamcommunity.com/sharedfiles/filedetails/?id=384940185

In the Steam client you can select a ship and "subscribe" to it. Once you do this, The next time you visit the other option "change" it will automatically download your new ship designs. From in the "change screen" left or right or the direction key buttons will cycle through ships you have subscribed too. Choosing one will prompt you to decide if you want to replace your existing ship. If you choose yes you will be returned with your new ship to the main Database screen.

A bunch of fixes are also included in this build. Some of the more noteable ones include some revamped code for the ship editor, which will prevent some of the errors reported. Also you can't beam down to a star any more. If you have submitted a bug to me and it is marked FIX SUBMITTED and you find yourself having the time please let me know if it is corrected.

If you guys like what I am doing please continue to motoviate me with your positive reviews. This will help assure the games continued success and growth. Up next are some of the larger more difficult bug fixes. And THEN adding more episode content!

Look forward to more of your input.

Block Long and Pixelate,

Kisguri

Bit Odyssey - kisguri
Well that took longer then I would have liked, however we now have basic Workshop support. Currently you can go to the database from the main menu or by clicking on the database button at drydock at a space station. From here you can change the angle on the "3d" view of your current ship. And if you choose you can click "upload".

http://steamcommunity.com/sharedfiles/filedetails/?id=384940201

Upload will bring you to a new screen showing a screen capture of your ship. If you are happy with it click send. The game will then post to the workshop your Ship, including its name, which empire it comes from and who made it. in the data file the ships design, color and weapon systems are included.

http://steamcommunity.com/sharedfiles/filedetails/?id=384940185

In the Steam client you can select a ship and "subscribe" to it. Once you do this, The next time you visit the other option "change" it will automatically download your new ship designs. From in the "change screen" left or right or the direction key buttons will cycle through ships you have subscribed too. Choosing one will prompt you to decide if you want to replace your existing ship. If you choose yes you will be returned with your new ship to the main Database screen.

A bunch of fixes are also included in this build. Some of the more noteable ones include some revamped code for the ship editor, which will prevent some of the errors reported. Also you can't beam down to a star any more. If you have submitted a bug to me and it is marked FIX SUBMITTED and you find yourself having the time please let me know if it is corrected.

If you guys like what I am doing please continue to motoviate me with your positive reviews. This will help assure the games continued success and growth. Up next are some of the larger more difficult bug fixes. And THEN adding more episode content!

Look forward to more of your input.

Block Long and Pixelate,

Kisguri

GRAV - BitMonster_Joe


NOTICE: All official servers coming down for the update. Will be back up shortly

Well at long last we're happy to announce Patch 9 is now LIVE! The main focus of this patch is the first stage of our stargate plans, which is an all planet type; Moons!

Along with moons patch 9 has many improvements and bugfixes. Full list follows:

Patch 9 Build notes:

SPECIAL NOTICE: Combat logging is no more. If you combat log (e.g. force close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option

SHOUTOUTS:
  • Thanks to Maxunit! We now have a German Translation of GRAV! If anyone else wants to translate to your language of choice. Go for it! We will gladly put it into the game!
  • jimbobslimbob for having a bad ass 4k monitor and bug reporting small text size. HUD text should scale with monitor res now

IMPROVEMENTS:
  • Moon Stargates are now active.
  • New Biomes have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
  • New Resource Type: Plasma Found on moons!
  • New Elemental Type: Moonlight Found on moons!
  • New Stim: The Damage Stim blueprint will now drop in the world.
  • Foes will no longer do their range attacks when they are close.
  • Some Admin commands are now broadcast to the server.
  • More Server CPU Optimizations
  • Elemental Melee Weapons now look much cooler. Particle Effects and a Light!
  • New Melee Weapon: The Plasma Sword!
  • HUD Tweaks to make FoF members easier to see.
  • The MultiTool will auto lower itself when not firing. No more running around looking like a goof. nobody likes goofs
  • Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter
  • Harvesters with something in them now have a 'something in them' material.
  • Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through!
  • Base items now show what level they are on the item itself
  • Campfire Fire Radius will now increase as you upgrade the Campfire
  • Storage Bin: shift button works for taking/putting. (was in Patch 8 but not called out)


BALANCE CHANGES:
  • Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
  • Shotgun had some left over built in damage increases from a day long past. These have been removed.
  • Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was: Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun.
  • Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don't want people rage quitting over losing items. We don't want people spending 10s of hours harvesting items for a single item. Good items should take _some_ time that is what makes them good.
  • Jetpack and Monocycle build costs have been reduced
  • PVP: Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a 'start vehicle' animation.
  • -BALANCE: Locator Costs reduced.
  • Fixed All of the Elemental Types not having a Super Effective
  • Elemental Types when being attacked by something they are Super Effective against are not hurt that much
  • Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area.
  • Prevent players from building buildings on top of pawns and backpacks
  • NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did)
  • Monsters' Range Attacks no longer do massive damage to rooms

BUG FIXES:
  • Powered Items should have the correct visual status on clients now.
  • Fix the case we know of that makes some people not be able to purchase pets.
  • Fixed cases where the server and client would disagree on where it is ok to build
  • Always adding a PetDuration PlayerSkill each login.
  • MultiTool Truncaction issues fixed. You should no longer just see 1's on the higher level MultiTools.
  • Fix Assault Rifle shooting terrain crash
  • Fix upper portion of stairs not spawning in some situations
  • fix being able to stun friendly players
  • fix melee not prioritizing targets outside your FoF group
  • Several crash fixes for servers
  • Fix resource consumption issues in vehicles
  • Fix issues causing clients to think a building is in an OK spot when the server did not
  • Fix server charging clients for buildings that were unsuccesful


PATCHDANCE: A New Dance Added!
GRAV - bitmonster_matt


NOTICE: All official servers coming down for the update. Will be back up shortly

Well at long last we're happy to announce Patch 9 is now LIVE! The main focus of this patch is the first stage of our stargate plans, which is an all planet type; Moons!

Along with moons patch 9 has many improvements and bugfixes. Full list follows:

Patch 9 Build notes:

SPECIAL NOTICE: Combat logging is no more. If you combat log (e.g. force close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option

SHOUTOUTS:
  • Thanks to Maxunit! We now have a German Translation of GRAV! If anyone else wants to translate to your language of choice. Go for it! We will gladly put it into the game!
  • jimbobslimbob for having a bad ass 4k monitor and bug reporting small text size. HUD text should scale with monitor res now

IMPROVEMENTS:
  • Moon Stargates are now active.
  • New Biomes have been found. For new Universes starting up you have a chance of starting on a never before seen Continent. For those already existing Universes, the existence of Planet Stargates have been whispered about in the various trade circles.
  • New Resource Type: Plasma Found on moons!
  • New Elemental Type: Moonlight Found on moons!
  • New Stim: The Damage Stim blueprint will now drop in the world.
  • Foes will no longer do their range attacks when they are close.
  • Some Admin commands are now broadcast to the server.
  • More Server CPU Optimizations
  • Elemental Melee Weapons now look much cooler. Particle Effects and a Light!
  • New Melee Weapon: The Plasma Sword!
  • HUD Tweaks to make FoF members easier to see.
  • The MultiTool will auto lower itself when not firing. No more running around looking like a goof. nobody likes goofs
  • Doors now automatically deactivate when a friendly player walks into them and then turn on again shortly thereafter
  • Harvesters with something in them now have a 'something in them' material.
  • Broke the Weapon Category down into each of the weapon types on the UI. No more mega list of weapons to scroll through!
  • Base items now show what level they are on the item itself
  • Campfire Fire Radius will now increase as you upgrade the Campfire
  • Storage Bin: shift button works for taking/putting. (was in Patch 8 but not called out)


BALANCE CHANGES:
  • Combat logging is no more. If you combat log (e.g. close the app) you will leave a backpack. You must now 'camp out' This can be done by typing 'quit' as before or by using the Esc Menu's Quit Menu Option
  • Shotgun had some left over built in damage increases from a day long past. These have been removed.
  • Weapon Damage Balance. Shotguns were OP. Pistols and Assault Rifles Sucked. Melee was pretty good. So what we did was: Keep Melee the same. Reduce Shotgun damage. Raise Assault Rifle Damage A LOT. Raise Pistol Damage A LOT. We want people using ALL of the weapons and not just the Shotgun.
  • Armor/Weapon Creation Costs. Higher tier Armor and Weapons have had their costs dramatically reduced. We don't want people rage quitting over losing items. We don't want people spending 10s of hours harvesting items for a single item. Good items should take _some_ time that is what makes them good.
  • Jetpack and Monocycle build costs have been reduced
  • PVP: Vehicles can no longer be insta-assembled. They will stop you and wait a moment while playing a 'start vehicle' animation.
  • -BALANCE: Locator Costs reduced.
  • Fixed All of the Elemental Types not having a Super Effective
  • Elemental Types when being attacked by something they are Super Effective against are not hurt that much
  • Cave Entrances now have a larger area where you cannot build in. This is to stop the instant kill on zone in of caves that have death traps built directly on the Entrance area.
  • Prevent players from building buildings on top of pawns and backpacks
  • NightKillers and TechHunters now have a chance drop additional ammo (DayKillers sneakily already did)
  • Monsters' Range Attacks no longer do massive damage to rooms

BUG FIXES:
  • Powered Items should have the correct visual status on clients now.
  • Fix the case we know of that makes some people not be able to purchase pets.
  • Fixed cases where the server and client would disagree on where it is ok to build
  • Always adding a PetDuration PlayerSkill each login.
  • MultiTool Truncaction issues fixed. You should no longer just see 1's on the higher level MultiTools.
  • Fix Assault Rifle shooting terrain crash
  • Fix upper portion of stairs not spawning in some situations
  • fix being able to stun friendly players
  • fix melee not prioritizing targets outside your FoF group
  • Several crash fixes for servers
  • Fix resource consumption issues in vehicles
  • Fix issues causing clients to think a building is in an OK spot when the server did not
  • Fix server charging clients for buildings that were unsuccesful


PATCHDANCE: A New Dance Added!
Miscreated - Jenilya
We deployed a small update to the Experimental servers, it is to help us debug the syncing issue when trying to connect to the servers. It is only 5MB, so it is a quick update if you would like to switch over and help us test it out. We would really appreciate it, thank you!
Miscreated - Jenilya
We deployed a small update to the Experimental servers, it is to help us debug the syncing issue when trying to connect to the servers. It is only 5MB, so it is a quick update if you would like to switch over and help us test it out. We would really appreciate it, thank you!
Overture - Daniel
MODIFIED
* Modified Bandit's left mouse attack
* Made opaque enemies less transparent

FIXED
* Fixed enemy sizing bug
* Fixed data structure crashing bug
Overture - Daniel
MODIFIED
* Modified Bandit's left mouse attack
* Made opaque enemies less transparent

FIXED
* Fixed enemy sizing bug
* Fixed data structure crashing bug
...

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